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price we pay for propaganda
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+8
-8
@@ -250,7 +250,7 @@ WeaponPriceH ; weapons prices (tables with prices of weapons)
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.by >price_Riot_Blast
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.by >price_Riot_Bomb
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.by >price_Heavy_Riot_Bomb
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.by >price_Baby_Digger
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.by >price_Propaganda
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.by >price_Digger
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.by >price_Heavy_Digger
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.by >price_Sandhog
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@@ -299,7 +299,7 @@ WeaponPriceL
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.by <price_Riot_Blast
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.by <price_Riot_Bomb
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.by <price_Heavy_Riot_Bomb
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.by <price_Baby_Digger
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.by <price_Propaganda
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.by <price_Digger
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.by <price_Heavy_Digger
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.by <price_Sandhog
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@@ -355,7 +355,7 @@ WeaponUnits
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.by 2 ;Riot_Blast ;_16
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.by 5 ;Riot_Bomb ;_17
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.by 2 ;Heavy_Riot_Bomb;_18
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.by 10 ;Baby_Digger ;_19
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.by 4 ;Propaganda ;_19
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.by 5 ;Digger ;_20
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.by 2 ;Heavy_Digger ;_21
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.by 5 ;Sandhog ;_22
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@@ -393,7 +393,7 @@ PurchaseMeTable ;weapons good to be purchased by the robot
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; "Napalm ","Hot Napalm ","Tracer ","Smoke Tracer "
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; "Baby Roller ","Roller ","Heavy Roller ","Riot Charge "
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.by %11001110
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; "Riot Blast ","Riot Bomb ","Heavy Riot Bomb ","Baby Digger "
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; "Riot Blast ","Riot Bomb ","Heavy Riot Bomb ","Propaganda "
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; "Digger ","Heavy Digger ","Sandhog ","Heavy Sandhog "
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.by %00000000
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; "Dirt Clod ","Dirt Ball ","Ton of Dirt ","Liquid Dirt "
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@@ -414,7 +414,7 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
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; "Napalm ","Hot Napalm ","Tracer ","Smoke Tracer "
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; "Baby Roller ","Roller ","Heavy Roller ","Riot Charge "
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.by %01000000
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; "Riot Blast ","Riot Bomb ","Heavy Riot Bomb ","Baby Digger "
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; "Riot Blast ","Riot Bomb ","Heavy Riot Bomb ","Propaganda "
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; "Digger ","Heavy Digger ","Sandhog ","Heavy Sandhog "
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.by %00000000
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; "Dirt Clod ","Dirt Ball ","Ton of Dirt ","Liquid Dirt "
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@@ -449,7 +449,7 @@ WeaponSymbols
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.by $50 ;ind_Riot_Blast ;_16
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.by $51 ;ind_Riot_Bomb ;_17
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.by $52 ;ind_Heavy_Riot_Bomb ;_18
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.by $53 ;ind_Baby_Digger ;_19
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.by $53 ;ind_Propaganda ;_19
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.by $54 ;ind_Digger ;_20
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.by $55 ;ind_Heavy_Digger ;_21
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.by $57 ;ind_Sandhog ;_22
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@@ -556,7 +556,7 @@ weaponsOfDeath ; weapons used in tank death animations
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dta ind_Hot_Napalm ; why not?
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dta ind_Riot_Bomb
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dta ind_Heavy_Riot_Bomb
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dta ind_Baby_Digger
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dta ind_Propaganda
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dta ind_Digger
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dta ind_Heavy_Digger
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dta ind_Sandhog
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@@ -672,7 +672,7 @@ CreditsEnd
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.IF TARGET = 800
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CreditsLines=39 + 7 ; add 7 for scrollout
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.ELIF TARGET = 5200
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CreditsLines=33 + 7; add 7 for scrollout
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CreditsLines=33 + 7 ; add 7 for scrollout
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.ENDIF
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.IF TARGET = 5200
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+2
-2
@@ -69,7 +69,7 @@ price_Riot_Charge = 230 ;_15
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price_Riot_Blast = 241 ;_16
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price_Riot_Bomb = 259 ;_17
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price_Heavy_Riot_Bomb = 272 ;_18
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price_Baby_Digger = 136 ;_19
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price_Propaganda = 234 ;_19
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price_Digger = 176 ;_20
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price_Heavy_Digger = 207 ;_21
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price_Sandhog = 191 ;_22
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@@ -119,7 +119,7 @@ ind_Riot_Charge = 15
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ind_Riot_Blast = 16
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ind_Riot_Bomb = 17
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ind_Heavy_Riot_Bomb = 18
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ind_Baby_Digger = 19
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ind_Propaganda = 19
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ind_Digger = 20
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ind_Heavy_Digger = 21
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ind_Sandhog = 22
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+20
-12
@@ -6,26 +6,34 @@
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;Warsaw 2000, 2001, 2002, 2003, 2009, 2012, 2013
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;Miami & Warsaw 2022, 2023
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;WARNING! requires mads compiled on 2023-09-13 or later
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;WUDSN run settings:
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;atari800 -5200 -cart ${outputFilePath} -cart-type 4
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;atari800 -run ${outputFilePath}
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;WARNING! requires mads compiled on 2023-09-13 or later
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;compilation:
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;mads scorch.asm -o:scorch.bin -d:TARGET=5200
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;mads scorch.asm -o:scorch.xex -d:TARGET=800
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;mads scorch.asm -o:scorch.xex -d:TARGET=800 -d:SPLASH=1 #xex version with splash
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;mads scorch.asm -o:scorch.xex -d:TARGET=800 -d:SPLASH=1 -d:CART_VERSION=1 #xex version for cart
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;---------------------------------------------------
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.IFNDEF TARGET
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.def TARGET = 800 ; 5200
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.ENDIF
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;---------------------------------------------------
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.def SPLASH = 0
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; if 0 - no splash screens
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.def CART_VERSION = 0
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; if 1 - dual splash screen
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.def METEORS = 1
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; if 1 - meteors on game
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.def XCORRECTION_FOR_PM = 0
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; if 1 - active x position of tanks correction fo PMG
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.def FASTER_GRAF_PROCS = 1
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; if 1 - activates faster graphics routines
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; (direct writes to screen memory - atari only :) )
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.ifndef SPLASH
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.def SPLASH = 0 ; if 0 - no splash screens
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.endif
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.ifndef CART_VERSION
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.def CART_VERSION = 0 ; if 1 - dual splash screen
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.endif
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.def METEORS = 1 ; if 1 - meteors on game
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.def XCORRECTION_FOR_PM = 0 ; if 1 - active x position of tanks correction fo PMG
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.def FASTER_GRAF_PROCS = 1 ; if 1 - activates faster graphics routines
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; (direct writes to screen memory - atari only :) )
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;---------------------------------------------------
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OPT r+ ; saves 10 bytes, and probably works :) https://github.com/tebe6502/Mad-Assembler/issues/10
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BIN
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+1
-1
@@ -41,7 +41,7 @@ ExplosionRoutines
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.word riotblast-1 ;Riot_Blast ;_16
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.word riotbomb-1 ;Riot_Bomb ;_17
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.word heavyriotbomb-1 ;Heavy_Riot_Bomb;_18
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.word propaganda-1 ;Baby_Digger ;_19
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.word propaganda-1 ;Propaganda ;_19
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.word digger-1 ;Digger ;_20
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.word heavydigger-1 ;Heavy_Digger ;_21
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.word sandhog-1 ;Sandhog ;_22
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