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README updt
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@@ -14,9 +14,9 @@ Contributors:
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- Bocianu (@bocianu) - important ideas, FujiNet implementation, QA
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- Emkay - splash screen music
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QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert
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QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert, archon800, Shaggy the Atarian
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You can contact us at pecus@poczta.fm or pirx@5oft.pl
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You can contact us via [AtariAge](https://atariage.com) or [AtariOnLine](https://atarionline.pl) forums.
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This source code was originally compiled under [OMC65 crossassembler](https://github.com/pkali/omc65) and on 2012-06-21 translated to [mads](https://github.com/tebe6502/Mad-Assembler).
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@@ -47,6 +47,21 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
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## Changes:
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###### Build 147
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2022-07-10
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LOST build. We were watching [LOST party](https://www.lostparty.pl/2022/) streams so maybe a little less done, but still some nice improvements.
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- new weapons by @Pecusx - Napalm and Hot Napalm. Fire penetrates all shields, so beware!
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- status bar showing outdated info on the beginning of the round fix
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- various small optimizations incl. memory usage, soildown, weapon ranges
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- improved shapes of Heavy and Force Shields
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Issues closed:
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- revert to the old but slightly improved version of showing angles (#105)
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- zero page loading eliminated (#106)
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- active player name appear over his tank when aiming (#107)
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- configurable mountain heights (The Netherlands, Belgium, Czechia, Switzerland, Nepal) (#86)
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- angle speeds up when joystick / keyboard are pressed (#75)
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###### Build 146
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2022-07-03
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Super heavy rewrite build.
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