build 143

This commit is contained in:
2022-06-06 00:23:02 -04:00
parent a9703609b6
commit afd81c08c3
3 changed files with 12 additions and 2 deletions
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@@ -47,6 +47,16 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
## Changes:
###### Build 143
2022-06-05
Rewrite build. We redone several important parts of the game to allow for bug fixes and requested features. Generally it was a great success, but some new bugs appeared. This build is nice for the eye, but beware, no mercy for testers again :)
Only visible changes listed, because you are possibly not as excited as we are for the new Flight routine and ground collisions by @Pecusx.
- https://github.com/pkali/scorch_src/issues/84, https://github.com/pkali/scorch_src/issues/63 - tanks now say good bye properly!
- https://github.com/pkali/scorch_src/issues/74 - Press [ESC] to quit the game at any point, with a confirmation when the round has already started. Please note the keyboard is not checked all the time, so press it for a while, especially when AI tanks are ru(i/n)ning the show.
- https://github.com/pkali/scorch_src/issues/56 - there should be no occurrences of frivolous weapon purchases. Please report all tanks getting their munitions from uncertified sources!
- https://github.com/pkali/scorch_src/issues/47 - It seems that the bad sequence of turns has been ameliorated. Fix is trivial, finding the culprit - far from it. Please pay special attention to fairness of shooting in case the fix is still longing for the fjords.
- ATTRACT mode works how it should - screensaver saves screen only when HUMAN should input something.
###### Build 142
2022-05-30
Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible.
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@@ -36,7 +36,7 @@
;we decided it must go in 'English' to let other people work on it
.macro build
dta d"142" ; number of this build (3 bytes)
dta d"143" ; number of this build (3 bytes)
.endm
icl 'definitions.asm'
@@ -126,7 +126,7 @@ START
lda escFlag
bne START
jsr RandomizeSequence0
jsr RandomizeSequence
; for the round #1 shooting sequence is random
MainGameLoop
BIN
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