diff --git a/README.md b/README.md index 2806055..c543969 100644 --- a/README.md +++ b/README.md @@ -47,6 +47,16 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin ## Changes: +###### Build 143 +2022-06-05 +Rewrite build. We redone several important parts of the game to allow for bug fixes and requested features. Generally it was a great success, but some new bugs appeared. This build is nice for the eye, but beware, no mercy for testers again :) +Only visible changes listed, because you are possibly not as excited as we are for the new Flight routine and ground collisions by @Pecusx. +- https://github.com/pkali/scorch_src/issues/84, https://github.com/pkali/scorch_src/issues/63 - tanks now say good bye properly! +- https://github.com/pkali/scorch_src/issues/74 - Press [ESC] to quit the game at any point, with a confirmation when the round has already started. Please note the keyboard is not checked all the time, so press it for a while, especially when AI tanks are ru(i/n)ning the show. +- https://github.com/pkali/scorch_src/issues/56 - there should be no occurrences of frivolous weapon purchases. Please report all tanks getting their munitions from uncertified sources! +- https://github.com/pkali/scorch_src/issues/47 - It seems that the bad sequence of turns has been ameliorated. Fix is trivial, finding the culprit - far from it. Please pay special attention to fairness of shooting in case the fix is still longing for the fjords. +- ATTRACT mode works how it should - screensaver saves screen only when HUMAN should input something. + ###### Build 142 2022-05-30 Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible. diff --git a/scorch.asm b/scorch.asm index 784ce0d..b472b0c 100644 --- a/scorch.asm +++ b/scorch.asm @@ -36,7 +36,7 @@ ;we decided it must go in 'English' to let other people work on it .macro build - dta d"142" ; number of this build (3 bytes) + dta d"143" ; number of this build (3 bytes) .endm icl 'definitions.asm' @@ -126,7 +126,7 @@ START lda escFlag bne START - jsr RandomizeSequence0 + jsr RandomizeSequence ; for the round #1 shooting sequence is random MainGameLoop diff --git a/scorch.xex b/scorch.xex index c586896..bfbe522 100644 Binary files a/scorch.xex and b/scorch.xex differ