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Old way of displaying angle #105
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-25
@@ -1906,37 +1906,38 @@ NoShieldEnergy
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; (for future display)
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ldx TankNr
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lda AngleTable,x
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bmi AngleToLeft
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lda AngleTable,x
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cmp #90
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beq VerticallyUp
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bcs AngleToLeft
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AngleToRight
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; now we have values from 0 to 89 and right angle
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sta decimal
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;lda #$7f ; (tab) character
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;sta textbuffer+40+25
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lda #$7f ; (tab) character
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sta textbuffer+40+25
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lda #0 ;space
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;sta textbuffer+40+22
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sta decimal+1 ; angle is single byte, but displayed with displaydec (word) routine
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;lda #90
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;sec
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;sbc AngleTable,x
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tay
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lda BarrelTable,y
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sta CharCode
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bne AngleDisplay ;like jmp, because code always <>0
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sta textbuffer+40+22
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beq AngleDisplay
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AngleToLeft
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;sec
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;sbc #(255-90)
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sec
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lda #180
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sbc AngleTable,x
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; angles 180 - 91 converted to 0 - 89
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sta decimal
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lda #$7e ;(del) char
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sta textbuffer+40+22
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lda #0 ;space
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sta textbuffer+40+25
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beq AngleDisplay
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VerticallyUp
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; now we have value 90
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sta decimal
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tay
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lda BarrelTable,y
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sta CharCode
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;lda #$7e ;(del) char
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;sta textbuffer+40+22
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;lda #0 ;space
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;sta textbuffer+40+25
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lda #0 ;space
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sta textbuffer+40+25
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sta textbuffer+40+22
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AngleDisplay
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mwa #textbuffer+40+21 displayposition
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jsr displaydec
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mwa #textbuffer+40+23 displayposition
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jsr displaybyte
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;=========================
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;display Wind
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