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Invisible Napalm bug fixed!
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@@ -261,6 +261,7 @@ RepeatNapalm ; external loop (for fire animation)
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mwa xcircle xdraw
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sbw xdraw #(napalmRadius) ; 10 pixels on left side hit point
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ldy #0
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sty Erase ; becouse Erase flag is set!
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sty magic+1
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RepeatFlame ; internal loop (draw flames)
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ldy #0
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