mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 06:39:40 +02:00
@@ -0,0 +1,643 @@
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;
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; Raster Music Tracker, RMT Atari routine version 1.20090108
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; (c) Radek Sterba, Raster/C.P.U., 2002 - 2009
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; http://raster.atari.org
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;
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; Warnings:
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;
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; 1. RMT player routine needs 19 itself reserved bytes in zero page (no accessed
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; from any other routines) as well as cca 1KB of memory before the "PLAYER"
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; address for frequency tables and functionary variables. It's:
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; a) from PLAYER-$03c0 to PLAYER for stereo RMTplayer
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; b) from PLAYER-$0320 to PLAYER for mono RMTplayer
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;
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; 2. RMT player routine MUST (!!!) be compiled from the begin of the memory page.
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; i.e. "PLAYER" address can be $..00 only!
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;
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; 3. Because of RMTplayer provides a lot of effects, it spent a lot of CPU time.
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;
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; STEREOMODE equ 0..3 ;0 => compile RMTplayer for 4 tracks mono
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; ;1 => compile RMTplayer for 8 tracks stereo
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; ;2 => compile RMTplayer for 4 tracks stereo L1 R2 R3 L4
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; ;3 => compile RMTplayer for 4 tracks stereo L1 L2 R3 R4
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TRACKS equ 4
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; RMT FEATures definitions file
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; For optimizations of RMT player routine to concrete RMT modul only!
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icl "feat.txt"
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;FEAT_EFFECTS equ FEAT_EFFECTVIBRATO||FEAT_EFFECTFSHIFT
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;
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; RMT ZeroPage addresses
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.zpvar p_tis .word
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p_instrstable = p_tis
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.zpvar p_trackslbstable .word
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.zpvar p_trackshbstable .word
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.zpvar p_song .word
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.zpvar ns .word
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.zpvar nr .word
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.zpvar nt .byte
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.zpvar reg1 .byte
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.zpvar reg2 .byte
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.zpvar reg3 .byte
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.zpvar tmp .byte
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.zpvar v_audctl .byte ; de-self-modification vars
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.zpvar v_ainstrspeed .byte
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.zpvar v_maxtracklen .byte
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.zpvar v_abeat .byte
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.zpvar v_bspeed .byte
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.zpvar v_speed .byte
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.zpvar RMTSFXVOLUME .byte
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; MOVED TO variables.asm
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; org PLAYER-$400+$e0
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;track_variables
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;trackn_db .ds TRACKS
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;trackn_hb .ds TRACKS
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;trackn_idx .ds TRACKS
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;trackn_pause .ds TRACKS
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;trackn_note .ds TRACKS
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;trackn_volume .ds TRACKS
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;trackn_distor .ds TRACKS
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;trackn_shiftfrq .ds TRACKS
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;trackn_instrx2 .ds TRACKS
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;trackn_instrdb .ds TRACKS
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;trackn_instrhb .ds TRACKS
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;trackn_instridx .ds TRACKS
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;trackn_instrlen .ds TRACKS
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;trackn_instrlop .ds TRACKS
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;trackn_instrreachend .ds TRACKS
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;trackn_volumeslidedepth .ds TRACKS
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;trackn_volumeslidevalue .ds TRACKS
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;trackn_effdelay .ds TRACKS
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;trackn_effvibratoa .ds TRACKS
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;trackn_effshift .ds TRACKS
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;trackn_tabletypespeed .ds TRACKS
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;trackn_tablenote .ds TRACKS
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;trackn_tablea .ds TRACKS
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;trackn_tableend .ds TRACKS
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;trackn_tablelop .ds TRACKS
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;trackn_tablespeeda .ds TRACKS
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;trackn_command .ds TRACKS
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;trackn_filter .ds TRACKS
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;trackn_audf .ds TRACKS
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;trackn_audc .ds TRACKS
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;trackn_audctl .ds TRACKS
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;v_aspeed .ds 1
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;track_endvariables
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INSTRPAR equ 12
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tabbeganddistor
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dta frqtabpure-frqtab,$00
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dta frqtabpure-frqtab,$20
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dta frqtabpure-frqtab,$40
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dta frqtabbass1-frqtab,$c0
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dta frqtabpure-frqtab,$80
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dta frqtabpure-frqtab,$a0
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dta frqtabbass1-frqtab,$c0
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dta frqtabbass2-frqtab,$c0
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vibtabbeg dta 0,vib1-vib0,vib2-vib0,vib3-vib0
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vib0 dta 0
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vib1 dta 1,-1,-1,1
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vib2 dta 1,0,-1,-1,0,1
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vib3 dta 1,1,0,-1,-1,-1,-1,0,1,1
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vibtabnext
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dta vib0-vib0+0
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dta vib1-vib0+1,vib1-vib0+2,vib1-vib0+3,vib1-vib0+0
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dta vib2-vib0+1,vib2-vib0+2,vib2-vib0+3,vib2-vib0+4,vib2-vib0+5,vib2-vib0+0
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dta vib3-vib0+1,vib3-vib0+2,vib3-vib0+3,vib3-vib0+4,vib3-vib0+5,vib3-vib0+6,vib3-vib0+7,vib3-vib0+8,vib3-vib0+9,vib3-vib0+0
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.align $100
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frqtab
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ERT [<frqtab]!=0 ;* frqtab must begin at the memory page bound! (i.e. $..00 address)
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frqtabbass1
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dta $BF,$B6,$AA,$A1,$98,$8F,$89,$80,$F2,$E6,$DA,$CE,$BF,$B6,$AA,$A1
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dta $98,$8F,$89,$80,$7A,$71,$6B,$65,$5F,$5C,$56,$50,$4D,$47,$44,$3E
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dta $3C,$38,$35,$32,$2F,$2D,$2A,$28,$25,$23,$21,$1F,$1D,$1C,$1A,$18
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dta $17,$16,$14,$13,$12,$11,$10,$0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07
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frqtabbass2
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dta $FF,$F1,$E4,$D8,$CA,$C0,$B5,$AB,$A2,$99,$8E,$87,$7F,$79,$73,$70
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dta $66,$61,$5A,$55,$52,$4B,$48,$43,$3F,$3C,$39,$37,$33,$30,$2D,$2A
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dta $28,$25,$24,$21,$1F,$1E,$1C,$1B,$19,$17,$16,$15,$13,$12,$11,$10
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dta $0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00
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frqtabpure
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dta $F3,$E6,$D9,$CC,$C1,$B5,$AD,$A2,$99,$90,$88,$80,$79,$72,$6C,$66
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dta $60,$5B,$55,$51,$4C,$48,$44,$40,$3C,$39,$35,$32,$2F,$2D,$2A,$28
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dta $25,$23,$21,$1F,$1D,$1C,$1A,$18,$17,$16,$14,$13,$12,$11,$10,$0F
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dta $0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00,$00
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.align $100
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volumetab
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01
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dta $00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01,$02,$02,$02,$02
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dta $00,$00,$00,$01,$01,$01,$01,$01,$02,$02,$02,$02,$02,$03,$03,$03
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dta $00,$00,$01,$01,$01,$01,$02,$02,$02,$02,$03,$03,$03,$03,$04,$04
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dta $00,$00,$01,$01,$01,$02,$02,$02,$03,$03,$03,$04,$04,$04,$05,$05
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dta $00,$00,$01,$01,$02,$02,$02,$03,$03,$04,$04,$04,$05,$05,$06,$06
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dta $00,$00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07
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dta $00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07,$08
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dta $00,$01,$01,$02,$02,$03,$04,$04,$05,$05,$06,$07,$07,$08,$08,$09
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dta $00,$01,$01,$02,$03,$03,$04,$05,$05,$06,$07,$07,$08,$09,$09,$0A
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dta $00,$01,$01,$02,$03,$04,$04,$05,$06,$07,$07,$08,$09,$0A,$0A,$0B
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dta $00,$01,$02,$02,$03,$04,$05,$06,$06,$07,$08,$09,$0A,$0A,$0B,$0C
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dta $00,$01,$02,$03,$03,$04,$05,$06,$07,$08,$09,$0A,$0A,$0B,$0C,$0D
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dta $00,$01,$02,$03,$04,$05,$06,$07,$07,$08,$09,$0A,$0B,$0C,$0D,$0E
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dta $00,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F
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;*
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;* Set of RMT main vectors:
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;*
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RASTERMUSICTRACKER
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jmp rmt_init
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jmp rmt_play
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jmp rmt_p3
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jmp rmt_silence
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jmp SetPokey
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jmp rmt_sfx ;* A=note(0,..,60),X=channel(0,..,3 or 0,..,7),Y=instrument*2(0,2,4,..,126)
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rmt_init
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stx ns
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sty ns+1
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pha
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; IFT track_endvariables-track_variables>255
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; ldy #0
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; tya
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;ri0 sta track_variables,y
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; sta track_endvariables-$100,y
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; iny
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; bne ri0
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; ELS
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ldy #track_endvariables-track_variables
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lda #0
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ri0 sta track_variables-1,y
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dey
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bne ri0
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; EIF
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ldy #4
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lda (ns),y
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sta v_maxtracklen
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iny
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lda (ns),y
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sta v_speed
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ldy #8
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ri1 lda (ns),y
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sta p_tis-8,y
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iny
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cpy #8+8
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bne ri1
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pla
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pha
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asl @
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asl @
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clc
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adc p_song
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sta p_song
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pla
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php
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and #$c0
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asl @
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rol @
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rol @
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plp
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adc p_song+1
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sta p_song+1
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jsr GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
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rmt_silence
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lda #0
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sta $d208
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ldy #3
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sty $d20f
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ldy #8
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si1 sta $d200,y
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dey
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bpl si1
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lda #FEAT_INSTRSPEED
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rts
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GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
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GetSongLine
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ldx #0
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stx v_abeat
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nn0
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nn1 txa
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tay
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lda (p_song),y
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cmp #$fe
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bcs nn2
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tay
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lda (p_trackslbstable),y
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sta trackn_db,x
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lda (p_trackshbstable),y
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nn1a sta trackn_hb,x
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lda #0
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sta trackn_idx,x
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lda #1
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nn1a2 sta trackn_pause,x
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lda #$80
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sta trackn_instrx2,x
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inx
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xtracks01 cpx #TRACKS
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bne nn1
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lda p_song
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clc
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xtracks02 adc #TRACKS
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sta p_song
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bcc GetTrackLine
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inc p_song+1
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nn1b
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jmp GetTrackLine
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nn2
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beq nn3
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nn2a
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lda #0
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beq nn1a2
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nn3
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ldy #2
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lda (p_song),y
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tax
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iny
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lda (p_song),y
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sta p_song+1
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stx p_song
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ldx #0
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beq nn0
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GetTrackLine
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oo0
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oo0a
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lda v_speed
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sta v_bspeed
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ldx #-1
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oo1
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inx
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dec trackn_pause,x
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bne oo1x
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oo1b
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lda trackn_db,x
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sta ns
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lda trackn_hb,x
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sta ns+1
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oo1i
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||||
ldy trackn_idx,x
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inc trackn_idx,x
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||||
lda (ns),y
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sta reg1
|
||||
and #$3f
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cmp #61
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beq oo1a
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||||
bcs oo2
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||||
sta trackn_note,x
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iny
|
||||
lda (ns),y
|
||||
lsr @
|
||||
and #$3f*2
|
||||
sta trackn_instrx2,x
|
||||
oo1a
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||||
lda #1
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||||
sta trackn_pause,x
|
||||
ldy trackn_idx,x
|
||||
inc trackn_idx,x
|
||||
lda (ns),y
|
||||
lsr @
|
||||
ror reg1
|
||||
lsr @
|
||||
ror reg1
|
||||
lda reg1
|
||||
and #$f0
|
||||
sta trackn_volume,x
|
||||
oo1x
|
||||
xtracks03sub1 cpx #TRACKS-1
|
||||
bne oo1
|
||||
lda v_bspeed
|
||||
|
||||
sta v_speed
|
||||
sta v_aspeed
|
||||
jmp InitOfNewSetInstrumentsOnly
|
||||
oo2
|
||||
cmp #63
|
||||
beq oo63
|
||||
lda reg1
|
||||
and #$c0
|
||||
beq oo62_b
|
||||
asl @
|
||||
rol @
|
||||
rol @
|
||||
sta trackn_pause,x
|
||||
jmp oo1x
|
||||
oo62_b
|
||||
iny
|
||||
lda (ns),y
|
||||
sta trackn_pause,x
|
||||
inc trackn_idx,x
|
||||
jmp oo1x
|
||||
oo63
|
||||
lda reg1
|
||||
bmi oo63_1X
|
||||
iny
|
||||
lda (ns),y
|
||||
sta v_bspeed
|
||||
inc trackn_idx,x
|
||||
jmp oo1i
|
||||
oo63_1X
|
||||
cmp #255
|
||||
beq oo63_11
|
||||
iny
|
||||
lda (ns),y
|
||||
sta trackn_idx,x
|
||||
jmp oo1i
|
||||
oo63_11
|
||||
jmp GetSongLine
|
||||
p2xrmtp3 jmp rmt_p3
|
||||
p2x0 dex
|
||||
bmi p2xrmtp3
|
||||
InitOfNewSetInstrumentsOnly
|
||||
p2x1 ldy trackn_instrx2,x
|
||||
bmi p2x0
|
||||
jsr SetUpInstrumentY2
|
||||
jmp p2x0
|
||||
rmt_sfx
|
||||
sta trackn_note,x
|
||||
lda RMTSFXVOLUME ;* sfx note volume*16
|
||||
;* label for sfx note volume parameter overwriting
|
||||
sta trackn_volume,x
|
||||
SetUpInstrumentY2
|
||||
lda (p_instrstable),y
|
||||
sta trackn_instrdb,x
|
||||
sta nt
|
||||
iny
|
||||
lda (p_instrstable),y
|
||||
sta trackn_instrhb,x
|
||||
sta nt+1
|
||||
lda #1
|
||||
sta trackn_filter,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tablelop,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_instrlen,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_instrlop,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_tabletypespeed,x
|
||||
sta trackn_tablespeeda,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_audctl,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_volumeslidedepth,x
|
||||
ldy #8
|
||||
lda (nt),y
|
||||
sta trackn_effdelay,x
|
||||
iny
|
||||
lda (nt),y
|
||||
tay
|
||||
lda vibtabbeg,y
|
||||
sta trackn_effvibratoa,x
|
||||
ldy #10
|
||||
lda (nt),y
|
||||
sta trackn_effshift,x
|
||||
lda #128
|
||||
sta trackn_volumeslidevalue,x
|
||||
sta trackn_instrx2,x
|
||||
asl @
|
||||
sta trackn_instrreachend,x
|
||||
sta trackn_shiftfrq,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tableend,x
|
||||
adc #0
|
||||
sta trackn_instridx,x
|
||||
lda #INSTRPAR
|
||||
sta trackn_tablea,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tablenote,x
|
||||
xata_rtshere
|
||||
rts
|
||||
rmt_play
|
||||
rmt_p0
|
||||
jsr SetPokey
|
||||
rmt_p1
|
||||
rmt_p2
|
||||
dec v_aspeed
|
||||
bne rmt_p3
|
||||
inc v_abeat
|
||||
lda v_abeat
|
||||
|
||||
cmp v_maxtracklen
|
||||
|
||||
beq p2o3
|
||||
jmp GetTrackLine
|
||||
p2o3
|
||||
jmp GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
|
||||
go_ppnext jmp ppnext
|
||||
rmt_p3
|
||||
lda #>frqtab
|
||||
sta nr+1
|
||||
xtracks05sub1 ldx #TRACKS-1
|
||||
pp1
|
||||
lda trackn_instrhb,x
|
||||
beq go_ppnext
|
||||
sta ns+1
|
||||
lda trackn_instrdb,x
|
||||
sta ns
|
||||
ldy trackn_instridx,x
|
||||
lda (ns),y
|
||||
sta reg1
|
||||
iny
|
||||
lda (ns),y
|
||||
sta reg2
|
||||
iny
|
||||
lda (ns),y
|
||||
sta reg3
|
||||
iny
|
||||
tya
|
||||
cmp trackn_instrlen,x
|
||||
bcc pp2
|
||||
beq pp2
|
||||
lda #$80
|
||||
sta trackn_instrreachend,x
|
||||
pp1b
|
||||
lda trackn_instrlop,x
|
||||
pp2 sta trackn_instridx,x
|
||||
lda reg1
|
||||
and #$0f
|
||||
ora trackn_volume,x
|
||||
tay
|
||||
lda volumetab,y
|
||||
sta tmp
|
||||
lda reg2
|
||||
and #$0e
|
||||
tay
|
||||
lda tabbeganddistor,y
|
||||
sta nr
|
||||
lda tmp
|
||||
ora tabbeganddistor+1,y
|
||||
sta trackn_audc,x
|
||||
InstrumentsEffects
|
||||
lda trackn_effdelay,x
|
||||
beq ei2
|
||||
cmp #1
|
||||
bne ei1
|
||||
lda trackn_shiftfrq,x
|
||||
clc
|
||||
adc trackn_effshift,x
|
||||
clc
|
||||
ldy trackn_effvibratoa,x
|
||||
adc vib0,y
|
||||
sta trackn_shiftfrq,x
|
||||
lda vibtabnext,y
|
||||
sta trackn_effvibratoa,x
|
||||
jmp ei2
|
||||
ei1
|
||||
dec trackn_effdelay,x
|
||||
ei2
|
||||
ldy trackn_tableend,x
|
||||
cpy #INSTRPAR+1
|
||||
bcc ei3
|
||||
lda trackn_tablespeeda,x
|
||||
bpl ei2f
|
||||
ei2c
|
||||
tya
|
||||
cmp trackn_tablea,x
|
||||
bne ei2c2
|
||||
lda trackn_tablelop,x
|
||||
sta trackn_tablea,x
|
||||
bne ei2a
|
||||
ei2c2
|
||||
inc trackn_tablea,x
|
||||
ei2a
|
||||
lda trackn_instrdb,x
|
||||
sta nt
|
||||
lda trackn_instrhb,x
|
||||
sta nt+1
|
||||
ldy trackn_tablea,x
|
||||
lda (nt),y
|
||||
sta trackn_tablenote,x
|
||||
lda trackn_tabletypespeed,x
|
||||
ei2f
|
||||
sec
|
||||
sbc #1
|
||||
sta trackn_tablespeeda,x
|
||||
ei3
|
||||
lda trackn_instrreachend,x
|
||||
bpl ei4
|
||||
lda trackn_volume,x
|
||||
beq ei4
|
||||
tay
|
||||
lda trackn_volumeslidevalue,x
|
||||
clc
|
||||
adc trackn_volumeslidedepth,x
|
||||
sta trackn_volumeslidevalue,x
|
||||
bcc ei4
|
||||
tya
|
||||
sbc #16
|
||||
sta trackn_volume,x
|
||||
ei4
|
||||
lda reg2
|
||||
sta trackn_command,x
|
||||
and #$70
|
||||
beq cmd0
|
||||
cmd1
|
||||
lda reg3
|
||||
jmp cmd0c
|
||||
cmd2
|
||||
cmd3
|
||||
cmd4
|
||||
cmd5
|
||||
cmd6
|
||||
cmd7
|
||||
cmd0
|
||||
lda trackn_note,x
|
||||
clc
|
||||
adc reg3
|
||||
cmd0a
|
||||
clc
|
||||
adc trackn_tablenote,x
|
||||
cmp #61
|
||||
bcc cmd0a1
|
||||
lda #0
|
||||
sta trackn_audc,x
|
||||
lda #63
|
||||
cmd0a1
|
||||
tay
|
||||
lda (nr),y
|
||||
clc
|
||||
adc trackn_shiftfrq,x
|
||||
cmd0c
|
||||
sta trackn_audf,x
|
||||
pp9
|
||||
ppnext
|
||||
dex
|
||||
bmi rmt_p4
|
||||
jmp pp1
|
||||
rmt_p4
|
||||
lda trackn_audctl+0
|
||||
ora trackn_audctl+1
|
||||
ora trackn_audctl+2
|
||||
ora trackn_audctl+3
|
||||
tax
|
||||
qq1
|
||||
stx v_audctl
|
||||
lda trackn_command+0
|
||||
bpl qq2
|
||||
lda trackn_audc+0
|
||||
and #$0f
|
||||
beq qq2
|
||||
lda trackn_audf+0
|
||||
clc
|
||||
adc trackn_filter+0
|
||||
sta trackn_audf+2
|
||||
lda #0
|
||||
sta trackn_audc+2
|
||||
qq1a
|
||||
txa
|
||||
ora #4
|
||||
tax
|
||||
qq2
|
||||
lda trackn_command+1
|
||||
bpl qq3
|
||||
lda trackn_audc+1
|
||||
and #$0f
|
||||
beq qq3
|
||||
lda trackn_audf+1
|
||||
clc
|
||||
adc trackn_filter+1
|
||||
sta trackn_audf+3
|
||||
lda #0
|
||||
sta trackn_audc+3
|
||||
qq2a
|
||||
txa
|
||||
ora #2
|
||||
tax
|
||||
qq3
|
||||
cpx v_audctl
|
||||
bne qq5
|
||||
qq5
|
||||
stx v_audctl
|
||||
rmt_p5
|
||||
lda v_ainstrspeed
|
||||
|
||||
rts
|
||||
SetPokey
|
||||
ldy v_audctl
|
||||
|
||||
lda trackn_audf+0
|
||||
ldx trackn_audc+0
|
||||
sta AUDF1
|
||||
stx AUDC1
|
||||
lda trackn_audf+1
|
||||
ldx trackn_audc+1
|
||||
sta AUDF2
|
||||
stx AUDC2
|
||||
lda trackn_audf+2
|
||||
ldx trackn_audc+2
|
||||
sta AUDF3
|
||||
stx AUDC3
|
||||
lda trackn_audf+3
|
||||
ldx trackn_audc+3
|
||||
sta AUDF4
|
||||
stx AUDC4
|
||||
sty AUDCTL
|
||||
rts
|
||||
RMTPLAYEREND
|
||||
@@ -0,0 +1,40 @@
|
||||
;* --------BEGIN--------
|
||||
;* C:\Atari\rmt\rmt128\scorch_SFX-only-str.rmt
|
||||
FEAT_SFX equ 1
|
||||
FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable
|
||||
FEAT_NOSTARTINGSONGLINE equ 0
|
||||
FEAT_INSTRSPEED equ 1
|
||||
FEAT_CONSTANTSPEED equ 16 ;(0 times)
|
||||
FEAT_COMMAND1 equ 1 ;(8 times)
|
||||
FEAT_COMMAND2 equ 0 ;(0 times)
|
||||
FEAT_COMMAND3 equ 0 ;(0 times)
|
||||
FEAT_COMMAND4 equ 0 ;(0 times)
|
||||
FEAT_COMMAND5 equ 0 ;(0 times)
|
||||
FEAT_COMMAND6 equ 0 ;(0 times)
|
||||
FEAT_COMMAND7SETNOTE equ 0 ;(0 times)
|
||||
FEAT_COMMAND7VOLUMEONLY equ 0 ;(0 times)
|
||||
FEAT_PORTAMENTO equ 0 ;(0 times)
|
||||
FEAT_FILTER equ 1 ;(22 times)
|
||||
FEAT_FILTERG0L equ 0 ;(0 times)
|
||||
FEAT_FILTERG1L equ 0 ;(0 times)
|
||||
FEAT_FILTERG0R equ 0 ;(0 times)
|
||||
FEAT_FILTERG1R equ 0 ;(0 times)
|
||||
FEAT_BASS16 equ 0 ;(0 times)
|
||||
FEAT_BASS16G1L equ 0 ;(0 times)
|
||||
FEAT_BASS16G3L equ 0 ;(0 times)
|
||||
FEAT_BASS16G1R equ 0 ;(0 times)
|
||||
FEAT_BASS16G3R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG0L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG2L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG3L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG0R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG2R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG3R equ 0 ;(0 times)
|
||||
FEAT_TABLETYPE equ 0 ;(0 times)
|
||||
FEAT_TABLEMODE equ 0 ;(0 times)
|
||||
FEAT_TABLEGO equ 1 ;(2 times)
|
||||
FEAT_AUDCTLMANUALSET equ 1 ;(6 times)
|
||||
FEAT_VOLUMEMIN equ 0 ;(0 times)
|
||||
FEAT_EFFECTVIBRATO equ 1 ;(1 times)
|
||||
FEAT_EFFECTFSHIFT equ 1 ;(11 times)
|
||||
;* --------END--------
|
||||
Binary file not shown.
Binary file not shown.
+3
-3
@@ -1,6 +1,6 @@
|
||||
.proc talk
|
||||
; Maximum text length is 63 characters!!!
|
||||
L0 dta d"IN TIMES OF TROUBLE, GO WITH WHAT YOU KNOW."
|
||||
L0 dta d"CYKA BLAT"
|
||||
L1 dta d"DIE!"
|
||||
L2 dta d"EAT MY SHORTS!"
|
||||
L3 dta d"YOU'RE TOAST!"
|
||||
@@ -47,7 +47,7 @@ L43 dta d"THIS IS YOUR BRAIN ON SCORCH."
|
||||
L44 dta d"TAKE THIS!"
|
||||
L45 dta d"THIS SCREEN AIN'T BIG ENOUGH FOR THE BOTH OF US."
|
||||
L46 dta d"DIE, ALIEN SWINE!"
|
||||
L47 dta d"SAY ARRGGHHHHH...."
|
||||
L47 dta d"AWRUK!!!"
|
||||
L48 dta d"I SHALL OIL MY TURRET WITH YOUR BLOOD."
|
||||
L49 dta d"DIE, TANK-SCUM!"
|
||||
L50 dta d"I'M GONNA BREAK YOUR FACE!"
|
||||
@@ -104,7 +104,7 @@ L99 dta d"JOIN THE ARMY, SEE THE WORLD THEY SAID."
|
||||
L100 dta d"IT WASN'T JUST A JOB IT WAS AN ADVENTURE!"
|
||||
L101 dta d"I DIDN'T LIKE VIOLENCE ANYWAY!"
|
||||
L102 dta d"I THOUGHT YOU LIKED ME?"
|
||||
L103 dta d"SUCH SENSELESS VIOLENCE! I DON'T UNDERSTAND IT."
|
||||
L103 dta d"CTO XYEB"
|
||||
L104 dta d"I THINK THIS GUY'S A LITTLE CRAZY."
|
||||
L105 dta d"SOMEHOW I DON'T FEEL LIKE KILLING ANYMORE."
|
||||
L106 dta d"HEY! KILLIN' AIN'T COOL."
|
||||
|
||||
+35
-12
@@ -525,8 +525,22 @@ weaponsOfDeath ; weapons used in tank death animations
|
||||
dta 1,2,3,7,17,18,19,20,21,22,23,24,25,26,27
|
||||
weaponsOfDeathEnd
|
||||
joyToKeyTable
|
||||
; .by 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15
|
||||
.by $ff,$ff,$ff,$ff,$ff,$ff,$ff,$07,$ff,$ff,$ff,$06,$ff,$0f,$0e,$ff
|
||||
.by $ff ;00
|
||||
.by $ff ;01
|
||||
.by $ff ;02
|
||||
.by $ff ;03
|
||||
.by $ff ;04
|
||||
.by $ff ;05
|
||||
.by $ff ;06
|
||||
.by @kbcode._right ;07
|
||||
.by $ff ;08
|
||||
.by $ff ;09
|
||||
.by $ff ;0a
|
||||
.by @kbcode._left ;0b
|
||||
.by $ff ;0c
|
||||
.by @kbcode._down ;0d
|
||||
.by @kbcode._up ;0e
|
||||
.by $ff ;0f
|
||||
|
||||
;-----------------------------------
|
||||
keycodes ;tables for converting KeyCode to Screen Code (38 -1 characters)
|
||||
@@ -546,7 +560,7 @@ scrcodes
|
||||
gameOverSpritesTop
|
||||
; end of the Gover sprites by number of players
|
||||
; 1 2 3 4 5 6
|
||||
.by 130,130,136,142,148,154
|
||||
.by 130+7,130+7,136+7,142+7,148+7,154+7
|
||||
;-------decimal constans
|
||||
zero
|
||||
digits dta d"0123456789"
|
||||
@@ -559,8 +573,6 @@ CreditsStart
|
||||
dta d"Warsaw, Miam",d"i"*
|
||||
dta d"2000-202",d"2"*
|
||||
dta d" "*
|
||||
dta d"B",d"y"*
|
||||
dta d" "*
|
||||
dta d"Programmin",d"g"*
|
||||
dta d"Tomasz 'Pecus' Peck",d"o"*
|
||||
dta d"Pawel 'pirx' Kalinowsk",d"i"*
|
||||
@@ -568,15 +580,19 @@ CreditsStart
|
||||
dta d"SFX, Music and Suppor",d"t"*
|
||||
dta d"Michal 'Miker' Szpilowsk",d"i"*
|
||||
dta d" "*
|
||||
dta d"Additional Musi",d"c"*
|
||||
dta d"Mario 'Emkay' Kri",d"x"*
|
||||
dta d" "*
|
||||
.IF target != 5200
|
||||
dta d"Additional Musi",d"c"*
|
||||
dta d"Mario 'Emkay' Kri",d"x"*
|
||||
dta d" "*
|
||||
.ENDIF
|
||||
dta d"Code Optimizatio",d"n"*
|
||||
dta d"Piotr '0xF' Fusi",d"k"*
|
||||
dta d" "*
|
||||
dta d"Ar",d"t"*
|
||||
dta d"Adam Wachowsk",d"i"*
|
||||
dta d"Krzysztof 'Kaz' Ziembi",d"k"*
|
||||
.IF target != 5200
|
||||
dta d"Krzysztof 'Kaz' Ziembi",d"k"*
|
||||
.ENDIF
|
||||
dta d" "*
|
||||
dta d"Ideas and Q",d"A"*
|
||||
dta d"Bocianu, Probabilitydragon, EnderDude",d","*
|
||||
@@ -586,9 +602,16 @@ CreditsStart
|
||||
dta d" "*
|
||||
dta d"Additional testin",d"g"*
|
||||
dta d"Arek and Alex Peck",d"o"*
|
||||
dta d" "*
|
||||
dta d"Stay tuned for the FujiNet version",d"!"*
|
||||
.IF target != 5200
|
||||
dta d" "*
|
||||
dta d"Stay tuned for the FujiNet version",d"!"*
|
||||
.ENDIF
|
||||
dta d" "*
|
||||
CreditsEnd
|
||||
CreditsLines=44
|
||||
.IF target = 5200
|
||||
CreditsLines=36
|
||||
.ELSE
|
||||
CreditsLines=42 ; 34 in reality. add 7?
|
||||
.ENDIF
|
||||
|
||||
.endif
|
||||
|
||||
+4
-8
@@ -7,20 +7,16 @@ screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
|
||||
TankWidth = 8
|
||||
;----------------------------------------------
|
||||
; Player/missile memory
|
||||
PMGraph = $0800 ; real PM start = $0b00
|
||||
|
||||
|
||||
PMGraph = $1800 ; real PM start = PMGraph + $0300
|
||||
; Generated tables
|
||||
linetableL = $0b00 - (screenHeight+1)*2
|
||||
linetableH = $0b00 - (screenHeight+1)
|
||||
|
||||
display = $1010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
|
||||
display = $2010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
|
||||
;----------------------------------------------
|
||||
|
||||
margin = 40 ;mountain drawing Y variable margin
|
||||
MaxPlayers = 6
|
||||
maxOptions = 9 ;number of all options
|
||||
PMOffsetX = $2C ; P/M to graphics offset
|
||||
PMOffsetY = $23 ; P/M to graphics offset
|
||||
PMOffsetY = $2A ; P/M to graphics offset
|
||||
napalmRadius = 10
|
||||
StandardBarrel = 6 ; standard tank barrel length
|
||||
LongBarrel = 20 ; long barrel length
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
|
||||
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
;-----------------------------------------------
|
||||
; start of "variables" (RAM)
|
||||
;-----------------------------------------------
|
||||
OptionsHere
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Players : 2 3 4 5 6 "
|
||||
dta d"Cash : none 2K 8K 12K 20K "
|
||||
dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
|
||||
dta d"Wind : 1B 3B 5B 7B 9B "
|
||||
dta d"Rounds : 10 20 30 40 50 "
|
||||
dta d"Missiles : slug slow norm fast hare "
|
||||
dta d"Seppuku : nevr rare norm oftn alws "
|
||||
dta d"Mountains: NL BE CZ CH NP "
|
||||
dta d"Walls : none wrap bump boxy rand "
|
||||
;; 01234567890123456789012345678901
|
||||
; dta d"Players: 2 3 4 5 6 "
|
||||
; dta d"Cash :none 2K 8K 12K 20K"
|
||||
; dta d"Gravity:0.2G 0.5G 1G 2G 4G "
|
||||
; dta d"Wind : 1B 3B 5B 7B 9B "
|
||||
; dta d"Rounds : 10 20 30 40 50 "
|
||||
; dta d"Missile:slug slow norm fast hare"
|
||||
; dta d"Seppuku:nevr rare norm oftn alws"
|
||||
; dta d"Hills : NL BE CZ CH NP "
|
||||
; dta d"Walls :none wrap bump boxy rand"
|
||||
OptionsScreenEnd
|
||||
|
||||
;-----------------------------------------------
|
||||
NameScreen2
|
||||
dta d" Tank 01 Name:"
|
||||
NameAdr
|
||||
dta d" "
|
||||
NameScreen4
|
||||
dta d" "
|
||||
NamesOfLevels
|
||||
dta d" HUMAN Moron Shooter "
|
||||
dta d" Poolshark Tosser Chooser "
|
||||
dta d" Spoiler Cyborg Unknown "
|
||||
;------------------------
|
||||
; end of "variables" (RAM)
|
||||
;------------------------
|
||||
|
||||
.endif
|
||||
@@ -0,0 +1,45 @@
|
||||
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
|
||||
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
;---------------------------------------------------
|
||||
purchaseTextBuffer
|
||||
dta d"Player: Cash: 0" ; ZERO TO MAKE YOU RICHER ON THE SCREEN
|
||||
|
||||
; DLs fragments (modified by game code)
|
||||
; all Purchase DL :)
|
||||
PurchaseDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
DLPurTitleAddr
|
||||
.word PurchaseTitle
|
||||
.byte $50
|
||||
.byte $42+$80
|
||||
.word purchaseTextBuffer
|
||||
.byte $60,$42
|
||||
MoreUpdl
|
||||
.word EmptyLine
|
||||
.byte 0,$42
|
||||
WeaponsListDL
|
||||
.word ListOfWeapons
|
||||
:15 .byte 0,2
|
||||
.byte 0, $42
|
||||
MoreDownDL
|
||||
.word EmptyLine
|
||||
.byte $40,$42
|
||||
.word WeaponsDescription
|
||||
.byte $0,$42
|
||||
PurActDescAddr
|
||||
.word PurchaseDescription
|
||||
.byte $41
|
||||
.word PurchaseDL
|
||||
;------------------------
|
||||
DLCreditsFragm
|
||||
.byte $60+$80
|
||||
.byte $42+$20 ; VSCRL
|
||||
DLCreditsAddr
|
||||
.word Credits
|
||||
:6 .byte $02+$20
|
||||
.byte $02
|
||||
.byte $41
|
||||
.word GameOverDL
|
||||
.endif
|
||||
@@ -1,107 +1,6 @@
|
||||
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
|
||||
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
;-----------------------------------------------
|
||||
; start of "variables" (RAM)
|
||||
;-----------------------------------------------
|
||||
OptionsHere
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Players : 2 3 4 5 6 "
|
||||
dta d"Cash : none 2K 8K 12K 20K "
|
||||
dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
|
||||
dta d"Wind : 1B 3B 5B 7B 9B "
|
||||
dta d"Rounds : 10 20 30 40 50 "
|
||||
dta d"Missiles : slug slow norm fast hare "
|
||||
dta d"Seppuku : nevr rare norm oftn alws "
|
||||
dta d"Mountains: NL BE CZ CH NP "
|
||||
dta d"Walls : none wrap bump boxy rand "
|
||||
;; 01234567890123456789012345678901
|
||||
; dta d"Players: 2 3 4 5 6 "
|
||||
; dta d"Cash :none 2K 8K 12K 20K"
|
||||
; dta d"Gravity:0.2G 0.5G 1G 2G 4G "
|
||||
; dta d"Wind : 1B 3B 5B 7B 9B "
|
||||
; dta d"Rounds : 10 20 30 40 50 "
|
||||
; dta d"Missile:slug slow norm fast hare"
|
||||
; dta d"Seppuku:nevr rare norm oftn alws"
|
||||
; dta d"Hills : NL BE CZ CH NP "
|
||||
; dta d"Walls :none wrap bump boxy rand"
|
||||
OptionsScreenEnd
|
||||
|
||||
;-----------------------------------------------
|
||||
ListOfWeapons
|
||||
; 0123456789012345678901234567890123456789
|
||||
; :number_of_offensives dta d" "
|
||||
:32 dta d" "
|
||||
ListOfWeapons1End
|
||||
ListOfDefensiveWeapons
|
||||
; :number_of_defensives dta d" "
|
||||
:16 dta d" "
|
||||
ListOfDefensiveWeaponsEnd ;constant useful when clearing
|
||||
NameScreen
|
||||
dta d" Enter names of players "
|
||||
dta d" Tank 01 Name:"
|
||||
NameAdr
|
||||
dta d" "
|
||||
dta d" Human/Atari (difficulty level) "
|
||||
dta d" "
|
||||
NamesOfLevels
|
||||
dta d" HUMAN Moron Shooter "
|
||||
dta d" Poolshark Tosser Chooser "
|
||||
dta d" Spoiler Cyborg Unknown "
|
||||
dta d" "
|
||||
dta d"Tab"*
|
||||
dta d" - Player/Difficulty level "
|
||||
dta d" "
|
||||
dta d"Return"*
|
||||
dta d" - Proceed "
|
||||
;---------------------------------------------------
|
||||
textbuffer
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Player: "
|
||||
dta d"Energy: Angle: Force: "
|
||||
dta d"Round: Wind: "
|
||||
textbuffer2
|
||||
dta d"Player: Cash: 0" ; ZERO TO MAKE YOU RICHER ON THE SCREEN
|
||||
|
||||
; DLs fragments (modified by game code)
|
||||
; all Purchase DL :)
|
||||
PurchaseDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
DLPurTitleAddr
|
||||
.word PurchaseTitle
|
||||
.byte $50
|
||||
.byte $42+$80
|
||||
.word textbuffer2
|
||||
.byte $60,$42
|
||||
MoreUpdl
|
||||
.word EmptyLine
|
||||
.byte 0,$42
|
||||
WeaponsListDL
|
||||
.word ListOfWeapons
|
||||
:15 .byte 0,2
|
||||
.byte 0, $42
|
||||
MoreDownDL
|
||||
.word EmptyLine
|
||||
.byte $40,$42
|
||||
.word WeaponsDescription
|
||||
.byte $0,$42
|
||||
PurActDescAddr
|
||||
.word PurchaseDescription
|
||||
.byte $41
|
||||
.word PurchaseDL
|
||||
;------------------------
|
||||
DLCreditsFragm
|
||||
.byte $60+$80
|
||||
.byte $42+$20 ; VSCRL
|
||||
DLCreditsAddr
|
||||
.word Credits
|
||||
:6 .byte $02+$20
|
||||
.byte $02
|
||||
.byte $41
|
||||
.word GameOverDL
|
||||
;------------------------
|
||||
; end of "variables" (RAM)
|
||||
;------------------------
|
||||
; start of "constants" (ROM)
|
||||
;-----------------------------------------------
|
||||
@@ -110,9 +9,44 @@ DLCreditsAddr
|
||||
OptionsScreen
|
||||
dta d"Welcome to Scorch v. "
|
||||
build ; 4 bytes from scorch.asm (fancy method) :)
|
||||
dta d" (un)2000-2022"
|
||||
dta d" (un)2000-2022"
|
||||
|
||||
.IF TARGET = 800
|
||||
dta d" Please select option with cursor keys "
|
||||
dta d" and press (Return) to proceed "
|
||||
.ELIF TARGET = 5200
|
||||
dta d" Please select option with joystick one "
|
||||
dta d" and press FIRE to proceed "
|
||||
.ENDIF
|
||||
; 0123456789012345678901234567890123456789
|
||||
;-----------------------------------------------
|
||||
NameScreen
|
||||
.IF TARGET = 800
|
||||
dta d" Enter names of players "
|
||||
.ELIF TARGET = 5200
|
||||
dta d"Hold "
|
||||
dta d "FIRE"*
|
||||
dta d " to enter player names "
|
||||
.ENDIF
|
||||
NameScreen3
|
||||
dta d" Human/Atari (difficulty level) "
|
||||
NameScreen5
|
||||
.IF TARGET = 800
|
||||
dta d" "
|
||||
dta d"TAB"*
|
||||
dta d" - Player/Difficulty level "
|
||||
dta d" "
|
||||
dta d"Return"*
|
||||
dta d" - Proceed "
|
||||
.ELIF TARGET = 5200
|
||||
dta d" "
|
||||
dta d"Joy"*
|
||||
dta d" - Player/Difficulty level "
|
||||
dta d" "
|
||||
dta d"FIRE"*
|
||||
dta d" - Proceed "
|
||||
.ENDIF
|
||||
;-----------------------------------------------
|
||||
MoreUp
|
||||
dta d" "
|
||||
dta 92,92,92
|
||||
@@ -127,20 +61,39 @@ MoreDown
|
||||
dta d" "
|
||||
WeaponsDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
.IF TARGET = 800
|
||||
dta d"Tab"*
|
||||
dta d ": Defensive/Offensive weapon "
|
||||
.ELIF TARGET = 5200
|
||||
dta d"Left"*
|
||||
dta d ": Defensive/Offensive weapon"
|
||||
.ENDIF
|
||||
PurchaseDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
.IF TARGET = 800
|
||||
dta d"Space"*
|
||||
dta d": Purchase "
|
||||
dta d"Return"*
|
||||
dta d": Finish "
|
||||
.ELIF TARGET = 5200
|
||||
dta d"Right"*
|
||||
dta d": Purchase "
|
||||
dta d"FIRE"*
|
||||
dta d": Finish "
|
||||
.ENDIF
|
||||
ActivateDescription
|
||||
; 0123456789012345678901234567890123456789
|
||||
.IF TARGET = 800
|
||||
dta d"Space"*
|
||||
dta d": Activate "
|
||||
dta d"Return"*
|
||||
dta d": Finish "
|
||||
.ELIF TARGET = 5200
|
||||
dta d"Right"*
|
||||
dta d": Activate "
|
||||
dta d"FIRE"*
|
||||
dta d": Finish "
|
||||
.ENDIF
|
||||
EmptyLine
|
||||
dta d" "
|
||||
;---------------------------------------------------
|
||||
@@ -161,9 +114,9 @@ GameOverTitle2
|
||||
;-----------------------------------------------------
|
||||
|
||||
dl ; MAIN game display list
|
||||
.byte 0
|
||||
.byte $70
|
||||
.byte $42
|
||||
.word textbuffer
|
||||
.word statusBuffer
|
||||
.byte $02, $02 +$80 ;DLI
|
||||
.byte $10 ; 2 blank lines
|
||||
|
||||
@@ -207,7 +160,6 @@ dl ; MAIN game display list
|
||||
.byte $41
|
||||
.word dl
|
||||
;-----------------------------------------------
|
||||
.ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
|
||||
OptionsDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
@@ -222,6 +174,7 @@ OptionsDL
|
||||
:maxOptions-1 .by $02,$10
|
||||
:(9-maxOptions) .by $70,$10
|
||||
.byte $80
|
||||
.byte $70 ; to match moved sprites
|
||||
.byte $4f
|
||||
.word (display+140*40)
|
||||
:21 .by $0f ;76
|
||||
@@ -233,12 +186,23 @@ NameDL
|
||||
.byte $70
|
||||
.byte $47
|
||||
.word DifficultyTitle
|
||||
.byte $70,$70
|
||||
.byte $70,$70 ; 16 empty lines
|
||||
.byte $42
|
||||
.word NameScreen
|
||||
.byte $30
|
||||
.byte $02,$30+$80,$02
|
||||
.byte $10,$02,$02,$02,$30,$02,$02
|
||||
.byte $30 ; 4 empty lines
|
||||
.byte $42
|
||||
.word NameScreen2
|
||||
.byte $30+$80 ; 4 empty lines + DLI
|
||||
.byte $42
|
||||
.word NameScreen3
|
||||
.byte $10 ; 2 empty lines
|
||||
.byte $42
|
||||
.word NameScreen4
|
||||
.byte $02,$02
|
||||
.byte $30 ; 4 empty lines
|
||||
.byte $42
|
||||
.word NameScreen5
|
||||
.byte $02
|
||||
.byte $41
|
||||
.word NameDL
|
||||
; -------------------------------------------------
|
||||
@@ -249,6 +213,7 @@ GameOverDL
|
||||
.byte $70,$40
|
||||
.byte $47 ; 16 gr8 lines
|
||||
.word GameOverTitle
|
||||
.byte $60 ; 7 lines down to match new sprite position
|
||||
.byte $4f ; 1 line
|
||||
.word display+(40*72)
|
||||
:28 .byte $0f ; 28 lines
|
||||
@@ -0,0 +1,11 @@
|
||||
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
|
||||
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
|
||||
statusBuffer
|
||||
; 0123456789012345678901234567890123456789
|
||||
dta d"Player: "
|
||||
dta d"Energy: Angle: Force: "
|
||||
dta d"Round: Wind: "
|
||||
|
||||
.ENDIF
|
||||
+45
-3
@@ -1590,14 +1590,24 @@ nextPointChecking
|
||||
lda (modify),y
|
||||
tax
|
||||
NotHigher
|
||||
inw modify
|
||||
cpw modify #(mountaintable+screenwidth)
|
||||
; inw modify
|
||||
; cpw modify #(mountaintable+screenwidth)
|
||||
; --
|
||||
; better code (with Y reg)
|
||||
iny
|
||||
bne @+
|
||||
inc modify+1
|
||||
@
|
||||
lda modify+1
|
||||
cmp #>(mountaintable+screenwidth)
|
||||
bne @+
|
||||
cpy #<screenwidth
|
||||
@
|
||||
bne nextPointChecking
|
||||
txa
|
||||
rts
|
||||
.endp
|
||||
|
||||
|
||||
; -----------------------------------------
|
||||
.proc unPlot
|
||||
; plots a point and saves the plotted byte, reverts the previous plot.
|
||||
@@ -2171,5 +2181,37 @@ ybarrel
|
||||
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc PMoutofScreen
|
||||
;--------------------------------------------------
|
||||
lda #$00 ; let all P/M disappear
|
||||
:8 sta hposp0+#
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc ColorsOfSprites
|
||||
lda TankColoursTable ; colours of sprites under tanks
|
||||
sta PCOLR0
|
||||
lda TankColoursTable+1
|
||||
sta PCOLR1
|
||||
lda TankColoursTable+2
|
||||
sta PCOLR2
|
||||
lda TankColoursTable+3
|
||||
sta PCOLR3
|
||||
LDA TankColoursTable+4
|
||||
STA COLOR3 ; joined missiles (5th tank)
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc SetPMWidth
|
||||
lda #$00
|
||||
sta sizep0 ; P0-P3 widths
|
||||
sta sizep0+1
|
||||
sta sizep0+2
|
||||
sta sizep0+3
|
||||
lda #%01010101
|
||||
sta sizem ; all missiles, double width
|
||||
rts
|
||||
.endp
|
||||
|
||||
.endif
|
||||
@@ -0,0 +1,147 @@
|
||||
;-------------------------------------
|
||||
.MACRO ROLW
|
||||
ROL :1
|
||||
ROL :1+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO ASLW
|
||||
ASL :1
|
||||
ROL :1+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO RORW
|
||||
ROR :1+1
|
||||
ROR :1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO LSRW
|
||||
LSR :1+1
|
||||
ROR :1
|
||||
.ENDM
|
||||
|
||||
;-------------------------------------
|
||||
.MACRO VMAIN
|
||||
; VMAIN #WORD,interrupt.vector
|
||||
; interrupt.vector:
|
||||
; 0 - VIMIRQ
|
||||
; 1 - TIMCNT1
|
||||
; 2 - TIMCNT2
|
||||
; 3 - TIMCNT3
|
||||
; 4 - TIMCNT4
|
||||
; 5 - TIMCNT5
|
||||
; 6 - VVBLKI
|
||||
; 7 - VVBLKD
|
||||
; 8 - TIMVEC1
|
||||
; 9 - TIMVEC2
|
||||
; Initialises Vertical Blank Interrupts
|
||||
; (works only with system interrupts ON)
|
||||
;----------
|
||||
; on 5200 it sets up deferred VBL ONLY for now
|
||||
sei
|
||||
lda #$00 ;Disable all interruptes
|
||||
sta nmien
|
||||
sta irqen
|
||||
|
||||
@ lda vcount
|
||||
bne @-
|
||||
mwa #:1 VVBLKD
|
||||
mva #$40 nmien
|
||||
;Enable IRQ interrupts
|
||||
sta pokmsk
|
||||
sta irqen
|
||||
cli
|
||||
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO VDLI
|
||||
; VDLI #WORD
|
||||
; Initialises Display List Interrupts
|
||||
mwa #:1 VDSLST
|
||||
mva #$C0 NMIEN
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO halt
|
||||
?stop
|
||||
lda RANDOM
|
||||
and #$05
|
||||
sta COLBAK
|
||||
jmp ?stop
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO KEY
|
||||
; KEY
|
||||
; waits for releasing and pressing "any key"
|
||||
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO WAIT
|
||||
; WAIT
|
||||
; waits one frame (1/50 s(PAL) or 1/60s(NTSC))
|
||||
?zero LDA VCOUNT
|
||||
beq ?zero
|
||||
bpl ?WA
|
||||
sbc #10 ; last lines correction
|
||||
?WA cmp VCOUNT
|
||||
beq ?WA
|
||||
bcc ?WA
|
||||
?WFRAME cmp VCOUNT
|
||||
beq ?nowait
|
||||
bcs ?WFRAME
|
||||
?nowait
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.macro negw
|
||||
; negate the given word (0-a)
|
||||
;-------------------------------------
|
||||
sec
|
||||
lda #$00
|
||||
sbc :1
|
||||
sta :1
|
||||
lda #$00
|
||||
sbc :1+1
|
||||
sta :1+1
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro randomizer
|
||||
;usage: randomize floor ceiling
|
||||
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
.if :2 < :1
|
||||
.error "floor higher than ceiling"
|
||||
.endif
|
||||
?rand
|
||||
lda random
|
||||
cmp #:1 ;floor
|
||||
bcc ?rand
|
||||
cmp #:2+1 ;ceiling
|
||||
bcs ?rand
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro phx
|
||||
txa
|
||||
pha
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro phy
|
||||
tya
|
||||
pha
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro plx
|
||||
pla
|
||||
tax
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro ply
|
||||
pla
|
||||
tay
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro pause
|
||||
;waits :1 number (byte) of frames
|
||||
ldx #:1
|
||||
?PAUSELOOP
|
||||
wait
|
||||
dex
|
||||
bne ?PAUSELOOP
|
||||
.ENDM
|
||||
|
||||
+272
@@ -0,0 +1,272 @@
|
||||
;****************************************************************************
|
||||
;* ATARI 5200 CONSOLE *
|
||||
;* SYSTEM EQUATES *
|
||||
;****************************************************************************
|
||||
; based on https://web.archive.org/web/20200831200348/http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
|
||||
;
|
||||
; OS VARIABLES FOR 5200
|
||||
;
|
||||
; PAGE 0
|
||||
POKMSK = $00 ;pokmsk at $00 on Atari 5200 instead of $10 on Atari XL
|
||||
RTCLOK = $01 ;Actually $01/$02
|
||||
CRITIC = $03
|
||||
ATRACT = $04 ;attact at $04 on Atari 5200 instead of $4D on Atari XL
|
||||
DLPTRS = $05 ;DLPTRS at $05/$06 on Atari 5200 instead of $230 on Atari XL
|
||||
DMACTLS = $07 ;DMACTLS at $07 on Atari 5200 instead of $22f on Atari XL
|
||||
SSKCTL = skctl ;There is no shadow on Atari 5200
|
||||
PCOLR0 EQU $08 ;P0 COLOR
|
||||
PCOLR1 EQU $09 ;P1 COLOR
|
||||
PCOLR2 EQU $0a ;P2 COLOR
|
||||
PCOLR3 EQU $0b ;P3 COLOR
|
||||
COLOR0 EQU $0c ;COLOR 0
|
||||
COLOR1 EQU $0d
|
||||
COLOR2 EQU $0e
|
||||
COLOR3 EQU $0f
|
||||
COLOR4 EQU $10
|
||||
COLBAKS EQU COLOR4
|
||||
PADDL0 EQU $11
|
||||
PADDL1 EQU $12
|
||||
PADDL2 EQU $13
|
||||
PADDL3 EQU $14
|
||||
PADDL4 EQU $15
|
||||
PADDL5 EQU $16
|
||||
PADDL6 EQU $17
|
||||
PADDL7 EQU $18
|
||||
STICK0 = $19 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
|
||||
STRIG0 = $1a ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GTIA
|
||||
chbas = $1b ;There is no CHBAS but we will make this the shadow of the CHBASE
|
||||
CONSOL = $1c ;There are no console keys on Atari 5200, so we replace console h/w reads with a new shadow based on the keypad keys
|
||||
consol_reset = $07;The constant value representing that no consol key is pressed
|
||||
kbcode = $1d ;There is no keyboard on the Atari 5200, so replace kbcode h/w reads with a byte variable read based on the keypad keys
|
||||
|
||||
; PAGE 2
|
||||
VIMIRQ EQU $0200 ;IMMED IRQ VECTOR
|
||||
VVBLKI EQU $0202 ;IMM VBLK NMI VECTOR
|
||||
VVBLKD EQU $0204 ;DEF VBLK NMI VECTOR
|
||||
VDSLST EQU $0206 ;DSP LIST NMI VECTOR
|
||||
VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
|
||||
VKEYCNT EQU $020A ;Keypad routine continuation vector
|
||||
BRKKY EQU $023C ;BREAK KEY VECTOR
|
||||
VBREAK EQU $020E ;BRK INST IRQ VECTOR
|
||||
VSERIN EQU $0210 ;POKEY INPUT RDY IRQ
|
||||
VSEROR EQU $0212 ;POKEY OUTPUT RDY
|
||||
VSEROC EQU $0214 ;POKEY OUTPUT DONE
|
||||
VTIMR1 EQU $0216 ;POKEY TIMER 1 IRQ
|
||||
VTIMR2 EQU $0218 ;POKEY TIMER 2 IRQ
|
||||
VTIMR4 EQU $021A ;POKEY TIMER 4 IRQ
|
||||
|
||||
|
||||
ROM_SETTINGS = $bfe8 ; game ROM info start (24 bytes total, 20b title, 2b year, 2b start vector)
|
||||
|
||||
; HARDWARE REGISTERS
|
||||
|
||||
; ---------------------------------------------------------------------------
|
||||
POKEY EQU $EB00
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
; READ
|
||||
;
|
||||
POT0 EQU POKEY+$00
|
||||
POT1 EQU POKEY+$01
|
||||
POT2 EQU POKEY+$02
|
||||
POT3 EQU POKEY+$03
|
||||
POT4 EQU POKEY+$04
|
||||
POT5 EQU POKEY+$05
|
||||
POT6 EQU POKEY+$06
|
||||
POT7 EQU POKEY+$07
|
||||
ALLPOT EQU POKEY+$08
|
||||
KBCODE_5200 EQU POKEY+$09
|
||||
RANDOM EQU POKEY+$0a
|
||||
POTGO EQU POKEY+$0b
|
||||
SERIN EQU POKEY+$0d
|
||||
IRQST EQU POKEY+$0e
|
||||
SKSTAT EQU POKEY+$0f
|
||||
;
|
||||
; WRITE
|
||||
;
|
||||
AUDF1 EQU POKEY+$00
|
||||
AUDC1 EQU POKEY+$01
|
||||
AUDF2 EQU POKEY+$02
|
||||
AUDC2 EQU POKEY+$03
|
||||
AUDF3 EQU POKEY+$04
|
||||
AUDC3 EQU POKEY+$05
|
||||
AUDF4 EQU POKEY+$06
|
||||
AUDC4 EQU POKEY+$07
|
||||
AUDCTL EQU POKEY+$08
|
||||
STIMER EQU POKEY+$09
|
||||
SKRES EQU POKEY+$0a
|
||||
SEROUT EQU POKEY+$0d
|
||||
IRQEN EQU POKEY+$0e
|
||||
SKCTL EQU POKEY+$0f
|
||||
;
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
GTIA EQU $C000
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
; WRITE
|
||||
;
|
||||
HPOSP0 EQU GTIA+$00
|
||||
HPOSP1 EQU GTIA+$01
|
||||
HPOSP2 EQU GTIA+$02
|
||||
HPOSP3 EQU GTIA+$03
|
||||
HPOSM0 EQU GTIA+$04
|
||||
HPOSM1 EQU GTIA+$05
|
||||
HPOSM2 EQU GTIA+$06
|
||||
HPOSM3 EQU GTIA+$07
|
||||
SIZEP0 EQU GTIA+$08
|
||||
SIZEP1 EQU GTIA+$09
|
||||
SIZEP2 EQU GTIA+$0a
|
||||
SIZEP3 EQU GTIA+$0b
|
||||
SIZEM EQU GTIA+$0c
|
||||
GRAFP0 EQU GTIA+$0d
|
||||
GRAFP1 EQU GTIA+$0e
|
||||
GRAFP2 EQU GTIA+$0f
|
||||
GRAFP3 EQU GTIA+$10
|
||||
GRAFM EQU GTIA+$11
|
||||
COLPM0 EQU GTIA+$12
|
||||
COLPM1 EQU GTIA+$13
|
||||
COLPM2 EQU GTIA+$14
|
||||
COLPM3 EQU GTIA+$15
|
||||
COLPF0 EQU GTIA+$16
|
||||
COLPF1 EQU GTIA+$17
|
||||
COLPF2 EQU GTIA+$18
|
||||
COLPF3 EQU GTIA+$19
|
||||
COLBAK EQU GTIA+$1a
|
||||
PRIOR EQU GTIA+$1b
|
||||
GPRIOR = PRIOR ; no PRIOR shadow (GPRIOR)
|
||||
VDELAY EQU GTIA+$1c
|
||||
GRACTL EQU GTIA+$1d
|
||||
HITCLR EQU GTIA+$1e
|
||||
CONSOL5200 EQU GTIA+$1f ; no CONSOL in 5200
|
||||
;
|
||||
; READ
|
||||
;
|
||||
M0PF EQU GTIA+$00
|
||||
M1PF EQU GTIA+$01
|
||||
M2PF EQU GTIA+$02
|
||||
M3PF EQU GTIA+$03
|
||||
P0PF EQU GTIA+$04
|
||||
P1PF EQU GTIA+$05
|
||||
P2PF EQU GTIA+$06
|
||||
P3PF EQU GTIA+$07
|
||||
M0PL EQU GTIA+$08
|
||||
M1PL EQU GTIA+$09
|
||||
M2PL EQU GTIA+$0a
|
||||
M3PL EQU GTIA+$0b
|
||||
P0PL EQU GTIA+$0c
|
||||
P1PL EQU GTIA+$0d
|
||||
P2PL EQU GTIA+$0e
|
||||
P3PL EQU GTIA+$0f
|
||||
TRIG0 EQU GTIA+$10
|
||||
TRIG1 EQU GTIA+$11
|
||||
TRIG2 EQU GTIA+$12
|
||||
TRIG3 EQU GTIA+$13
|
||||
PAL EQU GTIA+$14
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
ANTIC EQU $D400
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
DMACTL EQU ANTIC+$00
|
||||
CHACTL EQU ANTIC+$01
|
||||
DLPTR EQU ANTIC+$02
|
||||
;DLISTH EQU ANTIC+$03
|
||||
HSCROL EQU ANTIC+$04
|
||||
VSCROL EQU ANTIC+$05
|
||||
PMBASE EQU ANTIC+$07
|
||||
CHBASE EQU ANTIC+$09
|
||||
WSYNC EQU ANTIC+$0a
|
||||
VCOUNT EQU ANTIC+$0b
|
||||
PENH EQU ANTIC+$0c
|
||||
PENV EQU ANTIC+$0d
|
||||
NMIEN EQU ANTIC+$0e
|
||||
NMIRES EQU ANTIC+$0f
|
||||
NMIST EQU ANTIC+$0f
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
; Atari ANTIC chip display list equates
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
JUMP EQU $01 ; display list jump instruction (3 byte)
|
||||
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
|
||||
;
|
||||
SCH EQU $10 ; display list horizontal scrolling
|
||||
SCV EQU $20 ; display list vertical scrolling
|
||||
LMS EQU $40 ; display list load memory scan instruction (3 byte)
|
||||
DLII EQU $80 ; display list interrupt instruction
|
||||
;
|
||||
SKIP1 EQU $00 ; display list skip 1 scan line instruction
|
||||
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
|
||||
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
|
||||
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
|
||||
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
|
||||
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
|
||||
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
|
||||
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
|
||||
;
|
||||
MODE2 EQU $02 ; display list mode 2
|
||||
MODE4 EQU $04 ; display list mode 4
|
||||
MODE8 EQU $08 ; display list mode 8
|
||||
MODEE EQU $0E ; display list mode E
|
||||
MODEF EQU $0F ; display list mode F
|
||||
; ---------------------------------------------------------------------------
|
||||
; ENUMS
|
||||
; ---------------------------------------------------------------------------
|
||||
|
||||
.enum @dmactl
|
||||
blank = %00
|
||||
narrow = %01
|
||||
standard= %10
|
||||
wide = %11
|
||||
missiles= %100
|
||||
players = %1000
|
||||
lineX1 = %10000
|
||||
lineX2 = %00000
|
||||
dma = %100000
|
||||
.ende
|
||||
|
||||
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
|
||||
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
|
||||
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
|
||||
|
||||
.enum @pmcntl
|
||||
missiles= %1
|
||||
players = %10
|
||||
trigs = %100
|
||||
.ende
|
||||
|
||||
.enum @gtictl
|
||||
prior0 = %0
|
||||
prior1 = %1
|
||||
prior2 = %10
|
||||
prior4 = %100
|
||||
prior8 = %1000
|
||||
ply5 = %10000 ; Fifth Player Enable
|
||||
mlc = %100000 ; Multiple Color Player Enable
|
||||
mode9 = %01000000
|
||||
mode10 = %10000000
|
||||
mode11 = %11000000
|
||||
.ende
|
||||
/*
|
||||
; commented out to be replaced by the application specific A800 --> 5200 keypad translation
|
||||
.enum @kbcode
|
||||
_0
|
||||
_1
|
||||
_2
|
||||
_3
|
||||
_4
|
||||
_5
|
||||
_6
|
||||
_7
|
||||
_8
|
||||
_9
|
||||
_asterisk = $0a
|
||||
_hash = $0b
|
||||
_start = $0c
|
||||
_pause = $0d
|
||||
_reset = $0e
|
||||
.ende
|
||||
*/
|
||||
@@ -652,3 +652,71 @@ scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
|
||||
mode10 = %10000000
|
||||
mode11 = %11000000
|
||||
.ende
|
||||
; ---------------------------------------------------------------------------
|
||||
; KBCODEs
|
||||
; ---------------------------------------------------------------------------
|
||||
.enum @kbcode
|
||||
_none = 255
|
||||
_esc = 28
|
||||
_1 = 31
|
||||
_2 = 30
|
||||
_3 = 26
|
||||
_4 = 24
|
||||
_5 = 29
|
||||
_6 = 27
|
||||
_7 = 51
|
||||
_8 = 53
|
||||
_9 = 48
|
||||
_0 = 50
|
||||
_lt = 54
|
||||
_gt = 55
|
||||
_del = 52
|
||||
_tab = 44
|
||||
_Q = 47
|
||||
_W = 46
|
||||
_E = 42
|
||||
_R = 40
|
||||
_T = 45
|
||||
_Y = 43
|
||||
_U = 11
|
||||
_I = 13
|
||||
_O = 8
|
||||
_P = 10
|
||||
_min = 14
|
||||
_up = 14 ; cursor function
|
||||
_eq = 15
|
||||
_down = 15 ; cursor function
|
||||
_ret = 12
|
||||
_A = 63
|
||||
_S = 62
|
||||
_D = 58
|
||||
_F = 56
|
||||
_G = 61
|
||||
_H = 57
|
||||
_J = 1
|
||||
_K = 5
|
||||
_L = 0
|
||||
_semicolon = 2
|
||||
_plus = 6
|
||||
_left = 6 ; cursor function
|
||||
_asterisk = 7
|
||||
_right = 7 ; cursor function
|
||||
_caps = 60
|
||||
_Z = 23
|
||||
_X = 22
|
||||
_C = 18
|
||||
_V = 16
|
||||
_B = 21
|
||||
_N = 36
|
||||
_M = 37
|
||||
_comma = 32
|
||||
_dot = 34
|
||||
_slash = 38
|
||||
_atari = 39
|
||||
_help = 17
|
||||
_F1 = 3
|
||||
_F2 = 4
|
||||
_F3 = 19
|
||||
_F4 = 20
|
||||
_space = 33
|
||||
.ende
|
||||
@@ -101,7 +101,7 @@
|
||||
sta :1+1
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro randomize
|
||||
.macro randomizer
|
||||
;usage: randomize floor ceiling
|
||||
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
.if :2 < :1
|
||||
+322
-213
@@ -2,45 +2,30 @@
|
||||
;Atari 8-bit Scorched Earth source code
|
||||
;---------------------------------------------------
|
||||
;by Tomasz 'pecus' Pecko and Pawel 'pirx' Kalinowski
|
||||
;Warsaw 2000,2001,2002,2003,2009,2012,2013
|
||||
;Miami&Warsaw 2022
|
||||
;you can contact us at pecus@poczta.fm or pirx@5oft.pl
|
||||
;home page of this project is https://github.com/pkali/scorch_src
|
||||
;Warsaw 2000, 2001, 2002, 2003, 2009, 2012, 2013
|
||||
;Miami & Warsaw 2022
|
||||
|
||||
;this source code was compiled under OMC65 crossassembler
|
||||
;(https://github.com/pkali/omc65)
|
||||
;and on 2012-06-21 translated to mads
|
||||
;
|
||||
;game source code is split into 5+2 parts:
|
||||
;scorch.asm is the main game code (with many assorted routines)
|
||||
;grafproc.asm - graphics routines like line or circle
|
||||
;textproc.asm - text routines like list of weapons and shop
|
||||
;variables.asm - all non-zero page variables and constans
|
||||
;display.asm - display lists and text screen definitions
|
||||
;ai.asm - artificial stupidity of computer opponents
|
||||
;weapons.asm - general arsenal of tankies
|
||||
;---------------------------------------------------
|
||||
.def TARGET = 800 ;5200 ; or 800
|
||||
;atari800 -5200 -cart ${outputFilePath} -cart-type 4
|
||||
;atari800 -run ${outputFilePath}
|
||||
;---------------------------------------------------
|
||||
|
||||
;we were trying to use as much macros and pseudoops as possible
|
||||
;they are defined in atari.hea and macro.hea files together with many
|
||||
;atari constans. This way it shoud be relatively easy to
|
||||
;port this code to e.g. C64
|
||||
;
|
||||
;After those N years of working on this piece of code
|
||||
;we are sure it would be much wiser to write it in C, Action!
|
||||
;or MadPascal but on the other hand it is so much fun to type 150 chars
|
||||
;where you want to have y=ax+b :)
|
||||
;
|
||||
;originally most variables were in Polish, comments were sparse
|
||||
;but we wanted to release this piece of code to public
|
||||
;and due to being always short of time/energy (to finish the game)
|
||||
;we decided it must go in 'English' to let other people work on it
|
||||
OPT r+ ; saves 12 bytes :O
|
||||
|
||||
;---------------------------------------------------
|
||||
.macro build
|
||||
dta d"1.14" ; number of this build (3 bytes)
|
||||
dta d"1.16" ; number of this build (4 bytes)
|
||||
.endm
|
||||
|
||||
.macro RMTSong
|
||||
lda #:1
|
||||
jsr RMTSongSelect
|
||||
.endm
|
||||
|
||||
;---------------------------------------------------
|
||||
icl 'definitions.asm'
|
||||
|
||||
;---------------------------------------------------
|
||||
|
||||
.zpvar xdraw .word = $64 ;variable X for plot
|
||||
.zpvar ydraw .word ;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
|
||||
@@ -83,9 +68,6 @@
|
||||
.zpvar pressTimer .byte
|
||||
.zpvar NTSCcounter .byte
|
||||
.zpvar IsEndOfTheFallFlag .byte ; for small speedup ground falling
|
||||
;.zpvar dliA .byte
|
||||
;.zpvar dliX .byte
|
||||
;.zpvar dliY .byte
|
||||
.zpvar sfx_effect .byte
|
||||
.zpvar RMT_blocked .byte
|
||||
|
||||
@@ -103,7 +85,6 @@
|
||||
.zpvar Counter .byte ;temporary Counter for outside loops
|
||||
.zpvar ExplosionRadius .word ;because when adding in xdraw it is double byte
|
||||
.zpvar ResultY .byte
|
||||
; .zpvar FallDown2 .byte
|
||||
.zpvar xcircle .word
|
||||
.zpvar ycircle .word
|
||||
.zpvar vy .word
|
||||
@@ -134,7 +115,6 @@
|
||||
.zpvar HowToDraw .byte
|
||||
.zpvar gravity .byte
|
||||
.zpvar LineLength .word
|
||||
;.zpvar LineAddress4x4 .word
|
||||
.zpvar tracerflag .byte
|
||||
.zpvar isInventory .byte
|
||||
.zpvar DifficultyLevel .byte
|
||||
@@ -143,28 +123,97 @@
|
||||
.zpvar L1 .byte
|
||||
|
||||
;* RMT ZeroPage addresses in artwork/sfx/rmtplayr.a65
|
||||
.zpvar RMT_Zero_Page_V .byte
|
||||
|
||||
displayposition = modify
|
||||
LineAddress4x4 = temp
|
||||
|
||||
;-------------------------------
|
||||
;-----------------------------------------------
|
||||
; libraries
|
||||
;-----------------------------------------------
|
||||
.IF TARGET = 5200
|
||||
OPT h-f+ ; no headers, single block --> cart bin file
|
||||
icl 'lib/5200SYS.ASM'
|
||||
icl 'lib/5200MACRO.ASM'
|
||||
.enum @kbcode
|
||||
/*
|
||||
_0
|
||||
_1
|
||||
_2
|
||||
_3
|
||||
_4
|
||||
_5
|
||||
_6
|
||||
_7
|
||||
_8
|
||||
_9
|
||||
_asterisk = $0a
|
||||
_hash = $0b
|
||||
_start = $0c
|
||||
_pause = $0d
|
||||
_reset = $0e
|
||||
*/
|
||||
_space = $00
|
||||
_Y = $01
|
||||
_up = $f2 ;02
|
||||
_O = $03
|
||||
_left = $f4 ;04
|
||||
_tab = $05
|
||||
_right = $f6 ;06
|
||||
_A = $07
|
||||
_down = $f8 ;08
|
||||
_I = $09
|
||||
_esc = $0a
|
||||
_ret = $fb ;$0b ;not used in 5200
|
||||
_del = $fc ;$0c ;not used in 5200
|
||||
_M = $0d
|
||||
_S = $0e
|
||||
_none = $0f
|
||||
|
||||
icl 'lib/ATARISYS.ASM'
|
||||
icl 'lib/macro.hea'
|
||||
|
||||
;splash screen and musix
|
||||
icl 'artwork/Scorch50.asm'
|
||||
|
||||
|
||||
;Game loading address
|
||||
ORG $3000
|
||||
.ende */
|
||||
.ELSE
|
||||
icl 'lib/ATARISYS.ASM'
|
||||
icl 'lib/MACRO.ASM'
|
||||
icl 'artwork/Scorch50.asm' ; splash screen and musix
|
||||
.ENDIF
|
||||
|
||||
;-----------------------------------------------
|
||||
; variable declarations in RAM (no code)
|
||||
;-----------------------------------------------
|
||||
ORG PMGraph + $0300 - (variablesEnd - OneTimeZeroVariables + 1)
|
||||
icl 'variables.asm'
|
||||
|
||||
; Game loading address
|
||||
ORG $4000
|
||||
|
||||
WeaponFont
|
||||
ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
|
||||
|
||||
;-----------------------------------------------
|
||||
;Screen displays go here to avoid crossing 4kb barrier
|
||||
;-----------------------------------------------
|
||||
icl 'display.asm'
|
||||
DisplayCopyRom = *
|
||||
org display, DisplayCopyRom
|
||||
DisplayCopyStart
|
||||
icl 'display_main_menu.asm'
|
||||
DisplayCopyEnd
|
||||
org DisplayCopyRom + (DisplayCopyEnd - DisplayCopyStart)
|
||||
|
||||
DisplayCopyPurchaseDlROM = *
|
||||
org DisplayCopyPurchase, DisplayCopyPurchaseDlROM
|
||||
DisplayCopyPurchaseStart
|
||||
icl 'display_purchasedl.asm'
|
||||
DisplayCopyPurchaseEnd
|
||||
org DisplayCopyPurchaseDlROM + (DisplayCopyPurchaseEnd - DisplayCopyPurchaseStart)
|
||||
|
||||
StatusBufferROM = *
|
||||
org StatusBufferCopy, StatusBufferROM
|
||||
StatusBufferCopyStart
|
||||
icl 'display_status.asm'
|
||||
StatusBufferCopyEnd
|
||||
org StatusBufferROM + (StatusBufferCopyEnd - StatusBufferCopyStart)
|
||||
|
||||
|
||||
icl 'display_static.asm'
|
||||
;----------------------------------------------
|
||||
|
||||
;--------------------------------------------------
|
||||
@@ -176,15 +225,15 @@ FirstSTART
|
||||
; one time zero variables in RAM (non zero page)
|
||||
lda #0
|
||||
ldy #OneTimeZeroVariablesCount-1
|
||||
@ sta OneTimeZeroVariables,y
|
||||
dey
|
||||
@ sta OneTimeZeroVariables,y
|
||||
dey
|
||||
bpl @-
|
||||
|
||||
; initialize variables in RAM (non zero page)
|
||||
ldy #initialvaluesCount-1
|
||||
@ lda initialvaluesStart,y
|
||||
sta variablesToInitialize,y
|
||||
dey
|
||||
@ lda initialvaluesStart,y
|
||||
sta variablesToInitialize,y
|
||||
dey
|
||||
bpl @-
|
||||
|
||||
|
||||
@@ -202,7 +251,6 @@ FirstSTART
|
||||
cpy #screenheight+1
|
||||
bne @-
|
||||
|
||||
|
||||
; RMT INIT
|
||||
lda #$f0 ;initial value
|
||||
sta RMTSFXVOLUME ;sfx note volume * 16 (0,16,32,...,240)
|
||||
@@ -210,20 +258,24 @@ FirstSTART
|
||||
lda #$ff ;initial value
|
||||
sta sfx_effect
|
||||
|
||||
lda #0
|
||||
jsr RmtSongSelect
|
||||
RMTSong 0
|
||||
|
||||
.IF TARGET = 5200
|
||||
mva #$0f STICK0
|
||||
mva #$04 CONSOL5200 ;Speaker off, Pots enabled, port #1 selected
|
||||
mwa #kb_continue VKEYCNT ;Keyboard handler
|
||||
.ENDIF
|
||||
VMAIN VBLinterrupt,7 ;jsr SetVBL
|
||||
|
||||
mva #2 chactl ; necessary for 5200
|
||||
|
||||
START
|
||||
; Startup sequence
|
||||
jsr Initialize
|
||||
|
||||
;jsr GameOverScreen ; only for test !!!
|
||||
|
||||
lda #song_main_menu
|
||||
jsr RmtSongSelect
|
||||
|
||||
RMTSong song_main_menu
|
||||
|
||||
jsr Options ;startup screen
|
||||
jsr MakeDarkScreen
|
||||
@@ -242,12 +294,7 @@ MainGameLoop
|
||||
jsr SetWallsType
|
||||
; first set default barrel lengths (fix for Long Schlong activation :) )
|
||||
; we must do it before purchase/activate
|
||||
ldx #(MaxPlayers-1)
|
||||
SettingBarrel
|
||||
lda #StandardBarrel ; standard barrel length
|
||||
sta BarrelLength,x
|
||||
dex
|
||||
bpl SettingBarrel
|
||||
jsr SetStandardBarrels
|
||||
|
||||
jsr CallPurchaseForEveryTank
|
||||
|
||||
@@ -281,8 +328,7 @@ SettingBarrel
|
||||
; Results are number of other deaths
|
||||
; before the player dies itself
|
||||
|
||||
lda #song_round_over
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_round_over
|
||||
jsr DisplayResults
|
||||
|
||||
jsr DemoModeOrKey
|
||||
@@ -385,7 +431,7 @@ GoGameOver
|
||||
NoGameOverYet
|
||||
inc CurrentRoundNr
|
||||
jsr MakeDarkScreen ; issue #72
|
||||
jsr RmtSongSelect
|
||||
; jsr RmtSongSelect ; ?????
|
||||
mva #sfx_silencer sfx_effect
|
||||
jsr PMoutofscreen
|
||||
|
||||
@@ -402,8 +448,7 @@ NoGameOverYet
|
||||
; the shooting angle is randomized
|
||||
; of course gains an loses are zeroed
|
||||
|
||||
lda #song_ingame
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ingame
|
||||
|
||||
jsr SetPMWidth
|
||||
lda #0
|
||||
@@ -457,16 +502,15 @@ SettingEnergies
|
||||
jsr calculatemountains ;let mountains be easy for the eye
|
||||
;jsr calculatemountains0 ;only for tests - makes mountains flat and 0 height
|
||||
|
||||
|
||||
mwa #StatusBufferROM temp
|
||||
mwa #StatusBufferCopy temp2
|
||||
mwa #StatusBufferCopyEnd+1 modify
|
||||
jsr CopyFromROM
|
||||
|
||||
jsr SetMainScreen
|
||||
jsr ColorsOfSprites
|
||||
|
||||
; lda #90 ; barrel fully erect
|
||||
; ldx #MaxPlayers-1
|
||||
;@ sta previousBarrelAngle,x
|
||||
; dex
|
||||
; bpl @-
|
||||
|
||||
|
||||
jsr drawmountains ;draw them
|
||||
jsr drawtanks ;finally draw tanks
|
||||
|
||||
@@ -570,7 +614,7 @@ RoboTanks
|
||||
jsr DisplayStatus ; to make visible AI selected defensive (and offensive :) )
|
||||
jsr MoveBarrelToNewPosition
|
||||
lda kbcode
|
||||
cmp #28 ; ESC
|
||||
cmp #@kbcode._esc ; 28 ; ESC
|
||||
bne @+
|
||||
jsr AreYouSure
|
||||
@ lda escFlag
|
||||
@@ -632,16 +676,9 @@ ShootNow
|
||||
lda HitFlag ;0 if missed
|
||||
beq missed
|
||||
|
||||
lda #0
|
||||
; sta FallDown2
|
||||
jsr Explosion
|
||||
|
||||
continueMainRoundLoopAfterSeppuku
|
||||
;here we clear offensive text (after a shoot)
|
||||
;ldy TankNr
|
||||
;mva #0 plot4x4color
|
||||
;jsr DisplayOffensiveTextNr
|
||||
|
||||
|
||||
AfterExplode
|
||||
jsr SoilDown2 ; allways
|
||||
@@ -659,9 +696,8 @@ NoExistNoFall
|
||||
dex
|
||||
bpl TanksFallDown
|
||||
mvx tempor2 TankNr
|
||||
missed
|
||||
|
||||
; TODO: IS IT OK??? possibly a fix here needed for #56
|
||||
missed
|
||||
ldy WeaponDepleted
|
||||
bne @+
|
||||
ldx TankNr
|
||||
@@ -670,7 +706,6 @@ missed
|
||||
@
|
||||
|
||||
;here we clear offensive text (after a shoot)
|
||||
;shit -- it's second time, but it must be like this
|
||||
ldy TankNr
|
||||
mva #$00 plot4x4color
|
||||
jsr DisplayOffensiveTextNr
|
||||
@@ -742,7 +777,6 @@ NoPlayerNoDeath
|
||||
;clear NoDeathCounter here
|
||||
sta noDeathCounter
|
||||
|
||||
|
||||
; display defensive text here (well, defensive
|
||||
; is not the real meaning, it should be pre-death,
|
||||
; but I am too lazy to change names of variables)
|
||||
@@ -756,7 +790,7 @@ NoPlayerNoDeath
|
||||
inc CurrentResult
|
||||
|
||||
mva #sfx_death_begin sfx_effect
|
||||
;RandomizeDeffensiveText
|
||||
; RandomizeDeffensiveText
|
||||
randomize talk.NumberOfOffensiveTexts (talk.NumberOfDeffensiveTexts+talk.NumberOfOffensiveTexts-1)
|
||||
sta TextNumberOff
|
||||
ldy TankTempY
|
||||
@@ -794,7 +828,6 @@ NoPlayerNoDeath
|
||||
;cleanup of the soil fall down ranges (left and right)
|
||||
sta RangeRight
|
||||
sta RangeRight+1
|
||||
; sta FallDown2
|
||||
mwa #screenwidth RangeLeft
|
||||
|
||||
; We are randomizing the weapon now.
|
||||
@@ -901,11 +934,10 @@ NotNegativeShieldEnergy
|
||||
;---------------------------------
|
||||
.proc Seppuku
|
||||
lda #0
|
||||
;sta FallDown2
|
||||
sta ydraw+1
|
||||
; get position of the tank
|
||||
ldx TankNr
|
||||
lda #0 ; turn off defense weapons when hara-kiring
|
||||
; lda #0 ; turn off defense weapons when hara-kiring
|
||||
sta ActiveDefenceWeapon,x
|
||||
sta ShieldEnergy,x
|
||||
jsr SetupXYdraw
|
||||
@@ -973,27 +1005,6 @@ B0 DEY
|
||||
sta MaxForceTableL,x
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc PMoutofScreen
|
||||
;--------------------------------------------------
|
||||
lda #$00 ; let all P/M disappear
|
||||
:8 sta hposp0+#
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc ColorsOfSprites
|
||||
lda TankColoursTable ; colours of sprites under tanks
|
||||
sta PCOLR0
|
||||
lda TankColoursTable+1
|
||||
sta PCOLR1
|
||||
lda TankColoursTable+2
|
||||
sta PCOLR2
|
||||
lda TankColoursTable+3
|
||||
sta PCOLR3
|
||||
LDA TankColoursTable+4
|
||||
STA COLOR3 ; joined missiles (5th tank)
|
||||
rts
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc WeaponCleanup;
|
||||
@@ -1095,17 +1106,6 @@ MakeTanksVisible
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc SetPMWidth
|
||||
lda #$00
|
||||
sta sizep0 ; P0-P3 widths
|
||||
sta sizep0+1
|
||||
sta sizep0+2
|
||||
sta sizep0+3
|
||||
lda #%01010101
|
||||
sta sizem ; all missiles, double width
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc DLIinterruptGraph
|
||||
;sta dliA
|
||||
;sty dliY
|
||||
@@ -1114,8 +1114,9 @@ MakeTanksVisible
|
||||
ldy dliCounter
|
||||
lda dliColorsBack,y
|
||||
ldy dliColorsFore
|
||||
nop
|
||||
nop
|
||||
.IF TARGET = 800
|
||||
nop ; necessary on 800 because DLIs take less time, jitter visible without it
|
||||
.ENDIF
|
||||
nop
|
||||
sta COLPF1
|
||||
sty COLPF2
|
||||
@@ -1162,7 +1163,7 @@ ColoredLines
|
||||
cmp #9
|
||||
beq CreditsScroll
|
||||
tay
|
||||
lda GameOverColoursTable-3,y ; -2 becouse this is DLI nr 2 and -1 (labels line)
|
||||
lda GameOverColoursTable-3,y ; -2 because this is DLI nr 2 and -1 (labels line)
|
||||
ldy #$0a ; text colour (brightnes)
|
||||
STA WSYNC
|
||||
sta COLPF2
|
||||
@@ -1176,6 +1177,7 @@ CreditsScroll
|
||||
cmp #32 ;not too fast
|
||||
beq nextlinedisplay
|
||||
:2 lsr ;not too fast
|
||||
sta WSYNC
|
||||
sta VSCROL
|
||||
jmp EndOfDLI_GO
|
||||
nextlinedisplay
|
||||
@@ -1196,8 +1198,9 @@ EndOfDLI_GO
|
||||
.proc DLIinterruptText
|
||||
;sta dliA
|
||||
pha
|
||||
lda #TextBackgroundColor
|
||||
sta WSYNC
|
||||
mva #TextBackgroundColor COLPF2
|
||||
sta COLPF2
|
||||
mva #TextForegroundColor COLPF3
|
||||
;lda dliA
|
||||
pla
|
||||
@@ -1206,9 +1209,6 @@ DLIinterruptNone
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc VBLinterrupt
|
||||
pha
|
||||
phx
|
||||
phy
|
||||
mva #0 dliCounter
|
||||
|
||||
lda PAL
|
||||
@@ -1244,11 +1244,59 @@ lab2
|
||||
; ------- RMT -------
|
||||
SkipRMTVBL
|
||||
exitVBL
|
||||
ply
|
||||
plx
|
||||
pla
|
||||
jmp XITVBV
|
||||
.IF TARGET = 5200
|
||||
center = 114 ;Read analog stick and make it look like a digital stick
|
||||
threshold = 60
|
||||
|
||||
lda paddl0 ;Read POT0 value (horizontal position)
|
||||
cmp #center+threshold ;Compare with right threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
cmp #center-threshold ;Compare with left threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
|
||||
lda paddl1 ;Read POT1 value (vertical position)
|
||||
cmp #center+threshold ;Compare with down threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
cmp #center-threshold ;Compare with down threshold
|
||||
rol stick0 ;Feed carry into digital stick value
|
||||
|
||||
lda stick0 ;0 indicates a press so the right/down values need to be inverted
|
||||
eor #2+8
|
||||
and #$0f
|
||||
sta stick0
|
||||
|
||||
mva trig0 strig0 ;Move hardware to shadow
|
||||
|
||||
mva chbas chbase
|
||||
|
||||
lda skstat ;Reset consol key shadow is no key is pressed anymore
|
||||
and #4
|
||||
beq @+
|
||||
mva #consol_reset consol
|
||||
mva #@kbcode._none kbcode
|
||||
@
|
||||
|
||||
pla
|
||||
tay
|
||||
pla
|
||||
tax
|
||||
pla
|
||||
rti
|
||||
.ELSE
|
||||
jmp XITVBV
|
||||
.ENDIF
|
||||
.endp
|
||||
.IF TARGET = 5200
|
||||
.proc kb_continue
|
||||
sta kbcode ;Store key code in shadow.
|
||||
exit pla
|
||||
tay
|
||||
pla
|
||||
tax
|
||||
pla
|
||||
rti
|
||||
.endp
|
||||
.ENDIF
|
||||
;----------------------------------------------
|
||||
.proc RandomizeSequence0
|
||||
ldx #0
|
||||
@@ -1466,7 +1514,7 @@ Bubble
|
||||
BubbleBobble
|
||||
lda TempResults,x
|
||||
cmp TempResults+1,x
|
||||
beq nextishigher ; this is to block hangs when 2 same values meet
|
||||
beq nextishigher ; this is to block hangs when 2 equal values meet
|
||||
bcc nextishigher
|
||||
;here we must swap values
|
||||
;because next is smaller than previous
|
||||
@@ -1518,18 +1566,21 @@ SetRandomWalls
|
||||
;--------------------------------------------------
|
||||
jsr WaitForKeyRelease
|
||||
@
|
||||
lda SKSTAT
|
||||
cmp #$ff
|
||||
beq checkJoyGetKey ; key not pressed, check Joy
|
||||
cmp #$f7 ; SHIFT
|
||||
beq checkJoyGetKey
|
||||
|
||||
lda kbcode
|
||||
and #$3f ;CTRL and SHIFT ellimination
|
||||
cmp #28 ; ESC
|
||||
bne getkeyend
|
||||
mvx #$80 escFlag
|
||||
bne getkeyend
|
||||
.IF TARGET = 800
|
||||
lda SKSTAT
|
||||
cmp #$ff
|
||||
beq checkJoyGetKey ; key not pressed, check Joy
|
||||
cmp #$f7 ; SHIFT
|
||||
beq checkJoyGetKey
|
||||
.ENDIF
|
||||
lda kbcode
|
||||
cmp #@kbcode._none
|
||||
beq checkJoyGetKey
|
||||
and #$3f ;CTRL and SHIFT ellimination
|
||||
cmp #@kbcode._esc ; 28 ; ESC
|
||||
bne getkeyend
|
||||
mvx #$80 escFlag
|
||||
bne getkeyend
|
||||
|
||||
checkJoyGetKey
|
||||
;------------JOY-------------
|
||||
@@ -1547,7 +1598,7 @@ notpressedJoyGetKey
|
||||
;fire
|
||||
lda STRIG0
|
||||
bne @-
|
||||
lda #$0c ;Return key
|
||||
lda #@kbcode._ret ;Return key
|
||||
|
||||
getkeyend
|
||||
mvx #sfx_keyclick sfx_effect
|
||||
@@ -1566,20 +1617,22 @@ getkeyend
|
||||
;--------------------------------------------------
|
||||
.proc WaitForKeyRelease
|
||||
;--------------------------------------------------
|
||||
lda STICK0
|
||||
and #$0f
|
||||
cmp #$0f
|
||||
bne WaitForKeyRelease
|
||||
lda STRIG0
|
||||
beq WaitForKeyRelease
|
||||
lda SKSTAT
|
||||
cmp #$ff
|
||||
bne WaitForKeyRelease
|
||||
lda CONSOL
|
||||
and #%00000110 ; Select and Option only
|
||||
cmp #%00000110
|
||||
bne WaitForKeyRelease
|
||||
rts
|
||||
lda STICK0
|
||||
and #$0f
|
||||
cmp #$0f
|
||||
bne WaitForKeyRelease
|
||||
lda STRIG0
|
||||
beq WaitForKeyRelease
|
||||
.IF TARGET = 800
|
||||
lda SKSTAT
|
||||
cmp #$ff
|
||||
bne WaitForKeyRelease
|
||||
lda CONSOL
|
||||
and #%00000110 ; Select and Option only
|
||||
cmp #%00000110
|
||||
bne WaitForKeyRelease
|
||||
rts
|
||||
.ENDIF
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc IsKeyPressed ; A=0 - yes , A>0 - no
|
||||
@@ -1606,26 +1659,25 @@ checkForHuman ; if all in skillTable other than 0 then switch to DEMO MODE
|
||||
;pause 150
|
||||
ldy #75
|
||||
jsr PauseYFrames
|
||||
jmp noKey
|
||||
rts
|
||||
|
||||
peopleAreHere
|
||||
jsr getkey
|
||||
noKey
|
||||
rts
|
||||
jmp getkey ; jsr:rts
|
||||
.endp
|
||||
|
||||
MakeDarkScreen
|
||||
mva #0 dmactls ; dark screen
|
||||
sta dmactl
|
||||
; and wait one frame :)
|
||||
.proc WaitOneFrame
|
||||
lda CONSOL
|
||||
and #%00000101 ; Start + Option
|
||||
bne @+
|
||||
mva #$40 escFlag
|
||||
@ and #%00000001 ; START KEY
|
||||
beq @+
|
||||
wait
|
||||
@ rts
|
||||
sne:mva #$40 escFlag
|
||||
and #%00000001 ; START KEY
|
||||
seq:wait
|
||||
rts
|
||||
.endp
|
||||
|
||||
.proc PauseYFrames
|
||||
; Y - number of frames to wait (divided by 2)
|
||||
; pauses for maximally 510 frames (255 * 2)
|
||||
@@ -1641,7 +1693,7 @@ MakeDarkScreen
|
||||
;--------------------------------------------------
|
||||
; starting song line 0-255 to A reg
|
||||
cmp #song_ingame
|
||||
bne noingame ; noMusic blck onlu ingame song
|
||||
bne noingame ; noMusic blocks only ingame song
|
||||
bit noMusic
|
||||
spl:lda #song_silencio
|
||||
noingame
|
||||
@@ -1652,58 +1704,115 @@ noingame
|
||||
mva #0 RMT_blocked
|
||||
rts
|
||||
.endp
|
||||
;;--------------------------------------------------
|
||||
;.proc Randomizer
|
||||
;;--------------------------------------------------
|
||||
; ;usage: randomize floor ceiling
|
||||
; ;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
;?rand
|
||||
; lda random
|
||||
; cmp #:1 ;floor
|
||||
; bcc ?rand
|
||||
; cmp #:2+1 ;ceiling
|
||||
; bcs ?rand
|
||||
; rts
|
||||
;.endp
|
||||
;-------------------------------------------------
|
||||
.proc CopyFromROM
|
||||
;-------------------------------------------------
|
||||
;copy from CART to RAM
|
||||
; trashes: Y
|
||||
; temp: source
|
||||
; temp2: destination
|
||||
; modify: destination-end
|
||||
;usage:
|
||||
; mwa #DisplayCopyRom temp
|
||||
; mwa #display temp2
|
||||
; mwa #DisplayCopyEnd+1 modify
|
||||
; jsr CopyFromROM
|
||||
|
||||
ldy #0
|
||||
@ lda (temp),y
|
||||
sta (temp2),y
|
||||
inw temp
|
||||
inw temp2
|
||||
cpw temp2 modify
|
||||
bne @-
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.macro randomize floor ceiling
|
||||
;--------------------------------------------------
|
||||
;usage: randomize floor ceiling
|
||||
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
jsr _randomizator
|
||||
.byte :floor
|
||||
.byte :ceiling
|
||||
.endm
|
||||
|
||||
.proc _randomizator
|
||||
; private function that accompanies `randomize` macro
|
||||
; trashes: magic, temp, Y
|
||||
pla
|
||||
sta magic
|
||||
pla
|
||||
sta magic+1
|
||||
ldy #1 ; add 1 to the value got from the stack to point to the input parameters
|
||||
lda (magic),y
|
||||
sta temp
|
||||
iny
|
||||
lda (magic),y
|
||||
sta temp+1
|
||||
|
||||
?rand
|
||||
lda random
|
||||
cmp temp ;floor
|
||||
bcc ?rand
|
||||
cmp temp+1 ;ceiling
|
||||
bcs ?rand
|
||||
tay ; save the result
|
||||
|
||||
; point the PC to a byte after the parameters
|
||||
clc
|
||||
lda magic
|
||||
adc #2 ; length of the parameters in bytes
|
||||
sta magic
|
||||
lda magic+1
|
||||
adc #0
|
||||
pha
|
||||
lda magic
|
||||
pha
|
||||
tya ; retrieve the result
|
||||
rts
|
||||
.endp
|
||||
;----------------------------------------------
|
||||
icl 'weapons.asm'
|
||||
icl 'constants.asm'
|
||||
;----------------------------------------------
|
||||
icl 'textproc.asm'
|
||||
;----------------------------------------------
|
||||
icl 'grafproc.asm'
|
||||
;----------------------------------------------
|
||||
icl 'ai.asm'
|
||||
icl 'weapons.asm'
|
||||
;----------------------------------------------
|
||||
icl 'constants.asm'
|
||||
icl 'ai.asm'
|
||||
;----------------------------------------------
|
||||
icl 'artwork/talk.asm'
|
||||
;----------------------------------------------
|
||||
TankFont
|
||||
ins 'artwork/tanksv3.fnt',+0,352 ; 44 characters only
|
||||
;----------------------------------------------
|
||||
icl 'variables.asm'
|
||||
;----------------------------------------------
|
||||
|
||||
; reserved space for RMT player
|
||||
.ds $0320
|
||||
.align $100
|
||||
PLAYER
|
||||
.ECHO 'PLAYER: ',*
|
||||
icl 'artwork/sfx/rmtplayr.a65'
|
||||
|
||||
MODUL equ $b000 ;address of RMT module
|
||||
opt h- ;RMT module is standard Atari binary file already
|
||||
ins "artwork/sfx/scorch_str6.rmt" ;include music RMT module
|
||||
opt h+
|
||||
;
|
||||
;RMT PLAYER and song loading shenaningans
|
||||
icl 'artwork/sfx/rmtplayr_modified.asm'
|
||||
org $b000
|
||||
MODUL ; equ $b000 ;address of RMT module
|
||||
;opt h- ;RMT module is standard Atari binary file already
|
||||
ins "artwork/sfx/scorch_str6.rmt",+6 ;include music RMT module
|
||||
;opt h+
|
||||
MODULEND
|
||||
;----------------------------------------------
|
||||
org $bf80
|
||||
font4x4
|
||||
ins 'artwork/font4x4s.bmp',+62
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
run FirstSTART
|
||||
;----------------------------------------------
|
||||
.IF target = 5200
|
||||
.IF * > ROM_SETTINGS-1
|
||||
.ERROR 'Code too long to fit in 5200'
|
||||
.ENDIF
|
||||
org ROM_SETTINGS ; 5200 ROM settings address $bfe8
|
||||
; "01234567890123456789"
|
||||
.byte " scorch 5200 v" ;20 characters title
|
||||
build ; " "
|
||||
.byte " "
|
||||
.byte "7A" ;2 characters year .. 1900 + $7A = 2020
|
||||
.word FirstSTART
|
||||
.ELSE
|
||||
run FirstSTART
|
||||
.ENDIF
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
+84
-73
@@ -18,11 +18,13 @@
|
||||
|
||||
jsr clearscreen ;let the screen be clean
|
||||
|
||||
mwa #DisplayCopyRom temp
|
||||
mwa #display temp2
|
||||
mwa #DisplayCopyEnd+1 modify
|
||||
jsr CopyFromROM
|
||||
|
||||
mwa #OptionsDL dlptrs
|
||||
; lda dmactls
|
||||
; and #$fc
|
||||
; ora #$02 ; normal screen width
|
||||
; lda #%00110010 ; normal screen width, DL on, P/M off
|
||||
|
||||
lda #%00111110 ; normal screen width, DL on, P/M on
|
||||
sta dmactls
|
||||
jsr SetPMWidth
|
||||
@@ -42,7 +44,7 @@
|
||||
sta mountainDeltaL
|
||||
mva #6 NumberOfPlayers
|
||||
jsr PMoutofScreen ;let P/M disappear
|
||||
jsr clearscreen ;let the screen be clean
|
||||
;jsr clearscreen ;let the screen be clean (clean-ish already)
|
||||
jsr ClearPMmemory
|
||||
jsr placetanks ;let the tanks be evenly placed
|
||||
jsr calculatemountains ;let mountains be easy for the eye
|
||||
@@ -66,7 +68,7 @@ OptionsMainLoop
|
||||
bit escFlag
|
||||
spl:rts
|
||||
|
||||
cmp #$f ;cursor down
|
||||
cmp #@kbcode._down ; $f ;cursor down
|
||||
bne OptionsNoDown
|
||||
inc:lda OptionsY
|
||||
cmp #maxoptions
|
||||
@@ -75,7 +77,7 @@ OptionsMainLoop
|
||||
jmp OptionsMainLoop
|
||||
|
||||
OptionsNoDown
|
||||
cmp #$e ;cursor up
|
||||
cmp #@kbcode._up ; $e ;cursor up
|
||||
bne OptionsNoUp
|
||||
dec OptionsY
|
||||
bpl OptionsMainLoop
|
||||
@@ -83,7 +85,7 @@ OptionsNoDown
|
||||
jmp OptionsMainLoop
|
||||
|
||||
OptionsNoUp
|
||||
cmp #$6 ;cursor left
|
||||
cmp #@kbcode._left ; $6 ;cursor left
|
||||
bne OptionsNoLeft
|
||||
ldx OptionsY
|
||||
dec OptionsTable,X
|
||||
@@ -93,19 +95,19 @@ OptionsNoUp
|
||||
jmp OptionsMainLoop
|
||||
|
||||
OptionsNoLeft
|
||||
cmp #$7 ;cursor right
|
||||
cmp #@kbcode._right ; $7 ;cursor right
|
||||
bne OptionsNoRight
|
||||
|
||||
ldx OptionsY
|
||||
inc OptionsTable,X
|
||||
lda OptionsTable,X
|
||||
cmp #5
|
||||
cmp #5 ; number of columns in options
|
||||
bne OptionsMainLoop
|
||||
dec OptionsTable,X
|
||||
jmp OptionsMainLoop
|
||||
|
||||
OptionsNoRight
|
||||
cmp #$c ;Return key
|
||||
cmp #@kbcode._ret ; $c ;Return key
|
||||
bne OptionsNoReturn
|
||||
jmp OptionsFinished
|
||||
OptionsNoReturn
|
||||
@@ -276,6 +278,15 @@ AfterManualPurchase
|
||||
; offensive weapon - 0, defensive - %10000000
|
||||
jmp Purchase.GoToActivation
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc CopyFromPurchaseAndGameOver
|
||||
mwa #DisplayCopyPurchaseDlROM temp
|
||||
mwa #DisplayCopyPurchase temp2
|
||||
mwa #DisplayCopyPurchaseEnd+1 modify
|
||||
jmp CopyFromROM ; jsr:rts
|
||||
.endp
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc Purchase ;
|
||||
;--------------------------------------------------
|
||||
@@ -284,6 +295,8 @@ AfterManualPurchase
|
||||
; Rest of the data is taken from appropriate tables
|
||||
; and during the purchase these tables are modified.
|
||||
|
||||
jsr CopyFromPurchaseAndGameOver
|
||||
|
||||
mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons
|
||||
|
||||
; we are clearing list of the weapons
|
||||
@@ -303,7 +316,7 @@ GoToActivation
|
||||
bpl @+
|
||||
lda #song_inventory
|
||||
@ jsr RmtSongSelect
|
||||
|
||||
|
||||
ldx tankNr
|
||||
lda TankStatusColoursTable,x
|
||||
sta COLOR2
|
||||
@@ -317,7 +330,7 @@ GoToActivation
|
||||
tax
|
||||
NextChar03
|
||||
lda tanksnames,x
|
||||
sta textbuffer2+8,y
|
||||
sta purchaseTextBuffer+8,y
|
||||
inx
|
||||
iny
|
||||
cpy #$08
|
||||
@@ -335,7 +348,7 @@ AfterPurchase
|
||||
sta decimal
|
||||
lda moneyH,x
|
||||
sta decimal+1
|
||||
mwa #textbuffer2+26 displayposition
|
||||
mwa #purchaseTextBuffer+26 displayposition
|
||||
jsr displaydec5
|
||||
|
||||
; in xbyte there is the address of the line that
|
||||
@@ -385,19 +398,19 @@ ChoosingItemForPurchase
|
||||
jsr getkey
|
||||
bit escFlag
|
||||
spl:jmp WaitForKeyRelease ; like jsr ... : rts
|
||||
cmp #$2c ; Tab
|
||||
cmp #@kbcode._esc ; $2c ; Tab
|
||||
jeq ListChange
|
||||
cmp #$06 ; cursor left
|
||||
cmp #@kbcode._left ; $06 ; cursor left
|
||||
jeq ListChange
|
||||
cmp #$0c ; Return
|
||||
cmp #@kbcode._ret ; $0c ; Return
|
||||
sne:rts
|
||||
cmp #$e
|
||||
cmp #@kbcode._up ; $e
|
||||
beq PurchaseKeyUp
|
||||
cmp #$f
|
||||
cmp #@kbcode._down ; $f
|
||||
beq PurchaseKeyDown
|
||||
cmp #$21 ; Space
|
||||
cmp #@kbcode._space ; $21 ; Space
|
||||
jeq PurchaseWeaponNow
|
||||
cmp #$07 ; cursor right
|
||||
cmp #@kbcode._right ; $07 ; cursor right
|
||||
jeq PurchaseWeaponNow
|
||||
bne ChoosingItemForPurchase
|
||||
|
||||
@@ -1057,7 +1070,7 @@ NoArrowDown
|
||||
sta difficultyLevel
|
||||
inx
|
||||
stx decimal
|
||||
mwa #(NameScreen+41) displayposition
|
||||
mwa #(NameScreen2+9) displayposition
|
||||
jsr displaybyte
|
||||
jsr HighlightLevel ; setting choosen level of the opponent (Moron, etc)
|
||||
|
||||
@@ -1124,20 +1137,20 @@ YesLetter
|
||||
@ stx PositionInName ; if not, we store
|
||||
jmp CheckKeys
|
||||
CheckFurtherX01 ; here we check Tab, Return and Del
|
||||
cmp #$0c ; Return
|
||||
cmp #@kbcode._ret ; $0c ; Return
|
||||
jeq EndOfNick
|
||||
cmp #$2c ; Tab
|
||||
cmp #@kbcode._tab ; $2c ; Tab
|
||||
beq ChangeOfLevelUp
|
||||
cmp #$7 ;cursor right
|
||||
cmp #@kbcode._right ; $7 ;cursor right
|
||||
beq ChangeOfLevelUp
|
||||
cmp #$6 ;cursor left
|
||||
cmp #@kbcode._left ; $6 ;cursor left
|
||||
beq ChangeOfLevelDown
|
||||
cmp #$f ;cursor down
|
||||
cmp #@kbcode._down ; $f ;cursor down
|
||||
beq ChangeOfLevel3Up
|
||||
cmp #$e ;cursor up
|
||||
cmp #@kbcode._up ; $e ;cursor up
|
||||
beq ChangeOfLevel3Down
|
||||
|
||||
cmp #$34 ; Backspace (del)
|
||||
cmp #@kbcode._del ; $34 ; Backspace (del)
|
||||
bne CheckKeys
|
||||
; handling backing one char
|
||||
ldx PositionInName
|
||||
@@ -1321,7 +1334,7 @@ JoyNotCentered
|
||||
bne NoRight
|
||||
; joy right
|
||||
cpy #7
|
||||
beq GoToMainLoop ; jast character
|
||||
beq GoToMainLoop ; the last character
|
||||
iny
|
||||
bne GoToMainLoop
|
||||
NoRight
|
||||
@@ -1340,7 +1353,7 @@ NoLeft
|
||||
; joy up
|
||||
cpx #(keycodesEnd-keycodes-1)
|
||||
bne @+
|
||||
ldx #$00 ; set to first character index (loop)
|
||||
ldx #$00 ; set to the first character index (loop)
|
||||
beq CharAndMainLoop
|
||||
@ inx
|
||||
bne CharAndMainLoop
|
||||
@@ -1350,7 +1363,7 @@ NoUp
|
||||
; joy down
|
||||
dex
|
||||
bpl CharAndMainLoop
|
||||
ldx #(keycodesEnd-keycodes-1) ; set to last character index (loop)
|
||||
ldx #(keycodesEnd-keycodes-1) ; set to the last character index (loop)
|
||||
CharAndMainLoop
|
||||
lda scrcodes,x
|
||||
sta NameAdr,y
|
||||
@@ -1754,7 +1767,7 @@ EndOfTypeLine4x4
|
||||
|
||||
|
||||
jsr GetKey
|
||||
cmp #$2b ; "Y"
|
||||
cmp #@kbcode._Y ; $2b ; "Y"
|
||||
bne @+
|
||||
mva #$80 escFlag
|
||||
bne skip01
|
||||
@@ -1864,8 +1877,7 @@ quit_seppuku
|
||||
beq @+ ;unconditional jump, because TypeLine4x4 ends with beq
|
||||
|
||||
GameOver4x4
|
||||
lda #song_round_over
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_round_over
|
||||
mwa #LineGameOver LineAddress4x4
|
||||
mwa #((ScreenWidth/2)-(8*4)) LineXdraw
|
||||
mva ResultY LineYdraw
|
||||
@@ -2008,6 +2020,7 @@ FinishResultDisplay
|
||||
jsr ClearPMmemory
|
||||
jsr PrepareCredits
|
||||
jsr GameOverResultsClear
|
||||
jsr CopyFromPurchaseAndGameOver
|
||||
mwa #GameOverDL dlptrs
|
||||
lda #%00111110 ; normal screen width, DL on, P/M on
|
||||
sta dmactls
|
||||
@@ -2113,8 +2126,7 @@ MakeAllTanksVisible
|
||||
jsr SetStandardBarrels
|
||||
|
||||
; start music and animations
|
||||
lda #song_ending_looped
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ending_looped
|
||||
; initial tank positions randomization
|
||||
ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
|
||||
@
|
||||
@@ -2258,13 +2270,13 @@ EndOfCredits
|
||||
;displaying symbol of the weapon
|
||||
;---------------------
|
||||
;display name and symbol of the weapon
|
||||
;textbuffer+18 - symbol (1 char)
|
||||
;textbuffer+20 - quantity left
|
||||
;textbuffer+23 - name
|
||||
;statusBuffer+18 - symbol (1 char)
|
||||
;statusBuffer+20 - quantity left
|
||||
;statusBuffer+23 - name
|
||||
ldx TankNr
|
||||
ldy ActiveWeapon,x
|
||||
lda WeaponSymbols,y
|
||||
sta TextBuffer+18
|
||||
sta statusBuffer+18
|
||||
|
||||
;---------------------
|
||||
;displaying quantity of the given weapon
|
||||
@@ -2272,7 +2284,7 @@ EndOfCredits
|
||||
lda ActiveWeapon,x
|
||||
jsr HowManyBullets
|
||||
sta decimal
|
||||
mwa #textbuffer+20 displayposition
|
||||
mwa #statusBuffer+20 displayposition
|
||||
jsr displaybyte
|
||||
|
||||
;---------------------
|
||||
@@ -2293,7 +2305,7 @@ EndOfCredits
|
||||
ldy #15
|
||||
@
|
||||
lda (temp),y
|
||||
sta textbuffer+23,y
|
||||
sta statusBuffer+23,y
|
||||
dey
|
||||
bpl @-
|
||||
|
||||
@@ -2301,15 +2313,15 @@ EndOfCredits
|
||||
;displaying name of the defence weapon (if active)
|
||||
;---------------------
|
||||
lda #$08 ; (
|
||||
sta textbuffer+80+22
|
||||
sta statusBuffer+80+22
|
||||
lda #$09 ; )
|
||||
sta textbuffer+80+39
|
||||
sta statusBuffer+80+39
|
||||
lda ActiveDefenceWeapon,x
|
||||
bne ActiveDefence
|
||||
; clear brackets
|
||||
lda #space
|
||||
sta textbuffer+80+22
|
||||
sta textbuffer+80+39
|
||||
sta statusBuffer+80+22
|
||||
sta statusBuffer+80+39
|
||||
mwa #emptyLine temp
|
||||
jmp ClearingOnly
|
||||
ActiveDefence
|
||||
@@ -2327,7 +2339,7 @@ ClearingOnly
|
||||
ldy #15
|
||||
@
|
||||
lda (temp),y
|
||||
sta textbuffer+40+40+23,y
|
||||
sta statusBuffer+40+40+23,y
|
||||
dey
|
||||
bpl @-
|
||||
|
||||
@@ -2338,7 +2350,7 @@ ClearingOnly
|
||||
lda Energy,x
|
||||
|
||||
sta decimal
|
||||
mwa #textbuffer+48 displayposition
|
||||
mwa #statusBuffer+48 displayposition
|
||||
jsr displaybyte
|
||||
|
||||
;---------------------
|
||||
@@ -2346,10 +2358,10 @@ ClearingOnly
|
||||
;---------------------
|
||||
; clear (if no shield)
|
||||
lda #space
|
||||
sta textbuffer+40+10
|
||||
sta textbuffer+40+11
|
||||
sta textbuffer+40+12
|
||||
sta textbuffer+40+13
|
||||
sta statusBuffer+40+10
|
||||
sta statusBuffer+40+11
|
||||
sta statusBuffer+40+12
|
||||
sta statusBuffer+40+13
|
||||
; check shield energy and display it
|
||||
ldx TankNr
|
||||
lda ActiveDefenceWeapon,x
|
||||
@@ -2358,11 +2370,11 @@ ClearingOnly
|
||||
beq NoShieldEnergy
|
||||
sta decimal ; displayed value
|
||||
lda #$08 ; (
|
||||
sta textbuffer+40+10
|
||||
mwa #textbuffer+40+11 displayposition
|
||||
sta statusBuffer+40+10
|
||||
mwa #statusBuffer+40+11 displayposition
|
||||
jsr displaybyte
|
||||
lda #$09 ; )
|
||||
sta textbuffer+40+13
|
||||
sta statusBuffer+40+13
|
||||
NoDefenceWeapon
|
||||
NoShieldEnergy
|
||||
|
||||
@@ -2373,9 +2385,9 @@ NoShieldEnergy
|
||||
lda Wind+3 ; highest byte of 4 byte wind
|
||||
bmi DisplayLeftWind
|
||||
lda #$7f ; (tab) char
|
||||
sta textbuffer+80+20
|
||||
sta statusBuffer+80+20
|
||||
lda #space
|
||||
sta textbuffer+80+17
|
||||
sta statusBuffer+80+17
|
||||
beq DisplayWindValue
|
||||
DisplayLeftWind
|
||||
sec ; Wind = -Wind
|
||||
@@ -2386,14 +2398,14 @@ DisplayLeftWind
|
||||
sbc temp+1
|
||||
sta temp+1
|
||||
lda #$7e ;(del) char
|
||||
sta textbuffer+80+17
|
||||
sta statusBuffer+80+17
|
||||
lda #space
|
||||
sta textbuffer+80+20
|
||||
sta statusBuffer+80+20
|
||||
DisplayWindValue
|
||||
:4 lsrw temp ;divide by 16 to have a nice value on a screen
|
||||
lda temp
|
||||
sta decimal
|
||||
mwa #textbuffer+80+18 displayposition
|
||||
mwa #statusBuffer+80+18 displayposition
|
||||
jsr displaybyte
|
||||
|
||||
;=========================
|
||||
@@ -2401,7 +2413,7 @@ DisplayWindValue
|
||||
;=========================
|
||||
lda CurrentRoundNr
|
||||
sta decimal
|
||||
mwa #textbuffer+80+7 displayposition
|
||||
mwa #statusBuffer+80+7 displayposition
|
||||
jsr displaybyte ;decimal (byte), displayposition (word)
|
||||
|
||||
;=========================
|
||||
@@ -2412,7 +2424,7 @@ DisplayWindValue
|
||||
sta decimal
|
||||
lda ForceTableH,x
|
||||
sta decimal+1
|
||||
mwa #textbuffer+40+35 displayposition
|
||||
mwa #statusBuffer+40+35 displayposition
|
||||
jsr displaydec5
|
||||
|
||||
;=========================
|
||||
@@ -2428,9 +2440,9 @@ AngleToRight
|
||||
; now we have values from 0 to 89 and right angle
|
||||
sta decimal
|
||||
lda #$7f ; (tab) character
|
||||
sta textbuffer+40+25
|
||||
sta statusBuffer+40+25
|
||||
lda #space
|
||||
sta textbuffer+40+22
|
||||
sta statusBuffer+40+22
|
||||
beq AngleDisplay
|
||||
AngleToLeft
|
||||
sec
|
||||
@@ -2439,19 +2451,19 @@ AngleToLeft
|
||||
; angles 180 - 91 converted to 0 - 89
|
||||
sta decimal
|
||||
lda #$7e ;(del) char
|
||||
sta textbuffer+40+22
|
||||
sta statusBuffer+40+22
|
||||
lda #space
|
||||
sta textbuffer+40+25
|
||||
sta statusBuffer+40+25
|
||||
beq AngleDisplay
|
||||
VerticallyUp
|
||||
; now we have value 90
|
||||
sta decimal
|
||||
lda #space
|
||||
sta textbuffer+40+25
|
||||
sta textbuffer+40+22
|
||||
sta statusBuffer+40+25
|
||||
sta statusBuffer+40+22
|
||||
|
||||
AngleDisplay
|
||||
mwa #textbuffer+40+23 displayposition
|
||||
mwa #statusBuffer+40+23 displayposition
|
||||
jsr displaybyte
|
||||
ldx TankNr
|
||||
rts
|
||||
@@ -2467,7 +2479,7 @@ AngleDisplay
|
||||
tax
|
||||
NextChar02
|
||||
lda tanksnames,x
|
||||
sta textbuffer+7,y
|
||||
sta statusBuffer+7,y
|
||||
inx
|
||||
iny
|
||||
cpy #$08
|
||||
@@ -2496,7 +2508,7 @@ NextChar02
|
||||
|
||||
; set background
|
||||
lda #$ff
|
||||
ldx #100 ; top of the sprites
|
||||
ldx #100+7 ; top of the sprites
|
||||
@ sta PMGraph+$400,x
|
||||
sta PMGraph+$500,x
|
||||
inx
|
||||
@@ -2511,6 +2523,5 @@ NextChar02
|
||||
|
||||
rts
|
||||
.endp
|
||||
;-------------------------------------------------
|
||||
|
||||
.endif
|
||||
+103
-51
@@ -14,35 +14,43 @@ OneTimeZeroVariablesCount = variablesToInitialize-OneTimeZeroVariables ; MAX 12
|
||||
.error "OneTimeZeroVariablesCount too large, ",OneTimeZeroVariablesCount
|
||||
.endif
|
||||
|
||||
noMusic .by 0 ; 0 - play music, $ff - do not play music
|
||||
noSfx .by 0 ; 0 - play SFX, $ff - do not play SFX
|
||||
noMusic .ds 1 ;.by 0 ; 0 - play music, $ff - do not play music
|
||||
noSfx .ds 1 ;.by 0 ; 0 - play SFX, $ff - do not play SFX
|
||||
;----------------------------------------------------
|
||||
; Color table for Game Over Screen (created in a gameover routine)
|
||||
.by $00 ; labels line color
|
||||
GameOverColoursTable .BYTE $80,$40,$c4,$20,$c0,$e4
|
||||
.ds 1 ;.by $00 ; labels line color
|
||||
GameOverColoursTable .ds MaxPlayers; .BYTE $80,$40,$c4,$20,$c0,$e4
|
||||
;----------------------------------------------------
|
||||
TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24
|
||||
:6 dta d" "
|
||||
;:6 dta d" "
|
||||
.ds 6*8
|
||||
;----------------------------------------------------
|
||||
skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
variablesToInitialize
|
||||
;Options DO NOT ZERO ON RESTART GAME - ticket #27
|
||||
OptionsTable .by 0,1,2,2,0,1,3,2,0
|
||||
RoundsInTheGame .by 10 ;how many rounds in the current game
|
||||
seppukuVal .by 75
|
||||
mountainDeltaH .by 3
|
||||
mountainDeltaL .by $ff
|
||||
OptionsTable .ds maxOptions ;.by 0,1,2,2,0,1,3,2,0
|
||||
RoundsInTheGame .ds 1 ;.by 10 ;how many rounds in the current game
|
||||
seppukuVal .ds 1 ;.by 75
|
||||
mountainDeltaH .ds 1 ;.by 3
|
||||
mountainDeltaL .ds 1 ;.by $ff
|
||||
;----------------------------------------------------
|
||||
LineHeader1
|
||||
dta d"# ROUND: "
|
||||
.ds 9 ;dta d"# ROUND: "
|
||||
RoundNrDisplay
|
||||
dta d" #", $ff
|
||||
.ds 7 ;dta d" #", $ff
|
||||
; 4x4 text buffer
|
||||
ResultLineBuffer
|
||||
dta d" ", $ff
|
||||
|
||||
.ds 19 ;dta d" ", $ff
|
||||
linetableL ; = PMGraph + $0300 - (screenHeight+1)*2
|
||||
.ds (screenHeight+1)
|
||||
linetableH ; = PMGraph + $0300 - (screenHeight+1)
|
||||
.ds (screenHeight+1)
|
||||
DisplayCopyPurchase
|
||||
.ds (DisplayCopyPurchaseEnd - DisplayCopyPurchaseStart +1)
|
||||
StatusBufferCopy
|
||||
.ds screenBytes*3
|
||||
;=====================================================
|
||||
variablesStart ; zeroing starts here
|
||||
;=====================================================
|
||||
@@ -56,69 +64,69 @@ OptionsY .ds 1 ;vertical position of cursor on Options screen
|
||||
flyDelay .ds 1
|
||||
;--------------
|
||||
;NumberOfPlayers .DS 1 ;current number of players (counted from 1)
|
||||
TankSequence .DS [MaxPlayers] ;sequence of shooting during the Round
|
||||
TankSequence .DS MaxPlayers ;sequence of shooting during the Round
|
||||
GameIsOver .DS 1 ; 1 means it was the last round in the game
|
||||
;----------------------------------------------------
|
||||
moneyH ;we place zero at the end of prices and money
|
||||
;and have range from 0 to 99990 (not too much)
|
||||
;money players have (maybe one more byte is needed?)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
moneyL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
gainH ;how much money player gets after the round
|
||||
;it is gathered during the round basing on energy
|
||||
;opponents lose after player's shoots
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
gainL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
loseH ;how much player looses after the round
|
||||
;calculated from REAL energy loss
|
||||
;(not only to zero energy)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
loseL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
Energy
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ShieldEnergy
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
EnergyDecrease .DS 1
|
||||
eXistenZ
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
LASTeXistenZ ; eXistenZ before shoot
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
|
||||
ResultsTable ;the results in the gameeeeee
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
TempResults
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
DirectHitsH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
DirectHitsL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
EarnedMoneyH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
EarnedMoneyL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
ForceTableL ;shooting Force of the tank during the round
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ForceTableH
|
||||
.DS [MaxPlayers] ;maxplayers=6
|
||||
.DS MaxPlayers ;maxplayers=6
|
||||
MaxForceTableL ;Energy of the tank during the round
|
||||
;(limes superior force of the Shoot)
|
||||
.DS [MaxPlayers] ;1000 is the default
|
||||
.DS MaxPlayers ;1000 is the default
|
||||
MaxForceTableH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
BarrelLength ;length of the tank barrel - dont forget to set it to 6 at round start!
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ActiveWeapon ;number of the selected weapon
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ActiveDefenceWeapon ;number of the activated defence weapon - 0
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
WeaponDepleted .DS 1 ; if 0 deactivate the weapon and switch to Baby Missile
|
||||
;----------------------------------------------------
|
||||
|
||||
@@ -142,13 +150,13 @@ WindOrientation .DS 1 ;(0-right,1-left)
|
||||
WallsType .ds 1 ; bits 6 and 7: 00 - none, 01 - bump, 10 - wrap, 11 - boxy
|
||||
;----------------------------------------------------
|
||||
xtankstableL ;X positions of tanks (lower left point)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
xtankstableH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
ytankstable ;Y positions of tanks (lower left point)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
LowResDistances ; coarse tank positions divided by 4 (to be in just one byte)
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;----------------------------------------------------
|
||||
TargetTankNr ; Target tank index (for AI routines)
|
||||
.DS 1
|
||||
@@ -367,24 +375,24 @@ CurrentResult
|
||||
.DS 1
|
||||
;--------------
|
||||
AngleTable ;Angle of the barrel of each tank during the round
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
;NewAngle ; used in AI
|
||||
.DS 1
|
||||
;previousBarrelAngle
|
||||
; .DS [MaxPlayers]
|
||||
; .DS MaxPlayers
|
||||
EndOfTheBarrelX
|
||||
.ds 2
|
||||
EndOfTheBarrelY
|
||||
.ds 1
|
||||
;----------------------------------------------------
|
||||
previousAngle
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
previousEnergyL
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
previousLeftRange
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
previousEnergyH
|
||||
.DS [MaxPlayers]
|
||||
.DS MaxPlayers
|
||||
RandBoundaryLow
|
||||
.ds 2
|
||||
RandBoundaryHigh
|
||||
@@ -417,8 +425,52 @@ Xcounter4x4 .DS 1
|
||||
nibbler4x4 .DS 1
|
||||
CharCode4x4 .DS 1
|
||||
;plot4x4color .DS 1 ;1-white, 0-background
|
||||
|
||||
|
||||
; This is moved from display.asm to be easier to relocate
|
||||
ListOfWeapons
|
||||
; 0123456789012345678901234567890123456789
|
||||
; :number_of_offensives dta d" "
|
||||
;:32 dta d" "
|
||||
.ds 32*32
|
||||
ListOfWeapons1End
|
||||
ListOfDefensiveWeapons
|
||||
; :number_of_defensives dta d" "
|
||||
;:16 dta d" "
|
||||
.ds 16*32
|
||||
ListOfDefensiveWeaponsEnd ;constant useful when clearing
|
||||
track_variables
|
||||
trackn_db .ds TRACKS
|
||||
trackn_hb .ds TRACKS
|
||||
trackn_idx .ds TRACKS
|
||||
trackn_pause .ds TRACKS
|
||||
trackn_note .ds TRACKS
|
||||
trackn_volume .ds TRACKS
|
||||
trackn_distor .ds TRACKS
|
||||
trackn_shiftfrq .ds TRACKS
|
||||
trackn_instrx2 .ds TRACKS
|
||||
trackn_instrdb .ds TRACKS
|
||||
trackn_instrhb .ds TRACKS
|
||||
trackn_instridx .ds TRACKS
|
||||
trackn_instrlen .ds TRACKS
|
||||
trackn_instrlop .ds TRACKS
|
||||
trackn_instrreachend .ds TRACKS
|
||||
trackn_volumeslidedepth .ds TRACKS
|
||||
trackn_volumeslidevalue .ds TRACKS
|
||||
trackn_effdelay .ds TRACKS
|
||||
trackn_effvibratoa .ds TRACKS
|
||||
trackn_effshift .ds TRACKS
|
||||
trackn_tabletypespeed .ds TRACKS
|
||||
trackn_tablenote .ds TRACKS
|
||||
trackn_tablea .ds TRACKS
|
||||
trackn_tableend .ds TRACKS
|
||||
trackn_tablelop .ds TRACKS
|
||||
trackn_tablespeeda .ds TRACKS
|
||||
trackn_command .ds TRACKS
|
||||
trackn_filter .ds TRACKS
|
||||
trackn_audf .ds TRACKS
|
||||
trackn_audc .ds TRACKS
|
||||
trackn_audctl .ds TRACKS
|
||||
v_aspeed .ds 1
|
||||
track_endvariables
|
||||
|
||||
variablesEnd
|
||||
;----------------------------------------------------
|
||||
|
||||
+23
-54
@@ -17,7 +17,6 @@
|
||||
pha
|
||||
lda ExplosionRoutines,x
|
||||
pha
|
||||
; inc FallDown2
|
||||
rts
|
||||
ExplosionRoutines
|
||||
.word babymissile-1 ;Baby_Missile___;_00
|
||||
@@ -62,35 +61,30 @@ tracer
|
||||
; ------------------------
|
||||
.proc babymissile
|
||||
mva #sfx_baby_missile sfx_effect
|
||||
; inc FallDown2
|
||||
mva #11 ExplosionRadius
|
||||
jmp xmissile
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc missile ;
|
||||
mva #sfx_baby_missile sfx_effect
|
||||
; inc FallDown2
|
||||
mva #17 ExplosionRadius
|
||||
jmp xmissile
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc babynuke
|
||||
mva #sfx_nuke sfx_effect
|
||||
; inc FallDown2
|
||||
mva #25 ExplosionRadius
|
||||
jmp xmissile
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc nuke
|
||||
mva #sfx_nuke sfx_effect
|
||||
; inc FallDown2
|
||||
mva #30 ExplosionRadius
|
||||
jmp xmissile
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc leapfrog
|
||||
mva #sfx_baby_missile sfx_effect
|
||||
; inc FallDown2
|
||||
mva #17 ExplosionRadius
|
||||
jsr xmissile
|
||||
|
||||
@@ -143,7 +137,6 @@ EndOfLeapping
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc mirv ; the whole mirv is performed by Flight routine
|
||||
; inc FallDown2
|
||||
rts
|
||||
.endp
|
||||
; ------------------------
|
||||
@@ -151,7 +144,6 @@ EndOfLeapping
|
||||
mva #sfx_baby_missile sfx_effect
|
||||
mwa xtraj+1 xtrajfb
|
||||
sbw ytraj+1 #$05 ytrajfb ; funky missiles start point goes 5 pixel UP to prevent multiple explosion at one point if tank is hit (4 pixels tank height + 1)
|
||||
; inc FallDown2
|
||||
;central Explosion
|
||||
mva #21 ExplosionRadius
|
||||
jsr CalculateExplosionRange0
|
||||
@@ -198,7 +190,6 @@ NoWallsInFunky
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc deathshead
|
||||
; inc FallDown2
|
||||
mva #30 ExplosionRadius
|
||||
mva #sfx_nuke sfx_effect
|
||||
SaveDrawXY
|
||||
@@ -250,7 +241,6 @@ NoLowerCircle
|
||||
; ------------------------
|
||||
.proc napalm
|
||||
mva #sfx_napalm sfx_effect
|
||||
; inc FallDown2
|
||||
mva #(napalmRadius+4) ExplosionRadius ; real radius + 4 pixels (half characrer width)
|
||||
jsr CalculateExplosionRange
|
||||
mva #0 ExplosionRadius ; in this weapon - flag: 0 - napalm, 1 - hotnapalm
|
||||
@@ -259,7 +249,6 @@ NoLowerCircle
|
||||
; ------------------------
|
||||
.proc hotnapalm
|
||||
mva #sfx_napalm sfx_effect
|
||||
; inc FallDown2
|
||||
mva #(napalmRadius+4) ExplosionRadius ; real radius + 4 pixels (half characrer width)
|
||||
jsr CalculateExplosionRange
|
||||
mva #1 ExplosionRadius ; in this weapon - flag: 0 - napalm, 1 - hotnapalm
|
||||
@@ -324,7 +313,6 @@ CharOffTheScreen
|
||||
dec magic
|
||||
jpl RepeatNapalm
|
||||
; after napalm
|
||||
; inc FallDown2
|
||||
;now we must check tanks in range
|
||||
ldx NumberOfPlayers
|
||||
dex
|
||||
@@ -372,32 +360,27 @@ EndNurnedCheckLoop
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc babyroller
|
||||
; inc FallDown2
|
||||
mva #11 ExplosionRadius
|
||||
jmp xroller
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc roller ;
|
||||
; inc FallDown2
|
||||
mva #21 ExplosionRadius
|
||||
jmp xroller
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc heavyroller
|
||||
; inc FallDown2
|
||||
mva #30 ExplosionRadius
|
||||
jmp xroller
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc riotbomb
|
||||
; inc FallDown2
|
||||
mva #17 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp xriotbomb
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc heavyriotbomb
|
||||
; inc FallDown2
|
||||
mva #29 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp xriotbomb
|
||||
@@ -406,7 +389,6 @@ EndNurnedCheckLoop
|
||||
.proc babydigger
|
||||
mva #sfx_digger sfx_effect
|
||||
mva #0 sandhogflag
|
||||
; inc FallDown2
|
||||
mva #13 DigLong
|
||||
mva #1 diggery ; how many branches (-1)
|
||||
jmp xdigger
|
||||
@@ -415,7 +397,6 @@ EndNurnedCheckLoop
|
||||
.proc digger ;
|
||||
mva #sfx_digger sfx_effect
|
||||
mva #0 sandhogflag
|
||||
; inc FallDown2
|
||||
mva #13 DigLong
|
||||
mva #3 diggery ; how many branches (-1)
|
||||
jmp xdigger
|
||||
@@ -424,7 +405,6 @@ EndNurnedCheckLoop
|
||||
.proc heavydigger
|
||||
mva #sfx_digger sfx_effect
|
||||
mva #0 sandhogflag
|
||||
; inc FallDown2
|
||||
mva #13 DigLong
|
||||
mva #7 diggery ; how many branches (-1)
|
||||
jmp xdigger
|
||||
@@ -548,7 +528,6 @@ DiggerCharacter
|
||||
.proc babysandhog
|
||||
mva #sfx_sandhog sfx_effect
|
||||
mva #char_sandhog_offset sandhogflag
|
||||
; inc FallDown2
|
||||
mva #13 DigLong
|
||||
mva #1 diggery ; how many branches (-1)
|
||||
jmp xdigger
|
||||
@@ -557,7 +536,6 @@ DiggerCharacter
|
||||
.proc sandhog
|
||||
mva #sfx_sandhog sfx_effect
|
||||
mva #char_sandhog_offset sandhogflag
|
||||
; inc FallDown2
|
||||
mva #13 DigLong
|
||||
mva #3 diggery ; how many branches (-1)
|
||||
jmp xdigger
|
||||
@@ -566,35 +544,30 @@ DiggerCharacter
|
||||
.proc heavysandhog
|
||||
mva #sfx_sandhog sfx_effect
|
||||
mva #char_sandhog_offset sandhogflag
|
||||
; inc FallDown2
|
||||
mva #13 DigLong
|
||||
mva #5 diggery ; how many branches (-1)
|
||||
jmp xdigger
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc dirtclod
|
||||
; inc FallDown2
|
||||
mva #12 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp xdirt
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc dirtball
|
||||
; inc FallDown2
|
||||
mva #22 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp xdirt
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc tonofdirt
|
||||
; inc FallDown2
|
||||
mva #31 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp xdirt
|
||||
.endp
|
||||
; ------------------------
|
||||
.proc dirtcharge
|
||||
; inc FallDown2
|
||||
mva #61 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp ofdirt
|
||||
@@ -602,7 +575,6 @@ DiggerCharacter
|
||||
; ------------------------
|
||||
.proc riotcharge
|
||||
mva #sfx_riot_blast sfx_effect
|
||||
; inc FallDown2
|
||||
mva #31 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp cleanDirt
|
||||
@@ -610,7 +582,6 @@ DiggerCharacter
|
||||
; ------------------------
|
||||
.proc riotblast
|
||||
mva #sfx_riot_blast sfx_effect
|
||||
; inc FallDown2
|
||||
mva #61 ExplosionRadius
|
||||
jsr CalculateExplosionRange
|
||||
jmp cleanDirt
|
||||
@@ -1155,7 +1126,7 @@ notpressed
|
||||
lda kbcode
|
||||
and #%10111111 ; SHIFT elimination
|
||||
|
||||
cmp #$08 ; O
|
||||
cmp #@kbcode._O ; $08 ; O
|
||||
bne @+
|
||||
jsr AreYouSure
|
||||
bit escFlag
|
||||
@@ -1165,7 +1136,7 @@ QuitToGameover
|
||||
mva #$40 escFlag
|
||||
rts
|
||||
@
|
||||
cmp #28 ; ESC
|
||||
cmp #@kbcode._esc ; 28 ; ESC
|
||||
bne @+
|
||||
jsr AreYouSure
|
||||
bit escFlag
|
||||
@@ -1173,7 +1144,7 @@ QuitToGameover
|
||||
;---esc pressed-quit game---
|
||||
rts
|
||||
@
|
||||
cmp #$3f ; A
|
||||
cmp #@kbcode._A ; $3f ; A
|
||||
bne @+
|
||||
callActivation
|
||||
; Hide all tanks - after inventory they may have other shapes
|
||||
@@ -1182,7 +1153,7 @@ callActivation
|
||||
jmp afterInventory
|
||||
|
||||
@
|
||||
cmp #$0d ; I
|
||||
cmp #@kbcode._I ; $0d ; I
|
||||
bne @+
|
||||
callInventory
|
||||
; Hide all tanks - after inventory they may have other shapes
|
||||
@@ -1192,8 +1163,7 @@ callInventory
|
||||
jsr Purchase
|
||||
afterInventory
|
||||
jsr MakeDarkScreen
|
||||
lda #song_ingame
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ingame
|
||||
mva #0 escFlag
|
||||
jsr DisplayStatus
|
||||
jsr SetMainScreen
|
||||
@@ -1202,30 +1172,30 @@ afterInventory
|
||||
jsr WaitForKeyRelease
|
||||
jmp BeforeFire
|
||||
@
|
||||
cmp #$8e
|
||||
cmp #$80|@kbcode._up
|
||||
jeq CTRLPressedUp
|
||||
cmp #$8f
|
||||
cmp #$80|@kbcode._down
|
||||
jeq CTRLPressedDown
|
||||
cmp #$ac
|
||||
cmp #$80|@kbcode._tab
|
||||
jeq CTRLPressedTAB
|
||||
|
||||
and #$3f ;CTRL and SHIFT ellimination
|
||||
jumpFromStick
|
||||
cmp #$e
|
||||
cmp #@kbcode._up ; $e
|
||||
jeq pressedUp
|
||||
cmp #$f
|
||||
cmp #@kbcode._down ; $f
|
||||
jeq pressedDown
|
||||
cmp #$6
|
||||
cmp #@kbcode._left ; $6
|
||||
jeq pressedLeft
|
||||
cmp #$7
|
||||
cmp #@kbcode._right ; $7
|
||||
jeq pressedRight
|
||||
cmp #$21
|
||||
cmp #@kbcode._space ; $21
|
||||
jeq pressedSpace
|
||||
cmp #$2c
|
||||
cmp #@kbcode._tab ; $2c
|
||||
jeq pressedTAB
|
||||
cmp #$25 ; M
|
||||
cmp #@kbcode._M ; $25 ; M
|
||||
jeq pressedM
|
||||
cmp #$3e ; S
|
||||
cmp #@kbcode._S ; $3e ; S
|
||||
jeq pressedS
|
||||
jmp notpressed
|
||||
checkJoy
|
||||
@@ -1430,8 +1400,7 @@ pressedM
|
||||
; have you tried turning the music off and on again?
|
||||
lda #$ff
|
||||
eor:sta noMusic
|
||||
lda #song_ingame
|
||||
jsr RmtSongSelect
|
||||
RmtSong song_ingame
|
||||
jsr WaitForKeyRelease
|
||||
jmp BeforeFire
|
||||
|
||||
@@ -1547,7 +1516,7 @@ ShotUnderGround
|
||||
;xtraj=xtraj+vx - without Wind
|
||||
;vx=vx+Wind (Wind is a small fraction)
|
||||
;plot xtraj,ytraj - there is clearing in plot
|
||||
;goto begin
|
||||
;goto begin-
|
||||
|
||||
|
||||
|
||||
@@ -1895,7 +1864,7 @@ MagDeflector
|
||||
bit random ; left or right deflection ?
|
||||
bpl RightDeflection
|
||||
LeftDeflection
|
||||
sbw XHit #18 ; 18 pixels to right and explode...
|
||||
sbw XHit #18 ; 18 pixels to left and explode...
|
||||
bit XHit+1 ; if off-screen ...
|
||||
bpl EndOfMagDeflector ; hit of course but we need RTS
|
||||
adw XHit #36 ; change to right :)
|
||||
@@ -2579,7 +2548,7 @@ notpressed
|
||||
lda kbcode
|
||||
and #%00111111 ; CTRL and SHIFT elimination
|
||||
|
||||
cmp #28 ; ESC
|
||||
cmp #@kbcode._esc ; 28 ; ESC
|
||||
bne @+
|
||||
jsr AreYouSure
|
||||
bit escFlag
|
||||
@@ -2588,11 +2557,11 @@ notpressed
|
||||
rts
|
||||
@
|
||||
jumpFromStick
|
||||
cmp #$6
|
||||
cmp #@kbcode._left ; $6
|
||||
jeq pressedLeft
|
||||
cmp #$7
|
||||
cmp #@kbcode._right ; $7
|
||||
jeq pressedRight
|
||||
cmp #$21
|
||||
cmp #@kbcode._space ; $21
|
||||
jeq pressedSpace
|
||||
jmp notpressed
|
||||
checkJoy
|
||||
|
||||
Reference in New Issue
Block a user