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library switch
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+4
-4
@@ -971,7 +971,7 @@ DoNotClearParachute
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lda #08
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sta temp ; Loop Counter
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ByteBelowTank
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jsr point
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jsr point_plot
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beq EmptyPoint2
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sec
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ror UnderTank2
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@@ -1243,7 +1243,7 @@ drawmountainspixelloop
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NextColumn1
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mwa #0 ydraw
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NextPoint1
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jsr point
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jsr point_plot
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beq StillNothing
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ldy #0
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lda ydraw
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@@ -1294,7 +1294,7 @@ FalloutOfLine
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sta (tempor2),y
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; and checking if there is a pixel there
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sta ydraw
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jsr point
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jsr point_plot
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bne ThereIsPixelHere
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; if no pixel we plot it
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mva #1 color
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@@ -1622,7 +1622,7 @@ ClearPlot
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.endp
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; -----------------------------------------
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.proc point
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.proc point_plot
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; -----------------------------------------
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; checks state of the pixel (coordinates in xdraw and ydraw)
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; result is in A (zero or appropriate bit is set)
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