Proper C64 code and executable

This commit is contained in:
Pecusx
2023-08-24 22:34:46 +02:00
parent f4916107fc
commit 58f5692090
3 changed files with 4 additions and 2 deletions
+2 -1
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@@ -1355,12 +1355,13 @@ FoundPeek1
; main loop starts here
MainFallout2
.IF TARGET >= 800
lda CONSOL
and #%00000001 ; START KEY
bne NoFastDown
jmp SoilDownTurbo.NoClearTanks
NoFastDown
.ENDIF
mwa RangeLeft xdraw
adw RangeLeft #mountaintable temp
adw RangeLeft #mountaintable2 tempor2
+2 -1
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@@ -35,12 +35,13 @@
icl 'definitions.asm'
;---------------------------------------------------
FirstZpageVariable = $56 ; $57
FirstZpageVariable = $55 ; $57
.zpvar DliColorBack .byte = FirstZpageVariable
.zpvar GradientNr .byte
.zpvar GradientColors .word
.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag - (0 - round only, >0 - each turn)
.zpvar RandomMountains .byte ; mountains type change after each turn flag - (0 - round only, >0 - each turn)
.zpvar FastSoilDown .byte ; 0 - standard, >0 - fast
.zpvar JoystickNumber .byte
.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory, 0 - nothing
.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
BIN
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