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Proper C64 code and executable
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+2
-1
@@ -1355,12 +1355,13 @@ FoundPeek1
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; main loop starts here
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MainFallout2
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.IF TARGET >= 800
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lda CONSOL
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and #%00000001 ; START KEY
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bne NoFastDown
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jmp SoilDownTurbo.NoClearTanks
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NoFastDown
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.ENDIF
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mwa RangeLeft xdraw
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adw RangeLeft #mountaintable temp
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adw RangeLeft #mountaintable2 tempor2
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+2
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@@ -35,12 +35,13 @@
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icl 'definitions.asm'
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;---------------------------------------------------
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FirstZpageVariable = $56 ; $57
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FirstZpageVariable = $55 ; $57
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar GradientNr .byte
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.zpvar GradientColors .word
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.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag - (0 - round only, >0 - each turn)
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.zpvar RandomMountains .byte ; mountains type change after each turn flag - (0 - round only, >0 - each turn)
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.zpvar FastSoilDown .byte ; 0 - standard, >0 - fast
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.zpvar JoystickNumber .byte
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.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory, 0 - nothing
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.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
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