First C64 compilation

This commit is contained in:
Pecusx
2023-05-08 11:30:10 +02:00
parent b438982e3d
commit 56a756f0ba
5 changed files with 90 additions and 1270 deletions
+1 -1
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@@ -2,7 +2,7 @@
.IF *>0 ;this is a trick that prevents compiling this file alone
DLIinterruptGraph = 0
;--------------------------------------------------
.macro SetDLI
; SetDLI #WORD
+60 -1
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@@ -210,7 +210,7 @@ upstartEnd
eif
sta $d018
.end
.endm
//
// Once this is done, random values appear in location $D41B (RANDOM)
@@ -221,4 +221,63 @@ upstartEnd
STA $D40F ; voice 3 frequency high byte
LDA #$80 ; noise waveform, gate bit off
STA $D412 ; voice 3 control register
.endm
;-------------------------------------
.MACRO rolw
ROL :1
ROL :1+1
.ENDM
;-------------------------------------
.MACRO aslw
ASL :1
ROL :1+1
.ENDM
;-------------------------------------
.MACRO rorw
ROR :1+1
ROR :1
.ENDM
;-------------------------------------
.MACRO lsrw
LSR :1+1
ROR :1
.ENDM
;-------------------------------------
.macro randomize
;usage: randomize floor ceiling
;returns (in A) a random .byte between "floor" and "ceiling"
.if :2 < :1
.error "floor higher than ceiling"
.endif
?rand
lda random
cmp #:1 ;floor
bcc ?rand
cmp #:2+1 ;ceiling
bcs ?rand
.endm
;-------------------------------------
.macro phx
txa
pha
.endm
;-------------------------------------
.macro phy
tya
pha
.endm
;-------------------------------------
.macro plx
pla
tax
.endm
;-------------------------------------
.macro ply
pla
tay
.endm
;-------------------------------------
.macro wait
nop
.endm
+16 -1254
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+13 -14
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@@ -6,7 +6,7 @@
;Miami & Warsaw 2022, 2023
;---------------------------------------------------
.def TARGET = C64 ; :)
.def TARGET = 64 ; :)
;---------------------------------------------------
.def XCORRECTION_FOR_PM = 0
; if 1 - active x position of tanks correction fo PMG
@@ -174,7 +174,13 @@ WeaponFont
; Game Code
;--------------------------------------------------
FirstSTART
DL = 0
StatusBufferROM = 0
;StatusBufferCopy = 0
StatusBufferCopyEnd = 0
TRACKS = 4
DisplayCopyPurchaseEnd = 0
DisplayCopyPurchaseStart = 0
displayC64 = $2000 ; graphics screen memory start
SwitchVICBank(0)
SetScreenMemory(displayC64)
@@ -392,16 +398,9 @@ MakeDarkScreen
.proc RmtSongSelect
; starting song line 0-255 to A reg
;--------------------------------------------------
cmp #song_ingame
bne noingame ; noMusic blocks only ingame song
bit noMusic
spl:lda #song_silencio
noingame
mvx #$ff RMT_blocked
ldx #<MODUL ;low byte of RMT module to X reg
ldy #>MODUL ;hi byte of RMT module to Y reg
jsr RASTERMUSICTRACKER ;Init
mva #0 RMT_blocked
rts
.endp
.proc CopyFromRom
rts
.endp
;--------------------------------------------------
@@ -479,10 +478,10 @@ EndofBFGDLI
.endp
; ------------------------
.proc BFGblink
SetDLI DLIinterruptBFG ; blinking on
; SetDLI DLIinterruptBFG ; blinking on
ldy #50
jsr PauseYFrames
SetDLI DLIinterruptGraph ; blinking off
; SetDLI DLIinterruptGraph ; blinking off
rts
.endp
;----------------------------------------------
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