New method of checking the tank falling direction.

New table "SlideLeftTable" (8 bytes) instead "WhereToSlideTable" (256 bytes)
But procedure is not optimal - we need to write a new version.

And now, falling diagonally doesn't take any more energy.
This commit is contained in:
Pecusx
2022-06-28 20:01:24 +02:00
parent d5c1e1e397
commit 4a32abdc83
4 changed files with 59 additions and 275 deletions
+10 -264
View File
@@ -210,270 +210,16 @@ disktance ;tanks distance
; this table is for deciding where a tank should slide
; accordingly to what is below the tank
; there are 3 bits used here
; bit 0 - go down
; bit 1 - go left
; bit 2 - go right
; position in the table equals to bit pattern of soil below tank
WhereToSlideTable
; we have 3 bits, when set: 2 - go left, 1 - go right, 0 - go down
.BY %001 ; 00000000
.BY %101 ; 00000001
.BY %100 ; 00000010
.BY %100 ; 00000011
.BY %100 ; 00000100
.BY %100 ; 00000101
.BY %100 ; 00000110
.BY %100 ; 00000111
.BY %000 ; 00001000
.BY %000 ; 00001001
.BY %000 ; 00001010
.BY %000 ; 00001011
.BY %100 ; 00001100
.BY %000 ; 00001101
.BY %000 ; 00001110
.BY %000 ; 00001111
.BY %000 ; 00010000
.BY %000 ; 00010001
.BY %000 ; 00010010
.BY %000 ; 00010011
.BY %000 ; 00010100
.BY %000 ; 00010101
.BY %000 ; 00010110
.BY %000 ; 00010111
.BY %000 ; 00011000
.BY %000 ; 00011001
.BY %000 ; 00011010
.BY %000 ; 00011011
.BY %000 ; 00011100
.BY %000 ; 00011101
.BY %000 ; 00011110
.BY %000 ; 00011111
.BY %010 ; 00100000
.BY %000 ; 00100001
.BY %000 ; 00100010
.BY %000 ; 00100011
.BY %000 ; 00100100
.BY %000 ; 00100101
.BY %000 ; 00100110
.BY %000 ; 00100111
.BY %000 ; 00101000
.BY %000 ; 00101001
.BY %000 ; 00101010
.BY %000 ; 00101011
.BY %000 ; 00101100
.BY %000 ; 00101101
.BY %000 ; 00101110
.BY %000 ; 00101111
.BY %010 ; 00110000
.BY %000 ; 00110001
.BY %000 ; 00110010
.BY %000 ; 00110011
.BY %000 ; 00110100
.BY %000 ; 00110101
.BY %000 ; 00110110
.BY %000 ; 00110111
.BY %000 ; 00111000
.BY %000 ; 00111001
.BY %000 ; 00111010
.BY %000 ; 00111011
.BY %000 ; 00111100
.BY %000 ; 00111101
.BY %000 ; 00111110
.BY %000 ; 00111111
.BY %010 ; 01000000
.BY %000 ; 01000001
.BY %000 ; 01000010
.BY %000 ; 01000011
.BY %000 ; 01000100
.BY %000 ; 01000101
.BY %000 ; 01000110
.BY %000 ; 01000111
.BY %000 ; 01001000
.BY %000 ; 01001001
.BY %000 ; 01001010
.BY %000 ; 01001011
.BY %000 ; 01001100
.BY %000 ; 01001101
.BY %000 ; 01001110
.BY %000 ; 01001111
.BY %000 ; 01010000
.BY %000 ; 01010001
.BY %000 ; 01010010
.BY %000 ; 01010011
.BY %000 ; 01010100
.BY %000 ; 01010101
.BY %000 ; 01010110
.BY %000 ; 01010111
.BY %000 ; 01011000
.BY %000 ; 01011001
.BY %000 ; 01011010
.BY %000 ; 01011011
.BY %000 ; 01011100
.BY %000 ; 01011101
.BY %000 ; 01011110
.BY %000 ; 01011111
.BY %010 ; 01100000
.BY %000 ; 01100001
.BY %000 ; 01100010
.BY %000 ; 01100011
.BY %000 ; 01100100
.BY %000 ; 01100101
.BY %000 ; 01100110
.BY %000 ; 01100111
.BY %000 ; 01101000
.BY %000 ; 01101001
.BY %000 ; 01101010
.BY %000 ; 01101011
.BY %000 ; 01101100
.BY %000 ; 01101101
.BY %000 ; 01101110
.BY %000 ; 01101111
.BY %000 ; 01110000
.BY %000 ; 01110001
.BY %000 ; 01110010
.BY %000 ; 01110011
.BY %000 ; 01110100
.BY %000 ; 01110101
.BY %000 ; 01110110
.BY %000 ; 01110111
.BY %000 ; 01111000
.BY %000 ; 01111001
.BY %000 ; 01111010
.BY %000 ; 01111011
.BY %000 ; 01111100
.BY %000 ; 01111101
.BY %000 ; 01111110
.BY %000 ; 01111111
.BY %011 ; 10000000
.BY %000 ; 10000001
.BY %000 ; 10000010
.BY %000 ; 10000011
.BY %000 ; 10000100
.BY %000 ; 10000101
.BY %000 ; 10000110
.BY %000 ; 10000111
.BY %000 ; 10001000
.BY %000 ; 10001001
.BY %000 ; 10001010
.BY %000 ; 10001011
.BY %000 ; 10001100
.BY %000 ; 10001101
.BY %000 ; 10001110
.BY %000 ; 10001111
.BY %000 ; 10010000
.BY %000 ; 10010001
.BY %000 ; 10010010
.BY %000 ; 10010011
.BY %000 ; 10010100
.BY %000 ; 10010101
.BY %000 ; 10010110
.BY %000 ; 10010111
.BY %000 ; 10011000
.BY %000 ; 10011001
.BY %000 ; 10011010
.BY %000 ; 10011011
.BY %000 ; 10011100
.BY %000 ; 10011101
.BY %000 ; 10011110
.BY %000 ; 10011111
.BY %010 ; 10100000
.BY %000 ; 10100001
.BY %000 ; 10100010
.BY %000 ; 10100011
.BY %000 ; 10100100
.BY %000 ; 10100101
.BY %000 ; 10100110
.BY %000 ; 10100111
.BY %000 ; 10101000
.BY %000 ; 10101001
.BY %000 ; 10101010
.BY %000 ; 10101011
.BY %000 ; 10101100
.BY %000 ; 10101101
.BY %000 ; 10101110
.BY %000 ; 10101111
.BY %000 ; 10110000
.BY %000 ; 10110001
.BY %000 ; 10110010
.BY %000 ; 10110011
.BY %000 ; 10110100
.BY %000 ; 10110101
.BY %000 ; 10110110
.BY %000 ; 10110111
.BY %000 ; 10111000
.BY %000 ; 10111001
.BY %000 ; 10111010
.BY %000 ; 10111011
.BY %000 ; 10111100
.BY %000 ; 10111101
.BY %000 ; 10111110
.BY %000 ; 10111111
.BY %010 ; 11000000
.BY %000 ; 11000001
.BY %000 ; 11000010
.BY %000 ; 11000011
.BY %000 ; 11000100
.BY %000 ; 11000101
.BY %000 ; 11000110
.BY %000 ; 11000111
.BY %000 ; 11001000
.BY %000 ; 11001001
.BY %000 ; 11001010
.BY %000 ; 11001011
.BY %000 ; 11001100
.BY %000 ; 11001101
.BY %000 ; 11001110
.BY %000 ; 11001111
.BY %000 ; 11010000
.BY %000 ; 11010001
.BY %000 ; 11010010
.BY %000 ; 11010011
.BY %000 ; 11010100
.BY %000 ; 11010101
.BY %000 ; 11010110
.BY %000 ; 11010111
.BY %000 ; 11011000
.BY %000 ; 11011001
.BY %000 ; 11011010
.BY %000 ; 11011011
.BY %000 ; 11011100
.BY %000 ; 11011101
.BY %000 ; 11011110
.BY %000 ; 11011111
.BY %010 ; 11100000
.BY %000 ; 11100001
.BY %000 ; 11100010
.BY %000 ; 11100011
.BY %000 ; 11100100
.BY %000 ; 11100101
.BY %000 ; 11100110
.BY %000 ; 11100111
.BY %000 ; 11101000
.BY %000 ; 11101001
.BY %000 ; 11101010
.BY %000 ; 11101011
.BY %000 ; 11101100
.BY %000 ; 11101101
.BY %000 ; 11101110
.BY %000 ; 11101111
.BY %000 ; 11110000
.BY %000 ; 11110001
.BY %000 ; 11110010
.BY %000 ; 11110011
.BY %000 ; 11110100
.BY %000 ; 11110101
.BY %000 ; 11110110
.BY %000 ; 11110111
.BY %000 ; 11111000
.BY %000 ; 11111001
.BY %000 ; 11111010
.BY %000 ; 11111011
.BY %000 ; 11111100
.BY %000 ; 11111101
.BY %000 ; 11111110
.BY %000 ; 11111111
; values in table mean that tank is moving to the left
SlideLeftTable
.BY %00000001
.BY %00000010
.BY %00000011
.BY %00000100
.BY %00000101
.BY %00000110
.BY %00000111
.BY %00001100
EndOfTheBarrelX
; right angles from 0 (vertically up) to 90 (horizontally to the right)
+3
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@@ -73,6 +73,9 @@
.zpvar dd .word
.zpvar di .word
.zpvar dp .word
;----------------------------
.zpvar UnderTank1 .byte
.zpvar UnderTank2 .byte
;----------------------------
.zpvar weaponPointer .word
.zpvar dliCounter .byte
BIN
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Binary file not shown.
+46 -11
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@@ -1388,23 +1388,58 @@ TankFallsX
; time in our lives! Tada! It opens a new chapter!!!
sta ydraw
;
; lda #0
; sta UnderTank1 ; byte under tank
; sta UnderTank2 ; byte under tank reversed (for simple check right direction)
lda #08
sta mask2 ; Loop Counter
sta temp ; Loop Counter
ByteBelowTank
jsr point
beq EmptyPoint2
sec
ror UnderTank2
sec
bcs ROLPoint2
EmptyPoint2
clc
ror UnderTank2
clc
ROLPoint2
rol mask1
rol UnderTank1
inw xdraw
dec mask2
dec temp
bne ByteBelowTank
ldx mask1
lda WhereToSlideTable,x
sta IfFallDown ; taking directions of falling down from the table
ldx #0
lda UnderTank1
bne NotDown
inx ; set bit 0 - go down
NotDown
stx IfFallDown
; now we must check falling direction
ldx #7 ; SlideLeftTable length -1 (from 0 to 7)
@ lda SlideLeftTable,x
cmp UnderTank1
beq SetLeftBit
cmp UnderTank2
beq SetRightBit
dex
bpl @-
bmi NoLeftOrRight
SetLeftBit
lda IfFallDown
ora #%100 ; set bit 2 - go left
bne @+
SetRightBit
lda IfFallDown
ora #%010 ; set bit 1 - go right
@ sta IfFallDown
cpx #0
bne InfinityLoopFix
ora #%001 ; temporary fix!!! for %10000000 and %00000001
sta IfFallDown
InfinityLoopFix
NoLeftOrRight
lda IfFallDown ; taking directions of falling down from the table
bne ItStillFalls
; Tank falling down already finished, but it is not sure that
; the horizontal coordinate is even.
@@ -1433,11 +1468,11 @@ ItStillFalls
beq NoFallingDown
ldx TankNr
jsr DecreaseEnergyX
lda IfFallDown
and #6
bne FallDiagonally
ldx TankNr
jsr DecreaseEnergyX
; lda IfFallDown
; and #%110
; bne FallDiagonally
; ldx TankNr
; jsr DecreaseEnergyX
FallDiagonally
NoFallingDown
ParachutePresent