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Better Laser visualization in Lazy Darwin
And credits, etc.
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@@ -177,7 +177,7 @@ colors
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.BYTE 0,14,10,6
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MenuTitle2
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dta d" Father Unknown of All Games "
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dta d" Unknown Father of All Games "
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MenuTitle
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dta d" SELECT OPTION "
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MenuOptions
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@@ -67,7 +67,7 @@ FontSplash
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mother
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; dta d" The Mother of All Games "
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dta d" Father Unknown of All Games "
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dta d" Unknown Father of All Games "
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main
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.IF CART_VERSION
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+5
-5
@@ -639,11 +639,11 @@ CreditsStart
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dta d" "*
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dta d"Ideas, help and QA"^
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dta d"Piotr '0xF' Fusik, Shanti, Jakub Husak"^
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dta d"Bocianu, Probabilitydragon,"^
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dta d"EnderDude, Dracon, TDC,"^
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dta d"Beeblebrox, KrzysRog, lopezpb,"^
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dta d"brad-colbert, archon800, nowy80,"^
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dta d"Shaggy the Atarian, RetroBorsuk, ZPH"
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dta d"Bocianu, Probabilitydragon, lopezpb,"^
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dta d"ZPH, KrzysRog, EnderDude, Dracon, TDC,"^
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dta d"Beeblebrox, brad-colbert, archon800,"^
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dta d"nowy80, Irgendwer, Eyvind,"^
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dta d"ascrnet, Bobo Cujo, RetroBorsuk"
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.IF TARGET = 800
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.IF CART_VERSION = 0
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dta d","*
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BIN
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BIN
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@@ -1594,6 +1594,8 @@ AfterOffensiveText
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cmp #ind_Laser ; laser
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bne NotStrongShoot
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; Laser: (not)very strong - invisible - shot for laser beam end coordinates
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bit TestFlightFlag
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bmi @+ ; visible if Lazy Darwin
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bit Vdebug
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bmi @+
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mva #0 color
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