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Cyborgs prefer humans again!
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@@ -450,6 +450,7 @@ ItIsHuman
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beq lowestIsEqual
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beq lowestIsEqual
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bcc lowestIsHigher
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bcc lowestIsHigher
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; if lower
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; if lower
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bcs lowestIsLower
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lowestIsEqual
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lowestIsEqual
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; if equal then select random (of two tanks)
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; if equal then select random (of two tanks)
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bit RANDOM
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bit RANDOM
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@@ -220,6 +220,7 @@ EndOfTheFallFlag .DS 1 ; in case of the infinite fall
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;FloatingAlt .DS 1 ; floating tank altitude
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;FloatingAlt .DS 1 ; floating tank altitude
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FunkyWallFlag = FloatingAlt ; reuse this variable in different weapon (Funky Bomb)!
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FunkyWallFlag = FloatingAlt ; reuse this variable in different weapon (Funky Bomb)!
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PreferHumansFlag = FloatingAlt ; second reuse in AI Aim proc
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PreferHumansFlag = FloatingAlt ; second reuse in AI Aim proc
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;PreferHumansFlag .DS 1
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;----------------------------------------------------
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;----------------------------------------------------
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;Flight
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;Flight
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;variables for 5 missiles (used for mirv)
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;variables for 5 missiles (used for mirv)
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