Cyborgs prefer humans again!

This commit is contained in:
Pecusx
2024-03-09 19:28:00 +01:00
parent 736b822c90
commit 1fb0f39d1f
7 changed files with 2 additions and 0 deletions
+1
View File
@@ -450,6 +450,7 @@ ItIsHuman
beq lowestIsEqual
bcc lowestIsHigher
; if lower
bcs lowestIsLower
lowestIsEqual
; if equal then select random (of two tanks)
bit RANDOM
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
+1
View File
@@ -220,6 +220,7 @@ EndOfTheFallFlag .DS 1 ; in case of the infinite fall
;FloatingAlt .DS 1 ; floating tank altitude
FunkyWallFlag = FloatingAlt ; reuse this variable in different weapon (Funky Bomb)!
PreferHumansFlag = FloatingAlt ; second reuse in AI Aim proc
;PreferHumansFlag .DS 1
;----------------------------------------------------
;Flight
;variables for 5 missiles (used for mirv)