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Teams results calculation and display
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@@ -2098,6 +2098,10 @@ AngleDisplay
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.proc RoundOverSprites
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; fill sprites with bytes
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ldy numberOfPlayers
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bit TeamGame
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bvc NoTeamSprites
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ldy #2 ; 2 teams
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NoTeamSprites
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dey
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lda gameOverSpritesTop,y
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sta temp
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