Make atari800 compile again for PSP

This commit is contained in:
Francisco Javier Trujillo Mata
2020-01-04 12:31:41 +01:00
parent d740a6048b
commit d78c2942c2
5 changed files with 60 additions and 14 deletions
+9 -12
View File
@@ -195,16 +195,22 @@ else ifeq ($(platform), psl1ght)
else ifeq ($(platform), psp1)
TARGET := $(TARGET_NAME)_libretro_psp1.a
CC = psp-gcc$(EXE_EXT)
CC_AS = psp-gcc$(EXE_EXT)
CXX = psp-g++$(EXE_EXT)
AR = psp-ar$(EXE_EXT)
PLATFORM_DEFINES := -DPSP
CFLAGS += -G0
CXXFLAGS += -G0
STATIC_LINKING = 1
HAVE_COMPAT = 1
EXTRA_INCLUDES := -I$(shell psp-config --pspsdk-path)/include
# Vita
else ifeq ($(platform), vita)
EXT=a
TARGET := $(TARGET_NAME)_libretro_$(platform).$(EXT)
CC = arm-vita-eabi-gcc$(EXE_EXT)
AR = arm-vita-eabi-ar$(EXE_EXT)
PLATFORM_DEFINES := -DVITA
STATIC_LINKING = 1
# CTR (3DS)
else ifeq ($(platform), ctr)
EXT=a
@@ -219,15 +225,6 @@ else ifeq ($(platform), ctr)
CFLAGS += -D_3DS
STATIC_LINKING=1
# Vita
else ifeq ($(platform), vita)
EXT=a
TARGET := $(TARGET_NAME)_libretro_$(platform).$(EXT)
CC = arm-vita-eabi-gcc$(EXE_EXT)
AR = arm-vita-eabi-ar$(EXE_EXT)
PLATFORM_DEFINES := -DVITA
STATIC_LINKING = 1
# Xbox 360
else ifeq ($(platform), xenon)
TARGET := $(TARGET_NAME)_libretro_xenon360.a
+3 -1
View File
@@ -53,6 +53,8 @@
#ifdef VITA
#include <psp2/kernel/threadmgr.h>
#elif defined(PSP)
#include <pspthreadman.h>
#endif
#include "atari.h"
@@ -484,7 +486,7 @@ void Util_sleep(double s)
#if defined(WIIU)
/* no need to sleep on retroarch (we are awake) so bypass it for wiiu */
return;
#elif defined(VITA)
#elif defined(VITA) || defined(PSP)
sceKernelDelayThread(1e6 * s);
#else
+1 -1
View File
@@ -577,7 +577,7 @@
code using `volatile' can become incorrect without. Disable with care. */
/* #undef volatile */
#ifdef VITA
#if defined(VITA) || defined(PSP)
#undef HAVE_CHMOD
+2
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@@ -24,6 +24,8 @@
#include "ppc.c"
#elif defined(__aarch64__)
#include "aarch64.c"
#elif defined(PSP)
#include "psp1.c"
#elif defined VITA
#include "scefiber.c"
#elif defined(__ARM_EABI__) || defined(__arm__)
+45
View File
@@ -0,0 +1,45 @@
#define LIBCO_C
#include "libco.h"
#include <stdlib.h>
#include <pspthreadman.h>
/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable
* because it would go out of scope, so we create a static variable instead so we can return a reference to it.
*/
static SceUID active_thread_id = 0;
cothread_t co_active()
{
active_thread_id = sceKernelGetThreadId();
return &active_thread_id;
}
cothread_t co_create(unsigned int size, void (*entrypoint)(void))
{
/* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many
* new threads each with their own handle, so we create them on the heap instead and delete them manually when they're
* no longer needed in co_delete().
*/
cothread_t handle = malloc(sizeof(cothread_t));
/* SceKernelThreadEntry has a different signature than entrypoint, but in practice this seems to work */
SceUID new_thread_id = sceKernelCreateThread("cothread", (SceKernelThreadEntry)entrypoint, 0x12, size, 0, NULL);
sceKernelStartThread(new_thread_id, 0, NULL);
*(SceUID *)handle = new_thread_id;
return handle;
}
void co_delete(cothread_t handle)
{
sceKernelTerminateDeleteThread(*(SceUID *)handle);
free(handle);
}
void co_switch(cothread_t handle)
{
sceKernelWakeupThread(*(SceUID *)handle);
/* Sleep the currently active thread so the new thread can start */
sceKernelSleepThread();
}