mirror of
https://github.com/Pecusx/libretro-atari800.git
synced 2026-05-20 22:33:22 +02:00
Add Ps2 Support
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+11
-1
@@ -62,7 +62,11 @@ include:
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# Nintendo Switch
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- project: 'libretro-infrastructure/ci-templates'
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file: '/libnx-static.yml'
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# PlayStation 2
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- project: 'libretro-infrastructure/ci-templates'
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file: '/ps2-static.yml'
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# PlayStation Portable
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- project: 'libretro-infrastructure/ci-templates'
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file: '/psp-static.yml'
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@@ -140,6 +144,12 @@ android-x86:
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- .core-defs
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################################### CONSOLES #################################
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# PlayStation 2
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libretro-build-ps2:
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extends:
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- .libretro-ps2-static-retroarch-master
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- .core-defs
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# PlayStation Portable
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libretro-build-psp:
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extends:
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@@ -179,9 +179,19 @@ else ifeq ($(platform), psl1ght)
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STATIC_LINKING = 1
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HAVE_COMPAT = 1
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# PS2
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else ifeq ($(platform), ps2)
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TARGET := $(TARGET_NAME)_libretro_$(platform).a
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CC = mips64r5900el-ps2-elf-gcc$(EXE_EXT)
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AR = mips64r5900el-ps2-elf-ar$(EXE_EXT)
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PLATFORM_DEFINES := -DPS2 -D_EE -DABGR1555 -G0 -O3
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STATIC_LINKING = 1
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HAVE_COMPAT = 1
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EXTRA_INCLUDES := -I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include
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# PSP
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else ifeq ($(platform), psp1)
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TARGET := $(TARGET_NAME)_libretro_psp1.a
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TARGET := $(TARGET_NAME)_libretro_$(platform).a
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CC = psp-gcc$(EXE_EXT)
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AR = psp-ar$(EXE_EXT)
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PLATFORM_DEFINES := -DPSP
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@@ -489,7 +499,7 @@ include Makefile.common
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HEADERS += $(ROMS:.rom=.h) $(SNAPS:.szx=.h)
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OBJECTS += $(SOURCES_C:.c=.o) $(SOURCES_CXX:.cpp=.o)
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INCDIRS := $(EXTRA_INCLUDES) $(INCFLAGS)
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INCDIRS := $(INCFLAGS) $(EXTRA_INCLUDES)
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OBJOUT = -o
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LINKOUT = -o
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@@ -568,6 +568,10 @@
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code using `volatile' can become incorrect without. Disable with care. */
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/* #undef volatile */
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#if defined(PS2)
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#undef HAVE_CHMOD
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#endif
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#if defined(VITA) || defined(PSP)
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#undef HAVE_CHMOD
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@@ -29,6 +29,8 @@ void genode_free_secondary_stack(void *stack);
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#include "ppc.c"
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#elif defined(__aarch64__)
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#include "aarch64.c"
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#elif defined(PS2)
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#include "ps2.c"
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#elif defined(PSP)
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#include "psp1.c"
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#elif defined VITA
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@@ -0,0 +1,66 @@
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#define LIBCO_C
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#include "libco.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include <kernel.h>
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/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable
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* because it would go out of scope, so we create a static variable instead so we can return a reference to it.
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*/
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static int32_t active_thread_id = -1;
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extern void *_gp;
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cothread_t co_active()
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{
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active_thread_id = GetThreadId();
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return &active_thread_id;
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}
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cothread_t co_create(unsigned int size, void (*entrypoint)(void))
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{
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/* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many
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* new threads each with their own handle, so we create them on the heap instead and delete them manually when they're
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* no longer needed in co_delete().
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*/
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cothread_t handle = malloc(sizeof(cothread_t));
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ee_thread_t thread;
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// u8 threadStack[size/8] __attribute__ ((aligned(16)));
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void *threadStack = (void *)malloc(size);
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if ( threadStack== NULL)
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{
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printf("libco: ERROR: creating threadStack\n");
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return(-1);
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}
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thread.stack_size = size;
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thread.gp_reg = &_gp;
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thread.func = (void *)entrypoint;
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thread.stack = threadStack;
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thread.option = 0;
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thread.initial_priority = 1;
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int32_t new_thread_id = CreateThread(&thread);
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if (new_thread_id < 0)
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printf("libco: ERROR: creating thread\n");
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StartThread(new_thread_id, NULL);
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*(uint32_t *)handle = new_thread_id;
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return handle;
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}
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void co_delete(cothread_t handle)
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{
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TerminateThread(*(uint32_t *)handle);
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DeleteThread(*(uint32_t *)handle);
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free(handle);
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}
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void co_switch(cothread_t handle)
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{
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WakeupThread(*(uint32_t *)handle);
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/* Sleep the currently active thread so the new thread can start */
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SleepThread();
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}
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@@ -59,8 +59,12 @@ extern int pauseg;
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#ifndef RENDER16B
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#define RGB565(r, g, b) (((r) << (5+16)) | ((g) << (5+8)) | (b<<5))
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#else
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#if defined(ABGR1555)
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#define RGB565(r, g, b) (((b) << (10)) | ((g) << 5) | (r))
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#else
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#define RGB565(r, g, b) (((r) << (5+6)) | ((g) << 6) | (b))
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#endif
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#endif
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#define uint32 unsigned int
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#define uint8 unsigned char
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#endif
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