Files
dino-game/music/playlzs16_original.asm
2024-08-15 02:24:47 -04:00

172 lines
3.3 KiB
NASM

;
; LZSS Compressed SAP player for 16 match bits
; --------------------------------------------
;
; (c) 2020 DMSC
; Code under MIT license, see LICENSE file.
;
; This player uses:
; Match length: 8 bits (1 to 256)
; Match offset: 8 bits (1 to 256)
; Min length: 2
; Total match bits: 16 bits
;
; Compress using:
; lzss -b 16 -o 8 -m 1 input.rsap test.lz16
;
; Assemble this file with MADS assembler, the compressed song is expected in
; the `test.lz16` file at assembly time.
;
; The plater needs 256 bytes of buffer for each pokey register stored, for a
; full SAP file this is 2304 bytes.
;
org $80
chn_copy .ds 9
chn_pos .ds 9
bptr .ds 2
cur_pos .ds 1
chn_bits .ds 1
bit_data .byte 1
.proc get_byte
lda song_data+1
inc song_ptr
bne skip
inc song_ptr+1
skip
rts
.endp
song_ptr = get_byte + 1
POKEY = $D200
org $2000
buffers
.ds 256 * 9
song_data
ins 'test.lz16'
song_end
start
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Song Initialization - this runs in the first tick:
;
.proc init_song
; Example: here initializes song pointer:
; sta song_ptr
; stx song_ptr + 1
; Init all channels:
ldx #8
ldy #0
clear
; Read just init value and store into buffer and POKEY
jsr get_byte
sta POKEY, x
sty chn_copy, x
cbuf
sta buffers + 255
inc cbuf + 2
dex
bpl clear
; Initialize buffer pointer:
sty bptr
sty cur_pos
.endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Wait for next frame
;
.proc wait_frame
lda 20
delay
cmp 20
beq delay
.endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Play one frame of the song
;
.proc play_frame
lda #>buffers
sta bptr+1
lda song_data
sta chn_bits
ldx #8
; Loop through all "channels", one for each POKEY register
chn_loop:
lsr chn_bits
bcs skip_chn ; C=1 : skip this channel
lda chn_copy, x ; Get status of this stream
bne do_copy_byte ; If > 0 we are copying bytes
; We are decoding a new match/literal
lsr bit_data ; Get next bit
bne got_bit
jsr get_byte ; Not enough bits, refill!
ror ; Extract a new bit and add a 1 at the high bit (from C set above)
sta bit_data ;
got_bit:
jsr get_byte ; Always read a byte, it could mean "match size/offset" or "literal byte"
bcs store ; Bit = 1 is "literal", bit = 0 is "match"
sta chn_pos, x ; Store in "copy pos"
jsr get_byte
sta chn_copy, x ; Store in "copy length"
; And start copying first byte
do_copy_byte:
dec chn_copy, x ; Decrease match length, increase match position
inc chn_pos, x
ldy chn_pos, x
; Now, read old data, jump to data store
lda (bptr), y
store:
ldy cur_pos
sta POKEY, x ; Store to output and buffer
sta (bptr), y
skip_chn:
; Increment channel buffer pointer
inc bptr+1
dex
bpl chn_loop ; Next channel
inc cur_pos
.endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Check for ending of song and jump to the next frame
;
.proc check_end_song
lda song_ptr + 1
cmp #>song_end
bne wait_frame
lda song_ptr
cmp #<song_end
bne wait_frame
.endp
end_loop
rts
run start