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It's easy game
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+4
-3
@@ -142,10 +142,11 @@ ShapesTableH
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.by >ground_1
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.by >ground_2
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diff_object_gap ; min distance between obstacles by difficulty level
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.by 18,17,15,13,11,9,8,7,6,5,5,5,5,5,5,5,5,5,5,5,5,5,5
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.by 24,22,20,18,16,14,12,11,10,9,8,8,8,8,8,8,8,8,8,8,8,8,8
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;.by 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
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;----------vars----------
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CloudHpos .by 0,0,0,0
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diff_level .ds 1
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DinoJumpTr .by 1,2,3,4,4,3,2,1
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JumpLen = 7
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DinoJumpTr .by 1,2,3,4,4,4,3,2,1
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JumpLen = 8
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.endif ; .IF *>0
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@@ -128,6 +128,10 @@ WorldTable
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:WORLD_LENGTH+1 .byte 0 ; ground
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;---------------------------------------------------
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FirstSTART
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mva #0 dmactls ; dark screen
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mva #$ff portb
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; and wait one frame :)
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waitRTC ; or waitRTC ?
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jsr ClearScreen
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jsr GenerateCharsets
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jsr GenerateClouds
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