4 charsers

This commit is contained in:
Pecusx
2024-08-10 00:30:45 +02:00
parent 7fa3e981d7
commit 8b0ccb7a07
8 changed files with 318 additions and 203 deletions
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+19 -2
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@@ -25,10 +25,13 @@
;---------------------------------------------------
; 4 charsets for fine scroll
font1
ins 'artwork/dino.fnt' ; first charset
ins 'artwork/dino1.fnt' ; 1 charset
font2 = font1+$400
ins 'artwork/dino2.fnt' ; 2 charset
font3 = font2+$400
ins 'artwork/dino3.fnt' ; 3 charset
font4 = font3+$400
ins 'artwork/dino4.fnt' ; 4 charset
org font4+$400
; screen data
; 8 lines 256bytes each
@@ -66,7 +69,7 @@ line8_addr
;---------------------------------------------------
FirstSTART
jsr GenerateCharsets
;jsr GenerateCharsets
jsr SetGameScreen
ldx #5 ; position
ldy #0 ; shape
@@ -84,6 +87,20 @@ FirstSTART
ldy #4 ; shape
jsr ShowDino
EndLoop
wait ; or waitRTC ?
wait ; or waitRTC ?
mva #>font2 chbas
wait ; or waitRTC ?
wait ; or waitRTC ?
mva #>font3 chbas
wait ; or waitRTC ?
wait ; or waitRTC ?
mva #>font4 chbas
wait ; or waitRTC ?
wait ; or waitRTC ?
mva #>font1 chbas
jmp EndLoop
halt
rts
+17 -16
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@@ -589,19 +589,20 @@ FFFD 0000 @KBCODE
00 3818 LINE7_ADDR
00 381B LINE8_ADDR
00 3820 FIRSTSTART
00 3855 GENERATECHARSETS
00 3857 GENERATECHARSETS.COPYLOOP
00 388B SHOWDINO
00 3897 SHOWDINO.DINOLOOP
00 389E SHOWDINO.0@
00 38B0 SHOWDINO.1@
00 38C2 SHOWDINO.2@
00 38D4 SHOWDINO.3@
00 38E6 SETGAMESCREEN
00 38FB DINO_RUN_0
00 390F DINO_RUN_1
00 3923 DINO_RUN_2
00 3937 DINO_CROUCH_1
00 394B DINO_CROUCH_2
00 395F SHAPESTABLEL
00 3964 SHAPESTABLEH
00 3846 ENDLOOP
00 3901 GENERATECHARSETS
00 3903 GENERATECHARSETS.COPYLOOP
00 3937 SHOWDINO
00 3943 SHOWDINO.DINOLOOP
00 394A SHOWDINO.0@
00 395C SHOWDINO.1@
00 396E SHOWDINO.2@
00 3980 SHOWDINO.3@
00 3992 SETGAMESCREEN
00 39A7 DINO_RUN_0
00 39BB DINO_RUN_1
00 39CF DINO_RUN_2
00 39E3 DINO_CROUCH_1
00 39F7 DINO_CROUCH_2
00 3A0B SHAPESTABLEL
00 3A10 SHAPESTABLEH
+282 -185
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@@ -947,198 +947,295 @@ Source: dino.asm
25 ;---------------------------------------------------
26 ; 4 charsets for fine scroll
27 2000 font1
28 2000-23FF> 00 00 00 00 + ins 'artwork/dino.fnt' ; first charset
28 2000-2FFF> 00 00 00 00 + ins 'artwork/dino1.fnt' ; 1 charset
29 = 2400 font2 = font1+$400
30 = 2800 font3 = font2+$400
31 = 2C00 font4 = font3+$400
32 org font4+$400
33 ; screen data
34 ; 8 lines 256bytes each
35 3000 screen
36 org screen+($100*8)
37 ; display list
38 3800 GameDL
39 3800-3968> 70 70 70 70 + .byte $70,$70,$70,$70,$70 ; empty lines
40 3805 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
41 3806 line1_addr
42 3806 00 30 .word screen
43 3808 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
44 3809 line2_addr
45 3809 00 31 .word screen+$100
46 380B 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
47 380C line3_addr
48 380C 00 32 .word screen+$200
49 380E 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
50 380F line4_addr
51 380F 00 33 .word screen+$300
52 3811 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
53 3812 line5_addr
54 3812 00 34 .word screen+$400
55 3814 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
56 3815 line6_addr
57 3815 00 35 .word screen+$500
58 3817 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
59 3818 line7_addr
60 3818 00 36 .word screen+$600
61 381A 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
62 381B line8_addr
63 381B 00 37 .word screen+$700
64 381D 41 .byte $41 ;JVB
65 381E 00 38 .word GameDL
66
67 ;---------------------------------------------------
68 3820 FirstSTART
69 3820 20 55 38 jsr GenerateCharsets
70 3823 20 E6 38 jsr SetGameScreen
71 3826 A2 05 ldx #5 ; position
72 3828 A0 00 ldy #0 ; shape
73 382A 20 8B 38 jsr ShowDino
74 382D A2 0A ldx #10 ; position
75 382F A0 01 ldy #1 ; shape
76 3831 20 8B 38 jsr ShowDino
77 3834 A2 0F ldx #15 ; position
78 3836 A0 02 ldy #2 ; shape
79 3838 20 8B 38 jsr ShowDino
80 383B A2 14 ldx #20 ; position
81 383D A0 03 ldy #3 ; shape
82 383F 20 8B 38 jsr ShowDino
83 3842 A2 19 ldx #25 ; position
84 3844 A0 04 ldy #4 ; shape
85 3846 20 8B 38 jsr ShowDino
86
87 3849 halt
Macro: HALT [Source: MACRO.ASM]
1 3849 ?stop
2 3849 AD 0A D2 lda RANDOM
3 384C 29 05 and #$05
4 384E 8D 1A D0 sta COLBAK
5 3851 4C 49 38 jmp ?stop
30 2400 00 00 00 00 00 00 + ins 'artwork/dino2.fnt' ; 2 charset
31 = 2800 font3 = font2+$400
32 2800 00 00 00 00 00 00 + ins 'artwork/dino3.fnt' ; 3 charset
33 = 2C00 font4 = font3+$400
34 2C00 00 00 00 00 00 00 + ins 'artwork/dino4.fnt' ; 4 charset
35 org font4+$400
36 ; screen data
37 ; 8 lines 256bytes each
38 3000 screen
39 org screen+($100*8)
40 ; display list
41 3800 GameDL
42 3800-3A14> 70 70 70 70 + .byte $70,$70,$70,$70,$70 ; empty lines
43 3805 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
44 3806 line1_addr
45 3806 00 30 .word screen
46 3808 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
47 3809 line2_addr
48 3809 00 31 .word screen+$100
49 380B 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
50 380C line3_addr
51 380C 00 32 .word screen+$200
52 380E 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
53 380F line4_addr
54 380F 00 33 .word screen+$300
55 3811 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
56 3812 line5_addr
57 3812 00 34 .word screen+$400
58 3814 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
59 3815 line6_addr
60 3815 00 35 .word screen+$500
61 3817 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
62 3818 line7_addr
63 3818 00 36 .word screen+$600
64 381A 52 .byte $02+$40+$10 ; gr.0+LMS+HSCRL
65 381B line8_addr
66 381B 00 37 .word screen+$700
67 381D 41 .byte $41 ;JVB
68 381E 00 38 .word GameDL
69
70 ;---------------------------------------------------
71 3820 FirstSTART
72 ;jsr GenerateCharsets
73 3820 20 92 39 jsr SetGameScreen
74 3823 A2 05 ldx #5 ; position
75 3825 A0 00 ldy #0 ; shape
76 3827 20 37 39 jsr ShowDino
77 382A A2 0A ldx #10 ; position
78 382C A0 01 ldy #1 ; shape
79 382E 20 37 39 jsr ShowDino
80 3831 A2 0F ldx #15 ; position
81 3833 A0 02 ldy #2 ; shape
82 3835 20 37 39 jsr ShowDino
83 3838 A2 14 ldx #20 ; position
84 383A A0 03 ldy #3 ; shape
85 383C 20 37 39 jsr ShowDino
86 383F A2 19 ldx #25 ; position
87 3841 A0 04 ldy #4 ; shape
88 3843 20 37 39 jsr ShowDino
89
90 3846 EndLoop
91 3846 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3846 AD 0B D4 ?ze LDA VCOUNT
4 3849 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 384B 90 F9 bcc ?ze
6 384D E9 0A sbc #10 ; last lines correction
7 384F CD 0B D4 ?wa cmp VCOUNT
8 3852 90 FB bcc ?wa
9 3854 CD 0B D4 ?wf cmp VCOUNT
10 3857 B0 FB bcs ?wf
Source: dino.asm
88 3854 60 rts
89
90 ;-----------------------------------------------
91 ; Generation of character sets 2,3 and 4 of 1
92 ; By copying and horizontal shift dino
93 ;-----------------------------------------------
94 3855 .proc GenerateCharsets
95 ; copy charset 1 to 2,3 and 4
96 3855 A0 00 ldy #0
97 3857 CopyLoop
98 3857 B9 00 20 lda font1,y
99 385A 99 00 24 sta font2,y
100 385D 99 00 28 sta font3,y
101 3860 99 00 2C sta font4,y
102 3863 B9 00 21 lda font1+$100,y
103 3866 99 00 25 sta font2+$100,y
104 3869 99 00 29 sta font3+$100,y
105 386C 99 00 2D sta font4+$100,y
106 386F B9 00 22 lda font1+$200,y
107 3872 99 00 26 sta font2+$200,y
108 3875 99 00 2A sta font3+$200,y
109 3878 99 00 2E sta font4+$200,y
110 387B B9 00 23 lda font1+$300,y
111 387E 99 00 27 sta font2+$300,y
112 3881 99 00 2B sta font3+$300,y
113 3884 99 00 2F sta font4+$300,y
114 3887 C8 iny
115 3888 D0 CD bne CopyLoop
116 ; and shifting dino shape
117
118 388A 60 rts
119 .endp
120
121 ;-----------------------------------------------
122 ; Show Dino on screen (test)
123 ; X - y position
124 ; Y - shape nr
125 ;-----------------------------------------------
126 388B .proc ShowDino
127 388B B9 5F 39 lda ShapesTableL,y
128 388E 85 80 sta temp_w
129 3890 B9 64 39 lda ShapesTableH,y
130 3893 85 81 sta temp_w+1
131 3895 A0 00 ldy #0
132 3897 DinoLoop
133 3897 B1 80 lda (temp_w),y
134 3899 30 03 bmi @+
135 389B 9D 00 34 sta screen+$400,x
136 389E 18 A5 80 69 05 85 + @ adw temp_w #5
137 38A9 B1 80 lda (temp_w),y
138 38AB 30 03 bmi @+
139 38AD 9D 00 35 sta screen+$500,x
140 38B0 18 A5 80 69 05 85 + @ adw temp_w #5
141 38BB B1 80 lda (temp_w),y
142 38BD 30 03 bmi @+
143 38BF 9D 00 36 sta screen+$600,x
144 38C2 18 A5 80 69 05 85 + @ adw temp_w #5
145 38CD B1 80 lda (temp_w),y
146 38CF 30 03 bmi @+
147 38D1 9D 00 37 sta screen+$700,x
148 38D4 38 A5 80 E9 0F 85 + @ sbw temp_w #15
149 38DF E8 inx
150 38E0 C8 iny
151 38E1 C0 05 cpy #5 ; dino width
152 38E3 D0 B2 bne DinoLoop
153 38E5 60 rts
154 .endp
155 ;-----------------------------------------------
156 ; Generation of character sets 2,3 and 4 of 1
157 ; By copying and horizontal shift dino
158 ;-----------------------------------------------
159 38E6 .proc SetGameScreen
160 38E6 A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
161 38F0 A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
162 38F2 8D 2F 02 sta dmactls
163 38F5 A9 20 8D F4 02 mva #>font1 chbas
164 38FA 60 rts
165 .endp
166 ;--------------------------------------------------
167 38FB icl 'artwork/shapes.asm'
92 3859 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3859 AD 0B D4 ?ze LDA VCOUNT
4 385C C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 385E 90 F9 bcc ?ze
6 3860 E9 0A sbc #10 ; last lines correction
7 3862 CD 0B D4 ?wa cmp VCOUNT
8 3865 90 FB bcc ?wa
9 3867 CD 0B D4 ?wf cmp VCOUNT
10 386A B0 FB bcs ?wf
Source: dino.asm
93 386C A9 24 8D F4 02 mva #>font2 chbas
94 3871 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3871 AD 0B D4 ?ze LDA VCOUNT
4 3874 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 3876 90 F9 bcc ?ze
6 3878 E9 0A sbc #10 ; last lines correction
7 387A CD 0B D4 ?wa cmp VCOUNT
8 387D 90 FB bcc ?wa
9 387F CD 0B D4 ?wf cmp VCOUNT
10 3882 B0 FB bcs ?wf
Source: dino.asm
95 3884 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 3884 AD 0B D4 ?ze LDA VCOUNT
4 3887 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 3889 90 F9 bcc ?ze
6 388B E9 0A sbc #10 ; last lines correction
7 388D CD 0B D4 ?wa cmp VCOUNT
8 3890 90 FB bcc ?wa
9 3892 CD 0B D4 ?wf cmp VCOUNT
10 3895 B0 FB bcs ?wf
Source: dino.asm
96 3897 A9 28 8D F4 02 mva #>font3 chbas
97 389C wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 389C AD 0B D4 ?ze LDA VCOUNT
4 389F C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38A1 90 F9 bcc ?ze
6 38A3 E9 0A sbc #10 ; last lines correction
7 38A5 CD 0B D4 ?wa cmp VCOUNT
8 38A8 90 FB bcc ?wa
9 38AA CD 0B D4 ?wf cmp VCOUNT
10 38AD B0 FB bcs ?wf
Source: dino.asm
98 38AF wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 38AF AD 0B D4 ?ze LDA VCOUNT
4 38B2 C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38B4 90 F9 bcc ?ze
6 38B6 E9 0A sbc #10 ; last lines correction
7 38B8 CD 0B D4 ?wa cmp VCOUNT
8 38BB 90 FB bcc ?wa
9 38BD CD 0B D4 ?wf cmp VCOUNT
10 38C0 B0 FB bcs ?wf
Source: dino.asm
99 38C2 A9 2C 8D F4 02 mva #>font4 chbas
100 38C7 wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 38C7 AD 0B D4 ?ze LDA VCOUNT
4 38CA C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38CC 90 F9 bcc ?ze
6 38CE E9 0A sbc #10 ; last lines correction
7 38D0 CD 0B D4 ?wa cmp VCOUNT
8 38D3 90 FB bcc ?wa
9 38D5 CD 0B D4 ?wf cmp VCOUNT
10 38D8 B0 FB bcs ?wf
Source: dino.asm
101 38DA wait ; or waitRTC ?
Macro: WAIT [Source: MACRO.ASM]
3 38DA AD 0B D4 ?ze LDA VCOUNT
4 38DD C9 10 cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
5 38DF 90 F9 bcc ?ze
6 38E1 E9 0A sbc #10 ; last lines correction
7 38E3 CD 0B D4 ?wa cmp VCOUNT
8 38E6 90 FB bcc ?wa
9 38E8 CD 0B D4 ?wf cmp VCOUNT
10 38EB B0 FB bcs ?wf
Source: dino.asm
102 38ED A9 20 8D F4 02 mva #>font1 chbas
103 38F2 4C 46 38 jmp EndLoop
104 38F5 halt
Macro: HALT [Source: MACRO.ASM]
1 38F5 ?stop
2 38F5 AD 0A D2 lda RANDOM
3 38F8 29 05 and #$05
4 38FA 8D 1A D0 sta COLBAK
5 38FD 4C F5 38 jmp ?stop
Source: dino.asm
105 3900 60 rts
106
107 ;-----------------------------------------------
108 ; Generation of character sets 2,3 and 4 of 1
109 ; By copying and horizontal shift dino
110 ;-----------------------------------------------
111 3901 .proc GenerateCharsets
112 ; copy charset 1 to 2,3 and 4
113 3901 A0 00 ldy #0
114 3903 CopyLoop
115 3903 B9 00 20 lda font1,y
116 3906 99 00 24 sta font2,y
117 3909 99 00 28 sta font3,y
118 390C 99 00 2C sta font4,y
119 390F B9 00 21 lda font1+$100,y
120 3912 99 00 25 sta font2+$100,y
121 3915 99 00 29 sta font3+$100,y
122 3918 99 00 2D sta font4+$100,y
123 391B B9 00 22 lda font1+$200,y
124 391E 99 00 26 sta font2+$200,y
125 3921 99 00 2A sta font3+$200,y
126 3924 99 00 2E sta font4+$200,y
127 3927 B9 00 23 lda font1+$300,y
128 392A 99 00 27 sta font2+$300,y
129 392D 99 00 2B sta font3+$300,y
130 3930 99 00 2F sta font4+$300,y
131 3933 C8 iny
132 3934 D0 CD bne CopyLoop
133 ; and shifting dino shape
134
135 3936 60 rts
136 .endp
137
138 ;-----------------------------------------------
139 ; Show Dino on screen (test)
140 ; X - y position
141 ; Y - shape nr
142 ;-----------------------------------------------
143 3937 .proc ShowDino
144 3937 B9 0B 3A lda ShapesTableL,y
145 393A 85 80 sta temp_w
146 393C B9 10 3A lda ShapesTableH,y
147 393F 85 81 sta temp_w+1
148 3941 A0 00 ldy #0
149 3943 DinoLoop
150 3943 B1 80 lda (temp_w),y
151 3945 30 03 bmi @+
152 3947 9D 00 34 sta screen+$400,x
153 394A 18 A5 80 69 05 85 + @ adw temp_w #5
154 3955 B1 80 lda (temp_w),y
155 3957 30 03 bmi @+
156 3959 9D 00 35 sta screen+$500,x
157 395C 18 A5 80 69 05 85 + @ adw temp_w #5
158 3967 B1 80 lda (temp_w),y
159 3969 30 03 bmi @+
160 396B 9D 00 36 sta screen+$600,x
161 396E 18 A5 80 69 05 85 + @ adw temp_w #5
162 3979 B1 80 lda (temp_w),y
163 397B 30 03 bmi @+
164 397D 9D 00 37 sta screen+$700,x
165 3980 38 A5 80 E9 0F 85 + @ sbw temp_w #15
166 398B E8 inx
167 398C C8 iny
168 398D C0 05 cpy #5 ; dino width
169 398F D0 B2 bne DinoLoop
170 3991 60 rts
171 .endp
172 ;-----------------------------------------------
173 ; Generation of character sets 2,3 and 4 of 1
174 ; By copying and horizontal shift dino
175 ;-----------------------------------------------
176 3992 .proc SetGameScreen
177 3992 A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
178 399C A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
179 399E 8D 2F 02 sta dmactls
180 39A1 A9 20 8D F4 02 mva #>font1 chbas
181 39A6 60 rts
182 .endp
183 ;--------------------------------------------------
184 39A7 icl 'artwork/shapes.asm'
Source: shapes.asm
1 ; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
2
3 .IF *>0 ;this is a trick that prevents compiling this file alone
4
5 ; dno run
6 38FB dino_run_0 ; anly '0' jumps
7 38FB FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
8 3900 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
9 3905 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
10 390A 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## .'
11 390F dino_run_1
12 390F FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
13 3914 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
14 3919 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
15 391E 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## .'
16 3923 dino_run_2
17 3923 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
18 3928 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
19 392D 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
20 3932 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## .'
21 3937 dino_crouch_1
22 3937 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
23 393C FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
24 3941 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 3946 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 394B dino_crouch_2
27 394B FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
28 3950 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
29 3955 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 395A 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 395F ShapesTableL
32 395F FB .by <dino_run_0
33 3960 0F .by <dino_run_1
34 3961 23 .by <dino_run_2
35 3962 37 .by <dino_crouch_1
36 3963 4B .by <dino_crouch_2
37 3964 ShapesTableH
38 3964 38 .by >dino_run_0
39 3965 39 .by >dino_run_1
40 3966 39 .by >dino_run_2
41 3967 39 .by >dino_crouch_1
42 3968 39 .by >dino_crouch_2
6 39A7 dino_run_0 ; anly '0' jumps
7 39A7 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
8 39AC 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
9 39B1 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
10 39B6 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## .'
11 39BB dino_run_1
12 39BB FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
13 39C0 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
14 39C5 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
15 39CA 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## .'
16 39CF dino_run_2
17 39CF FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. '
18 39D4 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## '
19 39D9 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## .'
20 39DE 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## .'
21 39E3 dino_crouch_1
22 39E3 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
23 39E8 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
24 39ED 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 39F2 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 39F7 dino_crouch_2
27 39F7 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
28 39FC FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff
29 3A01 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3A06 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3A0B ShapesTableL
32 3A0B A7 .by <dino_run_0
33 3A0C BB .by <dino_run_1
34 3A0D CF .by <dino_run_2
35 3A0E E3 .by <dino_crouch_1
36 3A0F F7 .by <dino_crouch_2
37 3A10 ShapesTableH
38 3A10 39 .by >dino_run_0
39 3A11 39 .by >dino_run_1
40 3A12 39 .by >dino_run_2
41 3A13 39 .by >dino_crouch_1
42 3A14 39 .by >dino_crouch_2
43
44 .endif ; .IF *>0
168 ;--------------------------------------------------
169
170 02E0-02E1> 20 38 run FirstSTART
185 ;--------------------------------------------------
186
187 02E0-02E1> 20 38 run FirstSTART
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