Keyboard added

This commit is contained in:
Pecusx
2024-08-11 18:37:02 +02:00
parent 018ee7d318
commit 84500606c0
4 changed files with 264 additions and 245 deletions
+10 -1
View File
@@ -461,7 +461,16 @@ DinoLoop4
lda STICK0
and #%00000001 ; up
beq Up
; no change state (temporary set to 0)
; check keyboard
lda SKSTAT
cmp #$f7 ; SHIFT
beq Down
cmp #$ff
beq Walk
lda kbcode
cmp #@kbcode._space
beq Up
Walk
lda #0
sta DinoState
NoChange
+33 -32
View File
@@ -655,36 +655,37 @@ FFFD 0000 @KBCODE
00 3BE9 SHOWDINO.25@
00 3BFB SHOWDINO.26@
00 3C0D CHECKJOY
00 3C25 CHECKJOY.NOCHANGE
00 3C26 CHECKJOY.UP
00 3C2F CHECKJOY.DOWN
00 3C34 SETSTART
00 3C44 SETSTART.FADECOLOR
00 3C5E SETGAMESCREEN
00 3C73 DINO_RUN_0
00 3C87 DINO_RUN_1
00 3C9B DINO_RUN_2
00 3CAF DINO_CROUCH_1
00 3CC3 DINO_CROUCH_2
00 3CD7 DINOSHAPESTABLEL
00 3CDD DINOSHAPESTABLEH
00 3CE3 GROUND_0
00 3CEB BIRD_0
00 3CF3 BIRD_1
00 3CFB BIRD_2
00 3D03 BIRD_0A
00 3D0B BIRD_1A
00 3D13 BIRD_2A
00 3D1B CACTUS_0
00 3D23 CACTUS_1
00 3D2B CACTUS_2
00 3D33 CACTUS_3
00 3D3B CACTUS_4
00 3D43 GROUND_1
00 3D4B GROUND_2
00 3D53 SHAPESTABLEL
00 3D62 SHAPESTABLEH
00 3D71 DIFF_OBJECT_GAP
00 3D81 DIFF_LEVEL
00 3D82 DINOJUMPTR
00 3C33 CHECKJOY.WALK
00 3C37 CHECKJOY.NOCHANGE
00 3C38 CHECKJOY.UP
00 3C41 CHECKJOY.DOWN
00 3C46 SETSTART
00 3C56 SETSTART.FADECOLOR
00 3C70 SETGAMESCREEN
00 3C85 DINO_RUN_0
00 3C99 DINO_RUN_1
00 3CAD DINO_RUN_2
00 3CC1 DINO_CROUCH_1
00 3CD5 DINO_CROUCH_2
00 3CE9 DINOSHAPESTABLEL
00 3CEF DINOSHAPESTABLEH
00 3CF5 GROUND_0
00 3CFD BIRD_0
00 3D05 BIRD_1
00 3D0D BIRD_2
00 3D15 BIRD_0A
00 3D1D BIRD_1A
00 3D25 BIRD_2A
00 3D2D CACTUS_0
00 3D35 CACTUS_1
00 3D3D CACTUS_2
00 3D45 CACTUS_3
00 3D4D CACTUS_4
00 3D55 GROUND_1
00 3D5D GROUND_2
00 3D65 SHAPESTABLEL
00 3D74 SHAPESTABLEH
00 3D83 DIFF_OBJECT_GAP
00 3D93 DIFF_LEVEL
00 3D94 DINOJUMPTR
00 0008 JUMPLEN
+221 -212
View File
@@ -972,7 +972,7 @@ Source: dino.asm
46 = 3000 .ds $100*SCR_HEIGHT
47 ; display list
48 3800 GameDL
49 3800-3D80> 70 70 70 70 + :15 .byte SKIP8 ; empty lines
49 3800-3D92> 70 70 70 70 + :15 .byte SKIP8 ; empty lines
50
51 .rept SCR_HEIGHT, #
52 .BYTE MODE2+LMS+SCH
@@ -1014,9 +1014,9 @@ Source: dino.asm
62 ;---------------------------------------------------
63 386A FirstSTART
64 386A 20 0D 39 jsr GenerateCharsets
65 386D 20 34 3C jsr SetStart
66 3870 20 5E 3C jsr SetGameScreen
67 3873 A9 00 8D 81 3D mva #0 diff_level
65 386D 20 46 3C jsr SetStart
66 3870 20 70 3C jsr SetGameScreen
67 3873 A9 00 8D 93 3D mva #0 diff_level
68
69 ; test only (some object in the world)
70 3878 A9 01 lda #1 ;bird0
@@ -1185,10 +1185,10 @@ Source: dino.asm
206 ; check if there is enough of the gap between obstacles
207
208 ; get the gap for the given difficulty level
209 398A AE 81 3D ldx diff_level
209 398A AE 93 3D ldx diff_level
210 398D A9 40 lda #WORLD_LENGTH
211 398F 38 sec
212 3990 FD 71 3D sbc diff_object_gap,x
212 3990 FD 83 3D sbc diff_object_gap,x
213 3993 AA tax
214
215 ; is there a gap?
@@ -1214,7 +1214,7 @@ Source: dino.asm
228 39AE 8D 68 38 sta WorldTable+WORLD_LENGTH-2
229 39B1 09 80 ora #$80
230 39B3 8D 69 38 sta WorldTable+WORLD_LENGTH-1
231 39B6 EE 81 3D inc diff_level
231 39B6 EE 93 3D inc diff_level
232
233
234
@@ -1263,9 +1263,9 @@ Source: dino.asm
277 ; Y - shape nr
278 ;-----------------------------------------------
279 39ED .proc ShowObject
280 39ED B9 53 3D lda ShapesTableL,y
280 39ED B9 65 3D lda ShapesTableL,y
281 39F0 85 80 sta temp_w
282 39F2 B9 62 3D lda ShapesTableH,y
282 39F2 B9 74 3D lda ShapesTableH,y
283 39F5 85 81 sta temp_w+1
284 39F7 A0 00 ldy #0
285 39F9 ObjectLoop
@@ -1299,9 +1299,9 @@ Source: dino.asm
313 3A4A A5 84 lda DinoState
314 3A4C 05 83 ora DinoWalkPhase ; shape
315 3A4E A8 tay
316 3A4F B9 D7 3C lda DinoShapesTableL,y
316 3A4F B9 E9 3C lda DinoShapesTableL,y
317 3A52 85 80 sta temp_w
318 3A54 B9 DD 3C lda DinoShapesTableH,y
318 3A54 B9 EF 3C lda DinoShapesTableH,y
319 3A57 85 81 sta temp_w+1
320 3A59 C0 04 cpy #4 ; jump
321 3A5B F0 55 beq Jump
@@ -1332,7 +1332,7 @@ Source: dino.asm
346 3AB1 60 rts
347 3AB2 Jump
348 3AB2 A4 85 ldy JumpPhase
349 3AB4 B9 82 3D lda DinoJumpTr,y
349 3AB4 B9 94 3D lda DinoJumpTr,y
350 3AB7 C9 02 cmp #2
351 3AB9 F0 5F beq jPhase2
352 3ABB C9 03 cmp #3
@@ -1440,220 +1440,229 @@ Source: dino.asm
454 3C0D .proc CheckJoy
455 3C0D A5 84 lda DinoState
456 3C0F C9 04 cmp #4 ; jump state
457 3C11 F0 12 beq NoChange
457 3C11 F0 24 beq NoChange
458 3C13 AD 78 02 lda STICK0
459 3C16 29 02 and #%00000010 ; down
460 3C18 F0 15 beq Down
460 3C18 F0 27 beq Down
461 3C1A AD 78 02 lda STICK0
462 3C1D 29 01 and #%00000001 ; up
463 3C1F F0 05 beq Up
464 ; no change state (temporary set to 0)
465 3C21 A9 00 lda #0
466 3C23 85 84 sta DinoState
467 3C25 NoChange
468 3C25 60 rts
469 3C26 A9 04 Up lda #4
470 3C28 85 84 sta DinoState
471 3C2A A9 00 lda #0
472 3C2C 85 85 sta JumpPhase
473 3C2E 60 rts
474 3C2F Down
475 3C2F A9 02 lda #2
476 3C31 85 84 sta DinoState
477 3C33 60 rts
478 .endp
479 ;-----------------------------------------------
480 3C34 .proc SetStart
481 3C34 20 37 39 jsr ClearWorld
482 3C37 A9 00 lda #0
483 3C39 85 83 sta DinoWalkPhase
484 3C3B A9 00 lda #0
485 3C3D 85 84 sta DinoState
486 3C3F 8D C5 02 sta COLOR1
487 3C42 A0 00 ldy #0
488 3C44 FadeColor
489 3C44 8C C6 02 sty COLOR2
490 3C47 8C C8 02 sty COLOR4
491 3C4A waitRTC
463 3C1F F0 17 beq Up
464 ; check keyboard
465 3C21 AD 0F D2 lda SKSTAT
466 3C24 C9 F7 cmp #$f7 ; SHIFT
467 3C26 F0 19 beq Down
468 3C28 C9 FF cmp #$ff
469 3C2A F0 07 beq Walk
470 3C2C AD 09 D2 lda kbcode
471 3C2F C9 21 cmp #@kbcode._space
472 3C31 F0 05 beq Up
473 3C33 Walk
474 3C33 A9 00 lda #0
475 3C35 85 84 sta DinoState
476 3C37 NoChange
477 3C37 60 rts
478 3C38 A9 04 Up lda #4
479 3C3A 85 84 sta DinoState
480 3C3C A9 00 lda #0
481 3C3E 85 85 sta JumpPhase
482 3C40 60 rts
483 3C41 Down
484 3C41 A9 02 lda #2
485 3C43 85 84 sta DinoState
486 3C45 60 rts
487 .endp
488 ;-----------------------------------------------
489 3C46 .proc SetStart
490 3C46 20 37 39 jsr ClearWorld
491 3C49 A9 00 lda #0
492 3C4B 85 83 sta DinoWalkPhase
493 3C4D A9 00 lda #0
494 3C4F 85 84 sta DinoState
495 3C51 8D C5 02 sta COLOR1
496 3C54 A0 00 ldy #0
497 3C56 FadeColor
498 3C56 8C C6 02 sty COLOR2
499 3C59 8C C8 02 sty COLOR4
500 3C5C waitRTC
Macro: WAITRTC [Source: MACRO.ASM]
1 3C4A A5 14 lda RTCLOK+2
2 3C4C C5 14 ?wa cmp RTCLOK+2
3 3C4E F0 FC beq ?wa
1 3C5C A5 14 lda RTCLOK+2
2 3C5E C5 14 ?wa cmp RTCLOK+2
3 3C60 F0 FC beq ?wa
Source: dino.asm
492 3C50 C8 iny
493 3C51 C0 10 cpy #$10
494 3C53 D0 EF bne FadeColor
495 3C55 A9 0F lda #$0f
496 3C57 8D C6 02 sta COLOR2
497 3C5A 8D C8 02 sta COLOR4
498 3C5D 60 rts
499 .endp
500 ;-----------------------------------------------
501 3C5E .proc SetGameScreen
502 3C5E A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
503 3C68 A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
504 3C6A 8D 2F 02 sta dmactls
505 3C6D A9 20 8D F4 02 mva #>font1 chbas
506 3C72 60 rts
507 .endp
508 ;--------------------------------------------------
509 3C73 icl 'artwork/shapes.asm'
501 3C62 C8 iny
502 3C63 C0 10 cpy #$10
503 3C65 D0 EF bne FadeColor
504 3C67 A9 0F lda #$0f
505 3C69 8D C6 02 sta COLOR2
506 3C6C 8D C8 02 sta COLOR4
507 3C6F 60 rts
508 .endp
509 ;-----------------------------------------------
510 3C70 .proc SetGameScreen
511 3C70 A9 00 8D 30 02 A9 + mwa #GameDL dlptrs
512 3C7A A9 3E lda #%00111110 ; normal screen width, DL on, P/M on
513 3C7C 8D 2F 02 sta dmactls
514 3C7F A9 20 8D F4 02 mva #>font1 chbas
515 3C84 60 rts
516 .endp
517 ;--------------------------------------------------
518 3C85 icl 'artwork/shapes.asm'
Source: shapes.asm
1 ; @com.wudsn.ide.asm.mainsourcefile=dino.asm
2
3 .IF *>0 ;this is a trick that prevents compiling this file alone
4
5 ; dno run
6 3C73 dino_run_0 ; anly '0' jumps
7 3C73 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
8 3C78 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
9 3C7D 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
10 3C82 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## ..'
11 3C87 dino_run_1
12 3C87 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
13 3C8C 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
14 3C91 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
15 3C96 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## ..'
16 3C9B dino_run_2
17 3C9B FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
18 3CA0 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
19 3CA5 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
20 3CAA 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## ..'
21 3CAF dino_crouch_1
22 3CAF FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
23 3CB4 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
24 3CB9 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 3CBE 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 3CC3 dino_crouch_2
27 3CC3 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
28 3CC8 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
29 3CCD 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3CD2 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3CD7 DinoShapesTableL
32 3CD7 87 .by <dino_run_1
33 3CD8 9B .by <dino_run_2
34 3CD9 AF .by <dino_crouch_1
35 3CDA C3 .by <dino_crouch_2
36 3CDB 73 .by <dino_run_0 ; jump
37 3CDC 73 .by <dino_run_0 ; jump
38 3CDD DinoShapesTableH
39 3CDD 3C .by >dino_run_1
40 3CDE 3C .by >dino_run_2
41 3CDF 3C .by >dino_crouch_1
42 3CE0 3C .by >dino_crouch_2
43 3CE1 3C .by >dino_run_0 ; jump
44 3CE2 3C .by >dino_run_0 ; jump
6 3C85 dino_run_0 ; anly '0' jumps
7 3C85 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
8 3C8A 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
9 3C8F 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
10 3C94 22 26 2A FF FF .by $22, $26, $2a, $ff, $ff ; '## ..'
11 3C99 dino_run_1
12 3C99 FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
13 3C9E 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
14 3CA3 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
15 3CA8 2D 2E 2F FF FF .by $2d, $2e, $2f, $ff, $ff ; '## ..'
16 3CAD dino_run_2
17 3CAD FF 23 27 2B FF .by $ff, $23, $27, $2b, $ff ; '. .'
18 3CB2 20 24 28 2C FF .by $20, $24, $28, $2c, $ff ; ' ## .'
19 3CB7 21 25 29 FF FF .by $21, $25, $29, $ff, $ff ; '## ..'
20 3CBC 30 31 32 FF FF .by $30, $31, $32, $ff, $ff ; '## ..'
21 3CC1 dino_crouch_1
22 3CC1 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
23 3CC6 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
24 3CCB 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
25 3CD0 38 39 3A 3B 3C .by $38, $39, $3a, $3b, $3c ; '#### '
26 3CD5 dino_crouch_2
27 3CD5 FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
28 3CDA FF FF FF FF FF .by $ff, $ff, $ff, $ff, $ff ; '.....'
29 3CDF 33 34 35 36 37 .by $33, $34, $35, $36, $37 ; '#### '
30 3CE4 3D 3E 3F 3B 3C .by $3d, $3e, $3f, $3b, $3c ; '#### '
31 3CE9 DinoShapesTableL
32 3CE9 99 .by <dino_run_1
33 3CEA AD .by <dino_run_2
34 3CEB C1 .by <dino_crouch_1
35 3CEC D5 .by <dino_crouch_2
36 3CED 85 .by <dino_run_0 ; jump
37 3CEE 85 .by <dino_run_0 ; jump
38 3CEF DinoShapesTableH
39 3CEF 3C .by >dino_run_1
40 3CF0 3C .by >dino_run_2
41 3CF1 3C .by >dino_crouch_1
42 3CF2 3C .by >dino_crouch_2
43 3CF3 3C .by >dino_run_0 ; jump
44 3CF4 3C .by >dino_run_0 ; jump
45 ; other objects
46 3CE3 ground_0
47 3CE3 FF FF .by $ff, $ff ; '..'
48 3CE5 FF FF .by $ff, $ff ; '..'
49 3CE7 FF FF .by $ff, $ff ; '..'
50 3CE9 52 52 .by $52, $52 ; '##'
51 3CEB bird_0
52 3CEB FF FF .by $ff, $ff ; '..'
53 3CED FF FF .by $ff, $ff ; '..'
54 3CEF 40 41 .by $40, $41 ; '##'
55 3CF1 52 52 .by $52, $52 ; '##'
56 3CF3 bird_1
57 3CF3 FF FF .by $ff, $ff ; '..'
58 3CF5 40 41 .by $40, $41 ; '##'
59 3CF7 FF FF .by $ff, $ff ; '..'
60 3CF9 52 52 .by $52, $52 ; '##'
61 3CFB bird_2
62 3CFB 40 41 .by $40, $41 ; '##'
63 3CFD FF FF .by $ff, $ff ; '..'
64 3CFF FF FF .by $ff, $ff ; ''.'
65 3D01 52 52 .by $52, $52 ; '##'
66 3D03 bird_0a
67 3D03 FF FF .by $ff, $ff ; '..'
68 3D05 FF FF .by $ff, $ff ; '..'
69 3D07 42 43 .by $42, $43 ; '##'
70 3D09 52 52 .by $52, $52 ; '##'
71 3D0B bird_1a
72 3D0B FF FF .by $ff, $ff ; '..'
73 3D0D 42 43 .by $42, $43 ; '##'
74 3D0F FF FF .by $ff, $ff ; '..'
75 3D11 52 52 .by $52, $52 ; '##'
76 3D13 bird_2a
77 3D13 42 43 .by $42, $43 ; '##'
78 3D15 FF FF .by $ff, $ff ; '..'
79 3D17 FF FF .by $ff, $ff ; ''.'
80 3D19 52 52 .by $52, $52 ; '##'
81 3D1B cactus_0
82 3D1B FF FF .by $ff, $ff ; '..'
83 3D1D FF FF .by $ff, $ff ; '..'
84 3D1F 46 47 .by $46, $47 ; '##'
85 3D21 44 45 .by $44, $45 ; '##'
86 3D23 cactus_1
87 3D23 FF FF .by $ff, $ff ; '..'
88 3D25 FF FF .by $ff, $ff ; '..'
89 3D27 4A 4B .by $4a, $4b ; '##'
90 3D29 48 49 .by $48, $49 ; '##'
91 3D2B cactus_2
92 3D2B FF FF .by $ff, $ff ; '..'
93 3D2D 50 51 .by $50, $51 ; '##'
94 3D2F 4E 4F .by $4e, $4f ; '##'
95 3D31 4C 4D .by $4c, $4d ; '##'
96 3D33 cactus_3
97 3D33 FF FF .by $ff, $ff ; '..'
98 3D35 57 FF .by $57, $ff ; '#.'
99 3D37 56 FF .by $56, $ff ; '#.'
100 3D39 55 52 .by $55, $52 ; '##'
101 3D3B cactus_4
102 3D3B FF FF .by $ff, $ff ; '..'
103 3D3D FF FF .by $ff, $ff ; '..'
104 3D3F 59 FF .by $59, $ff ; '#.'
105 3D41 58 52 .by $58, $52 ; '##'
106 3D43 ground_1
107 3D43 FF FF .by $ff, $ff ; '..'
108 3D45 FF FF .by $ff, $ff ; '..'
109 3D47 FF FF .by $ff, $ff ; '..'
110 3D49 53 54 .by $53, $54 ; '##'
111 3D4B ground_2
112 3D4B FF FF .by $ff, $ff ; '..'
113 3D4D FF FF .by $ff, $ff ; '..'
114 3D4F FF FF .by $ff, $ff ; '..'
115 3D51 5A 52 .by $5a, $52 ; '##'
46 3CF5 ground_0
47 3CF5 FF FF .by $ff, $ff ; '..'
48 3CF7 FF FF .by $ff, $ff ; '..'
49 3CF9 FF FF .by $ff, $ff ; '..'
50 3CFB 52 52 .by $52, $52 ; '##'
51 3CFD bird_0
52 3CFD FF FF .by $ff, $ff ; '..'
53 3CFF FF FF .by $ff, $ff ; '..'
54 3D01 40 41 .by $40, $41 ; '##'
55 3D03 52 52 .by $52, $52 ; '##'
56 3D05 bird_1
57 3D05 FF FF .by $ff, $ff ; '..'
58 3D07 40 41 .by $40, $41 ; '##'
59 3D09 FF FF .by $ff, $ff ; '..'
60 3D0B 52 52 .by $52, $52 ; '##'
61 3D0D bird_2
62 3D0D 40 41 .by $40, $41 ; '##'
63 3D0F FF FF .by $ff, $ff ; '..'
64 3D11 FF FF .by $ff, $ff ; ''.'
65 3D13 52 52 .by $52, $52 ; '##'
66 3D15 bird_0a
67 3D15 FF FF .by $ff, $ff ; '..'
68 3D17 FF FF .by $ff, $ff ; '..'
69 3D19 42 43 .by $42, $43 ; '##'
70 3D1B 52 52 .by $52, $52 ; '##'
71 3D1D bird_1a
72 3D1D FF FF .by $ff, $ff ; '..'
73 3D1F 42 43 .by $42, $43 ; '##'
74 3D21 FF FF .by $ff, $ff ; '..'
75 3D23 52 52 .by $52, $52 ; '##'
76 3D25 bird_2a
77 3D25 42 43 .by $42, $43 ; '##'
78 3D27 FF FF .by $ff, $ff ; '..'
79 3D29 FF FF .by $ff, $ff ; ''.'
80 3D2B 52 52 .by $52, $52 ; '##'
81 3D2D cactus_0
82 3D2D FF FF .by $ff, $ff ; '..'
83 3D2F FF FF .by $ff, $ff ; '..'
84 3D31 46 47 .by $46, $47 ; '##'
85 3D33 44 45 .by $44, $45 ; '##'
86 3D35 cactus_1
87 3D35 FF FF .by $ff, $ff ; '..'
88 3D37 FF FF .by $ff, $ff ; '..'
89 3D39 4A 4B .by $4a, $4b ; '##'
90 3D3B 48 49 .by $48, $49 ; '##'
91 3D3D cactus_2
92 3D3D FF FF .by $ff, $ff ; '..'
93 3D3F 50 51 .by $50, $51 ; '##'
94 3D41 4E 4F .by $4e, $4f ; '##'
95 3D43 4C 4D .by $4c, $4d ; '##'
96 3D45 cactus_3
97 3D45 FF FF .by $ff, $ff ; '..'
98 3D47 57 FF .by $57, $ff ; '#.'
99 3D49 56 FF .by $56, $ff ; '#.'
100 3D4B 55 52 .by $55, $52 ; '##'
101 3D4D cactus_4
102 3D4D FF FF .by $ff, $ff ; '..'
103 3D4F FF FF .by $ff, $ff ; '..'
104 3D51 59 FF .by $59, $ff ; '#.'
105 3D53 58 52 .by $58, $52 ; '##'
106 3D55 ground_1
107 3D55 FF FF .by $ff, $ff ; '..'
108 3D57 FF FF .by $ff, $ff ; '..'
109 3D59 FF FF .by $ff, $ff ; '..'
110 3D5B 53 54 .by $53, $54 ; '##'
111 3D5D ground_2
112 3D5D FF FF .by $ff, $ff ; '..'
113 3D5F FF FF .by $ff, $ff ; '..'
114 3D61 FF FF .by $ff, $ff ; '..'
115 3D63 5A 52 .by $5a, $52 ; '##'
116
117 3D53 ShapesTableL
118 3D53 E3 .by <ground_0
119 3D54 E3 .by <ground_0
120 3D55 EB .by <bird_0
121 3D56 03 .by <bird_0a
122 3D57 F3 .by <bird_1
123 3D58 0B .by <bird_1a
124 3D59 FB .by <bird_2
125 3D5A 13 .by <bird_2a
126 3D5B 1B .by <cactus_0
127 3D5C 23 .by <cactus_1
128 3D5D 2B .by <cactus_2
129 3D5E 33 .by <cactus_3
130 3D5F 3B .by <cactus_4
131 3D60 43 .by <ground_1
132 3D61 4B .by <ground_2
133 3D62 ShapesTableH
134 3D62 3C .by >ground_0
135 3D63 3C .by >ground_0
136 3D64 3C .by >bird_0
137 3D65 3D .by >bird_0a
138 3D66 3C .by >bird_1
139 3D67 3D .by >bird_1a
140 3D68 3C .by >bird_2
141 3D69 3D .by >bird_2a
142 3D6A 3D .by >cactus_0
143 3D6B 3D .by >cactus_1
144 3D6C 3D .by >cactus_2
145 3D6D 3D .by >cactus_3
146 3D6E 3D .by >cactus_4
147 3D6F 3D .by >ground_1
148 3D70 3D .by >ground_2
149 3D71 diff_object_gap ; min distance between obstacles by difficulty level
150 3D71 14 13 12 11 10 0F + :DIFF_LEVELS .by 20-#
117 3D65 ShapesTableL
118 3D65 F5 .by <ground_0
119 3D66 F5 .by <ground_0
120 3D67 FD .by <bird_0
121 3D68 15 .by <bird_0a
122 3D69 05 .by <bird_1
123 3D6A 1D .by <bird_1a
124 3D6B 0D .by <bird_2
125 3D6C 25 .by <bird_2a
126 3D6D 2D .by <cactus_0
127 3D6E 35 .by <cactus_1
128 3D6F 3D .by <cactus_2
129 3D70 45 .by <cactus_3
130 3D71 4D .by <cactus_4
131 3D72 55 .by <ground_1
132 3D73 5D .by <ground_2
133 3D74 ShapesTableH
134 3D74 3C .by >ground_0
135 3D75 3C .by >ground_0
136 3D76 3C .by >bird_0
137 3D77 3D .by >bird_0a
138 3D78 3D .by >bird_1
139 3D79 3D .by >bird_1a
140 3D7A 3D .by >bird_2
141 3D7B 3D .by >bird_2a
142 3D7C 3D .by >cactus_0
143 3D7D 3D .by >cactus_1
144 3D7E 3D .by >cactus_2
145 3D7F 3D .by >cactus_3
146 3D80 3D .by >cactus_4
147 3D81 3D .by >ground_1
148 3D82 3D .by >ground_2
149 3D83 diff_object_gap ; min distance between obstacles by difficulty level
150 3D83 14 13 12 11 10 0F + :DIFF_LEVELS .by 20-#
151 ;----------vars----------
152 = 3D81 diff_level .ds 1
153 3D82-3D89> 01 02 03 04 + DinoJumpTr .by 1,2,3,4,4,3,2,1
152 = 3D93 diff_level .ds 1
153 3D94-3D9B> 01 02 03 04 + DinoJumpTr .by 1,2,3,4,4,3,2,1
154 = 0008 JumpLen = 8
155 .endif ; .IF *>0
510 ;--------------------------------------------------
511
512 02E0-02E1> 6A 38 run FirstSTART
519 ;--------------------------------------------------
520
521 02E0-02E1> 6A 38 run FirstSTART
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