8 Commits

Author SHA1 Message Date
Pecusx ffd3a1907a Merge pull request #5 from Pecusx/develop
ANTIC glitch fixed!
2025-08-05 19:49:41 +02:00
Pecusx 0a3db56251 ANTIC glitch fixed 2025-08-05 19:48:27 +02:00
6502adam fd7e206007 Update frame1.png 2025-08-05 18:59:59 +02:00
6502adam aee59f5257 Title screenshot corrected 2025-08-05 18:59:29 +02:00
Pecusx bc0e838d79 Merge pull request #4 from Pecusx/develop
Big bug fix!
2025-08-05 10:55:22 +02:00
Pecusx e119f7a098 Big bug fix! 2025-08-05 10:53:49 +02:00
6502adam dfd9110639 Frame1 screenshot correction 2025-08-03 20:50:40 +02:00
6502adam 5f7f57f4f4 adding game controls screeenshot 2025-08-03 12:25:14 +02:00
4 changed files with 8 additions and 6 deletions
+8 -6
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@@ -12,7 +12,7 @@
;---------------------------------------------------
.macro build
dta d"1.02" ; number of this build (4 bytes)
dta d"1.04" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -195,7 +195,7 @@ timber_foot_addr
.wo foot_0
.by $44+$80 ; DLI_L2 - fonts
.wo title_timber+(32*7) ; rest of shadow
.by $45
.by $45
difficulty_text_addr
.wo difficulty_normal_text
.by $45+$80
@@ -203,6 +203,8 @@ difficulty_text_addr
.by $45+$80
.wo credits_lines
.by $85
.by $44 ; anty ANTIC 40/32 switch glitch :)
.wo empty_line
.by $41
.wo dl_title
;---------------------------------------------------
@@ -3466,7 +3468,7 @@ draw_branch3
bne not_phase4
ldx #(4*32) ; how many lines draw
not_phase4
stx tempbyte
stx tempbyte2
; now calculate start screen address
:5 asl ; phase*32
;clc
@@ -3484,7 +3486,7 @@ not_phase4
@ lda (temp2),y
sta (temp),y
iny
cpy tempbyte ;? lines
cpy tempbyte2 ;? lines
bne @-
draw_branch4
lda branches_anim_phase
@@ -3500,7 +3502,7 @@ not_phase1
bne not_phase2
ldx #(1*32) ; how many lines draw
not_phase2
stx tempbyte
stx tempbyte2
; now calculate start screen address
:5 asl ; phase*32
;clc
@@ -3518,7 +3520,7 @@ not_phase2
@ lda (temp2),y
sta (temp),y
iny
cpy tempbyte ;? lines
cpy tempbyte2 ;? lines
bne @-
all_drawed
rts
BIN
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