Now we have 4 clouds

This commit is contained in:
Pecusx
2025-06-28 17:42:09 +02:00
parent 699be9a034
commit eda9f58252
2 changed files with 69 additions and 25 deletions
+69 -25
View File
@@ -204,27 +204,28 @@ dl_go
.wo gamescreen_middle ; branches
.by $84 ; DLI2 - second clouds
:3 .by $04
.by $84 ; DLI3 - last clouds
:4 .by $04
.by $84 ; DLI4 - GO line
.by $84 ; DLI3 - 3th clouds
:3 .by $04
.by $84 ; DLI4 - last clouds
.by $84 ; DLI5 - GO line
.by $30
.by $45
go_addr
.wo go_text-32 ; empty line before
.by $10+$80; DLI5 - end GO line
.by $10+$80; DLI6 - end GO line
.by $10
.by $44
.wo gamescreen_middle+32*13
:2 .by $04
.by $84 ; DLI6
.by $84 ; DLI7
.by $44
;animation_addr
.wo gamescreen_r_ph1p1
.by $84 ; DLI7
:3 .by $04
.by $84 ; DLI8
:3 .by $04
.by $84 ; DLI9
.by $04+$80 ; DLI10 - shadow
.by $84 ; DLI10
.by $04+$80 ; DLI11 - shadow
.by $44
;lastline_addr
.wo last_line_r
@@ -240,17 +241,19 @@ dl_level
.wo gamescreen_middle ; branches
.by $84 ; DLI2 - second clouds
:3 .by $04
.by $84 ; DLI3 - last clouds
:11 .by $04
.by $84 ; DLI4
.by $84 ; DLI3 - 3th clouds
:3 .by $04
.by $84 ; DLI4 - last clouds
:7 .by $04
.by $84 ; DLI5
.by $44
animation_addr
.wo gamescreen_r_ph1p1
.by $84 ; DLI5
:3 .by $04
.by $84 ; DLI6
:3 .by $04
.by $84 ; DLI7
.by $04+$80 ; DLI8 - shadow
.by $84 ; DLI8
.by $04+$80 ; DLI9 - shadow
.by $44
lastline_addr
.wo last_line_r
@@ -609,6 +612,20 @@ no_new_cloud2
cloud3_fly
dec clouds3Hpos
no_new_cloud3
lda StateFlag
beq no_new_cloud4 ; no cloud 4 on Start (Menu) screem
lda clouds4Hpos
bne cloud4_fly
; if no cloud 3 then randomize new cloud 3 start
lda RANDOM
and #%11111000 ; 1:32
bne no_new_cloud4
; then create new cloud 3 shape
jsr PrepareCloudsPM.make_cloud4
mva #$de clouds4Hpos
cloud4_fly
dec clouds4Hpos
no_new_cloud4
no_clouds_change
rts
.endp
@@ -1255,6 +1272,18 @@ DLI3
pla
rti
DLI4
pha
; set cloud 4 horizontal position
lda #0 ; hide 4 cloud on GO screen
sta HPOSM2
sta HPOSP2
sta HPOSP3
sta HPOSM3
mwa #GoDLI1.DLI5 VDSLST
pla
rti
DLI5
pha
sta WSYNC
mva #>font_titles CHBASE
@@ -1266,10 +1295,10 @@ DLI4
mva GameColors+c_buckle COLBAK
:14 sta WSYNC
mva GameColors+c_font5 COLPF2
mwa #GoDLI1.DLI5 VDSLST
mwa #GoDLI1.DLI6 VDSLST
pla
rti
DLI5
DLI6
pha
sta WSYNC
mva #>font_game_upper CHBASE
@@ -1279,7 +1308,7 @@ DLI5
mva GameColors+c_white COLPF2
:2 sta WSYNC
mva GameColors+c_sky COLBAK
mwa #IngameDLI1.DLI4 VDSLST ; !!! From here on, DLI interrupts are shared with the ingame screen
mwa #IngameDLI1.DLI5 VDSLST ; !!! From here on, DLI interrupts are shared with the ingame screen
pla
rti
/* DLI6
@@ -1393,6 +1422,21 @@ DLI3
pla
rti
DLI4
pha
; set cloud 4 horizontal position
lda clouds4Hpos
clc
sta HPOSM2
adc #4
sta HPOSP2
adc #8
sta HPOSP3
adc #8
sta HPOSM3
mwa #IngameDLI1.DLI5 VDSLST
pla
rti
DLI5
pha
sta WSYNC
mva LowCharsetBase CHBASE
@@ -1415,19 +1459,19 @@ DLI4
pla
tax
inc SyncByte
mwa #IngameDLI1.DLI5 VDSLST
mwa #IngameDLI1.DLI6 VDSLST
pla
rti
DLI5
DLI6
pha
sta WSYNC
mva GameColors+c_hat COLPF2 ; hat
:4 STA WSYNC
mva GameColors+c_white COLPF2 ; white
mwa #IngameDLI1.DLI6 VDSLST
mwa #IngameDLI1.DLI7 VDSLST
pla
rti
DLI6
DLI7
pha
lda StateFlag
sta WSYNC
@@ -1435,10 +1479,10 @@ DLI6
beq @+
mva GameColors+c_buckle COLPF2 ; button and buckle
@ mva #>font_game_upper CHBASE
mwa #IngameDLI1.DLI7 VDSLST
mwa #IngameDLI1.DLI8 VDSLST
pla
rti
DLI7
DLI8
pha
lda StateFlag
cmp #3 ; RIP screen
@@ -1447,10 +1491,10 @@ DLI7
sta WSYNC
sta WSYNC
mva GameColors+c_pants COLPF2 ; blue pants
@ mwa #IngameDLI1.DLI8 VDSLST
@ mwa #IngameDLI1.DLI9 VDSLST
pla
rti
DLI8
DLI9
pha
lda StateFlag
cmp #3 ; RIP screen
BIN
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