mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-21 14:49:43 +02:00
More game controls
This commit is contained in:
+39
-27
@@ -1404,9 +1404,9 @@ wait_for_key
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pause 1
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StartLoop
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jsr GetKey
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cmp #@kbcode._left
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cmp #@kbcode._left ; left, Select
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beq leftkey
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cmp #@kbcode._right
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cmp #@kbcode._right ; right , Option
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bne notdirectionskeys
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leftkey
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lda Difficulty
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@@ -1414,6 +1414,10 @@ leftkey
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sta Difficulty
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jmp difficulty_display
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notdirectionskeys
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cmp #@kbcode._space ; space, Start
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beq EndOfStartScreen
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cmp #@kbcode._tab ; TAB, 1st joy button
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bne StartLoop
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EndOfStartScreen
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rts
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.endp
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@@ -1492,9 +1496,12 @@ training_mode
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beq training_mode2
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jsr EnterPlayerName ; enter name only in normal game mode and if there are new score
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training_mode2
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mva #5 NewHiScorePosition ; prevent highlighting of result
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OverLoop
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jsr GetKey
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cmp #@kbcode._space
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cmp #@kbcode._space ; space, Start
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beq EndOfOverScreen
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cmp #@kbcode._tab ; TAB, Joy 1st button
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bne OverLoop
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EndOfOverScreen
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rts
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@@ -1523,17 +1530,16 @@ loop
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bne No_keys
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key_released_before
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jsr GetKeyFast
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cmp #@kbcode._left
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cmp #@kbcode._left ; left, Select
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beq left_pressed
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cmp #@kbcode._right
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cmp #@kbcode._tab ; TAB, 1st button
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beq left_pressed
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cmp #@kbcode._right ; right, Option
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beq right_pressed
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cmp #@kbcode._ret ; Return
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beq right_pressed
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; other keys or no key
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cmp #@kbcode._up
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bne NoNextLevel
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; next level if joy UP
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sta LastKey
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;jsr LevelUp
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NoNextLevel
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No_keys
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lda PowerValue
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jeq LevelDeath
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@@ -1614,8 +1620,11 @@ LevelDeath
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RMTsong song_game_over
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@
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jsr GetKey
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cmp #@kbcode._space
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cmp #@kbcode._space ; space, Start
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beq restart
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cmp #@kbcode._tab ; TAB, 1st joy button
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bne @-
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restart
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; restart game
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rts
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go_loop
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@@ -1921,13 +1930,15 @@ input_name_loop
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jeq end_of_name
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pause 1
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jsr GetKey
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cmp #@kbcode._left
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cmp #@kbcode._left ; left, Select
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beq leftkey
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cmp #@kbcode._right
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cmp #@kbcode._right ; right, Option
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beq rightkey
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cmp #@kbcode._space
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bne input_name_loop
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cmp #@kbcode._space ; space, Start
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beq next_char
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cmp #@kbcode._tab ; TAB, 1st joy buttom
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beq next_char
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bne input_name_loop
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leftkey
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ldx CharCode
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dex
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@@ -3439,18 +3450,26 @@ checkSelectKey
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lda CONSOL
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and #%00000100 ; Option
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beq OptionPressed
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lda CONSOL
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and #%00000001 ; Start
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beq StartPressed
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.ENDIF
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lda #@kbcode._none
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bne getkeyend
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OptionPressed
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lda #@kbcode._atari ; Option key
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lda #@kbcode._right ; Option key = right key
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bne getkeyend
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SecondButton
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lda #@kbcode._ret ; 2nd joy button = Return key
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bne getkeyend
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SelectPressed
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lda #@kbcode._tab ; Select key
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lda #@kbcode._left ; Select key = left key
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bne getkeyend
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StartPressed
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lda #@kbcode._space ; Start key = space key
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bne getkeyend
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JoyButton
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lda #@kbcode._ret ; Return key
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lda #@kbcode._tab ; 1st joy button = TAB key
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getkeyend
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rts
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; ----
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@@ -3490,8 +3509,8 @@ StillWait
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and #%00000100 ; any key
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beq StillWait
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lda CONSOL
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and #%00000110 ; Select and Option only
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cmp #%00000110
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and #%00000111 ; Start, Select and Option
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cmp #%00000111
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bne StillWait
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.ELIF TARGET = 5200
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lda SkStatSimulator
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@@ -3502,13 +3521,6 @@ KeyReleased
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rts
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.endp
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;--------------------------------------------------
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.proc CheckStartKey
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;--------------------------------------------------
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lda CONSOL ; turbo mode
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and #%00000001 ; START KEY
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rts
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.endp
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;--------------------------------------------------
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.proc InitBranches
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;--------------------------------------------------
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ldy #5
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