mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-20 22:33:54 +02:00
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@@ -0,0 +1 @@
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!"#$%&6789;<= !"#$%&
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BIN
Binary file not shown.
+44
-532
@@ -31,101 +31,30 @@ RMT_zpvars = AutoPlay+1 ; POZOR!!! RMT vars go here
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;---------------------------------------------------
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org $2000
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MODUL
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ins 'art/muzyka_stripped.rmt',+5 ; my RMT 1.28 on WINE is apparently broken. I lost some hair here (5, not 6)
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.align $100
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icl 'art/rmtplayr.a65'
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;ins 'art/muzyka_stripped.rmt',+5 ; my RMT 1.28 on WINE is apparently broken. I lost some hair here (5, not 6)
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;.align $100
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;icl 'art/rmtplayr.a65'
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;---------------------------------------------------
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.align $400
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font
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ins 'art/Mild West.fnt' ; https://damieng.com/typography/zx-origins/mild-west/
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dl
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.by SKIP3
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dta MODE2+LMS,a(statusBuffer)
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;.by $80+$50 # fancy shmancy vscroll square pixels
|
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;dta $4f+$20,a(display) ;VSCROLL
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||||
;:((maxlines-1)/2) dta a($2f8f)
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||||
.by SKIP1+DLII
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.rept (maxlines-1), #
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:3 dta MODEF+LMS, a(display+screenBytes*:1)
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dta MODEF+LMS+DLII, a(display+screenBytes*:1)
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.endr
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;----
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.by MODE2+LMS+SCH ;Hscroll
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DLracquetAddr0
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.wo racquetDisp
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.by JVB
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.wo dl
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font_game1
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ins 'art/t1.fnt' ;
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dl_level
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.by $90
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.by $44
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.wo gamescreen
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:27 .by $04
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.by $41
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.wo dl_level
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;---------------------------------------------------
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gamescreen
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ins 'art/screen.bin' ;
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;--------------------------------------------------
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icl 'lib/fileio.asm'
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;icl 'lib/fileio.asm'
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;--------------------------------------------------
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||||
;--------------------------------------------------
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.proc vint
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;--------------------------------------------------
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;------------JOY-------------
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;happy happy joy joy
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;check for joystick now
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||||
ldy PORTA
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tya
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and #$04 ;left
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bne jNotLeft
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ldx racquetPos
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cpx #racquetPosMin+1
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bcc jNotLeft
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dex
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stx racquetPos
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jNotLeft
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tya
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and #$08 ;right
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bne jNotRight
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ldx racquetPos
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cpx #racquetPosMax
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bcs jNotRight
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inx
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stx racquetPos
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jNotRight
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/*
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;fire
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||||
lda TRIG0
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bne JNotFire
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...
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JNotFire
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*/
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;lda racquetPos
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sec
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lda #screenWidth-1
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sbc racquetPos
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lsr
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clc
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adc #<racquetDisp
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sta dlracquetAddr0
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lda #>racquetDisp
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adc #0
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sta dlracquetAddr0+1
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lda racquetPos
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lsr
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and #$01
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;sta HSCROL
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/* ;pos print
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lda racquetPos
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:4 lsr
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clc
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adc #'0'
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sta hexDump
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lda racquetPos
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and #$0F
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clc
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adc #'0'
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sta hexDump+1
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*/
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mva #0 dliCount
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; mva #13 VSCROL ; FOX gfx mode only
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||||
@@ -151,7 +80,7 @@ lab2
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SkipRMTVBL
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||||
*/
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||||
;sfx
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/* ;sfx
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lda sfx_effect
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bmi lab2
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asl ; * 2
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@@ -165,7 +94,7 @@ SkipRMTVBL
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;
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lab2
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jsr RASTERMUSICTRACKER+3
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skipSoundFrame
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skipSoundFrame */
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jmp XITVBV
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.endp
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@@ -182,46 +111,29 @@ main
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jsr initialize
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RMTsong song_main_menu
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jsr StartScreen
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jsr MakeDarkScreen
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mva #$0 AutoPlay
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jsr ScoreClear
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mva #"5" Lives
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||||
jsr clearscreen
|
||||
mva #$0 LevelType
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jsr LoadLevelData.level000 ; set visible number to 000
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||||
jsr BuildLevelFromBuffer
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jsr LevelScreen
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||||
RMTSong song_ingame
|
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gameloop
|
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jsr initialize.ClearTables
|
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jsr MainScreen
|
||||
jsr PlayLevel
|
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bit EndLevelFlag ; reason for end level
|
||||
bmi EndOfLife ; end of life :)
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||||
; end of level (level up)
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jsr MakeDarkScreen
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jsr NextLevel
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jsr LevelScreen
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jsr PlayLevel
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jsr MakeDarkScreen
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;jsr NextLevel
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; RMTSong song_ingame
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jsr AudioInit ; after I/O
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jmp gameloop
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EndOfLife
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dec Lives ; decrease Lives
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lda Lives
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cmp #"0"
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beq gameOver ; if no lives - game over
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jsr NextLife
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;dec Lives ; decrease Lives
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;lda Lives
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;cmp #"0"
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;beq gameOver ; if no lives - game over
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;jsr NextLife
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jmp gameloop
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gameOver
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;game over
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RMTSong song_game_over
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jsr HiScoreCheckWrite
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;RMTSong song_game_over
|
||||
;jsr HiScoreCheckWrite
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jsr GameOverScreen
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@ lda RANDOM
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and #%00001110
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||||
sta COLPF0
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lda CONSOL
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@ lda CONSOL
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and #@consol(start) ; START
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||||
beq main
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lda TRIG0 ; fire
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||||
@@ -231,12 +143,7 @@ gameOver
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||||
;--------------------------------------------------
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||||
.proc StartScreen
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||||
;--------------------------------------------------
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||||
jsr MakeDarkScreen
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||||
mva #$ff AutoPlay
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sta LevelType ; Title
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mva #"9" Lives
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jsr clearscreen
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jsr BuildLevelFromBuffer
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||||
/* jsr MakeDarkScreen
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||||
mwa #dl_start dlptrs
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||||
lda #$0 ;+GTIACTLBITS
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||||
sta GPRIOR
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@@ -245,102 +152,35 @@ gameOver
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||||
sta dmactls
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||||
pause 1
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StartLoop
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||||
jsr PlayLevel
|
||||
bit EndLevelFlag ; reason for end level
|
||||
bmi EndOfStartScreen
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||||
; end of level (level up)
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||||
jsr NextLevel
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||||
jmp StartLoop
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||||
EndOfStartScreen
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||||
;jmp StartLoop
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||||
EndOfStartScreen */
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||||
rts
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||||
.endp
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||||
;--------------------------------------------------
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||||
.proc NextLife
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||||
;--------------------------------------------------
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||||
ldy #maxBalls
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||||
sty eXistenZstackPtr
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;OK, one ball starts!
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||||
lda eXistenZstack,Y
|
||||
dey
|
||||
sty eXistenZstackPtr
|
||||
tax
|
||||
jsr randomStart ;just one random pixxxel
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||||
;previously the whole band of ballz
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||||
rts
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||||
.endp
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||||
;--------------------------------------------------
|
||||
.proc NextLevel
|
||||
;--------------------------------------------------
|
||||
lda LevelType
|
||||
beq level000
|
||||
bmi levelTitle
|
||||
; load level from disk
|
||||
loadNext
|
||||
jsr FileUp
|
||||
jsr LoadLevelData
|
||||
levelTitle
|
||||
jsr clearscreen
|
||||
jsr BuildLevelFromBuffer
|
||||
jsr initialize.ClearTables
|
||||
rts ; start level
|
||||
level000
|
||||
mva #1 LevelType ; switch to files
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||||
; reset file number to 000
|
||||
ldx #2
|
||||
@ lda StartLevelNumber,x
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||||
sta LevelNumber,x
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||||
dex
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||||
bpl @-
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||||
jmp loadNext
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||||
.endp
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||||
|
||||
;--------------------------------------------------
|
||||
.proc LevelScreen
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||||
;--------------------------------------------------
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||||
jsr MakeDarkScreen
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||||
ldx #2
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||||
@ lda LevelNumber,x
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sec
|
||||
sbc #$20
|
||||
sta LevelText+16,x
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dex
|
||||
bpl @-
|
||||
mwa #dl_level dlptrs
|
||||
lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
|
||||
lda #@dmactl(narrow|dma) ; narrow screen width, DL on, P/M off
|
||||
sta dmactls
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||||
mva #>font_game1 CHBAS
|
||||
pause 100
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||||
rts
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||||
.endp
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||||
;--------------------------------------------------
|
||||
.proc GameOverScreen
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;--------------------------------------------------
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||||
jsr MakeDarkScreen
|
||||
/* jsr MakeDarkScreen
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||||
ldx #5
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||||
@ lda score,x
|
||||
sta OverText+33,x
|
||||
dex
|
||||
bpl @-
|
||||
mwa #dl_over dlptrs
|
||||
lda #%00110010 ; normal screen width, DL on, P/M off
|
||||
sta dmactls
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||||
pause 20
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||||
pause 20 */
|
||||
|
||||
rts
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||||
.endp
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||||
;--------------------------------------------------
|
||||
.proc MainScreen
|
||||
;--------------------------------------------------
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||||
jsr MakeDarkScreen
|
||||
mwa #dl dlptrs
|
||||
lda #$0 ;+GTIACTLBITS
|
||||
sta GPRIOR
|
||||
sta COLBAKS
|
||||
lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
|
||||
sta dmactls
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||||
pause 1
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||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
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||||
.proc MakeDarkScreen
|
||||
;--------------------------------------------------
|
||||
mva #0 dmactls ; dark screen
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||||
@@ -355,150 +195,16 @@ loop
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||||
|
||||
; PUT GAME HERE
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||||
|
||||
dec currBall
|
||||
jpl flight
|
||||
|
||||
|
||||
pause 1 ;all balls
|
||||
bit AutoPlay
|
||||
bpl NoAuto
|
||||
pause 1 ;additional pause if auto play mode (slower)
|
||||
lda CONSOL
|
||||
and #@consol(start) ; START
|
||||
beq LevelOver ; Start pressed in Auto Play - exit
|
||||
lda TRIG0
|
||||
beq LevelOver
|
||||
|
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NoAuto
|
||||
lda eXistenZstackPtr
|
||||
cmp #maxBalls
|
||||
jne loop
|
||||
LevelOver
|
||||
; level over
|
||||
mva #$ff EndLevelFlag
|
||||
jsr wait_for_depress
|
||||
rts
|
||||
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc ScoreUp
|
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;--------------------------------------------------
|
||||
inc score+5
|
||||
lda score+5
|
||||
cmp #"9"+1 ; 9+1 character code
|
||||
bne ScoreReady
|
||||
lda #"0" ; 0 character code
|
||||
sta score+5
|
||||
inc score+4
|
||||
lda score+4
|
||||
cmp #"9"+1 ; 9+1 character code
|
||||
bne ScoreReady
|
||||
lda #"0" ; 0 character code
|
||||
sta score+4
|
||||
inc score+3
|
||||
lda score+3
|
||||
cmp #"9"+1 ; 9+1 character code
|
||||
bne ScoreReady
|
||||
lda #"0" ; 0 character code
|
||||
sta score+3
|
||||
inc score+2
|
||||
; bonus !!! :)
|
||||
lda Lives
|
||||
cmp #"9"
|
||||
beq noLivesUP
|
||||
inc Lives
|
||||
mva #05 sfx_effect
|
||||
mva #$ff COLBAKS
|
||||
pause 2 ; sorry
|
||||
inc COLBAKS
|
||||
noLivesUP
|
||||
;----------
|
||||
lda score+2
|
||||
cmp #"9"+1 ; 9+1 character code
|
||||
bne ScoreReady
|
||||
lda #"0" ; 0 character code
|
||||
sta score+2
|
||||
inc score+1
|
||||
lda score+1
|
||||
cmp #"9"+1 ; 9+1 character code
|
||||
bne ScoreReady
|
||||
lda #"0" ; 0 character code
|
||||
sta score+1
|
||||
inc score
|
||||
ScoreReady
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc ScoreClear
|
||||
;--------------------------------------------------
|
||||
lda #"0"
|
||||
ldx #4
|
||||
@ sta score,x
|
||||
dex
|
||||
bpl @-
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc HiScoreCheckWrite
|
||||
; It checks if the score is greater than hiscore.
|
||||
; If yes - rewrites the score to hiscore.
|
||||
;--------------------------------------------------
|
||||
lda HiScore
|
||||
cmp score
|
||||
bcc higher1
|
||||
bne lower
|
||||
lda HiScore+1
|
||||
cmp score+1
|
||||
bcc higher2
|
||||
bne lower
|
||||
lda HiScore+2
|
||||
cmp score+2
|
||||
bcc higher3
|
||||
bne lower
|
||||
lda HiScore+3
|
||||
cmp score+3
|
||||
bcc higher4
|
||||
bne lower
|
||||
lda HiScore+4
|
||||
cmp score+4
|
||||
bcc higher5
|
||||
bne lower
|
||||
lda HiScore+5
|
||||
cmp score+5
|
||||
bcc higher6
|
||||
lower
|
||||
rts
|
||||
higher1
|
||||
lda score
|
||||
sta HiScore
|
||||
higher2
|
||||
lda score+1
|
||||
sta HiScore+1
|
||||
higher3
|
||||
lda score+2
|
||||
sta HiScore+2
|
||||
higher4
|
||||
lda score+3
|
||||
sta HiScore+3
|
||||
higher5
|
||||
lda score+4
|
||||
sta HiScore+4
|
||||
higher6
|
||||
lda score+5
|
||||
sta HiScore+5
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc clearScreen
|
||||
;--------------------------------------------------
|
||||
lda #0
|
||||
tax
|
||||
@
|
||||
:(maxLines*40/256+1) sta display+$100*#,x
|
||||
inx
|
||||
bne @-
|
||||
rts
|
||||
.endp
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AudioInit
|
||||
;--------------------------------------------------
|
||||
@@ -519,12 +225,11 @@ higher6
|
||||
.proc initialize
|
||||
;--------------------------------------------------
|
||||
|
||||
mva #>font CHBAS
|
||||
mva #>font_game1 CHBAS
|
||||
mva #$00 PCOLR0 ; = $02C0 ;- - rejestr-cień COLPM0
|
||||
|
||||
mva #$7C COLBAKS
|
||||
|
||||
mva #screenWidth/2-racquetSize/4 racquetPos
|
||||
|
||||
mva #0 dliCount
|
||||
sta RMT_blocked
|
||||
@@ -534,157 +239,26 @@ higher6
|
||||
|
||||
JSR AudioInit
|
||||
|
||||
;RMT INIT
|
||||
/* ;RMT INIT
|
||||
ldx #<MODUL ;low byte of RMT module to X reg
|
||||
ldy #>MODUL ;hi byte of RMT module to Y reg
|
||||
lda #0 ;starting song line 0-255 to A reg
|
||||
jsr RASTERMUSICTRACKER ;Init
|
||||
|
||||
*/
|
||||
|
||||
lda #@dmactl(standard|dma)
|
||||
sta dmactls
|
||||
mwa #dl dlptrs
|
||||
vdli DLI
|
||||
|
||||
ClearTables
|
||||
jsr cyclecolorsReset
|
||||
mwa #clear_vars_start temp
|
||||
ldy #0
|
||||
@
|
||||
tya
|
||||
sta (temp),y
|
||||
inw temp
|
||||
cpw temp #clear_vars_end
|
||||
bne @-
|
||||
|
||||
mwa #dl_level dlptrs
|
||||
;vdli DLI
|
||||
|
||||
|
||||
;VBI
|
||||
|
||||
vmain vint,7
|
||||
;vmain vint,7
|
||||
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc FileUp
|
||||
;--------------------------------------------------
|
||||
inc LevelNumber+2
|
||||
lda LevelNumber+2
|
||||
cmp #'9'+1 ; 9+1 character code
|
||||
bne NumberReady
|
||||
lda #'0' ; 0 character code
|
||||
sta LevelNumber+2
|
||||
inc LevelNumber+1
|
||||
lda LevelNumber+1
|
||||
cmp #'9'+1 ; 9+1 character code
|
||||
bne NumberReady
|
||||
lda #'0' ; 0 character code
|
||||
sta LevelNumber+1
|
||||
inc LevelNumber
|
||||
NumberReady
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc LoadLevelData
|
||||
;--------------------------------------------------
|
||||
lda LevelType
|
||||
beq level000
|
||||
bmi levelTitle
|
||||
; load level from disk
|
||||
; prepare number in filename
|
||||
ldx #2
|
||||
@ lda LevelNumber,x
|
||||
sta fname+7,x
|
||||
dex
|
||||
bpl @-
|
||||
; clear buffer
|
||||
mwa #LevelFileBuff temp
|
||||
ldy #0
|
||||
@ tya
|
||||
sta (temp),y
|
||||
inw temp
|
||||
cpw temp #LevelFileBuffEnd
|
||||
bne @-
|
||||
; try to load file
|
||||
jsr close
|
||||
jsr open
|
||||
bmi open_error
|
||||
jsr bget
|
||||
bmi bget_error
|
||||
go_close jsr close
|
||||
rts
|
||||
bget_error
|
||||
cpy #136 ; EOF
|
||||
beq go_close
|
||||
open_error
|
||||
mva #0 LevelType ; set level to internal 000
|
||||
level000
|
||||
; reset file number to 000
|
||||
ldx #2
|
||||
@ lda StartLevelNumber,x
|
||||
sta LevelNumber,x
|
||||
dex
|
||||
bpl @-
|
||||
levelTitle
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc displaydec5 ;decimal (word), displayposition (word)
|
||||
;--------------------------------------------------
|
||||
; displays decimal number as in parameters (in text mode)
|
||||
; leading zeroes are removed
|
||||
; the range is (00000..65565 - two bytes)
|
||||
|
||||
ldy #4 ; there will be 5 digits
|
||||
NextDigit
|
||||
ldx #16 ; 16-bit dividee so Rotate 16 times
|
||||
lda #$00
|
||||
Rotate000
|
||||
aslw decimal
|
||||
rol ; scroll dividee
|
||||
; (as highest byte - additional - byte is A)
|
||||
cmp #10 ; divider
|
||||
bcc TooLittle000 ; if A is smaller than divider
|
||||
; there is nothing to substract
|
||||
sbc #10 ; divider
|
||||
inc decimal ; lowest bit set to 1
|
||||
; because it is 0 and this is the fastest way
|
||||
TooLittle000 dex
|
||||
bne Rotate000 ; and Rotate 16 times, Result will be in decimal
|
||||
tax ; and the rest in A
|
||||
; (and it goes to X because
|
||||
; it is our decimal digit)
|
||||
lda digits,x
|
||||
sta decimalresult,y
|
||||
dey
|
||||
bpl NextDigit ; Result again /10 and we have next digit
|
||||
|
||||
;rightnumber
|
||||
; displaying without leading zeroes (if zeroes exist then display space at this position)
|
||||
ldy #0
|
||||
ldx #0 ; digit flag (cut leading zeroes)
|
||||
displayloop
|
||||
lda decimalresult,y
|
||||
cpx #0
|
||||
bne noleading0
|
||||
cpy #4
|
||||
beq noleading0 ; if 00000 - last 0 must stay
|
||||
cmp zero
|
||||
bne noleading0
|
||||
lda #space
|
||||
beq displaychar ; space = 0 !
|
||||
noleading0
|
||||
inx ; set flag (no leading zeroes to cut)
|
||||
displaychar
|
||||
sta (displayposition),y
|
||||
nexdigit
|
||||
iny
|
||||
cpy #5
|
||||
bne displayloop
|
||||
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc RmtSongSelect
|
||||
; starting song line 0-255 to A reg
|
||||
;--------------------------------------------------
|
||||
@@ -695,12 +269,12 @@ nexdigit
|
||||
spl:lda #song_silencio
|
||||
noingame
|
||||
*/
|
||||
mvx #$ff RMT_blocked
|
||||
/* mvx #$ff RMT_blocked
|
||||
ldx #<MODUL ; low byte of RMT module to X reg
|
||||
ldy #>MODUL ; hi byte of RMT module to Y reg
|
||||
jsr RASTERMUSICTRACKER ; Init
|
||||
mva #0 RMT_blocked
|
||||
rts
|
||||
*/ rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc wait_for_depress ; ion
|
||||
@@ -712,68 +286,6 @@ noingame
|
||||
beq wait_for_depress
|
||||
rts
|
||||
.endp
|
||||
LevelType
|
||||
.byte 0 ; level type $00 - first level, $01 - level from buffer, $ff - title screen
|
||||
Numbers
|
||||
.byte '0123456789'
|
||||
digits
|
||||
zero
|
||||
.byte "0123456789"
|
||||
space = 0
|
||||
.byte " "
|
||||
decimal
|
||||
.word 0
|
||||
decimalresult
|
||||
.byte " "
|
||||
lineAdrL
|
||||
:margin .byte <marginLine ;8 lines of margin space
|
||||
:maxLines .byte <(display+screenBytes*#)
|
||||
:256-maxLines-1*margin .by <marginLine ; (display+40*#) ;just to let the plot smear on full .byte ypos
|
||||
lineAdrH
|
||||
:margin .byte >marginLine
|
||||
:maxLines .byte >(display+screenBytes*#)
|
||||
:256-maxLines-1*margin .by >marginLine ; (display+40*#) ;just to let the plot smear on full .byte ypos
|
||||
bittable
|
||||
.byte %11110000
|
||||
debittable
|
||||
.byte %00001111
|
||||
.byte %11110000
|
||||
RNColtable ; Right Nibble color Table
|
||||
.byte %00000000
|
||||
.byte %00000001
|
||||
.byte %00000010
|
||||
.byte %00000011
|
||||
.byte %00000100
|
||||
.byte %00000101
|
||||
.byte %00000110
|
||||
.byte %00000111
|
||||
.byte %00001000
|
||||
LNColtable ; Left Nibble color Table
|
||||
.byte %00000000
|
||||
.byte %00010000
|
||||
.byte %00100000
|
||||
.byte %00110000
|
||||
.byte %01000000
|
||||
.byte %01010000
|
||||
.byte %01100000
|
||||
.byte %01110000
|
||||
.byte %10000000
|
||||
;--------------------------------
|
||||
clear_vars_start
|
||||
; PUT VARS HERE
|
||||
clear_vars_end
|
||||
;--------------------------------
|
||||
statusBar
|
||||
dta d"rc$"
|
||||
hexDump
|
||||
dta d" dx$"
|
||||
dxDisp
|
||||
dta d" dy$"
|
||||
dyDisp
|
||||
dta d" balls$"
|
||||
ballDisp
|
||||
dta d" "
|
||||
marginLine .ds screenBytes
|
||||
;--------------------------------
|
||||
; names of RMT instruments (sfx)
|
||||
;--------------------------------
|
||||
|
||||
BIN
Binary file not shown.
Reference in New Issue
Block a user