mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-20 22:33:54 +02:00
Merge pull request #1 from Pecusx/develop
Silly Venture edition - version 1.00
This commit is contained in:
@@ -0,0 +1,4 @@
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||||
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*.bak
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*.lab
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*.lst
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@@ -0,0 +1,295 @@
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/***************************************/
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||||
/* Use MADS http://mads.atari8.info/ */
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||||
/* Mode: DLI (char mode) */
|
||||
/***************************************/
|
||||
|
||||
icl "digital_melody_logo.h"
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||||
|
||||
org $f0
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||||
|
||||
fcnt .ds 2
|
||||
fadr .ds 2
|
||||
fhlp .ds 2
|
||||
cloc .ds 1
|
||||
regA .ds 1
|
||||
regX .ds 1
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||||
regY .ds 1
|
||||
|
||||
WIDTH = 40
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||||
HEIGHT = 30
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||||
|
||||
; --- BASIC switch OFF
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org $2000\ mva #$ff portb\ rts\ ini $2000
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||||
|
||||
; --- MAIN PROGRAM
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org $2000
|
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ant dta $42,a(scr)
|
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dta $02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02
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||||
dta $02,$02,$02,$02,$02,$02,$02,$02,$82,$04,$02,$02,$22
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||||
dta $41,a(ant)
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||||
|
||||
scr ins "digital_melody_logo.scr"
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|
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.ds 0*40
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|
||||
.ALIGN $0400
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fnt ins "digital_melody_logo.fnt"
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ift USESPRITES
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.ALIGN $0800
|
||||
pmg .ds $0300
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||||
ift FADECHR = 0
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||||
SPRITES
|
||||
els
|
||||
.ds $500
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||||
eif
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||||
eif
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||||
|
||||
main
|
||||
; --- init PMG
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||||
|
||||
ift USESPRITES
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||||
mva >pmg pmbase ;missiles and players data address
|
||||
mva #$03 pmcntl ;enable players and missiles
|
||||
eif
|
||||
|
||||
lda:cmp:req $14 ;wait 1 frame
|
||||
|
||||
sei ;stop IRQ interrupts
|
||||
mva #$00 nmien ;stop NMI interrupts
|
||||
sta dmactl
|
||||
mva #$fe portb ;switch off ROM to get 16k more ram
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|
||||
mwa #NMI $fffa ;new NMI handler
|
||||
|
||||
mva #1 vscrol
|
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|
||||
mva #$c0 nmien ;switch on NMI+DLI again
|
||||
|
||||
ift CHANGES ;if label CHANGES defined
|
||||
|
||||
_lp lda trig0 ; FIRE #0
|
||||
beq stop
|
||||
|
||||
lda trig1 ; FIRE #1
|
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beq stop
|
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|
||||
lda consol ; START
|
||||
and #1
|
||||
beq stop
|
||||
|
||||
lda cloc
|
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cmp #200 ; timer - 4s.
|
||||
bcs stop
|
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|
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lda skctl
|
||||
and #$04
|
||||
bne _lp ;wait to press any key; here you can put any own routine
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|
||||
els
|
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|
||||
null jmp DLI.dli1 ;CPU is busy here, so no more routines allowed
|
||||
|
||||
eif
|
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|
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|
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stop
|
||||
mva #0 dmactls ; dark screen
|
||||
sta dmactl
|
||||
|
||||
mva #$00 pmcntl ;PMG disabled
|
||||
tax
|
||||
sta:rne hposp0,x+
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||||
|
||||
mva #$ff portb ;ROM switch on
|
||||
mva #$40 nmien ;only NMI interrupts, DLI disabled
|
||||
cli ;IRQ enabled
|
||||
|
||||
rts ;return to ... DOS
|
||||
|
||||
; --- DLI PROGRAM
|
||||
|
||||
.local DLI
|
||||
|
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?old_dli = *
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||||
|
||||
ift !CHANGES
|
||||
|
||||
dli1 lda trig0 ; FIRE #0
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||||
beq stop
|
||||
|
||||
lda trig1 ; FIRE #1
|
||||
beq stop
|
||||
|
||||
lda consol ; START
|
||||
and #1
|
||||
beq stop
|
||||
|
||||
lda skctl
|
||||
and #$04
|
||||
beq stop
|
||||
|
||||
lda vcount
|
||||
cmp #$02
|
||||
bne dli1
|
||||
|
||||
:3 sta wsync
|
||||
|
||||
DLINEW dli4
|
||||
|
||||
eif
|
||||
|
||||
dli_start
|
||||
|
||||
dli4
|
||||
sta regA
|
||||
stx regX
|
||||
sty regY
|
||||
|
||||
c9 lda #$38
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||||
c10 ldx #$04
|
||||
c11 ldy #$0E
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||||
sta wsync ;line=208
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||||
sta color0
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||||
stx color1
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||||
sty color2
|
||||
c12 lda #$82
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||||
sta color3
|
||||
lda #$01
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sta gtictl
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||||
|
||||
lda regA
|
||||
ldx regX
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||||
ldy regY
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||||
rti
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|
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.endl
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; ---
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||||
CHANGES = 1
|
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FADECHR = 0
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||||
|
||||
SCHR = 127
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||||
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; ---
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||||
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||||
.proc NMI
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||||
|
||||
bit nmist
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bpl VBL
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|
||||
jmp DLI.dli_start
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||||
dliv equ *-2
|
||||
|
||||
VBL
|
||||
sta regA
|
||||
stx regX
|
||||
sty regY
|
||||
|
||||
sta nmist ;reset NMI flag
|
||||
|
||||
mwa #ant dlptr ;ANTIC address program
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||||
|
||||
mva #@dmactl(standard|dma|lineX1|players|missiles) dmactl ;set new screen width
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inc cloc ;little timer
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; Initial values
|
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||||
lda >fnt+$400*$00
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sta chbase
|
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c0 lda #$0E
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sta colpm0
|
||||
c1 lda #$38
|
||||
sta colpm1
|
||||
c2 lda #$04
|
||||
sta colpm2
|
||||
c3 lda #$0E
|
||||
sta colpm3
|
||||
c4 lda #$82
|
||||
sta color0
|
||||
c5 lda #$02
|
||||
sta color1
|
||||
c6 lda #$56
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||||
sta color2
|
||||
c7 lda #$86
|
||||
sta color3
|
||||
c8 lda #$0E
|
||||
sta colbak
|
||||
lda #$02
|
||||
sta chrctl
|
||||
lda #$81
|
||||
sta gtictl
|
||||
x0 lda #$00
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||||
sta hposp0
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||||
sta hposp1
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||||
sta hposp2
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||||
sta hposp3
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||||
sta hposm0
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||||
sta hposm1
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||||
sta hposm2
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||||
sta hposm3
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||||
sta sizep0
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||||
sta sizep1
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||||
sta sizep2
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||||
sta sizep3
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||||
sta sizem
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||||
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||||
mwa #DLI.dli_start dliv ;set the first address of DLI interrupt
|
||||
|
||||
;this area is for yours routines
|
||||
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||||
quit
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||||
lda regA
|
||||
ldx regX
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||||
ldy regY
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||||
rti
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||||
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||||
.endp
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||||
; ---
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ini main
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; ---
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||||
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||||
opt l-
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||||
.MACRO SPRITES
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missiles
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.ds $100
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||||
player0
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.ds $100
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||||
player1
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||||
.ds $100
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||||
player2
|
||||
.ds $100
|
||||
player3
|
||||
.ds $100
|
||||
.ENDM
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||||
|
||||
USESPRITES = 0
|
||||
|
||||
.MACRO DLINEW
|
||||
mva <:1 NMI.dliv
|
||||
ift [>?old_dli]<>[>:1]
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||||
mva >:1 NMI.dliv+1
|
||||
eif
|
||||
|
||||
ift :2
|
||||
lda regA
|
||||
eif
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||||
|
||||
ift :3
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||||
ldx regX
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||||
eif
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||||
|
||||
ift :4
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||||
ldy regY
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||||
eif
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||||
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||||
rti
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||||
|
||||
.def ?old_dli = *
|
||||
.ENDM
|
||||
|
||||
@@ -0,0 +1,164 @@
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; ---
|
||||
; --- FADE
|
||||
; ---
|
||||
.local FADE
|
||||
|
||||
stx jsr+1
|
||||
sty jsr+2
|
||||
|
||||
ldx #6
|
||||
jsr wait
|
||||
|
||||
mva #16 cnt
|
||||
|
||||
lcol mva <tcol fcnt
|
||||
hcol mva >tcol fcnt+1
|
||||
|
||||
ldx #2
|
||||
jsr wait
|
||||
|
||||
jsr jsr $ffff
|
||||
|
||||
dec cnt
|
||||
bne lcol
|
||||
|
||||
ldx #6
|
||||
|
||||
wait lda:cmp:req cloc
|
||||
dex
|
||||
bne wait
|
||||
rts
|
||||
|
||||
cnt brk
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||||
.end
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||||
|
||||
|
||||
; ---
|
||||
; --- FADE IN
|
||||
; ---
|
||||
.local FADE_IN
|
||||
|
||||
ldx <fade
|
||||
ldy >fade
|
||||
jmp :fade
|
||||
|
||||
fade ldy #0
|
||||
mva (fcnt),y fadr
|
||||
|
||||
iny
|
||||
lda (fcnt),y
|
||||
sne:rts
|
||||
|
||||
sta fadr+1
|
||||
|
||||
lda (fadr),y
|
||||
tax
|
||||
|
||||
iny
|
||||
eor (fcnt),y
|
||||
beq skp
|
||||
|
||||
dey
|
||||
|
||||
pha
|
||||
|
||||
and #$f0
|
||||
beq plus1
|
||||
|
||||
plus16 txa
|
||||
add #$10
|
||||
tax
|
||||
|
||||
plus1 pla
|
||||
and #$0f
|
||||
seq
|
||||
inx
|
||||
|
||||
txa
|
||||
sta (fadr),y
|
||||
|
||||
skp adw fcnt #3
|
||||
|
||||
jmp fade
|
||||
.end
|
||||
|
||||
|
||||
; ---
|
||||
; --- FADE OUT
|
||||
; ---
|
||||
.local FADE_OUT
|
||||
|
||||
ldx <fade
|
||||
ldy >fade
|
||||
jmp :fade
|
||||
|
||||
fade ldy #0
|
||||
mva (fcnt),y fadr
|
||||
|
||||
iny
|
||||
lda (fcnt),y
|
||||
sne:rts
|
||||
|
||||
sta fadr+1
|
||||
|
||||
lda (fadr),y
|
||||
tax
|
||||
|
||||
and #$0f
|
||||
beq skp0
|
||||
|
||||
dex
|
||||
skp0
|
||||
txa
|
||||
and #$f0
|
||||
beq skp1
|
||||
|
||||
txa
|
||||
sub #$10
|
||||
tax
|
||||
skp1
|
||||
txa
|
||||
|
||||
sta (fadr),y
|
||||
|
||||
adw fcnt #3
|
||||
|
||||
jmp fade
|
||||
.end
|
||||
|
||||
|
||||
; ---
|
||||
; --- SAVE COLOR
|
||||
; ---
|
||||
.local SAVE_COLOR
|
||||
|
||||
mva fade.lcol+1 fcnt
|
||||
mva fade.hcol+1 fcnt+1
|
||||
|
||||
loop ldy #0
|
||||
mva (fcnt),y fadr
|
||||
|
||||
iny
|
||||
lda (fcnt),y
|
||||
sne:rts
|
||||
|
||||
sta fadr+1
|
||||
|
||||
lda (fadr),y
|
||||
|
||||
iny
|
||||
sta (fcnt),y
|
||||
|
||||
dey
|
||||
mva #0 (fadr),y ; black screen (all colors = $00)
|
||||
|
||||
adw fcnt #3
|
||||
|
||||
jmp loop
|
||||
.end
|
||||
|
||||
.use DLI,NMI
|
||||
tcol
|
||||
dta t(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9)
|
||||
dta t(c10,c11,c12)
|
||||
dta t(0)
|
||||
Binary file not shown.
@@ -0,0 +1,275 @@
|
||||
opt l-
|
||||
|
||||
.enum @dmactl
|
||||
blank = %00
|
||||
narrow = %01
|
||||
standard= %10
|
||||
wide = %11
|
||||
missiles= %100
|
||||
players = %1000
|
||||
lineX1 = %10000
|
||||
lineX2 = %00000
|
||||
dma = %100000
|
||||
.ende
|
||||
|
||||
scr48 = @dmactl(wide|dma|players|missiles|lineX1) ;screen 48b
|
||||
scr40 = @dmactl(standard|dma|players|missiles|lineX1) ;screen 40b
|
||||
scr32 = @dmactl(narrow|dma|players|missiles|lineX1) ;screen 32b
|
||||
|
||||
.enum @pmcntl
|
||||
missiles= %1
|
||||
players = %10
|
||||
trigs = %100
|
||||
.ende
|
||||
|
||||
.enum @gtictl
|
||||
prior0 = %0
|
||||
prior1 = %1
|
||||
prior2 = %10
|
||||
prior4 = %100
|
||||
prior8 = %1000
|
||||
ply5 = %10000 ; Fifth Player Enable
|
||||
mlc = %100000 ; Multiple Color Player Enable
|
||||
mode9 = %01000000
|
||||
mode10 = %10000000
|
||||
mode11 = %11000000
|
||||
.ende
|
||||
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- OS
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
ramlo = $04 ; (2) wektor RAM dla testu wielko?ci pami?ci
|
||||
|
||||
warmst = $08 ; znacznik gor?cego startu
|
||||
boot? = $09 ; znacznik odczytu wst?pnego
|
||||
dosvec = $0A ; (2) wektor startowy programu dyskowego
|
||||
dosini = $0C ; (2) wektor inicjacji po odczycie z dyskietki
|
||||
|
||||
rtclok = $12 ; (3) zegar czasu rzeczywistego
|
||||
|
||||
lmargin = $52
|
||||
rmargin = $53
|
||||
rowcrs = $54 ; wiersz kursora
|
||||
colcrs = $55 ; (2) Kolumna kursora
|
||||
|
||||
keydef = $79 ; (2) tablica konwersji kod?w klawiatury na ATASCII
|
||||
|
||||
|
||||
vdslst = $0200 ; (2) wektor przerwa? NMI listy displejowej
|
||||
timcnt3 = $021C ; trzeci licznik systemu
|
||||
vvblki = $0222 ; (2) wektor NMI natychmiastowego VBI
|
||||
vvblkd = $0224 ; (2) wektor NMI op??nionego VBI
|
||||
timflg3 = $022a ; znacznik wyzerowania licznika TIMCNT3
|
||||
|
||||
colpf0s = $02C4 ; rejestr-cie? COLPF0
|
||||
colpf1s = $02C5 ; rejestr-cie? COLPF1
|
||||
colpf2s = $02C6 ; rejestr-cie? COLPF2
|
||||
colpf3s = $02C7 ; rejestr-cie? COLPF3
|
||||
colbaks = $02C8 ; rejestr-cie? COLBAK
|
||||
|
||||
dsctln = $02D5 ; (2) Disk sector size register; default of 128 ($80) bytes
|
||||
dvstat = $02EA ; (4) device status
|
||||
|
||||
crsinh = $02F0 ; znacznik widoczno?ci kursora
|
||||
chact = $02F3 ; rejestr cien CHRCTL
|
||||
chbas = $02F4 ; rejestr cien CHBASE
|
||||
|
||||
atachr = $02Fb ; numer koloru dla PLOT, DRAW (kod ATASCII znaku)
|
||||
kbcodes = $02Fc ; kod ostatnio naci?ni?tego klawisza, $ff je?li ?aden nie zosta? naci?ni?ty (KBCODE)
|
||||
fildat = $02Fd ; numer koloru dla FILL
|
||||
chart = $02F3 ; cie? rejestru kontroli wy?wietlania znak?w (CHRCTL)
|
||||
|
||||
ddevic = $0300 ; Device Control Block, identyfikator urz?dzenia
|
||||
dunit = $0301 ; Numer urz?dzenia; w przypadku stacji dysk?w numer nap?du
|
||||
dcmnd = $0302 ; Komenda dla urz?dzenia.
|
||||
dstats = $0303 ; Przed wywo?aniem SIO nale?y ustawi? tu rodzaj operacji ($40 odczyt, $80 zapis, $C0 zapis i odczyt, $00 brak transferu danych). Po powrocie z systemu znajduje si? tu status operacji (kod b??du).
|
||||
dbufa = $0304 ; (2) Adres bufora. Przy operacji zapisu i odczytu jednocze?nie (DSTATS = $C0) bufor na odczytywane dane znajduje si? w tym samym miejscu, co bufor danch przeznaczonych do zapisu.
|
||||
dtimlo = $0306 ; Czas oczekiwania na pozytywn? odpowied? urz?dzenia, tzw. timeout, najczesciej = 7
|
||||
dunuse = $0307 ; Bajt nieu?ywany, zarezerwowany do przysz?ych zastosowa?.
|
||||
dbyt = $0308 ; (2) Wielko?? bufora; musi by? zgodna z wielko?ci? transmitowanego bloku danych. Zero oznacza 64 kilobajty.
|
||||
daux1 = $030A ; Pierwszy bajt pomocniczy. W operacjach dyskowych m?odszy bajt numeru sektora.
|
||||
daux2 = $030B ; Drugi bajt pomocniczy. W operacjach dyskowych starszy bajt numeru sektora.
|
||||
casflg = $030F ; When set to zero, the current operation is a standard SIO operation; when non-zero, it is a cassette operation.
|
||||
|
||||
hatabs = $031A ; tabela wektor?w procedur obs?ugi
|
||||
|
||||
iocb = $0340 ; IOCB 0..7 ($340, $350, $360 ...)
|
||||
iocom = iocb+2 ; Komenda dla IOCB
|
||||
ioadr = iocb+4 ; (2) Adres bufora dla IOCB
|
||||
ioaux1 = iocb+10 ; Bajt pomocniczy 1 IOCB
|
||||
ioaux2 = iocb+11 ; Bajt pomocniczy 2 IOCB
|
||||
|
||||
icchid = $0340
|
||||
icdno = $0341
|
||||
iccmd = $0342 ; kod rozkazu operacji I/O
|
||||
icstat = $0343 ; status operacji I/O
|
||||
icbufa = $0344 ; (2) adres bufora danych dla operacji I/O
|
||||
icputb = $0346 ; (2) adres procedury przesy?ania danych
|
||||
icbufl = $0348 ; (2) d?ugo?? bufora danych dla operacji I/O
|
||||
icax1 = $034A ; rejestr pomocniczy dla operacji I/O
|
||||
icax2 = $034B ; rejestr pomocniczy dla operacji I/O
|
||||
icax3 = $034C ; rejestr pomocniczy dla operacji I/O
|
||||
icax4 = $034D ; rejestr pomocniczy dla operacji I/O
|
||||
icax5 = $034E ; rejestr pomocniczy dla operacji I/O
|
||||
icax6 = $034F ; rejestr pomocniczy dla operacji I/O
|
||||
|
||||
casbuf = $0400 ; bufor magnetofonu
|
||||
casben = $047F ; koniec bufora magnetofonu
|
||||
|
||||
setvbv = $E45C
|
||||
xitvbv = $E462
|
||||
ciov = $E456 ; Wektor do CIOMAIN
|
||||
jsioint = $E459 ; Wektor do SIO
|
||||
jdskint = $E453 ; Wektor do sterownika dyskowego
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- KEY ($d209)
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
key_esc = 28
|
||||
key_space = 33
|
||||
|
||||
key_a = 63
|
||||
key_b = 21
|
||||
key_d = 58
|
||||
key_m = 37
|
||||
key_n = 35
|
||||
key_v = 16
|
||||
key_o = 8
|
||||
key_p = 10
|
||||
key_s = 62
|
||||
key_w = 46
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- GTIA
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
hposp0 = $D000 ; pozioma pozycja gracza 0 (Z)
|
||||
hposp1 = $D001 ; pozioma pozycja gracza 1 (Z)
|
||||
hposp2 = $D002 ; pozioma pozycja gracza 2 (Z)
|
||||
hposp3 = $D003 ; pozioma pozycja gracza 3 (Z)
|
||||
hposm0 = $D004 ; pozioma pozycja pocisku 0 (Z)
|
||||
hposm1 = $D005 ; pozioma pozycja pocisku 1 (Z)
|
||||
hposm2 = $D006 ; pozioma pozycja pocisku 2 (Z)
|
||||
hposm3 = $D007 ; pozioma pozycja pocisku 3 (Z)
|
||||
sizep0 = $D008 ; poziomy rozmiar gracza 0 (Z)
|
||||
sizep1 = $D009 ; poziomy rozmiar gracza 1 (Z)
|
||||
sizep2 = $D00A ; poziomy rozmiar gracza 2 (Z)
|
||||
sizep3 = $D00B ; poziomy rozmiar gracza 3 (Z)
|
||||
sizem = $D00C ; poziomy rozmiar pocisk?w (Z)
|
||||
grafp0 = $D00D ; rejestr grafiki gracza 0 (Z)
|
||||
grafp1 = $D00E ; rejestr grafiki gracza 1 (Z)
|
||||
grafp2 = $D00F ; rejestr grafiki gracza 2 (Z)
|
||||
grafp3 = $D010 ; rejestr grafiki gracza 3 (Z)
|
||||
grafm = $D011 ; rejestr grafiki pocisk?w (Z)
|
||||
colpm0 = $D012 ; rejestr koloru gracza i pocisku 0 (Z)
|
||||
colpm1 = $D013 ; rejestr koloru gracza i pocisku 1 (Z)
|
||||
colpm2 = $D014 ; rejestr koloru gracza i pocisku 2 (Z)
|
||||
colpm3 = $D015 ; rejestr koloru gracza i pocisku 3 (Z)
|
||||
colpf0 = $D016 ; rejestr koloru pola gry 0 (Z)
|
||||
colpf1 = $D017 ; rejestr koloru pola gry 1 (Z)
|
||||
colpf2 = $D018 ; rejestr koloru pola gry 2 (Z)
|
||||
colpf3 = $D019 ; rejestr koloru pola gry 3 (Z)
|
||||
colpf4 = $D01A
|
||||
colbak = $D01A ; rejestr koloru t?a (Z)
|
||||
|
||||
color0 = colpf0
|
||||
color1 = colpf1
|
||||
color2 = colpf2
|
||||
color3 = colpf3
|
||||
|
||||
kolm0pf = $D000 ; kolizja pocisku 0 z polem gry (O)
|
||||
kolm1pf = $D001 ; kolizja pocisku 1 z polem gry (O)
|
||||
kolm2pf = $D002 ; kolizja pocisku 2 z polem gry (O)
|
||||
kolm3pf = $D003 ; kolizja pocisku 3 z polem gry (O)
|
||||
kolp0pf = $D004 ; kolizja gracza 0 z polem gry (O)
|
||||
kolp1pf = $D005 ; kolizja gracza 1 z polem gry (O)
|
||||
kolp2pf = $D006 ; kolizja gracza 2 z polem gry (O)
|
||||
kolp3pf = $D007 ; kolizja gracza 3 z polem gry (O)
|
||||
kolm0p = $D008 ; kolizja pocisku 0 z graczem (O)
|
||||
kolm1p = $D009 ; kolizja pocisku 1 z graczem (O)
|
||||
kolm2p = $D00A ; kolizja pocisku 2 z graczem (O)
|
||||
kolm3p = $D00B ; kolizja pocisku 3 z graczem (O)
|
||||
kolp0p = $D00C ; kolizja gracza 0 z innym graczem (O)
|
||||
kolp1p = $D00D ; kolizja gracza 1 z innym graczem (O)
|
||||
kolp2p = $D00E ; kolizja gracza 2 z innym graczem (O)
|
||||
kolp3p = $D00F ; kolizja gracza 3 z innym graczem (O)
|
||||
trig0 = $D010 ; stan przycisku joysticka 0 (O)
|
||||
trig1 = $D011 ; stan przycisku joysticka 1 (O)
|
||||
trig3 = $D013 ; znacznik do??czenia cartridge-a (O)
|
||||
pal = $D014 ; znacznik systemu TV (O) PAL = 1, NTSC = 15
|
||||
|
||||
gtictl = $D01B ; rejestr kontroli uk?adu GTIA
|
||||
gtiactl = gtictl
|
||||
|
||||
vdelay = $D01C ; licznik op??nienia pionowego P/MG
|
||||
pmcntl = $D01D ; rejestr kontroli graczy i pocisk?w
|
||||
hitclr = $D01E ; rejestr kasowania rejestr?w kolizji
|
||||
consol = $D01F ; rejestr stanu klawiszy konsoli
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- POKEY
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
irqens = $0010 ; rejestr-cie? IRQEN
|
||||
irqstat = $0011 ; rejestr-cie? IRQST
|
||||
|
||||
audf1 = $d200 ; cz?stotliwo?? pracy generatora 1 (Z)
|
||||
audc1 = $d201 ; rejestr kontroli d?wi?ku generatora 1 (Z)
|
||||
audf2 = $d202 ; cz?stotliwo?? pracy generatora 2 (Z)
|
||||
audc2 = $d203 ; rejestr kontroli d?wi?ku generatora 2 (Z)
|
||||
audf3 = $d204 ; cz?stotliwo?? pracy generatora 3 (Z)
|
||||
audc3 = $d205 ; rejestr kontroli d?wi?ku generatora 3 (Z)
|
||||
audf4 = $d206 ; cz?stotliwo?? pracy generatora 4 (Z)
|
||||
audc4 = $d207 ; rejestr kontroli d?wi?ku generatora 4 (Z)
|
||||
|
||||
audctl = $D208 ; rejestr kontroli generator?w d?wi?ku (Z)
|
||||
stimer = $D209 ; rejestr zerowania licznik?w (Z)
|
||||
kbcode = $D209 ; kod ostatnio naci?ni?tego klawisza (O)
|
||||
skstres = $D20A ; rejestr statusu z??cza szeregowego (Z)
|
||||
random = $D20A ; rejestr liczby losowej (O)
|
||||
serout = $D20D ; szeregowy rejestr wyj?ciowy (Z)
|
||||
serin = $D20D ; szeregowy rejestr wej?ciowy (O)
|
||||
irqen = $D20E ; zezwolenie przerwa? IRQ (Z)
|
||||
irqst = $D20E ; status przerwa? IRQ (O)
|
||||
skctl = $D20F ; rejestr kontroli z??cza szeregowego (Z)
|
||||
skstat = $D20F ; rejestr statusu z??cza szeregowego (O)
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- PIA
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
porta = $D300 ; port A uk?adu PIA
|
||||
portb = $D301 ; port B uk?adu PIA
|
||||
pactl = $D302 ; rejestr kontroli portu A
|
||||
pbctl = $D303 ; rejestr kontroli portu B
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- ANTIC
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
dmactl = $D400 ; rejestr kontroli dost?pu do pami?ci
|
||||
chrctl = $D401 ; rejestr kontroli wy?wietlania znak?w
|
||||
dlptr = $D402 ; adres programu ANTIC-a
|
||||
hscrol = $D404 ; znacznik poziomego przesuwu obrazu
|
||||
vscrol = $D405 ; znacznik pionowego przesuwu obrazu
|
||||
pmbase = $D407 ; adres pami?ci graczy i pocisk?w
|
||||
chbase = $D409 ; adres zestawu znak?w
|
||||
wsync = $D40A ; znacznik oczekiwania na synchronizacj? poziom?
|
||||
vcount = $D40B ; licznik linii obrazu
|
||||
lpenh = $D40C ; poziome po?o?enie pi?ra ?wietlengo
|
||||
lpenv = $D40D ; pionowe po?o?enie pi?ra ?wietlnego
|
||||
nmien = $D40E ; rejestr zezwole? na przerwania NMI
|
||||
nmist = $D40F ; rejestr statusu przerwa? NMI
|
||||
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
* --- HARDWARE
|
||||
* ---------------------------------------------------------------------------------------------
|
||||
|
||||
nmivec = $FFFA ; wektor przerwania NMI
|
||||
resetvec= $FFFC ; wektor przerwania RESET
|
||||
irqvec = $FFFE ; wektor przerwania IRQ
|
||||
|
||||
opt l+
|
||||
@@ -0,0 +1,466 @@
|
||||
// Player-Missile Fade
|
||||
// v2.5 (26.07.2010 - 12.08.2013)
|
||||
|
||||
.ifndef pmg
|
||||
pmg = $0000
|
||||
eif
|
||||
|
||||
mapBits = pmg+$100
|
||||
|
||||
ert <mapBits<>0
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
.local fade_chars
|
||||
|
||||
color
|
||||
|
||||
cont ldx #0
|
||||
ldy #0
|
||||
|
||||
ift FADECHR = 1
|
||||
box #WIDTH #HEIGHT
|
||||
eli FADECHR = 2
|
||||
random
|
||||
eli FADECHR = 3
|
||||
left_right
|
||||
eli FADECHR = 4
|
||||
plasma
|
||||
eif
|
||||
|
||||
wait lda:cmp:req cloc
|
||||
rts
|
||||
|
||||
.proc color (.byte a) .reg
|
||||
beq color0
|
||||
|
||||
color1 mva #{lda $ffff,y} plot.src
|
||||
rts
|
||||
|
||||
color0 mva #{bit $ffff} plot.src
|
||||
rts
|
||||
.endp
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
ift FADECHR = 4
|
||||
.proc plasma
|
||||
|
||||
loop mwa #hmap src
|
||||
|
||||
ldx #HEIGHT-1
|
||||
lpy
|
||||
ldy #WIDTH-1
|
||||
|
||||
lpx lda $ffff,y
|
||||
src equ *-2
|
||||
cmp #0
|
||||
hmax equ *-1
|
||||
sne
|
||||
|
||||
jsr plot
|
||||
|
||||
dey
|
||||
bpl lpx
|
||||
|
||||
adw src #48
|
||||
|
||||
dex
|
||||
bpl lpy
|
||||
|
||||
jsr wait
|
||||
|
||||
incdec inc hmax
|
||||
lda hmax
|
||||
bmi stop_p
|
||||
cmp #$3f+1
|
||||
bcs stop_m
|
||||
|
||||
jmp loop
|
||||
|
||||
stop_p lda #{inc*}
|
||||
dta {bit*}
|
||||
stop_m lda #{dec*}
|
||||
sta incdec
|
||||
rts
|
||||
|
||||
hmap .he 28 2E 33 39 3F 3B 35 2F 29 24 1F 1A 16 12 0F 0B 09 07 05 05 04 05 06 07 09 0C 0F 12 16 1B 1F 24
|
||||
.he 29 2E 33 38 3C 3F 3B 38 35 34 33 33 34 36 38 3B 2D 33 39 3F 3A 34 2E 28 23 1E 18 14 0F 0B 08 05
|
||||
.he 03 01 00 00 00 00 01 02 04 07 0A 0E 13 18 1C 21 26 2C 32 37 3B 3F 3B 37 34 33 32 32 33 35 37 39
|
||||
.he 33 39 3F 3B 34 2E 28 23 1D 18 12 0E 0A 06 02 00 01 04 05 05 05 04 03 01 01 03 07 0B 0F 14 1A 1F
|
||||
.he 25 2A 30 35 3B 3F 3A 37 33 32 30 31 32 33 35 38 38 3E 3B 35 2F 29 23 1D 18 12 0D 09 05 01 02 05
|
||||
.he 07 09 0A 0A 0A 09 07 05 03 00 03 08 0C 11 16 1C 23 28 2E 34 3A 3F 3A 36 33 30 2F 2F 30 32 34 37
|
||||
.he 3D 3D 37 30 2B 24 1F 19 13 0E 09 03 00 03 06 09 0B 0D 0E 0E 0E 0D 0B 09 06 02 00 05 09 0F 14 1A
|
||||
.he 20 26 2D 33 3A 3E 3B 37 33 31 30 2F 30 32 34 37 3E 39 32 2C 26 21 1A 15 0F 09 05 00 04 07 0A 0C
|
||||
.he 0F 10 11 11 11 10 0E 0C 09 05 01 02 07 0C 11 18 1E 24 2B 31 38 3E 3C 38 34 31 2F 30 30 32 34 37
|
||||
.he 3B 35 2F 29 23 1D 17 12 0C 07 02 02 06 0A 0C 0F 11 13 14 14 13 12 11 0E 0B 08 04 00 05 0A 10 15
|
||||
.he 1B 22 29 2F 35 3B 3D 39 35 32 31 30 31 34 36 38 38 32 2C 27 20 1A 15 0F 09 04 00 05 09 0C 0F 12
|
||||
.he 13 15 16 16 15 14 13 10 0D 0A 06 02 02 08 0D 14 1A 20 26 2D 33 39 3E 3C 37 35 33 33 34 35 37 39
|
||||
.he 35 2F 2A 24 1E 18 13 0D 08 03 02 06 09 0D 10 13 15 16 17 17 16 15 14 12 0F 0B 07 03 01 06 0C 11
|
||||
.he 17 1D 24 2A 30 36 3C 3F 3C 38 37 37 36 38 39 3C 34 2E 28 23 1D 17 11 0C 07 02 02 07 0A 0D 11 13
|
||||
.he 15 16 17 17 17 16 14 12 0F 0C 08 04 00 04 0A 10 15 1B 21 27 2D 33 38 3C 3F 3C 3B 3A 3A 3B 3D 3E
|
||||
.he 32 2D 28 22 1C 16 11 0C 07 02 02 06 0A 0D 10 13 14 16 17 17 16 15 14 12 0F 0C 09 05 00 04 08 0E
|
||||
.he 13 19 1F 24 2A 30 34 38 3C 3E 3F 3E 3E 3F 3F 3E 32 2D 28 22 1D 17 12 0D 08 03 01 04 09 0C 10 11
|
||||
.he 13 15 15 15 15 15 13 11 0F 0C 09 04 01 03 07 0D 12 17 1C 22 26 2B 30 34 37 39 3C 3D 3D 3C 3C 3A
|
||||
.he 33 2E 28 23 1E 19 13 0E 09 04 00 03 07 0A 0D 10 12 13 13 13 14 13 11 10 0D 0A 07 04 00 02 07 0C
|
||||
.he 10 15 19 1F 23 28 2C 2F 33 35 37 38 38 38 38 37 33 2F 2A 24 20 1A 15 10 0B 07 03 01 05 08 0B 0D
|
||||
.he 0E 0F 11 11 11 10 0F 0E 0B 09 07 03 00 03 07 0B 0F 14 18 1C 20 24 28 2B 2E 31 32 33 34 34 34 33
|
||||
.he 35 30 2C 27 22 1C 18 13 0E 0A 06 02 01 04 07 09 0B 0C 0D 0E 0E 0D 0C 0A 09 07 04 01 00 04 07 0B
|
||||
.he 0E 12 16 1A 1E 21 24 27 2A 2C 2E 2F 30 30 30 30 36 33 2E 2A 25 20 1B 17 13 0E 0A 06 02 00 03 04
|
||||
.he 06 08 09 09 09 09 08 07 06 04 02 00 01 05 08 0B 0E 11 14 18 1B 1E 21 23 26 28 2A 2B 2C 2C 2C 2C
|
||||
.he 39 35 32 2D 29 24 20 1B 17 12 0E 0A 07 04 02 00 02 03 04 05 05 04 04 03 02 00 00 02 04 07 09 0B
|
||||
.he 0E 10 13 16 19 1B 1E 20 23 24 26 27 28 29 29 29 3C 39 35 31 2D 29 24 20 1C 17 13 10 0D 0A 07 05
|
||||
.he 03 02 01 00 00 00 00 01 01 02 04 05 06 08 0A 0C 0E 11 13 15 17 1A 1B 1E 1F 21 23 24 24 25 26 26
|
||||
.he 3F 3D 39 36 31 2E 29 25 21 1D 19 16 12 0F 0C 0A 09 08 06 05 05 05 06 06 07 07 08 09 0A 0B 0C 0E
|
||||
.he 0F 11 12 14 16 18 19 1B 1D 1E 20 20 22 22 23 24 3C 3E 3E 3A 37 33 2F 2B 27 23 1F 1C 19 16 13 11
|
||||
.he 0F 0E 0D 0C 0C 0B 0B 0C 0C 0C 0D 0D 0D 0E 0F 0F 10 11 12 14 15 16 18 19 1B 1C 1D 1E 1F 20 21 21
|
||||
.he 37 3A 3C 3F 3C 38 34 30 2D 29 25 22 1F 1C 1A 18 15 15 13 12 12 12 12 12 12 12 12 12 11 12 11 11
|
||||
.he 12 12 13 14 15 15 16 18 19 1A 1B 1C 1D 1E 1E 20 33 35 37 3A 3D 3E 3B 37 33 2F 2C 28 25 23 20 1E
|
||||
.he 1D 1B 1A 19 19 19 18 18 18 17 17 16 16 15 15 14 13 13 14 14 14 15 15 16 18 18 19 1A 1B 1D 1D 1F
|
||||
.he 2E 30 32 35 37 3B 3E 3D 39 35 32 2F 2C 29 27 25 23 22 21 21 20 1F 1F 1F 1E 1D 1D 1C 1A 19 17 17
|
||||
.he 16 15 15 14 14 14 15 15 16 17 18 19 1A 1B 1C 1D 2A 2B 2D 2F 31 35 38 3C 3F 3C 38 35 32 2F 2D 2B
|
||||
.he 2A 29 28 27 27 26 26 25 24 23 22 20 1E 1D 1B 19 18 16 16 15 15 15 15 15 15 16 17 18 19 1B 1B 1C
|
||||
.he 26 27 28 29 2C 2F 32 36 3A 3D 3F 3B 38 36 33 31 31 2F 2E 2E 2D 2C 2D 2B 2B 2A 28 26 24 21 1E 1C
|
||||
.he 1A 19 17 16 15 15 15 15 15 16 17 18 19 1A 1B 1D 22 22 23 25 26 29 2D 30 34 37 3B 3E 3E 3B 39 37
|
||||
.he 36 35 34 34 34 33 32 31 30 2F 2C 2A 28 24 22 1F 1D 1A 18 17 17 16 15 15 15 16 17 18 19 1A 1C 1D
|
||||
.he 1E 1E 1E 1F 21 24 28 2B 2F 32 36 39 3C 3E 3E 3D 3C 3B 3A 3A 39 39 38 36 36 34 31 2E 2B 28 25 22
|
||||
.he 1F 1C 1A 19 17 17 16 16 16 17 17 18 1A 1B 1C 1E 1B 1B 1B 1B 1E 20 23 27 2A 2E 31 35 38 3A 3C 3E
|
||||
.he 3F 3F 3F 3F 3D 3D 3C 3B 39 38 35 32 2E 2A 27 24 21 1E 1C 1A 19 18 18 17 18 18 19 19 1B 1C 1E 1F
|
||||
.he 19 18 17 19 1A 1D 20 23 27 2A 2E 31 34 36 39 3A 3A 3C 3C 3D 3D 3E 3F 3E 3D 3A 37 33 31 2D 29 26
|
||||
.he 22 20 1E 1C 1A 1A 19 18 19 19 1A 1B 1C 1D 1F 21 18 16 16 17 18 1B 1D 21 25 28 2B 2F 31 34 35 37
|
||||
.he 38 39 39 3A 3B 3C 3E 3F 3E 3C 39 35 32 2E 2B 27 24 21 1F 1E 1C 1B 1A 1A 1A 1B 1C 1D 1E 1F 22 24
|
||||
|
||||
.endp
|
||||
eif
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
ift FADECHR = 3
|
||||
.proc left_right
|
||||
|
||||
mva #WIDTH/2 cnt
|
||||
|
||||
mva #0 x0
|
||||
mva #WIDTH-1 x1
|
||||
|
||||
loop ldy #0
|
||||
x0 equ *-1
|
||||
jsr column
|
||||
|
||||
ldy #0
|
||||
x1 equ *-1
|
||||
jsr column
|
||||
|
||||
:2 inc x0
|
||||
:2 dec x1
|
||||
|
||||
dec cnt
|
||||
bne loop
|
||||
rts
|
||||
|
||||
column ldx #HEIGHT-1
|
||||
draw jsr plot
|
||||
dex
|
||||
bpl draw
|
||||
jmp wait
|
||||
|
||||
cnt brk
|
||||
|
||||
.endp
|
||||
eif
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
ift FADECHR = 2
|
||||
.proc random
|
||||
|
||||
mwa #0 cnt
|
||||
|
||||
loop lda $d20a ; y
|
||||
and #$f
|
||||
cmp #15
|
||||
bcs loop
|
||||
asl @
|
||||
sta py
|
||||
|
||||
:2 asl @
|
||||
sta bmap
|
||||
|
||||
ret lda $d20a ; x
|
||||
lsr @
|
||||
and #$1f
|
||||
cmp #WIDTH/2
|
||||
bcs ret
|
||||
asl @
|
||||
sta px
|
||||
|
||||
:3 lsr @
|
||||
tax
|
||||
|
||||
lda px
|
||||
and #7
|
||||
tay
|
||||
|
||||
jsr mapByte
|
||||
and mask,y
|
||||
bne loop
|
||||
|
||||
jsr mapByte
|
||||
ora mask,y
|
||||
|
||||
mvy #{sta $ffff,x} mapByte
|
||||
jsr mapByte
|
||||
mvy #{lda $ffff,x} mapByte
|
||||
|
||||
ldy #0
|
||||
px equ *-1
|
||||
ldx #0
|
||||
py equ *-1
|
||||
|
||||
jsr plot
|
||||
iny
|
||||
jsr plot
|
||||
inx
|
||||
jsr plot
|
||||
dey
|
||||
jsr plot
|
||||
|
||||
inw cnt
|
||||
|
||||
cpw cnt #(WIDTH/2)*15
|
||||
jne loop
|
||||
|
||||
ldx #$7f
|
||||
lda #0
|
||||
sta:rpl mapBits,x-
|
||||
|
||||
mapByte lda mapBits,x
|
||||
bmap equ *-2
|
||||
rts
|
||||
|
||||
mask dta $80,$40,$20,$10,$08,$04,$02,$01
|
||||
|
||||
cnt dta a(0)
|
||||
.endp
|
||||
eif
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
ift FADECHR = 1
|
||||
.proc box (.byte width, height) .var
|
||||
|
||||
loop mva width w
|
||||
dec w
|
||||
l0 jsr plot
|
||||
iny
|
||||
dec w
|
||||
bne l0
|
||||
|
||||
mva height h
|
||||
dec h
|
||||
l1 jsr plot
|
||||
inx
|
||||
dec h
|
||||
bne l1
|
||||
|
||||
mva width w
|
||||
dec w
|
||||
l2 jsr plot
|
||||
dey
|
||||
dec w
|
||||
bne l2
|
||||
|
||||
mva height h
|
||||
dec h
|
||||
l3 jsr plot
|
||||
dex
|
||||
dec h
|
||||
bne l3
|
||||
|
||||
:2 dec width
|
||||
:2 dec height
|
||||
|
||||
inx
|
||||
iny
|
||||
|
||||
jsr wait
|
||||
|
||||
cpy #15
|
||||
bne loop
|
||||
|
||||
rts
|
||||
|
||||
w brk
|
||||
h brk
|
||||
|
||||
width brk
|
||||
height brk
|
||||
|
||||
.endp
|
||||
eif
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
.proc movfil (.word fadr, fhlp, fcnt .byte fill+1) .var
|
||||
|
||||
sta fill_+1
|
||||
|
||||
LDY #0
|
||||
LDX fcnt+1
|
||||
BEQ MD2
|
||||
MD1 LDA (fadr),y ; move the remaining bytes
|
||||
STA (fhlp),y
|
||||
fill lda #0
|
||||
sta (fadr),y
|
||||
INY
|
||||
BNE MD1
|
||||
INC fadr+1
|
||||
INC fhlp+1
|
||||
DEX
|
||||
BNE MD1
|
||||
MD2 LDX fcnt
|
||||
BEQ MD4
|
||||
MD3 LDA (fadr),y ; move the remaining bytes
|
||||
STA (fhlp),y
|
||||
fill_ lda #0
|
||||
sta (fadr),y
|
||||
INY
|
||||
DEX
|
||||
BNE MD3
|
||||
MD4 RTS
|
||||
|
||||
.endp
|
||||
|
||||
init movfil #scr #scrn #WIDTH*HEIGHT #SCHR
|
||||
|
||||
ldy #0
|
||||
tya
|
||||
pmgClr sta pmg+$300,y
|
||||
sta pmg+$400,y
|
||||
sta pmg+$500,y
|
||||
sta pmg+$600,y
|
||||
sta pmg+$700,y
|
||||
iny
|
||||
bne pmgClr
|
||||
rts
|
||||
|
||||
// -----------------------------------------------------------
|
||||
|
||||
.proc plot (.byte x,y) .reg
|
||||
|
||||
stx rx ; Y char position
|
||||
sty ry ; X char position
|
||||
|
||||
mva lmul,x fadr
|
||||
mva hmul,x fadr+1
|
||||
|
||||
lda fadr
|
||||
add <scrn
|
||||
_sta0 sta src+1
|
||||
lda fadr+1
|
||||
adc >scrn
|
||||
_sta1 sta src+2
|
||||
|
||||
adw fadr #scr dst+1
|
||||
|
||||
lda #SCHR
|
||||
|
||||
src lda $ffff,y
|
||||
dst sta $ffff,y
|
||||
|
||||
jsr pmg_plot
|
||||
|
||||
ldx #0
|
||||
rx equ *-1
|
||||
ldy #0
|
||||
ry equ *-1
|
||||
|
||||
rts
|
||||
|
||||
.local pmg_plot
|
||||
|
||||
mva lcol,y fcnt
|
||||
mva hcol,y fcnt+1
|
||||
|
||||
txa
|
||||
asl @
|
||||
tay
|
||||
|
||||
asl @
|
||||
asl @
|
||||
add #8
|
||||
tax
|
||||
|
||||
lda (fcnt),y
|
||||
sta fadr
|
||||
iny
|
||||
lda (fcnt),y
|
||||
sta fadr+1
|
||||
|
||||
ldy #0
|
||||
|
||||
loop lda (fadr),y
|
||||
src equ *-2
|
||||
sta tmp
|
||||
|
||||
beq stop
|
||||
|
||||
jmi _mis
|
||||
p0 asl tmp
|
||||
jmi _pl0
|
||||
p1 asl tmp
|
||||
jmi _pl1
|
||||
p2 asl tmp
|
||||
jmi _pl2
|
||||
p3 asl tmp
|
||||
jmi _pl3
|
||||
|
||||
stop rts
|
||||
|
||||
tmp brk
|
||||
|
||||
_mis @plot $300
|
||||
jmp p0
|
||||
|
||||
_pl0 @plot $400
|
||||
jmp p1
|
||||
|
||||
_pl1 @plot $500
|
||||
jmp p2
|
||||
|
||||
_pl2 @plot $600
|
||||
jmp p3
|
||||
|
||||
_pl3 @plot $700
|
||||
rts
|
||||
|
||||
.macro @plot (player)
|
||||
.rept 8
|
||||
iny
|
||||
lda pmg+%%player+#,x
|
||||
eor (fadr),y
|
||||
sta pmg+%%player+#,x
|
||||
.endr
|
||||
.endm
|
||||
|
||||
.endl
|
||||
|
||||
lcol :WIDTH dta l(col%%1)
|
||||
hcol :WIDTH dta h(col%%1)
|
||||
|
||||
.rept WIDTH,#
|
||||
col%%1 dta a(c%%1r0),a(c%%1r1),a(c%%1r2),a(c%%1r3),a(c%%1r4)
|
||||
dta a(c%%1r5),a(c%%1r6),a(c%%1r7),a(c%%1r8),a(c%%1r9)
|
||||
dta a(c%%1r10),a(c%%1r11),a(c%%1r12),a(c%%1r13),a(c%%1r14)
|
||||
dta a(c%%1r15),a(c%%1r16),a(c%%1r17),a(c%%1r18),a(c%%1r19)
|
||||
dta a(c%%1r20),a(c%%1r21),a(c%%1r22),a(c%%1r23),a(c%%1r24)
|
||||
dta a(c%%1r25),a(c%%1r26),a(c%%1r27),a(c%%1r28),a(c%%1r29)
|
||||
.endr
|
||||
|
||||
lmul :HEIGHT dta l(#*WIDTH)
|
||||
hmul :HEIGHT dta h(#*WIDTH)
|
||||
.endp
|
||||
|
||||
.endl
|
||||
|
||||
scrn .ds WIDTH*HEIGHT
|
||||
Binary file not shown.
@@ -0,0 +1,846 @@
|
||||
gamescreen_upper
|
||||
skyp1c0 = $8E
|
||||
skyp1c1 = $88
|
||||
skyp1c2 = $00
|
||||
skyp1c3 = $F4
|
||||
skyp1c4 = $38
|
||||
skyp1c5 = $16
|
||||
skyp1c6 = $16
|
||||
skyp1c7 = $1A
|
||||
skyp1c8 = $B4
|
||||
skyp1c9 = $BA
|
||||
power_bar
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$02,$0B,$0B,$0B,$0B,$0B,$0B,$87,$87,$87,$87,$87,$87,$0C,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
branch0
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
branch1
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$B4,$C3,$C4,$C5,$C6,$C7,$C8,$C9,$CA,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$B5,$CB,$CC,$CD,$CE,$CF,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
branch2
|
||||
dta $A8,$8D,$01,$B6,$B7,$B8,$B9,$BA,$BB,$BC,$BD,$AB,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$BF,$C0,$C1,$C2,$AA,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
dta $A8,$8D,$01,$01,$01,$01,$8E,$86,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$84,$8D,$01,$01,$01,$01,$01,$01,$85
|
||||
|
||||
last_line_r
|
||||
phase1rp1c0 = $CE
|
||||
phase1rp1c1 = $C8
|
||||
phase1rp1c2 = $00
|
||||
phase1rp1c3 = $F4
|
||||
phase1rp1c4 = $0C
|
||||
phase1rp1c5 = $F6
|
||||
phase1rp1c6 = $16
|
||||
phase1rp1c7 = $1A
|
||||
phase1rp1c8 = $B4
|
||||
phase1rp1c9 = $BA
|
||||
dta $D2,$D3,$01,$01,$01,$01,$01,$01,$01,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$6F,$70,$6A,$6A,$71,$72,$01,$D4,$D5
|
||||
last_line_l
|
||||
phase1lp1c0 = $CE
|
||||
phase1lp1c1 = $C8
|
||||
phase1lp1c2 = $00
|
||||
phase1lp1c3 = $F4
|
||||
phase1lp1c4 = $0C
|
||||
phase1lp1c5 = $F6
|
||||
phase1lp1c6 = $16
|
||||
phase1lp1c7 = $1A
|
||||
phase1lp1c8 = $B4
|
||||
phase1lp1c9 = $BA
|
||||
dta $D2,$D3,$01,$7F,$7E,$6A,$6A,$7D,$7C,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$01,$01,$01,$01,$BE,$01,$01,$D4,$D5
|
||||
last_line_RIP_l
|
||||
ripp1c0 = $CE
|
||||
ripp1c1 = $C8
|
||||
ripp1c2 = $00
|
||||
ripp1c3 = $F4
|
||||
ripp1c4 = $0C
|
||||
ripp1c5 = $F6
|
||||
ripp1c6 = $16
|
||||
ripp1c7 = $1A
|
||||
ripp1c8 = $B4
|
||||
ripp1c9 = $BA
|
||||
dta $D2,$D3,$01,$60,$61,$62,$62,$63,$64,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$01,$01,$01,$01,$BE,$01,$01,$D4,$D5
|
||||
last_line_RIP_r
|
||||
ripp2c0 = $CE
|
||||
ripp2c1 = $C8
|
||||
ripp2c2 = $00
|
||||
ripp2c3 = $F4
|
||||
ripp2c4 = $0C
|
||||
ripp2c5 = $F6
|
||||
ripp2c6 = $16
|
||||
ripp2c7 = $1A
|
||||
ripp2c8 = $B4
|
||||
ripp2c9 = $BA
|
||||
dta $D2,$D3,$01,$01,$01,$01,$01,$01,$01,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$60,$61,$62,$62,$63,$64,$01,$D4,$D5
|
||||
|
||||
.align $100
|
||||
; Right animation
|
||||
gamescreen_r_ph1p1 ; phase 1 page 1
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$04,$87,$08,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$5A,$5B,$35,$89,$0A,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$5E,$5F,$DD,$DC,$64,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$E0,$E1,$62,$63,$E6,$42,$65,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$E8,$E9,$6A,$EB,$EC,$64,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$EE,$42,$70,$42,$F2,$65,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$F5,$F4,$6B,$6E,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph1p2 ; phase 1 page 2
|
||||
phase1rp2c0 = $CE
|
||||
phase1rp2c1 = $C8
|
||||
phase1rp2c2 = $00
|
||||
phase1rp2c3 = $F4
|
||||
phase1rp2c4 = $0C
|
||||
phase1rp2c5 = $F6
|
||||
phase1rp2c6 = $16
|
||||
phase1rp2c7 = $1A
|
||||
phase1rp2c8 = $B4
|
||||
phase1rp2c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$04,$87,$08,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$5A,$5B,$35,$89,$0A,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$5E,$5F,$DD,$DC,$64,$01,$01
|
||||
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$E0,$E1,$62,$63,$E6,$42,$65,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$E8,$E9,$6A,$EB,$EC,$64,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$ED,$EE,$42,$70,$42,$F2,$65,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$F5,$F4,$6B,$6E,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p1 ; phase 2 page 1
|
||||
phase2rp1c0 = $CE
|
||||
phase2rp1c1 = $C8
|
||||
phase2rp1c2 = $00
|
||||
phase2rp1c3 = $F4
|
||||
phase2rp1c4 = $0C
|
||||
phase2rp1c5 = $F6
|
||||
phase2rp1c6 = $16
|
||||
phase2rp1c7 = $1A
|
||||
phase2rp1c8 = $B4
|
||||
phase2rp1c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$01,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p2 ; phase 2 page 2
|
||||
phase2rp2c0 = $CE
|
||||
phase2rp2c1 = $C8
|
||||
phase2rp2c2 = $00
|
||||
phase2rp2c3 = $F4
|
||||
phase2rp2c4 = $0C
|
||||
phase2rp2c5 = $F6
|
||||
phase2rp2c6 = $16
|
||||
phase2rp2c7 = $1A
|
||||
phase2rp2c8 = $B4
|
||||
phase2rp2c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p3 ; phase 2 page 3
|
||||
phase2rp3c0 = $CE
|
||||
phase2rp3c1 = $C8
|
||||
phase2rp3c2 = $00
|
||||
phase2rp3c3 = $F4
|
||||
phase2rp3c4 = $0C
|
||||
phase2rp3c5 = $F6
|
||||
phase2rp3c6 = $16
|
||||
phase2rp3c7 = $1A
|
||||
phase2rp3c8 = $B4
|
||||
phase2rp3c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p4 ; phase 2 page 4
|
||||
phase2rp4c0 = $CE
|
||||
phase2rp4c1 = $C8
|
||||
phase2rp4c2 = $00
|
||||
phase2rp4c3 = $F4
|
||||
phase2rp4c4 = $0C
|
||||
phase2rp4c5 = $F6
|
||||
phase2rp4c6 = $16
|
||||
phase2rp4c7 = $1A
|
||||
phase2rp4c8 = $B4
|
||||
phase2rp4c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$D2,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $A4,$A5,$26,$01,$D2,$D7,$01,$01,$01,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p7 ; phase 2 page 7
|
||||
phase2rp7c0 = $CE
|
||||
phase2rp7c1 = $C8
|
||||
phase2rp7c2 = $00
|
||||
phase2rp7c3 = $F4
|
||||
phase2rp7c4 = $0C
|
||||
phase2rp7c5 = $F6
|
||||
phase2rp7c6 = $16
|
||||
phase2rp7c7 = $1A
|
||||
phase2rp7c8 = $B4
|
||||
phase2rp7c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p8 ; phase 2 page 8
|
||||
phase2rp8c0 = $CE
|
||||
phase2rp8c1 = $C8
|
||||
phase2rp8c2 = $00
|
||||
phase2rp8c3 = $F4
|
||||
phase2rp8c4 = $0C
|
||||
phase2rp8c5 = $F6
|
||||
phase2rp8c6 = $16
|
||||
phase2rp8c7 = $1A
|
||||
phase2rp8c8 = $B4
|
||||
phase2rp8c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$F4,$F5,$F6,$F7,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p9 ; phase 2 page 9
|
||||
phase2rp9c0 = $CE
|
||||
phase2rp9c1 = $C8
|
||||
phase2rp9c2 = $00
|
||||
phase2rp9c3 = $F4
|
||||
phase2rp9c4 = $0C
|
||||
phase2rp9c5 = $F6
|
||||
phase2rp9c6 = $16
|
||||
phase2rp9c7 = $1A
|
||||
phase2rp9c8 = $B4
|
||||
phase2rp9c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $A4,$A5,$26,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$D2,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $A4,$A5,$26,$01,$D2,$D7,$01,$01,$01,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p11 ; phase 2 page 11
|
||||
phase2rp11c0 = $CE
|
||||
phase2rp11c1 = $C8
|
||||
phase2rp11c2 = $00
|
||||
phase2rp11c3 = $F4
|
||||
phase2rp11c4 = $0C
|
||||
phase2rp11c5 = $F6
|
||||
phase2rp11c6 = $16
|
||||
phase2rp11c7 = $1A
|
||||
phase2rp11c8 = $B4
|
||||
phase2rp11c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$C8,$C9,$CA,$CB,$CC,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A4,$A5,$26,$01,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p12 ; phase 2 page 12
|
||||
phase2rp12c0 = $CE
|
||||
phase2rp12c1 = $C8
|
||||
phase2rp12c2 = $00
|
||||
phase2rp12c3 = $F4
|
||||
phase2rp12c4 = $0C
|
||||
phase2rp12c5 = $F6
|
||||
phase2rp12c6 = $16
|
||||
phase2rp12c7 = $1A
|
||||
phase2rp12c8 = $B4
|
||||
phase2rp12c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$D1,$D2,$D3,$D4,$0C,$59,$D6,$D7,$01,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$C8,$C9,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph2p13 ; phase 2 page 13
|
||||
phase2rp13c0 = $CE
|
||||
phase2rp13c1 = $C8
|
||||
phase2rp13c2 = $00
|
||||
phase2rp13c3 = $F4
|
||||
phase2rp13c4 = $0C
|
||||
phase2rp13c5 = $F6
|
||||
phase2rp13c6 = $16
|
||||
phase2rp13c7 = $1A
|
||||
phase2rp13c8 = $B4
|
||||
phase2rp13c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$06,$0B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$D1,$D2,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$C8,$C9,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
|
||||
dta $A4,$A5,$26,$01,$01,$01,$D2,$E7,$01,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $A4,$A5,$26,$01,$D2,$D7,$01,$01,$01,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p1 ; phase 3 page 1
|
||||
phase3rp1c0 = $CE
|
||||
phase3rp1c1 = $C8
|
||||
phase3rp1c2 = $00
|
||||
phase3rp1c3 = $F4
|
||||
phase3rp1c4 = $0C
|
||||
phase3rp1c5 = $F6
|
||||
phase3rp1c6 = $16
|
||||
phase3rp1c7 = $1A
|
||||
phase3rp1c8 = $B4
|
||||
phase3rp1c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5A,$5B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A1,$A2,$A3,$A4,$B3,$B4,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$BE,$BF,$C1,$42,$C3,$C4,$45,$46,$CE,$BD,$01,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p2 ; phase 3 page 2
|
||||
phase3rp2c0 = $CE
|
||||
phase3rp2c1 = $C8
|
||||
phase3rp2c2 = $00
|
||||
phase3rp2c3 = $F4
|
||||
phase3rp2c4 = $0C
|
||||
phase3rp2c5 = $F6
|
||||
phase3rp2c6 = $16
|
||||
phase3rp2c7 = $1A
|
||||
phase3rp2c8 = $B4
|
||||
phase3rp2c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5A,$5B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$BD,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$E9,$01,$01,$01,$01,$01,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p5 ; phase 3 page 5
|
||||
phase3rp5c0 = $CE
|
||||
phase3rp5c1 = $C8
|
||||
phase3rp5c2 = $00
|
||||
phase3rp5c3 = $F4
|
||||
phase3rp5c4 = $0C
|
||||
phase3rp5c5 = $F6
|
||||
phase3rp5c6 = $16
|
||||
phase3rp5c7 = $1A
|
||||
phase3rp5c8 = $B4
|
||||
phase3rp5c9 = $BA
|
||||
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5A,$5B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A1,$A2,$A3,$A4,$B3,$B4,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$BE,$BF,$C1,$42,$C3,$C4,$45,$46,$CE,$BD,$01,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p6 ; phase 3 page 6
|
||||
phase3rp6c0 = $CE
|
||||
phase3rp6c1 = $C8
|
||||
phase3rp6c2 = $00
|
||||
phase3rp6c3 = $F4
|
||||
phase3rp6c4 = $0C
|
||||
phase3rp6c5 = $F6
|
||||
phase3rp6c6 = $16
|
||||
phase3rp6c7 = $1A
|
||||
phase3rp6c8 = $B4
|
||||
phase3rp6c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5A,$5B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$BD,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$E9,$01,$01,$01,$01,$01,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p9 ; phase 3 page 9
|
||||
phase3rp9c0 = $CE
|
||||
phase3rp9c1 = $C8
|
||||
phase3rp9c2 = $00
|
||||
phase3rp9c3 = $F4
|
||||
phase3rp9c4 = $0C
|
||||
phase3rp9c5 = $F6
|
||||
phase3rp9c6 = $16
|
||||
phase3rp9c7 = $1A
|
||||
phase3rp9c8 = $B4
|
||||
phase3rp9c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$D1,$D2,$D3,$D4,$D5,$FA,$D6,$D7,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$C8,$C9,$CA,$CB,$CC,$5B,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$A1,$A2,$A3,$A4,$B3,$B4,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$BE,$BF,$C1,$42,$C3,$C4,$45,$46,$CE,$BD,$01,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
gamescreen_r_ph3p10 ; phase 3 page 10
|
||||
phase3rp10c0 = $CE
|
||||
phase3rp10c1 = $C8
|
||||
phase3rp10c2 = $00
|
||||
phase3rp10c3 = $F4
|
||||
phase3rp10c4 = $0C
|
||||
phase3rp10c5 = $F6
|
||||
phase3rp10c6 = $16
|
||||
phase3rp10c7 = $1A
|
||||
phase3rp10c8 = $B4
|
||||
phase3rp10c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$D1,$D2,$D3,$D4,$D5,$D8,$D6,$D7,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$C8,$C9,$CA,$CB,$5E,$5F,$01,$01,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$BD,$01,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$E9,$01,$01,$01,$01,$01,$01,$01,$01,$01,$D5,$F5,$F4,$6D,$6C,$F4,$F3,$D2,$01,$01
|
||||
dta $01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
|
||||
|
||||
; left animation
|
||||
gamescreen_l_ph1p1 ; phase 1 page 1
|
||||
dta $01,$01,$08,$87,$04,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$09,$8A,$35,$5B,$5A,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$64,$DC,$DD,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$65,$C2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$64,$EC,$EB,$6A,$E9,$E8,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$65,$F2,$42,$70,$42,$EE,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6D,$6C,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph1p2 ; phase 1 page 2
|
||||
phase1lp2c0 = $CE
|
||||
phase1lp2c1 = $C8
|
||||
phase1lp2c2 = $00
|
||||
phase1lp2c3 = $F4
|
||||
phase1lp2c4 = $0C
|
||||
phase1lp2c5 = $F6
|
||||
phase1lp2c6 = $16
|
||||
phase1lp2c7 = $1A
|
||||
phase1lp2c8 = $B4
|
||||
phase1lp2c9 = $BA
|
||||
dta $01,$01,$08,$87,$04,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$09,$8A,$35,$5B,$5A,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$64,$DC,$DD,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$65,$C2,$E6,$63,$62,$E1,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$64,$EC,$EB,$6A,$E9,$E8,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A9,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$65,$F2,$42,$70,$42,$EE,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6D,$6C,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p1 ; phase 2 page 1
|
||||
phase2lp1c0 = $CE
|
||||
phase2lp1c1 = $C8
|
||||
phase2lp1c2 = $00
|
||||
phase2lp1c3 = $F4
|
||||
phase2lp1c4 = $0C
|
||||
phase2lp1c5 = $F6
|
||||
phase2lp1c6 = $16
|
||||
phase2lp1c7 = $1A
|
||||
phase2lp1c8 = $B4
|
||||
phase2lp1c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p2 ; phase 2 page 2
|
||||
phase2lp2c0 = $CE
|
||||
phase2lp2c1 = $C8
|
||||
phase2lp2c2 = $00
|
||||
phase2lp2c3 = $F4
|
||||
phase2lp2c4 = $0C
|
||||
phase2lp2c5 = $F6
|
||||
phase2lp2c6 = $16
|
||||
phase2lp2c7 = $1A
|
||||
phase2lp2c8 = $B4
|
||||
phase2lp2c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p3 ; phase 2 page 3
|
||||
phase2lp3c0 = $CE
|
||||
phase2lp3c1 = $C8
|
||||
phase2lp3c2 = $00
|
||||
phase2lp3c3 = $F4
|
||||
phase2lp3c4 = $0C
|
||||
phase2lp3c5 = $F6
|
||||
phase2lp3c6 = $16
|
||||
phase2lp3c7 = $1A
|
||||
phase2lp3c8 = $B4
|
||||
phase2lp3c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$01,$E8,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
gamescreen_l_ph2p4 ; phase 2 page 4
|
||||
phase2lp4c0 = $CE
|
||||
phase2lp4c1 = $C8
|
||||
phase2lp4c2 = $00
|
||||
phase2lp4c3 = $F4
|
||||
phase2lp4c4 = $0C
|
||||
phase2lp4c5 = $F6
|
||||
phase2lp4c6 = $16
|
||||
phase2lp4c7 = $1A
|
||||
phase2lp4c8 = $B4
|
||||
phase2lp4c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$E9,$D9,$01,$1D,$9E,$9F
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$1D,$9E,$9F
|
||||
gamescreen_l_ph2p7 ; phase 2 page 7
|
||||
phase2lp7c0 = $CE
|
||||
phase2lp7c1 = $C8
|
||||
phase2lp7c2 = $00
|
||||
phase2lp7c3 = $F4
|
||||
phase2lp7c4 = $0C
|
||||
phase2lp7c5 = $F6
|
||||
phase2lp7c6 = $16
|
||||
phase2lp7c7 = $1A
|
||||
phase2lp7c8 = $B4
|
||||
phase2lp7c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p8 ; phase 2 page 8
|
||||
phase2lp8c0 = $CE
|
||||
phase2lp8c1 = $C8
|
||||
phase2lp8c2 = $00
|
||||
phase2lp8c3 = $F4
|
||||
phase2lp8c4 = $0C
|
||||
phase2lp8c5 = $F6
|
||||
phase2lp8c6 = $16
|
||||
phase2lp8c7 = $1A
|
||||
phase2lp8c8 = $B4
|
||||
phase2lp8c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A9,$F3,$F4,$D9,$FD,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$01,$E8,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
gamescreen_l_ph2p9 ; phase 2 page 9
|
||||
phase2lp9c0 = $CE
|
||||
phase2lp9c1 = $C8
|
||||
phase2lp9c2 = $00
|
||||
phase2lp9c3 = $F4
|
||||
phase2lp9c4 = $0C
|
||||
phase2lp9c5 = $F6
|
||||
phase2lp9c6 = $16
|
||||
phase2lp9c7 = $1A
|
||||
phase2lp9c8 = $B4
|
||||
phase2lp9c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$1D,$9E,$9F
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A9,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$E9,$D9,$01,$1D,$9E,$9F
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$1D,$9E,$9F
|
||||
gamescreen_l_ph2p11 ; phase 2 page 11
|
||||
phase2lp11c0 = $CE
|
||||
phase2lp11c1 = $C8
|
||||
phase2lp11c2 = $00
|
||||
phase2lp11c3 = $F4
|
||||
phase2lp11c4 = $0C
|
||||
phase2lp11c5 = $F6
|
||||
phase2lp11c6 = $16
|
||||
phase2lp11c7 = $1A
|
||||
phase2lp11c8 = $B4
|
||||
phase2lp11c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$CA,$CB,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$9E,$9F,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph2p12 ; phase 2 page 12
|
||||
phase2lp12c0 = $CE
|
||||
phase2lp12c1 = $C8
|
||||
phase2lp12c2 = $00
|
||||
phase2lp12c3 = $F4
|
||||
phase2lp12c4 = $0C
|
||||
phase2lp12c5 = $F6
|
||||
phase2lp12c6 = $16
|
||||
phase2lp12c7 = $1A
|
||||
phase2lp12c8 = $B4
|
||||
phase2lp12c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$D2,$D3,$0D,$0C,$D5,$D6,$D7,$D8,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$01,$01,$01,$E8,$1D,$9E,$9F,$A0,$A1,$A2,$A3
|
||||
gamescreen_l_ph2p13 ; phase 2 page 13
|
||||
phase2lp13c0 = $CE
|
||||
phase2lp13c1 = $C8
|
||||
phase2lp13c2 = $00
|
||||
phase2lp13c3 = $F4
|
||||
phase2lp13c4 = $0C
|
||||
phase2lp13c5 = $F6
|
||||
phase2lp13c6 = $16
|
||||
phase2lp13c7 = $1A
|
||||
phase2lp13c8 = $B4
|
||||
phase2lp13c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0B,$06,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$D7,$D8,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$E9,$D9,$01,$1D,$9E,$9F
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$1D,$9E,$9F
|
||||
gamescreen_l_ph3p1 ; phase 3 page 1
|
||||
phase3lp1c0 = $CE
|
||||
phase3lp1c1 = $C8
|
||||
phase3lp1c2 = $00
|
||||
phase3lp1c3 = $F4
|
||||
phase3lp1c4 = $0C
|
||||
phase3lp1c5 = $F6
|
||||
phase3lp1c6 = $16
|
||||
phase3lp1c7 = $1A
|
||||
phase3lp1c8 = $B4
|
||||
phase3lp1c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5B,$5A,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$B4,$B3,$9F,$A0,$A1,$A2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$BD,$CE,$46,$45,$C4,$C3,$42,$C1,$BF,$BE,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph3p2 ; phase 3 page 2
|
||||
phase3lp2c0 = $CE
|
||||
phase3lp2c1 = $C8
|
||||
phase3lp2c2 = $00
|
||||
phase3lp2c3 = $F4
|
||||
phase3lp2c4 = $0C
|
||||
phase3lp2c5 = $F6
|
||||
phase3lp2c6 = $16
|
||||
phase3lp2c7 = $1A
|
||||
phase3lp2c8 = $B4
|
||||
phase3lp2c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5B,$5A,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$BD,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
gamescreen_l_ph3p5 ; phase 3 page 5
|
||||
phase3lp5c0 = $CE
|
||||
phase3lp5c1 = $C8
|
||||
phase3lp5c2 = $00
|
||||
phase3lp5c3 = $F4
|
||||
phase3lp5c4 = $0C
|
||||
phase3lp5c5 = $F6
|
||||
phase3lp5c6 = $16
|
||||
phase3lp5c7 = $1A
|
||||
phase3lp5c8 = $B4
|
||||
phase3lp5c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5B,$5A,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$B4,$B3,$9F,$A0,$A1,$A2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$BD,$CE,$46,$45,$C4,$C3,$42,$C1,$BF,$BE,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph3p6 ; phase 3 page 6
|
||||
phase3lp6c0 = $CE
|
||||
phase3lp6c1 = $C8
|
||||
phase3lp6c2 = $00
|
||||
phase3lp6c3 = $F4
|
||||
phase3lp6c4 = $0C
|
||||
phase3lp6c5 = $F6
|
||||
phase3lp6c6 = $16
|
||||
phase3lp6c7 = $1A
|
||||
phase3lp6c8 = $B4
|
||||
phase3lp6c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5B,$5A,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A9,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$BD,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
gamescreen_l_ph3p9 ; phase 3 page 9
|
||||
phase3lp9c0 = $CE
|
||||
phase3lp9c1 = $C8
|
||||
phase3lp9c2 = $00
|
||||
phase3lp9c3 = $F4
|
||||
phase3lp9c4 = $0C
|
||||
phase3lp9c5 = $F6
|
||||
phase3lp9c6 = $16
|
||||
phase3lp9c7 = $1A
|
||||
phase3lp9c8 = $B4
|
||||
phase3lp9c9 = $BA
|
||||
dta $01,$01,$01,$D2,$D3,$D1,$C8,$D5,$D6,$D7,$D8,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5B,$5A,$CA,$CB,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$B4,$B3,$9F,$A0,$A1,$A2,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$BD,$CE,$46,$45,$C4,$C3,$42,$C1,$BF,$BE,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01
|
||||
gamescreen_l_ph3p10 ; phase 3 page 10
|
||||
phase3lp10c0 = $CE
|
||||
phase3lp10c1 = $C8
|
||||
phase3lp10c2 = $00
|
||||
phase3lp10c3 = $F4
|
||||
phase3lp10c4 = $0C
|
||||
phase3lp10c5 = $F6
|
||||
phase3lp10c6 = $16
|
||||
phase3lp10c7 = $1A
|
||||
phase3lp10c8 = $B4
|
||||
phase3lp10c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$D2,$D3,$D1,$C8,$D5,$D6,$D7,$D8,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$5F,$5E,$CA,$CB,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$BD,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$E9,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$E8,$D3,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01
|
||||
|
||||
; RIP screens
|
||||
RIPscreen_l_nobranch ; page 1
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$6D,$6E,$6F,$70,$71,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$5F,$5A,$5B,$5B,$5D,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$01,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
RIPscreen_r_nobranch ; page 2
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$6D,$6E,$6F,$70,$71,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$5F,$5A,$5B,$5B,$5D,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$01,$01,$01
|
||||
RIPscreen_l_branch ; page 3
|
||||
ripp3c0 = $CE
|
||||
ripp3c1 = $C8
|
||||
ripp3c2 = $00
|
||||
ripp3c3 = $F4
|
||||
ripp3c4 = $0C
|
||||
ripp3c5 = $F6
|
||||
ripp3c6 = $16
|
||||
ripp3c7 = $1A
|
||||
ripp3c8 = $B4
|
||||
ripp3c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$E9,$D4,$D5,$D6,$D7,$EA,$EB,$EC,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$6D,$6E,$6F,$70,$79,$E6,$E7,$E8,$A7,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$5F,$5A,$5B,$5B,$5D,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$01,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
RIPscreen_r_branch ; page 4
|
||||
ripp4c0 = $CE
|
||||
ripp4c1 = $C8
|
||||
ripp4c2 = $00
|
||||
ripp4c3 = $F4
|
||||
ripp4c4 = $0C
|
||||
ripp4c5 = $F6
|
||||
ripp4c6 = $16
|
||||
ripp4c7 = $1A
|
||||
ripp4c8 = $B4
|
||||
ripp4c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$E2,$E3,$E4,$DC,$DD,$88,$DE,$E5,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$DF,$E0,$75,$77,$6F,$70,$71,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$5F,$5A,$5B,$5B,$5D,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$01,$01,$01
|
||||
RIPscreen_l_Rbranch ; page 5
|
||||
ripp5c0 = $CE
|
||||
ripp5c1 = $C8
|
||||
ripp5c2 = $00
|
||||
ripp5c3 = $F4
|
||||
ripp5c4 = $0C
|
||||
ripp5c5 = $F6
|
||||
ripp5c6 = $16
|
||||
ripp5c7 = $1A
|
||||
ripp5c8 = $B4
|
||||
ripp5c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$9E,$E2,$E3,$E4,$DC,$DD,$88,$DE,$E5,$01,$01,$01
|
||||
dta $01,$01,$01,$6D,$6E,$6F,$70,$71,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$DF,$E0,$E1,$DA,$DB,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$5F,$5A,$5B,$5B,$5D,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$01,$01,$01,$E9,$D9,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$E8,$E7,$01,$01,$01,$01,$01,$01
|
||||
RIPscreen_r_Lbranch ; page 6
|
||||
ripp6c0 = $CE
|
||||
ripp6c1 = $C8
|
||||
ripp6c2 = $00
|
||||
ripp6c3 = $F4
|
||||
ripp6c4 = $0C
|
||||
ripp6c5 = $F6
|
||||
ripp6c6 = $16
|
||||
ripp6c7 = $1A
|
||||
ripp6c8 = $B4
|
||||
ripp6c9 = $BA
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$E9,$87,$88,$89,$8A,$EA,$EB,$EC,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$D9,$E6,$E7,$E8,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$6D,$6E,$6F,$70,$71,$01,$01,$01,$01
|
||||
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$01
|
||||
dta $01,$01,$D6,$01,$01,$01,$D2,$E7,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$5F,$5A,$5B,$5B,$5D,$01,$D2,$01,$01
|
||||
dta $01,$01,$01,$01,$D2,$D7,$01,$01,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$01,$01,$01
|
||||
@@ -0,0 +1,462 @@
|
||||
;---------------------------------------------------
|
||||
; Animation sequence:
|
||||
; v1 - if no branches
|
||||
; v2 - if the branch under (due to change of sides) the lumberjack and none above - (now v1)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 2
|
||||
; - phase 3 page 1
|
||||
; - phase 3 page 2
|
||||
; - phase 2 page 3
|
||||
; - phase 2 page 4
|
||||
; - phase 1 page 1 (new position)
|
||||
;
|
||||
; v3 - if the branch opposite the lumberjack and no branch above - (now v1)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 5
|
||||
; - phase 2 page 6
|
||||
; - phase 3 page 3
|
||||
; - phase 3 page 4
|
||||
; - phase 2 page 3
|
||||
; - phase 2 page 4
|
||||
; - phase 1 page 1 (new position)
|
||||
;
|
||||
; v4 - if no branch at the level of the lumberjack and branch above (kill)
|
||||
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill) - (now v4)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 11
|
||||
; - phase 3 page 9
|
||||
; - phase 3 page 10
|
||||
; - phase 2 page 12
|
||||
; - phase 2 page 13
|
||||
; - phase 1 page 1 (new position) - killed
|
||||
;
|
||||
; v6 - if the branch opposite the lumberjack and branch above (kill) - (now v4)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 5
|
||||
; - phase 2 page 14
|
||||
; - phase 3 page 11
|
||||
; - phase 3 page 12
|
||||
; - phase 2 page 12
|
||||
; - phase 2 page 13
|
||||
; - phase 1 page 1 (new position) - killed
|
||||
;
|
||||
; v7 - if no branch at the level of the lumberjack and branch above on the other side
|
||||
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side - (now v7)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 1
|
||||
; - phase 2 page 7
|
||||
; - phase 3 page 5
|
||||
; - phase 3 page 6
|
||||
; - phase 2 page 8
|
||||
; - phase 2 page 9
|
||||
; - phase 1 page 2 (new position)
|
||||
;
|
||||
; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
|
||||
;
|
||||
; - (last position)
|
||||
; - phase 2 page 5
|
||||
; - phase 2 page 10
|
||||
; - phase 3 page 7
|
||||
; - phase 3 page 8
|
||||
; - phase 2 page 8
|
||||
; - phase 2 page 9
|
||||
; - phase 1 page 2 (new position)
|
||||
;
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR1
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
;mwa #gamescreen_r_ph2p1 animation_addr
|
||||
;jsr SetPMr2
|
||||
;WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p2 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p1 animation_addr
|
||||
jsr SetPMr3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p2 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p3 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p4 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
jsr SetPMr1
|
||||
;WaitForSync
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;AnimationR2 = AnimationR1
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL1
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
;mwa #gamescreen_l_ph2p1 animation_addr
|
||||
;jsr SetPMl2
|
||||
;WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p2 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p1 animation_addr
|
||||
jsr SetPMl3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p2 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p3 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p4 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
jsr SetPMl1
|
||||
;WaitForSync
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
/* AnimationL2 = AnimationL1
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR3
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p6 animation_addr
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p3 animation_addr
|
||||
jsr SetPMr3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p4 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p3 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p4 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
jsr SetPMr1
|
||||
WaitForSync
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL3
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p6 animation_addr
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p3 animation_addr
|
||||
jsr SetPMl3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p4 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p3 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p4 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
jsr SetPMl1
|
||||
WaitForSync
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp */
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR4
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
;mwa #gamescreen_r_ph2p1 animation_addr
|
||||
;jsr SetPMr2
|
||||
;WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p11 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p9 animation_addr
|
||||
jsr SetPMr3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p10 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p12 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p13 animation_addr
|
||||
;WaitForSync
|
||||
mva #1 LumberjackDir ; right side (kill)
|
||||
rts
|
||||
.endp
|
||||
;AnimationR5 = AnimationR4
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL4
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
;mwa #gamescreen_l_ph2p1 animation_addr
|
||||
;jsr SetPMl2
|
||||
;WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p11 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p9 animation_addr
|
||||
jsr SetPMl3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p10 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p12 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p13 animation_addr
|
||||
;WaitForSync
|
||||
mva #2 LumberjackDir ; left side (kill)
|
||||
rts
|
||||
.endp
|
||||
/* AnimationL5 = AnimationL4
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR6
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p14 animation_addr
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p11 animation_addr
|
||||
jsr SetPMr3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p12 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p12 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p13 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_r_ph1p1 animation_addr
|
||||
jsr SetPMr1
|
||||
WaitForSync
|
||||
mva #1 LumberjackDir ; right side (kill)
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL6
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p14 animation_addr
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p11 animation_addr
|
||||
jsr SetPMl3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p12 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p12 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p13 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_l_ph1p1 animation_addr
|
||||
jsr SetPMl1
|
||||
WaitForSync
|
||||
mva #2 LumberjackDir ; left side (kill)
|
||||
rts
|
||||
.endp */
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR7
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
;mwa #gamescreen_r_ph2p1 animation_addr
|
||||
;jsr SetPMr2
|
||||
;WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p7 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p5 animation_addr
|
||||
jsr SetPMr3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p6 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p8 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p9 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_r_ph1p2 animation_addr
|
||||
jsr SetPMr1
|
||||
;WaitForSync
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;AnimationR8 = AnimationR7
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL7
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
;mwa #gamescreen_l_ph2p1 animation_addr
|
||||
;jsr SetPMl2
|
||||
;WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p7 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p5 animation_addr
|
||||
jsr SetPMl3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p6 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p8 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p9 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_l_ph1p2 animation_addr
|
||||
jsr SetPMl1
|
||||
;WaitForSync
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp
|
||||
/* AnimationL8 = AnimationL7
|
||||
;--------------------------------------------------
|
||||
.proc AnimationR9
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_right LowCharsetBase
|
||||
mwa #last_line_r lastline_addr
|
||||
mwa #gamescreen_r_ph2p5 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p10 animation_addr
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p7 animation_addr
|
||||
jsr SetPMr3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph3p8 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p8 animation_addr
|
||||
jsr SetPMr2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_r_ph2p9 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_r_ph1p2 animation_addr
|
||||
jsr SetPMr1
|
||||
WaitForSync
|
||||
mva #1 LumberjackDir ; right side
|
||||
rts
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc AnimationL9
|
||||
;--------------------------------------------------
|
||||
mva #>font_game_lower_left LowCharsetBase
|
||||
mwa #last_line_l lastline_addr
|
||||
mwa #gamescreen_l_ph2p5 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p10 animation_addr
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p7 animation_addr
|
||||
jsr SetPMl3
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph3p8 animation_addr
|
||||
jsr RestoreRedBar
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p8 animation_addr
|
||||
jsr SetPMl2
|
||||
WaitForSync
|
||||
jsr branches_go_down
|
||||
mwa #gamescreen_l_ph2p9 animation_addr
|
||||
WaitForSync
|
||||
mwa #gamescreen_l_ph1p2 animation_addr
|
||||
jsr SetPMl1
|
||||
WaitForSync
|
||||
mva #2 LumberjackDir ; left side
|
||||
rts
|
||||
.endp */
|
||||
;--------------------------------------------------
|
||||
Binary file not shown.
@@ -0,0 +1,12 @@
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$24,$25,$24,$3D,$26,$27,$26,$29,$08,$09,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$46,$47,$24,$3D,$38,$39,$26,$29,$26,$35,$31,$03,$26,$3F,$26,$29,$24,$25,$48,$49,$54,$55,$02,$00,$26,$3F,$26,$29,$24,$25,$26,$35,$24,$3D,$31,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$20,$21,$26,$27,$26,$27,$30,$46,$47,$30,$24,$3D,$3A,$3B,$20,$21,$36,$37,$58,$00,$24,$25,$24,$3D,$26,$27,$26,$29,$08,$09,$00,$00,$00,$00,$00
|
||||
dta $26,$3F,$20,$21,$4C,$4D,$26,$29,$36,$57,$58,$03,$26,$3F,$30,$26,$43,$4E,$4F,$02,$00,$26,$35,$20,$21,$36,$37,$30,$3A,$3B,$24,$3D,$4C,$4D,$44,$45,$26,$35,$30,$31
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$24,$2D,$26,$43,$20,$21,$26,$3F,$26,$2F,$30,$24,$25,$44,$45,$08,$09,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$20,$21,$26,$27,$20,$21,$38,$39,$31,$00,$4C,$4D,$20,$21,$24,$25,$26,$2F,$24,$3D,$4C,$4D,$44,$45,$26,$35,$30,$31,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$38,$39,$48,$49,$44,$45,$30,$24,$25,$0A,$0B,$44,$45,$24,$3D,$48,$49,$3A,$3B,$26,$27,$31,$22,$2B,$4E,$4F,$08,$09,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$20,$21,$36,$37,$26,$29,$26,$35,$44,$45,$20,$21,$3A,$3B,$26,$27,$26,$29,$26,$43,$31,$00,$38,$39,$20,$21,$26,$43,$46,$47,$30,$3A,$3B,$31,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$46,$47,$26,$2F,$20,$21,$3A,$3B,$26,$35,$44,$45,$31,$00,$46,$47,$24,$3D,$08,$09,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$46,$47,$24,$3D,$38,$39,$26,$29,$26,$35,$31,$03,$46,$47,$26,$27,$24,$25,$02,$00,$24,$25,$30,$26,$29,$54,$55,$36,$37,$26,$29,$4C,$4D,$30,$24,$25,$52,$53,$31
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$36,$37,$30,$24,$25,$26,$29,$3A,$3B,$24,$25,$26,$29,$26,$27,$31,$00,$22,$13,$50,$51,$31,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$26,$27,$30,$24,$2D,$30,$46,$47,$20,$21,$36,$37,$58,$00,$38,$39,$26,$29,$36,$37,$24,$3D,$26,$27,$50,$51,$31,$00,$0E,$0F,$1E,$1F,$1C,$13,$14,$15,$31,$00
|
||||
@@ -0,0 +1,2 @@
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$38,$39,$24,$3D,$26,$27,$26,$29,$08,$09,$00,$00,$00,$24,$2D,$20,$21,$38,$39,$26,$29,$31,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$38,$39,$24,$3D,$26,$27,$26,$29,$08,$09,$46,$47,$26,$43,$20,$21,$30,$3A,$3B,$30,$3A,$3B,$24,$2D,$31,$00,$00,$00,$00,$00,$00,$00
|
||||
Binary file not shown.
@@ -0,0 +1,78 @@
|
||||
import json
|
||||
import sys
|
||||
|
||||
def print_lines(
|
||||
dta, line_from: int, line_to: int, skip_left: int = 0, skip_right: int = 0, f=sys.stdout,):
|
||||
for d in dta[line_from:line_to]:
|
||||
print(
|
||||
f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0 + skip_left*2, len(d) - skip_right*2, 2)]),
|
||||
file=f)
|
||||
|
||||
def write_asm(atrview, out, page, line_from, line_to, skip_left, skip_right):
|
||||
with open(atrview, 'r', encoding='utf-8-sig') as f:
|
||||
s = json.load(f)
|
||||
for p in s['Pages']:
|
||||
if (isinstance(page, int) and p['Nr'] == page) or (isinstance(page, str) and p['Name'] == page):
|
||||
dta = p['View']
|
||||
width = p.get('Width', 40) * 2 # 2 hex chars per byte or 40
|
||||
dtas = [dta[i * width:(i + 1) * width] for i in range(len(dta) // width)]
|
||||
break
|
||||
|
||||
with open(out, 'wt') as f:
|
||||
print(f'Writing file: {out}')
|
||||
print_lines(dtas, line_from, line_to, skip_left,skip_right, f)
|
||||
|
||||
|
||||
write_asm(
|
||||
atrview='title_fonts.atrview',
|
||||
out='over_screen.asm',
|
||||
page='GameOver',
|
||||
line_from=0,
|
||||
line_to=13,
|
||||
skip_left=0,
|
||||
skip_right=8)
|
||||
|
||||
write_asm(
|
||||
atrview='title_fonts.atrview',
|
||||
out='credits.asm',
|
||||
page='Credits',
|
||||
line_from=0,
|
||||
line_to=12,
|
||||
skip_left=0,
|
||||
skip_right=0)
|
||||
|
||||
write_asm(
|
||||
atrview="title.atrview",
|
||||
out='title_logo.asm',
|
||||
page=1,
|
||||
line_from=2,
|
||||
line_to=2+8,
|
||||
skip_left=0,
|
||||
skip_right=8)
|
||||
|
||||
write_asm(
|
||||
atrview="title.atrview",
|
||||
out='title_timber.asm',
|
||||
page=1,
|
||||
line_from=12,
|
||||
line_to=12+13,
|
||||
skip_left=0,
|
||||
skip_right=8)
|
||||
|
||||
write_asm(
|
||||
atrview="title_fonts.atrview",
|
||||
out='difficulty_texts.asm',
|
||||
page='Options',
|
||||
line_from=0,
|
||||
line_to=0+2,
|
||||
skip_left=0,
|
||||
skip_right=0)
|
||||
|
||||
write_asm(
|
||||
atrview="title_fonts.atrview",
|
||||
out='go.asm',
|
||||
page='GO',
|
||||
line_from=0,
|
||||
line_to=0+4,
|
||||
skip_left=0,
|
||||
skip_right=8)
|
||||
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$12,$13,$31,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$11,$31,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$0E,$0F,$58,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$24,$2D,$24,$3D,$5C,$31,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
@@ -0,0 +1,52 @@
|
||||
dta $00,$00,$00,$00,$24,$2D,$20,$21
|
||||
dta $38,$39,$26,$29,$31,$24,$25,$24
|
||||
dta $3D,$3A,$3B,$46,$47,$26,$43,$24
|
||||
dta $3D,$36,$37,$44,$45,$31,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$A0,$A1,$A4,$A5,$C6,$C7
|
||||
dta $B0,$A4,$BD,$BA,$BB,$88,$89,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$44,$45,$46
|
||||
dta $47,$20,$21,$26,$43,$46,$47,$1D
|
||||
dta $01,$44,$45,$26,$3F,$20,$21,$24
|
||||
dta $25,$26,$29,$1D,$01,$00,$00,$00
|
||||
dta $00,$00,$00,$0E,$0F,$44,$45,$46
|
||||
dta $47,$31,$32,$33,$24,$3D,$50,$51
|
||||
dta $31,$22,$13,$48,$49,$46,$47,$46
|
||||
dta $47,$24,$3D,$3A,$3B,$31,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$B6,$B7,$A6,$A9,$A6
|
||||
dta $AB,$C6,$C7,$88,$89,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$32,$33
|
||||
dta $24,$3D,$50,$51,$1D,$01,$24,$25
|
||||
dta $48,$49,$26,$43,$44,$45,$24,$3D
|
||||
dta $22,$43,$1D,$01,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$0E,$0F,$44,$45,$46
|
||||
dta $47,$31,$32,$33,$24,$3D,$50,$51
|
||||
dta $31,$22,$13,$48,$49,$46,$47,$46
|
||||
dta $47,$24,$3D,$3A,$3B,$1D,$01,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$46,$47
|
||||
dta $20,$21,$22,$13,$1D,$01,$44,$45
|
||||
dta $26,$29,$36,$37,$26,$29,$24,$25
|
||||
dta $46,$47,$31,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$A6,$C3,$B0,$A4,$AD
|
||||
dta $A6,$AF,$C6,$C7,$88,$89,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$32,$33
|
||||
dta $24,$3D,$50,$51,$1D,$01,$24,$25
|
||||
dta $48,$49,$26,$43,$44,$45,$24,$3D
|
||||
dta $22,$43,$1D,$01,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$10,$11,$3A,$3B,$26
|
||||
dta $27,$31,$32,$33,$24,$3D,$50,$51
|
||||
dta $31,$22,$13,$48,$49,$46,$47,$46
|
||||
dta $47,$24,$3D,$3A,$3B,$1D,$01,$00
|
||||
dta $00,$00,$00,$00,$22,$43,$26,$29
|
||||
dta $46,$47,$48,$49,$22,$43,$3A,$3B
|
||||
dta $1D,$01,$24,$3D,$26,$3F,$46,$47
|
||||
dta $30,$24,$3D,$3A,$3B,$31,$00,$00
|
||||
@@ -0,0 +1,325 @@
|
||||
import json
|
||||
|
||||
color_labels_used = set()
|
||||
|
||||
|
||||
def load_atrview(filename: str, page: int = 1) -> list[str]:
|
||||
with open(filename, 'rb') as f:
|
||||
full_json = json.loads(f.read().decode('utf-8-sig'))
|
||||
dta = full_json['Pages'][page - 1]['View']
|
||||
# very unpythonic side effect - printing colors consts
|
||||
const_name = filename.replace('.atrview', '')
|
||||
cols = full_json['Colors']
|
||||
for i, val in enumerate([cols[i:i + 2] for i in range(0, len(cols), 2)]):
|
||||
color_label = const_name + 'p' + str(page) + 'c' + str(i)
|
||||
if color_label not in color_labels_used:
|
||||
print(color_label + ' = $' + val)
|
||||
color_labels_used.add(color_label)
|
||||
return [dta[i * 80:(i + 1) * 80][:64] for i in range(len(dta) // 80)]
|
||||
|
||||
|
||||
def print_lines(dta, line_from: int, line_to: int):
|
||||
for d in dta[line_from:line_to]:
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
|
||||
print('gamescreen_upper')
|
||||
dta = load_atrview('sky.atrview')
|
||||
print("power_bar")
|
||||
print_lines(dta, 0, 2)
|
||||
print("branch0")
|
||||
print_lines(dta, 2, 7)
|
||||
print("branch1")
|
||||
print_lines(dta, 7, 12)
|
||||
print("branch2")
|
||||
print_lines(dta, 12, 17)
|
||||
# print("branch3")
|
||||
# print_lines(dta, 17,22)
|
||||
|
||||
print()
|
||||
print('last_line_r')
|
||||
dta = load_atrview('phase1r.atrview')
|
||||
d = dta[-1]
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('last_line_l')
|
||||
dta = load_atrview('phase1l.atrview')
|
||||
d = dta[-1]
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('last_line_RIP_l')
|
||||
dta = load_atrview('rip.atrview', page=1)
|
||||
d = dta[-1]
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('last_line_RIP_r')
|
||||
dta = load_atrview('rip.atrview', page=2)
|
||||
d = dta[-1]
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print("""
|
||||
.align $100
|
||||
; Right animation
|
||||
gamescreen_r_ph1p1 ; phase 1 page 1""")
|
||||
dta = load_atrview('phase1r.atrview')
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('gamescreen_r_ph1p2 ; phase 1 page 2')
|
||||
dta = load_atrview('phase1r.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print("gamescreen_r_ph2p1 ; phase 2 page 1")
|
||||
dta = load_atrview('phase2r.atrview')
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('gamescreen_r_ph2p2 ; phase 2 page 2')
|
||||
dta = load_atrview('phase2r.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p3 ; phase 2 page 3')
|
||||
dta = load_atrview('phase2r.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p4 ; phase 2 page 4')
|
||||
dta = load_atrview('phase2r.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph2p5 ; phase 2 page 5')
|
||||
#dta = load_atrview('phase2r.atrview', page=5)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph2p6 ; phase 2 page 6')
|
||||
#dta = load_atrview('phase2r.atrview', page=6)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p7 ; phase 2 page 7')
|
||||
dta = load_atrview('phase2r.atrview', page=7)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p8 ; phase 2 page 8')
|
||||
dta = load_atrview('phase2r.atrview', page=8)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p9 ; phase 2 page 9')
|
||||
dta = load_atrview('phase2r.atrview', page=9)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph2p10 ; phase 2 page 10')
|
||||
#dta = load_atrview('phase2r.atrview', page=10)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p11 ; phase 2 page 11')
|
||||
dta = load_atrview('phase2r.atrview', page=11)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p12 ; phase 2 page 12')
|
||||
dta = load_atrview('phase2r.atrview', page=12)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph2p13 ; phase 2 page 13')
|
||||
dta = load_atrview('phase2r.atrview', page=13)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph2p14 ; phase 2 page 14')
|
||||
#dta = load_atrview('phase2r.atrview', page=14)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p1 ; phase 3 page 1')
|
||||
dta = load_atrview('phase3r.atrview', page=1)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p2 ; phase 3 page 2')
|
||||
dta = load_atrview('phase3r.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph3p3 ; phase 3 page 3')
|
||||
#dta = load_atrview('phase3r.atrview', page=3)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph3p4 ; phase 3 page 4')
|
||||
#dta = load_atrview('phase3r.atrview', page=4)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p5 ; phase 3 page 5')
|
||||
dta = load_atrview('phase3r.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p6 ; phase 3 page 6')
|
||||
dta = load_atrview('phase3r.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph3p7 ; phase 3 page 7')
|
||||
#dta = load_atrview('phase3r.atrview', page=7)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph3p8 ; phase 3 page 8')
|
||||
#dta = load_atrview('phase3r.atrview', page=8)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p9 ; phase 3 page 9')
|
||||
dta = load_atrview('phase3r.atrview', page=9)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_r_ph3p10 ; phase 3 page 10')
|
||||
dta = load_atrview('phase3r.atrview', page=10)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph3p11 ; phase 3 page 11')
|
||||
#dta = load_atrview('phase3r.atrview', page=11)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_r_ph3p12 ; phase 3 page 12')
|
||||
#dta = load_atrview('phase3r.atrview', page=12)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print("""
|
||||
; left animation
|
||||
gamescreen_l_ph1p1 ; phase 1 page 1""")
|
||||
# pj = load_atrview('phase1l.atrview')
|
||||
# print_lines(dta, -9, -1)
|
||||
with open('phase1l.atrview', 'rb') as f:
|
||||
pj = json.loads(f.read().decode('utf-8-sig'))
|
||||
dta = pj['Pages'][0]['View']
|
||||
dta = [dta[i * 80:(i + 1) * 80][:64] for i in range(len(dta) // 80)]
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('gamescreen_l_ph1p2 ; phase 1 page 2')
|
||||
dta = load_atrview('phase1l.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p1 ; phase 2 page 1')
|
||||
dta = load_atrview('phase2l.atrview', page=1)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p2 ; phase 2 page 2')
|
||||
dta = load_atrview('phase2l.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p3 ; phase 2 page 3')
|
||||
dta = load_atrview('phase2l.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p4 ; phase 2 page 4')
|
||||
dta = load_atrview('phase2l.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph2p5 ; phase 2 page 5')
|
||||
#dta = load_atrview('phase2l.atrview', page=5)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph2p6 ; phase 2 page 6')
|
||||
#dta = load_atrview('phase2l.atrview', page=6)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p7 ; phase 2 page 7')
|
||||
dta = load_atrview('phase2l.atrview', page=7)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p8 ; phase 2 page 8')
|
||||
dta = load_atrview('phase2l.atrview', page=8)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p9 ; phase 2 page 9')
|
||||
dta = load_atrview('phase2l.atrview', page=9)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph2p10 ; phase 2 page 10')
|
||||
#dta = load_atrview('phase2l.atrview', page=10)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p11 ; phase 2 page 11')
|
||||
dta = load_atrview('phase2l.atrview', page=11)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p12 ; phase 2 page 12')
|
||||
dta = load_atrview('phase2l.atrview', page=12)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph2p13 ; phase 2 page 13')
|
||||
dta = load_atrview('phase2l.atrview', page=13)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph2p14 ; phase 2 page 14')
|
||||
#dta = load_atrview('phase2l.atrview', page=14)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p1 ; phase 3 page 1')
|
||||
dta = load_atrview('phase3l.atrview', page=1)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p2 ; phase 3 page 2')
|
||||
dta = load_atrview('phase3l.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph3p3 ; phase 3 page 3')
|
||||
#dta = load_atrview('phase3l.atrview', page=3)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph3p4 ; phase 3 page 4')
|
||||
#dta = load_atrview('phase3l.atrview', page=4)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p5 ; phase 3 page 5')
|
||||
dta = load_atrview('phase3l.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p6 ; phase 3 page 6')
|
||||
dta = load_atrview('phase3l.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph3p7 ; phase 3 page 7')
|
||||
#dta = load_atrview('phase3l.atrview', page=7)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph3p8 ; phase 3 page 8')
|
||||
#dta = load_atrview('phase3l.atrview', page=8)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p9 ; phase 3 page 9')
|
||||
dta = load_atrview('phase3l.atrview', page=9)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('gamescreen_l_ph3p10 ; phase 3 page 10')
|
||||
dta = load_atrview('phase3l.atrview', page=10)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph3p11 ; phase 3 page 11')
|
||||
#dta = load_atrview('phase3l.atrview', page=11)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
#print('gamescreen_l_ph3p12 ; phase 3 page 12')
|
||||
#dta = load_atrview('phase3l.atrview', page=12)
|
||||
#print_lines(dta, -9, -1)
|
||||
|
||||
print("""
|
||||
; RIP screens
|
||||
RIPscreen_l_nobranch ; page 1""")
|
||||
with open('rip.atrview', 'rb') as f:
|
||||
pj = json.loads(f.read().decode('utf-8-sig'))
|
||||
dta = pj['Pages'][0]['View']
|
||||
dta = [dta[i * 80:(i + 1) * 80][:64] for i in range(len(dta) // 80)]
|
||||
for l, d in enumerate(dta[-9:-1], 1):
|
||||
print(f' dta ' + ','.join([f'${d[i:i + 2]}' for i in range(0, len(d), 2)]))
|
||||
|
||||
print('RIPscreen_r_nobranch ; page 2')
|
||||
dta = load_atrview('rip.atrview', page=2)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('RIPscreen_l_branch ; page 3')
|
||||
dta = load_atrview('rip.atrview', page=3)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('RIPscreen_r_branch ; page 4')
|
||||
dta = load_atrview('rip.atrview', page=4)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('RIPscreen_l_Rbranch ; page 5')
|
||||
dta = load_atrview('rip.atrview', page=5)
|
||||
print_lines(dta, -9, -1)
|
||||
|
||||
print('RIPscreen_r_Lbranch ; page 6')
|
||||
dta = load_atrview('rip.atrview', page=6)
|
||||
print_lines(dta, -9, -1)
|
||||
@@ -0,0 +1,2 @@
|
||||
python ex.py
|
||||
python lumberjack_export.py >anim_exported.asm
|
||||
@@ -0,0 +1,13 @@
|
||||
dta $00,$00,$00,$00,$00,$81,$82,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$81,$82,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$81,$82,$00,$0B,$0C,$0C,$0D,$0B,$0C,$0C,$2D,$1A,$0D,$00,$0D,$1A,$0C,$0C,$0D,$00,$81,$82,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$81,$82,$00,$05,$06,$0E,$0F,$24,$06,$11,$20,$18,$34,$1B,$1D,$18,$06,$15,$22,$21,$81,$82,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$F4,$B8,$83,$84,$BD,$08,$09,$10,$0A,$19,$12,$13,$36,$19,$36,$1C,$14,$19,$09,$16,$17,$A3,$C8,$C9,$B0,$F5,$00,$00,$00
|
||||
dta $00,$00,$00,$2E,$B9,$BA,$BB,$BC,$05,$06,$1E,$07,$37,$1D,$25,$1D,$37,$06,$15,$62,$37,$06,$11,$2A,$D7,$D8,$D9,$DA,$2F,$00,$00,$00
|
||||
dta $00,$00,$00,$2E,$E8,$E9,$EA,$C1,$08,$09,$1F,$0A,$76,$09,$26,$27,$19,$09,$16,$17,$19,$14,$28,$2B,$AC,$DB,$DC,$DD,$2F,$00,$00,$00
|
||||
dta $00,$00,$00,$2E,$EC,$BE,$C3,$ED,$C6,$C4,$E4,$C5,$B3,$C2,$B5,$E5,$B2,$C4,$E6,$E7,$B2,$C7,$C6,$B1,$DE,$DF,$E0,$E1,$2F,$00,$00,$00
|
||||
dta $00,$00,$00,$5E,$D6,$00,$0C,$0D,$0C,$0D,$0C,$0D,$0C,$0D,$31,$00,$20,$21,$20,$21,$20,$21,$20,$21,$20,$21,$31,$B4,$5F,$00,$00,$00
|
||||
dta $00,$00,$00,$5E,$AE,$00,$0C,$0D,$0C,$0D,$0C,$0D,$0C,$0D,$31,$00,$20,$21,$20,$21,$20,$21,$20,$21,$20,$21,$31,$BC,$5F,$00,$00,$00
|
||||
dta $00,$00,$00,$5E,$A8,$C2,$0C,$0D,$0C,$0D,$0C,$0D,$0C,$0D,$31,$00,$20,$21,$20,$21,$20,$21,$20,$21,$20,$21,$31,$BE,$5F,$00,$00,$00
|
||||
dta $00,$00,$00,$5E,$AE,$A3,$0C,$0D,$0C,$0D,$0C,$0D,$0C,$0D,$31,$00,$20,$21,$20,$21,$20,$21,$20,$21,$20,$21,$31,$C0,$5F,$00,$00,$00
|
||||
dta $00,$00,$00,$5E,$AA,$C0,$0C,$0D,$0C,$0D,$0C,$0D,$0C,$0D,$31,$00,$20,$21,$20,$21,$20,$21,$20,$21,$20,$21,$31,$BC,$5F,$00,$00,$00
|
||||
dta $00,$00,$00,$2E,$CD,$D1,$CE,$EE,$D2,$F0,$CE,$F1,$EF,$50,$CC,$CF,$EF,$F3,$F0,$CE,$CF,$F2,$D2,$CA,$CE,$D3,$D4,$D5,$2F,$00,$00,$00
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
dta $00,$00,$00,$00,$00,$00,$01,$02,$02,$03,$04,$05,$06,$07,$04,$05,$04,$04,$09,$04,$04,$0A,$02,$02,$0B,$0C,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$0D,$0E,$0F,$10,$11,$12,$13,$14,$11,$12,$15,$16,$17,$11,$18,$19,$1A,$1B,$1C,$1D,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$1E,$1F,$20,$21,$11,$12,$22,$23,$11,$12,$24,$25,$26,$11,$27,$28,$11,$29,$11,$2A,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$1F,$20,$2B,$11,$12,$2C,$2D,$11,$12,$2E,$2F,$30,$11,$31,$32,$11,$33,$12,$20,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$36,$37,$38,$39,$39,$3A,$3B,$3C,$3D,$3E,$3F,$40,$41,$42,$39,$39,$43,$39,$37,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$1F,$44,$45,$46,$47,$48,$49,$4A,$4B,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$4C,$4D,$4E,$4F,$50,$51,$52,$53,$54,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$55,$56,$57,$58,$59,$5A,$5B,$5C,$5D,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
Binary file not shown.
@@ -0,0 +1,13 @@
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$34,$35,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E0,$E1,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$72,$73,$74,$75,$76,$77,$78,$79,$7A,$7B,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$E0,$E1,$62,$63,$64,$63,$63,$65,$E1,$E6,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$67,$68,$69,$6A,$6B,$6C,$63,$63,$65,$6D,$6E,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6F,$70,$71,$72,$F3,$74,$75,$76,$77,$71,$78,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$79,$7A,$7B,$7B,$7C,$7D,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$5D,$59,$59,$59,$59,$7F,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E2,$E3,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E4,$E5,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E6,$E7,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E8,$E9,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$79,$7A,$7B,$7B,$7C,$7E,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.1 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,161 @@
|
||||
;-------------------------------------
|
||||
.MACRO ROLW
|
||||
ROL :1
|
||||
ROL :1+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO ASLW
|
||||
ASL :1
|
||||
ROL :1+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO RORW
|
||||
ROR :1+1
|
||||
ROR :1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO LSRW
|
||||
LSR :1+1
|
||||
ROR :1
|
||||
.ENDM
|
||||
|
||||
;-------------------------------------
|
||||
.MACRO VMAIN
|
||||
; VMAIN #WORD,interrupt.vector
|
||||
; interrupt.vector:
|
||||
; 0 - VIMIRQ
|
||||
; 1 - TIMCNT1
|
||||
; 2 - TIMCNT2
|
||||
; 3 - TIMCNT3
|
||||
; 4 - TIMCNT4
|
||||
; 5 - TIMCNT5
|
||||
; 6 - VVBLKI
|
||||
; 7 - VVBLKD
|
||||
; 8 - TIMVEC1
|
||||
; 9 - TIMVEC2
|
||||
; Initialises Vertical Blank Interrupts
|
||||
; (works only with system interrupts ON)
|
||||
;----------
|
||||
; on 5200 it sets up deferred VBL ONLY for now
|
||||
sei
|
||||
lda #$00 ;Disable all interruptes
|
||||
sta nmien
|
||||
sta irqen
|
||||
|
||||
@ lda vcount
|
||||
bne @-
|
||||
mwa #:1 VVBLKD
|
||||
mva #$40 nmien
|
||||
;Enable IRQ interrupts
|
||||
sta pokmsk
|
||||
sta irqen
|
||||
cli
|
||||
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO VDLI
|
||||
; VDLI #WORD
|
||||
; Initialises Display List Interrupts
|
||||
mwa #:1 VDSLST
|
||||
mva #$C0 NMIEN
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO halt
|
||||
?stop
|
||||
lda RANDOM
|
||||
and #$05
|
||||
sta COLBAK
|
||||
jmp ?stop
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO KEY
|
||||
; KEY
|
||||
; waits for releasing and pressing "any key"
|
||||
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO WAIT
|
||||
; WAIT
|
||||
; waits one frame (1/50 s(PAL) or 1/60s(NTSC))
|
||||
?ze LDA VCOUNT
|
||||
cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
|
||||
bcc ?ze
|
||||
sbc #10 ; last lines correction
|
||||
?wa cmp VCOUNT
|
||||
bcc ?wa
|
||||
?wf cmp VCOUNT
|
||||
bcs ?wf
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.macro waitRTC
|
||||
lda RTCLOK+1
|
||||
?wa cmp RTCLOK+1
|
||||
beq ?wa
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro negw
|
||||
; negate the given word (0-a)
|
||||
;-------------------------------------
|
||||
sec
|
||||
lda #$00
|
||||
sbc :1
|
||||
sta :1
|
||||
lda #$00
|
||||
sbc :1+1
|
||||
sta :1+1
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro randomize
|
||||
;usage: randomize floor ceiling
|
||||
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
.if :2 < :1
|
||||
.error "floor higher than ceiling"
|
||||
.endif
|
||||
?rand
|
||||
lda random
|
||||
cmp #:2+1-:1 ;ceiling
|
||||
bcs ?rand
|
||||
.if %1>0 ; if floor = 0 - no add offset
|
||||
adc #:1
|
||||
.endif
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro phx
|
||||
txa
|
||||
pha
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro phy
|
||||
tya
|
||||
pha
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro plx
|
||||
pla
|
||||
tax
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro ply
|
||||
pla
|
||||
tay
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro txy
|
||||
txa
|
||||
tay
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro tyx
|
||||
tya
|
||||
tax
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro pause
|
||||
;waits :1 number (byte) of frames
|
||||
ldx #:1
|
||||
?PAUSELOOP
|
||||
wait
|
||||
dex
|
||||
bne ?PAUSELOOP
|
||||
.ENDM
|
||||
|
||||
+272
@@ -0,0 +1,272 @@
|
||||
;****************************************************************************
|
||||
;* ATARI 5200 CONSOLE *
|
||||
;* SYSTEM EQUATES *
|
||||
;****************************************************************************
|
||||
; based on https://web.archive.org/web/20200831200348/http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
|
||||
;
|
||||
; OS VARIABLES FOR 5200
|
||||
;
|
||||
; PAGE 0
|
||||
POKMSK = $00 ;pokmsk at $00 on Atari 5200 instead of $10 on Atari XL
|
||||
RTCLOK = $01 ;Actually $01/$02
|
||||
CRITIC = $03
|
||||
ATRACT = $04 ;attact at $04 on Atari 5200 instead of $4D on Atari XL
|
||||
DLPTRS = $05 ;DLPTRS at $05/$06 on Atari 5200 instead of $230 on Atari XL
|
||||
DMACTLS = $07 ;DMACTLS at $07 on Atari 5200 instead of $22f on Atari XL
|
||||
SSKCTL = skctl ;There is no shadow on Atari 5200
|
||||
PCOLR0 EQU $08 ;P0 COLOR
|
||||
PCOLR1 EQU $09 ;P1 COLOR
|
||||
PCOLR2 EQU $0a ;P2 COLOR
|
||||
PCOLR3 EQU $0b ;P3 COLOR
|
||||
COLOR0 EQU $0c ;COLOR 0
|
||||
COLOR1 EQU $0d
|
||||
COLOR2 EQU $0e
|
||||
COLOR3 EQU $0f
|
||||
COLOR4 EQU $10
|
||||
COLBAKS EQU COLOR4
|
||||
PADDL0 EQU $11
|
||||
PADDL1 EQU $12
|
||||
PADDL2 EQU $13
|
||||
PADDL3 EQU $14
|
||||
PADDL4 EQU $15
|
||||
PADDL5 EQU $16
|
||||
PADDL6 EQU $17
|
||||
PADDL7 EQU $18
|
||||
STICK0 = $19 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
|
||||
STRIG0 = $1a ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GTIA
|
||||
chbas = $1b ;There is no CHBAS but we will make this the shadow of the CHBASE
|
||||
CONSOL = $1c ;There are no console keys on Atari 5200, so we replace console h/w reads with a new shadow based on the keypad keys
|
||||
consol_reset = $07;The constant value representing that no consol key is pressed
|
||||
kbcode = $1d ;There is no keyboard on the Atari 5200, so replace kbcode h/w reads with a byte variable read based on the keypad keys
|
||||
|
||||
; PAGE 2
|
||||
VIMIRQ EQU $0200 ;IMMED IRQ VECTOR
|
||||
VVBLKI EQU $0202 ;IMM VBLK NMI VECTOR
|
||||
VVBLKD EQU $0204 ;DEF VBLK NMI VECTOR
|
||||
VDSLST EQU $0206 ;DSP LIST NMI VECTOR
|
||||
VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
|
||||
VKEYCNT EQU $020A ;Keypad routine continuation vector
|
||||
BRKKY EQU $023C ;BREAK KEY VECTOR
|
||||
VBREAK EQU $020E ;BRK INST IRQ VECTOR
|
||||
VSERIN EQU $0210 ;POKEY INPUT RDY IRQ
|
||||
VSEROR EQU $0212 ;POKEY OUTPUT RDY
|
||||
VSEROC EQU $0214 ;POKEY OUTPUT DONE
|
||||
VTIMR1 EQU $0216 ;POKEY TIMER 1 IRQ
|
||||
VTIMR2 EQU $0218 ;POKEY TIMER 2 IRQ
|
||||
VTIMR4 EQU $021A ;POKEY TIMER 4 IRQ
|
||||
|
||||
|
||||
ROM_SETTINGS = $bfe8 ; game ROM info start (24 bytes total, 20b title, 2b year, 2b start vector)
|
||||
|
||||
; HARDWARE REGISTERS
|
||||
|
||||
; ---------------------------------------------------------------------------
|
||||
POKEY EQU $EB00
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
; READ
|
||||
;
|
||||
POT0 EQU POKEY+$00
|
||||
POT1 EQU POKEY+$01
|
||||
POT2 EQU POKEY+$02
|
||||
POT3 EQU POKEY+$03
|
||||
POT4 EQU POKEY+$04
|
||||
POT5 EQU POKEY+$05
|
||||
POT6 EQU POKEY+$06
|
||||
POT7 EQU POKEY+$07
|
||||
ALLPOT EQU POKEY+$08
|
||||
KBCODE_5200 EQU POKEY+$09
|
||||
RANDOM EQU POKEY+$0a
|
||||
POTGO EQU POKEY+$0b
|
||||
SERIN EQU POKEY+$0d
|
||||
IRQST EQU POKEY+$0e
|
||||
SKSTAT EQU POKEY+$0f
|
||||
;
|
||||
; WRITE
|
||||
;
|
||||
AUDF1 EQU POKEY+$00
|
||||
AUDC1 EQU POKEY+$01
|
||||
AUDF2 EQU POKEY+$02
|
||||
AUDC2 EQU POKEY+$03
|
||||
AUDF3 EQU POKEY+$04
|
||||
AUDC3 EQU POKEY+$05
|
||||
AUDF4 EQU POKEY+$06
|
||||
AUDC4 EQU POKEY+$07
|
||||
AUDCTL EQU POKEY+$08
|
||||
STIMER EQU POKEY+$09
|
||||
SKRES EQU POKEY+$0a
|
||||
SEROUT EQU POKEY+$0d
|
||||
IRQEN EQU POKEY+$0e
|
||||
SKCTL EQU POKEY+$0f
|
||||
;
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
GTIA EQU $C000
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
; WRITE
|
||||
;
|
||||
HPOSP0 EQU GTIA+$00
|
||||
HPOSP1 EQU GTIA+$01
|
||||
HPOSP2 EQU GTIA+$02
|
||||
HPOSP3 EQU GTIA+$03
|
||||
HPOSM0 EQU GTIA+$04
|
||||
HPOSM1 EQU GTIA+$05
|
||||
HPOSM2 EQU GTIA+$06
|
||||
HPOSM3 EQU GTIA+$07
|
||||
SIZEP0 EQU GTIA+$08
|
||||
SIZEP1 EQU GTIA+$09
|
||||
SIZEP2 EQU GTIA+$0a
|
||||
SIZEP3 EQU GTIA+$0b
|
||||
SIZEM EQU GTIA+$0c
|
||||
GRAFP0 EQU GTIA+$0d
|
||||
GRAFP1 EQU GTIA+$0e
|
||||
GRAFP2 EQU GTIA+$0f
|
||||
GRAFP3 EQU GTIA+$10
|
||||
GRAFM EQU GTIA+$11
|
||||
COLPM0 EQU GTIA+$12
|
||||
COLPM1 EQU GTIA+$13
|
||||
COLPM2 EQU GTIA+$14
|
||||
COLPM3 EQU GTIA+$15
|
||||
COLPF0 EQU GTIA+$16
|
||||
COLPF1 EQU GTIA+$17
|
||||
COLPF2 EQU GTIA+$18
|
||||
COLPF3 EQU GTIA+$19
|
||||
COLBAK EQU GTIA+$1a
|
||||
PRIOR EQU GTIA+$1b
|
||||
GPRIOR = PRIOR ; no PRIOR shadow (GPRIOR)
|
||||
VDELAY EQU GTIA+$1c
|
||||
GRACTL EQU GTIA+$1d
|
||||
HITCLR EQU GTIA+$1e
|
||||
CONSOL5200 EQU GTIA+$1f ; no CONSOL in 5200
|
||||
;
|
||||
; READ
|
||||
;
|
||||
M0PF EQU GTIA+$00
|
||||
M1PF EQU GTIA+$01
|
||||
M2PF EQU GTIA+$02
|
||||
M3PF EQU GTIA+$03
|
||||
P0PF EQU GTIA+$04
|
||||
P1PF EQU GTIA+$05
|
||||
P2PF EQU GTIA+$06
|
||||
P3PF EQU GTIA+$07
|
||||
M0PL EQU GTIA+$08
|
||||
M1PL EQU GTIA+$09
|
||||
M2PL EQU GTIA+$0a
|
||||
M3PL EQU GTIA+$0b
|
||||
P0PL EQU GTIA+$0c
|
||||
P1PL EQU GTIA+$0d
|
||||
P2PL EQU GTIA+$0e
|
||||
P3PL EQU GTIA+$0f
|
||||
TRIG0 EQU GTIA+$10
|
||||
TRIG1 EQU GTIA+$11
|
||||
TRIG2 EQU GTIA+$12
|
||||
TRIG3 EQU GTIA+$13
|
||||
PAL EQU GTIA+$14
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
ANTIC EQU $D400
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
DMACTL EQU ANTIC+$00
|
||||
CHACTL EQU ANTIC+$01
|
||||
DLPTR EQU ANTIC+$02
|
||||
;DLISTH EQU ANTIC+$03
|
||||
HSCROL EQU ANTIC+$04
|
||||
VSCROL EQU ANTIC+$05
|
||||
PMBASE EQU ANTIC+$07
|
||||
CHBASE EQU ANTIC+$09
|
||||
WSYNC EQU ANTIC+$0a
|
||||
VCOUNT EQU ANTIC+$0b
|
||||
PENH EQU ANTIC+$0c
|
||||
PENV EQU ANTIC+$0d
|
||||
NMIEN EQU ANTIC+$0e
|
||||
NMIRES EQU ANTIC+$0f
|
||||
NMIST EQU ANTIC+$0f
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
; Atari ANTIC chip display list equates
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
JUMP EQU $01 ; display list jump instruction (3 byte)
|
||||
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
|
||||
;
|
||||
SCH EQU $10 ; display list horizontal scrolling
|
||||
SCV EQU $20 ; display list vertical scrolling
|
||||
LMS EQU $40 ; display list load memory scan instruction (3 byte)
|
||||
DLII EQU $80 ; display list interrupt instruction
|
||||
;
|
||||
SKIP1 EQU $00 ; display list skip 1 scan line instruction
|
||||
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
|
||||
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
|
||||
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
|
||||
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
|
||||
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
|
||||
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
|
||||
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
|
||||
;
|
||||
MODE2 EQU $02 ; display list mode 2
|
||||
MODE4 EQU $04 ; display list mode 4
|
||||
MODE8 EQU $08 ; display list mode 8
|
||||
MODEE EQU $0E ; display list mode E
|
||||
MODEF EQU $0F ; display list mode F
|
||||
; ---------------------------------------------------------------------------
|
||||
; ENUMS
|
||||
; ---------------------------------------------------------------------------
|
||||
|
||||
.enum @dmactl
|
||||
blank = %00
|
||||
narrow = %01
|
||||
standard= %10
|
||||
wide = %11
|
||||
missiles= %100
|
||||
players = %1000
|
||||
lineX1 = %10000
|
||||
lineX2 = %00000
|
||||
dma = %100000
|
||||
.ende
|
||||
|
||||
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
|
||||
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
|
||||
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
|
||||
|
||||
.enum @pmcntl
|
||||
missiles= %1
|
||||
players = %10
|
||||
trigs = %100
|
||||
.ende
|
||||
|
||||
.enum @gtictl
|
||||
prior0 = %0
|
||||
prior1 = %1
|
||||
prior2 = %10
|
||||
prior4 = %100
|
||||
prior8 = %1000
|
||||
ply5 = %10000 ; Fifth Player Enable
|
||||
mlc = %100000 ; Multiple Color Player Enable
|
||||
mode9 = %01000000
|
||||
mode10 = %10000000
|
||||
mode11 = %11000000
|
||||
.ende
|
||||
/*
|
||||
; commented out to be replaced by the application specific A800 --> 5200 keypad translation
|
||||
.enum @kbcode
|
||||
_0
|
||||
_1
|
||||
_2
|
||||
_3
|
||||
_4
|
||||
_5
|
||||
_6
|
||||
_7
|
||||
_8
|
||||
_9
|
||||
_asterisk = $0a
|
||||
_hash = $0b
|
||||
_start = $0c
|
||||
_pause = $0d
|
||||
_reset = $0e
|
||||
.ende
|
||||
*/
|
||||
@@ -0,0 +1,738 @@
|
||||
;****************************************************************************
|
||||
;* ATARI PERSONAL COMPUTER *
|
||||
;* SYSTEM EQUATES *
|
||||
;****************************************************************************
|
||||
;
|
||||
; OPERATING SYSTEM EQUATE FILE
|
||||
;
|
||||
; MODULE ORIGIN TABLE
|
||||
;
|
||||
; VECTOR TABLE
|
||||
;
|
||||
; HANDLER ENTRY POINTS ARE CALL-
|
||||
; ED OUT IN THE FOLLOWING VECTOR
|
||||
; TABLE. THESE ARE THE ADDRESSES
|
||||
; MINUS ONE.
|
||||
;
|
||||
; EXAMPLE FOR EDITOR
|
||||
;
|
||||
; E400 OPEN
|
||||
; 2 CLOSE
|
||||
; 4 GET
|
||||
; 6 PUT
|
||||
; 8 STATUS
|
||||
; A SPECIAL
|
||||
; C JUMP TO POWER ON INIT
|
||||
; F NOT USED
|
||||
;
|
||||
EDITRV EQU $E400 ;EDITOR
|
||||
SCRENV EQU $E410 ;TV SCREEN
|
||||
KEYBDV EQU $E420 ;KEYBOARD
|
||||
PRINTV EQU $E430 ;PRINTER
|
||||
CASETV EQU $E440 ;CASSETTE
|
||||
;
|
||||
; JUMP VECTOR TABLE
|
||||
;
|
||||
; THE FOLLOWING IS A TABLE OF
|
||||
; JUMP INSTRUCTIONS TO VARIOUS
|
||||
; ENTRY POINTS IN THE OPERATING
|
||||
; SYSTEM
|
||||
;
|
||||
DISKIV EQU $E450 ;DISK INITIALIZATION
|
||||
DSKINV EQU $E453 ;DISK INTERFACE
|
||||
CIOV EQU $E456 ;CENTRAL I/O ROUTINE
|
||||
SIOV EQU $E459 ;SERIAL I/O ROUTINE
|
||||
SETVBV EQU $E45C ;SET SYSTEM TIMERS
|
||||
SYSVBV EQU $E45F ;VBLANK CALCULATIONS
|
||||
XITVBV EQU $E462 ;EXIT VBLANK
|
||||
SIOINV EQU $E465 ;SIO INITIALIZATION
|
||||
SENDEV EQU $E468 ;SEND ENABLE ROUTINE
|
||||
INTINV EQU $E46B ;INTRPT HANDLER INIT
|
||||
CIOINV EQU $E46E ;CIO INITIALIZATION
|
||||
BLKBDV EQU $E471 ;BLACKBOARD MODE
|
||||
WARMSV EQU $E474 ;WARM START VECTOR
|
||||
COLDSV EQU $E477 ;COLD START VECTOR
|
||||
RBLOKV EQU $E47A ;CASSETTE READ BLOCK
|
||||
CSOPIV EQU $E47D ;CASSETTE INPUT OPEN
|
||||
;
|
||||
; VECTORS ADDED FOR 800XL
|
||||
;
|
||||
PUPDIV EQU $E480 ;POWER UP DISPLAY
|
||||
SLFTSV EQU $E483 ;SELF TEST PROGRAM
|
||||
PHENTV EQU $E486 ;UPLOADED HANDLER ENTER
|
||||
PHULNV EQU $E489 ;UPLOADED HANDLER UNLINK
|
||||
PHINIV EQU $E48C ;UPLOADED HANDLER INIT
|
||||
;
|
||||
; OPERATING SYSTEM EQUATES
|
||||
;
|
||||
; COMMAND CODES FOR IOCBS
|
||||
;
|
||||
_OPEN EQU $03 ;OPEN FOR I/O
|
||||
GETREC EQU $05 ;GET RECORD (TEXT)
|
||||
GETCHR EQU $07 ;GET CHARACTER(S)
|
||||
PUTREC EQU $09 ;PUT RECORD (TEXT)
|
||||
PUTCHR EQU $0B ;PUT CHARACTER(S)
|
||||
_CLOSE EQU $0C ;CLOSE DEVICE
|
||||
STATIS EQU $0D ;STATUS REQUEST
|
||||
SPECIL EQU $0E ;SPECIAL ENTRY COMMAND
|
||||
;
|
||||
; SPECIAL ENTRY COMMANDS
|
||||
;
|
||||
DRAWLN EQU $11 ;DRAW LINE
|
||||
FILLIN EQU $12 ;FILL
|
||||
RENAME EQU $20 ;RENAME DISK FILE
|
||||
DELETE EQU $21 ;DELETE DISK FILE
|
||||
FORMAT EQU $22 ;FORMAT DISK
|
||||
LOCKFL EQU $23 ;LOCK FILE
|
||||
UNLOCK EQU $24 ;UNLOCK FILE
|
||||
POINT EQU $25 ;POINT SECTOR
|
||||
NOTE EQU $26 ;NOTE SECTOR
|
||||
IOCFRE EQU $FF ;IOCB "FREE"
|
||||
;
|
||||
; AUX1 EQUATES
|
||||
; () INDICATES WHICH DEVICES
|
||||
;
|
||||
APPEND EQU $01 ;WR APPEND(D)-SCN RD(E)
|
||||
DIRECT EQU $02 ;OPEN DIRECTORY(D)
|
||||
OPNIN EQU $04 ;OPEN FOR INPUT(ALL)
|
||||
OPNOT EQU $08 ;OPEN FOR OUTPUT(ALL)
|
||||
OPNINO EQU $0C ;OPEN INPUT&OUTPUT(ALL)
|
||||
MXDMOD EQU $10 ;OPEN MIXED MODE(E,S)
|
||||
INSCLR EQU $20 ;OPEN W/O CLEAR(E,S)
|
||||
;
|
||||
; DEVICE NAMES
|
||||
;
|
||||
SCREDT EQU 'E' ;SCREEN EDITOR (R/W)
|
||||
KBD EQU 'K' ;KEYBOARD (R ONLY)
|
||||
DISPLY EQU 'S' ;SCREEN DISPLAY (R/W)
|
||||
PRINTR EQU 'P' ;PRINTER (W ONLY)
|
||||
CASSET EQU 'C' ;CASSETTE (R/W)
|
||||
RS232 EQU 'R' ;MODEM (R/W)
|
||||
DISK EQU 'D' ;DISK (R/W)
|
||||
;
|
||||
;
|
||||
;
|
||||
; OPERATING SYSTEM STATUS CODES
|
||||
;
|
||||
SUCCES EQU $01 ;SUCCESSFUL OPERATION
|
||||
BRKABT EQU $80 ;BREAK KEY ABORT
|
||||
PRVOPN EQU $81 ;IOCB ALREADY OPEN
|
||||
NONDEV EQU $82 ;NON-EXISTANT DEVICE
|
||||
WRONLY EQU $83 ;IOCB OPEN FOR W ONLY
|
||||
NVALID EQU $84 ;INVALID COMMAND
|
||||
NOTOPN EQU $85 ;DEVICE/FILE NOT OPEN
|
||||
BADIOC EQU $86 ;INVALID IOCB #
|
||||
RDONLY EQU $87 ;IOCB OPEN FOR R ONLY
|
||||
EOFERR EQU $88 ;END OF FILE
|
||||
TRNRCD EQU $89 ;TRUNCATED RECORD
|
||||
TIMOUT EQU $8A ;PERIPHERAL TIMEOUT
|
||||
DNACK EQU $8B ;DEVICE NO ACKNOWLEDGE
|
||||
FRMERR EQU $8C ;SERIAL BUS FRAME ERR
|
||||
CRSROR EQU $8D ;CURSOR OVERRANGE
|
||||
OVRRUN EQU $8E ;SERIAL DATA OVERRUN
|
||||
CHKERR EQU $8F ;SERIAL CHECKSUM ERR
|
||||
DERRER EQU $90 ;PERIPHRAL DEVICE ERR
|
||||
BADMOD EQU $91 ;BAD SCREEN MODE #
|
||||
FNCNOT EQU $92 ;NONEXISTANT FUNCTION
|
||||
SCRMEM EQU $93 ;SCREEN MEM TOO SMALL
|
||||
FILENF EQU $AA ;FILE NOT FOUND
|
||||
;
|
||||
; PAGE ZERO RAM ASSIGNMENTS
|
||||
;
|
||||
LNFLG EQU $00 ;LINBUG RAM
|
||||
NGFLAG EQU $01 ;POWER-UP SELF-TEST FLAG
|
||||
;
|
||||
; THESE LOCATIONS NOT CLEARED
|
||||
;
|
||||
CASINI EQU $02 ;CASSETTE INIT LOC
|
||||
RAMLO EQU $04 ;RAM POINTER MEM TST
|
||||
TRAMSZ EQU $06 ;TEMP REG RAM SIZE
|
||||
TSTDAT EQU $07 ;RAM TEST DATA REG
|
||||
;
|
||||
;CLEARED ON COLDSTART ONLY
|
||||
;
|
||||
WARMST EQU $08 ;WARM START FLAG
|
||||
BOOTQ EQU $09 ;SUCCESSFUL BOOT FLG
|
||||
DOSVEC EQU $0A ;DOS START VECTOR
|
||||
DOSINI EQU $0C ;DOS INIT ADDRESS
|
||||
APPMHI EQU $0E ;APPL MEM HI LIMIT
|
||||
;
|
||||
;CLEARED ON COLD OR WARM START
|
||||
;
|
||||
POKMSK EQU $10 ;MASK POKEY IRQ
|
||||
BRKKEY EQU $11 ;BREAK KEY FLAG
|
||||
RTCLOK EQU $12 ;REAL TIME CLOCK
|
||||
BUFADR EQU $15 ;INDIRECT BUFF ADDR
|
||||
ICCOMT EQU $17 ;COMMAND FOR VECTOR
|
||||
DSKFMS EQU $18 ;FMS POINTER
|
||||
DSKUTL EQU $1A ;DISK UTILITIES PTR
|
||||
ABUFPT EQU $1C ;RESERVED
|
||||
ICHIDZ EQU $20 ;HANDLER INDEX #
|
||||
ICDNOZ EQU $21 ;DEVICE NUMBER
|
||||
ICCOMZ EQU $22 ;COMMAND CODE
|
||||
ICSTAZ EQU $23 ;STATUS RETURN
|
||||
ICBALZ EQU $24 ;BUFFER ADDRESS
|
||||
ICBAHZ EQU $25
|
||||
ICPTLZ EQU $26 ;PUT BYTE ROUTINE-1
|
||||
ICPTHZ EQU $27
|
||||
ICBLLZ EQU $28 ;BUFFER LENGTH
|
||||
ICBLHZ EQU $29
|
||||
ICAX1Z EQU $2A ;AUXILIARY BYTES
|
||||
ICAX2Z EQU $2B
|
||||
ICSPRZ EQU $2C ;SPARE BYTES
|
||||
ICIDNO EQU $2E ;IOCB # X 16
|
||||
CIOCHR EQU $2F ;CIO CHARACTER BYTE
|
||||
STATUS EQU $30 ;INTERNAL STATUS
|
||||
CHKSUM EQU $31 ;CHECKSUM
|
||||
BUFRLO EQU $32 ;DATA BUFFER LO BYTE
|
||||
BUFRHI EQU $33 ;DATA BUFFER HI BYTE
|
||||
BFENLO EQU $34 ;NEXT BYTE PAST DATA
|
||||
BFENHI EQU $35 ;BUFFER (HI & LO)
|
||||
LTEMP EQU $36 ;LOADER TEMP
|
||||
BUFRFL EQU $38 ;DATA BUFFR FULL FLG
|
||||
RECVDN EQU $39 ;RECIEVE DONE FLAG
|
||||
XMTDON EQU $3A ;XMIT DONE FLAG
|
||||
CHKSNT EQU $3B ;CHECKSUM SENT FLAG
|
||||
NOCKSM EQU $3C ;NO CHKSUM SENT FLAG
|
||||
;BPTR EQU $3D ;CASSETTE DATA INDEX
|
||||
FTYPE EQU $3E ;INTERRECORD GAP TYPE
|
||||
FEOF EQU $3F ;END OF FILE FLAG
|
||||
FREQ EQU $40 ;BEEP COUNT
|
||||
SOUNDR EQU $41 ;NOISY I/O FLAG
|
||||
CRITIC EQU $42 ;CRITICAL MODE
|
||||
FMSZPG EQU $43 ;FMS ZERO PAGE
|
||||
ZCHAIN EQU $4A ;HANDLER LOADER TEMP
|
||||
DSTAT EQU $4C ;DISPLAY STATUS
|
||||
ATRACT EQU $4D ;ATTRACT FLAG
|
||||
DRKMSK EQU $4E ;DARK ATTRACT MASK
|
||||
COLRSH EQU $4F ;COLOR SHIFTER
|
||||
TMPCHR EQU $50 ;TEMP STORAGE
|
||||
HOLD1 EQU $51 ;TEMP STORAGE
|
||||
LMARGN EQU $52 ;LEFT MARGIN (1)
|
||||
RMARGN EQU $53 ;RIGHT MARGIN (38)
|
||||
ROWCRS EQU $54 ;CURSOR COUNTERS
|
||||
COLCRS EQU $55
|
||||
DINDEX EQU $57 ;DISPLAY MODE #
|
||||
SAVMSC EQU $58 ;SCREEN MEM ADDR
|
||||
OLDROW EQU $5A ;DRAW START POSIT
|
||||
OLDCOL EQU $5B
|
||||
OLDCHR EQU $5D ;DATA UNDER CURSOR
|
||||
OLDADR EQU $5E ;CURSOR MEM ADDR
|
||||
FKDEF EQU $60 ;FUNC KEY DEFEAT POINTER
|
||||
PALNTS EQU $62 ;PAL/NTSC FLAG
|
||||
LOGCOL EQU $63 ;COL IN LOGICAL LINE
|
||||
ADRESS EQU $64 ;TEMP STORAGE
|
||||
MLTEMP EQU $66 ;TEMP STORAGE
|
||||
SAVADR EQU $68 ;TEMP STORAGE
|
||||
RAMTOP EQU $6A ;AVAILABLE RAM PAGES
|
||||
BUFCNT EQU $6B ;BUFFER COUNT
|
||||
BUFSTR EQU $6C ;EDITOR GETCH POINTR
|
||||
BITMSK EQU $6E ;BIT MASK
|
||||
SHFAMT EQU $6F ;PIXEL JUSTIFICATION
|
||||
ROWAC EQU $70 ;ROW ACCUMULATOR
|
||||
COLAC EQU $72 ;COLUMN ACCUMULATOR
|
||||
ENDPT EQU $74 ;LINE LENGTH
|
||||
DELTAR EQU $76 ;DELTA ROW
|
||||
DELTAC EQU $77 ;DELTA COLUMN
|
||||
KEYDEF EQU $79 ;KEY DEFEAT POINTER
|
||||
SWPFLG EQU $7B ;SPLIT SCN CURS CNTL
|
||||
HOLDCH EQU $7C ;KB CHAR TEMP HOLD
|
||||
INSDAT EQU $7D ;TEMP STORAGE
|
||||
COUNTR EQU $7E ;DRAW ITERATION CNT
|
||||
;
|
||||
; 80-FF ARE RESERVED FOR USER
|
||||
;
|
||||
; NOTE: SEE FLOATING POINT
|
||||
; SUBROUTINE AREA FOR ZERO
|
||||
; PAGE CELLS
|
||||
;
|
||||
; PAGE 1 - HARDWARE STACK
|
||||
;
|
||||
; PAGE TWO RAM ASSIGNMENTS
|
||||
;
|
||||
VDSLST EQU $0200 ;DSP LIST NMI VECTOR
|
||||
VPRCED EQU $0202 ;PROCEED IRQ VECTOR
|
||||
VINTER EQU $0204 ;INTERUPT IRQ VECTOR
|
||||
VBREAK EQU $0206 ;BRK INST IRQ VECTOR
|
||||
VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
|
||||
VSERIN EQU $020A ;POKEY INPUT RDY IRQ
|
||||
VSEROR EQU $020C ;POKEY OUTPUT RDY
|
||||
VSEROC EQU $020E ;POKEY OUTPUT DONE
|
||||
VTIMR1 EQU $0210 ;POKEY TIMER 1 IRQ
|
||||
VTIMR2 EQU $0212 ;POKEY TIMER 2 IRQ
|
||||
VTIMR4 EQU $0214 ;POKEY TIMER 4 IRQ
|
||||
VIMIRQ EQU $0216 ;IMMED IRQ VECTOR
|
||||
CDTMV1 EQU $0218 ;COUNT DOWN TIMER 1
|
||||
CDTMV2 EQU $021A ;COUNT DOWN TIMER 2
|
||||
CDTMV3 EQU $021C ;COUNT DOWN TIMER 3
|
||||
CDTMV4 EQU $021E ;COUNT DOWN TIMER 4
|
||||
CDTMV5 EQU $0220 ;COUNT DOWN TIMER 5
|
||||
VVBLKI EQU $0222 ;IMM VBLK NMI VECTOR
|
||||
VVBLKD EQU $0224 ;DEF VBLK NMI VECTOR
|
||||
CDTMA1 EQU $0226 ;CDTMV1 JSR ADDRESS
|
||||
CDTMA2 EQU $0228 ;CDTMV2 JSR ADDRESS
|
||||
CDTMF3 EQU $022A ;CDTMV3 FLAG
|
||||
SRTIMR EQU $022B ;SOFTWARE REPEAT TMR
|
||||
CDTMF4 EQU $022C ;CDTMV4 FLAG
|
||||
INTEMP EQU $022D ;IAN'S TEMP
|
||||
CDTMF5 EQU $022E ;CDTMV5 FLAG
|
||||
DMACTLS EQU $022F ;SAVE DMACTL REG
|
||||
DLPTRS EQU $0230 ;SAVE DISP LIST LO
|
||||
;SDLSTH EQU $0231 ;SAVE DISP LIST HI
|
||||
SSKCTL EQU $0232 ;SKCTL REGISTER RAM
|
||||
LCOUNT EQU $0233 ;LOADER TEMP
|
||||
LPENH EQU $0234 ;LIGHT PEN HORIZONTAL
|
||||
LPENV EQU $0235 ;LIGHT PEN VERTICAL
|
||||
BRKKY EQU $0236 ;BREAK KEY VECTOR
|
||||
RELADR EQU $0238 ;LOADER REL ADDR
|
||||
CDEVIC EQU $023A ;COMMAND BUFFER-DEV
|
||||
CCOMND EQU $023B ;COMMAND BUFFER-CMND
|
||||
CAUX1 EQU $023C ;COMMAND BUFFER AUX1
|
||||
CAUX2 EQU $023D ;COMMAND BUFFER AUX2
|
||||
;TEMP EQU $023E ;TEMPORARY RAM CELL
|
||||
ERRFLG EQU $023F ;DEVICE ERROR FLAG
|
||||
DFLAGS EQU $0240 ;DISK FLAGS(SECTOR1)
|
||||
DBSECT EQU $0241 ;# DISK BOOT SECTORS
|
||||
BOOTAD EQU $0242 ;DISK BOOT ADDRESS
|
||||
COLDST EQU $0244 ;COLDSTART FLAG 1=CS
|
||||
RECLEN EQU $0245 ;LOADER LENGTH
|
||||
DSKTIM EQU $0246 ;DISK TIME OUT REG
|
||||
VSFLAG EQU $026C ;FINE SCROLL TEMP
|
||||
KEYDIS EQU $026D ;KEY DISABLE FLAG
|
||||
FINE EQU $026E ;FINE SCROLL ENABLE(A1200)
|
||||
GPRIOR EQU $026F ;GLOBAL PRIORITY
|
||||
PADDL0 EQU $0270 ;POT 0 RAM CELL
|
||||
PADDL1 EQU $0271
|
||||
PADDL2 EQU $0272
|
||||
PADDL3 EQU $0273
|
||||
STICK0 EQU $0278 ;JOYSTICK 0 RAM CELL
|
||||
STICK1 EQU $0279
|
||||
PTRIG0 EQU $027C ;PADDLE TRIGGER 0
|
||||
PTRIG1 EQU $027D
|
||||
PTRIG2 EQU $027E
|
||||
PTRIG3 EQU $027F
|
||||
STRIG0 EQU $0284 ;JOYSTICK TRIGGER 0
|
||||
STRIG1 EQU $0285
|
||||
HIBYTE EQU $0288 ;LOADER
|
||||
WMODE EQU $0289 ;CASSETTE R/W MODE
|
||||
BLIM EQU $028A ;CASSETTE RECORD SIZE
|
||||
IMASK EQU $028B
|
||||
JVECK EQU $028C ;JUMP VECTOR
|
||||
NEWADR EQU $028E ;LOADER NEW ADDRESS
|
||||
TXTROW EQU $0290 ;TEXT ROWCRS
|
||||
TXTCOL EQU $0291 ;TEXT COLCRS
|
||||
TINDEX EQU $0293 ;TEXT INDEX
|
||||
TXTMSC EQU $0294 ;TEXT WINDOW MEM ADD
|
||||
TXTOLD EQU $0296 ;TEXT OLDROW & COL
|
||||
CRETRY EQU $029C ;# COMMAND RETRIES
|
||||
HOLD3 EQU $029D
|
||||
SUBTMP EQU $029E
|
||||
HOLD2 EQU $029F
|
||||
DMASK EQU $02A0 ;PIXEL LOCATION MASK
|
||||
TMPLBT EQU $02A1
|
||||
ESCFLG EQU $02A2 ;ESCAPE FLAG
|
||||
TABMAP EQU $02A3 ;TAB STOP MAP
|
||||
LOGMAP EQU $02B2 ;LINE START BIT MAP
|
||||
INVFLG EQU $02B6 ;INVERSE VIDEO FLAG
|
||||
FILFLG EQU $02B7 ;FILL FLAG FOR DRAW
|
||||
TMPROW EQU $02B8
|
||||
TMPCOL EQU $02B9
|
||||
SCRFLG EQU $02BB ;SET IF SCROLLING
|
||||
HOLD4 EQU $02BC ;TEMP USED BY DRAW
|
||||
DRETRY EQU $02BD ;# OF DEVICE RETRIES
|
||||
SHFLOK EQU $02BE ;SHIFT/CTL LOCK FLAG
|
||||
BOTSCR EQU $02BF ;BOTTOM OF SCREEN
|
||||
PCOLR0 EQU $02C0 ;P0 COLOR
|
||||
PCOLR1 EQU $02C1 ;P1 COLOR
|
||||
PCOLR2 EQU $02C2 ;P2 COLOR
|
||||
PCOLR3 EQU $02C3 ;P3 COLOR
|
||||
COLOR0 EQU $02C4 ;COLOR 0
|
||||
COLOR1 EQU $02C5
|
||||
COLOR2 EQU $02C6
|
||||
COLOR3 EQU $02C7
|
||||
COLOR4 EQU $02C8
|
||||
COLBAKS EQU COLOR4
|
||||
RUNADR EQU $02C9 ;LOADER
|
||||
HIUSED EQU $02CB ;LOADER
|
||||
ZHIUSE EQU $02CD ;LOADER
|
||||
GBYTEA EQU $02CF ;LOADER
|
||||
LOADAD EQU $02D1 ;LOADER
|
||||
ZLOADA EQU $02D3 ;LOADER
|
||||
DSCTLN EQU $02D5 ;DISK SECTOR LENGTH
|
||||
ACMISR EQU $02D7 ;RESERVED
|
||||
KRPDEL EQU $02D9 ;KEY REPEAT DELAY
|
||||
KEYREP EQU $02DA ;KEY REPEAT RATE(VBLANKS)
|
||||
NOCLIK EQU $02DB ;CLICK ENABLE/DISABLE
|
||||
HELPFG EQU $02DC ;HELP KEY FLAG
|
||||
DMASAV EQU $02DD ;DMA SAVE STATE
|
||||
PBPNT EQU $02DE ;PRINT BUFFER POINTER
|
||||
PBUFSZ EQU $02DF ;PRINT BUFFER SIZE
|
||||
DOSRUN EQU $02E0 ;DOS RUN/INIT ADDRESSES
|
||||
RAMSIZ EQU $02E4 ;RAM SIZE-HIGH BYTE
|
||||
MEMTOP EQU $02E5 ;TOP OF AVAIL MEMORY
|
||||
MEMLO EQU $02E7 ;BOTTOM OF AVAIL MEM
|
||||
HNDLOD EQU $02E9 ;POLL FLAG (1200)
|
||||
DVSTAT EQU $02EA ;STATUS BUFFER
|
||||
CBAUDL EQU $02EE ;CASSETTE BAUD RATE
|
||||
CBAUDH EQU $02EF
|
||||
CRSINH EQU $02F0 ;CURSOR INHIBIT 0=ON
|
||||
KEYDEL EQU $02F1 ;KEY DELAY
|
||||
CH1 EQU $02F2 ;PRIOR KB CHAR CODE
|
||||
CHACT EQU $02F3 ;CHACTL REGISTER RAM
|
||||
CHBAS EQU $02F4 ;CHBAS REGISTER RAM
|
||||
NEWROW EQU $02F5 ;POINT DRAW GOES TO
|
||||
NEWCOL EQU $02F6
|
||||
ROWINC EQU $02F8 ;ROW INCREMENT VALUE
|
||||
COLINC EQU $02F9 ;COL INCREMENT VALUE
|
||||
CHAR EQU $02FA ;INTERNAL CHAR CODE
|
||||
ATACHR EQU $02FB ;ATASCII CHARACTER
|
||||
CHKEY EQU $02FC ;KB CHAR CODE (FIFO)
|
||||
FILDAT EQU $02FD ;RIGHT FILL DATA
|
||||
DSPFLG EQU $02FE ;DISPLAY FLAG
|
||||
SSFLAG EQU $02FF ;START/STOP FLAG
|
||||
;
|
||||
; PAGE THREE RAM ASSIGNMENTS
|
||||
;
|
||||
DDEVIC EQU $0300 ;BUS I.D. NUMBER
|
||||
DUNIT EQU $0301 ;UNIT NUMBER
|
||||
DCOMND EQU $0302 ;BUS COMMAND
|
||||
DSTATS EQU $0303 ;COMMAND TYPE/STATUS
|
||||
DBUFLO EQU $0304 ;DATA BUFFER LO BYTE
|
||||
DBUFHI EQU $0305 ;DATA BUFFER HI BYTE
|
||||
DTIMLO EQU $0306 ;DEVICE TIMEOUT SECS
|
||||
DUNUSE EQU $0307 ;UNUSED BYTE
|
||||
DBYTLO EQU $0308 ;# OF BYTES XFERRED
|
||||
DBYTHI EQU $0309
|
||||
DAUX1 EQU $030A ;COMMAND AUX BYTE 1
|
||||
DAUX2 EQU $030B ;COMMAND AUX BYTE 2
|
||||
TIMER1 EQU $030C ;INITIAL TIMER VALUE
|
||||
JMPERS EQU $030E ;OPTIONS (1200)
|
||||
CASFLG EQU $030F ;CASSETE MODE IF SET
|
||||
TIMER2 EQU $0310 ;FINAL TIMER VALUE
|
||||
;TEMP1 EQU $0312 ;TEMP STORAGE
|
||||
;TEMP2 EQU $0313 ;TEMP STORAGE
|
||||
PTIMOT EQU $0314 ;PRINTER TIMEOUT REG
|
||||
;TEMP3 EQU $0315 ;TEMP STORAGE
|
||||
SAVIO EQU $0316 ;SAVE SERIAL IN DATA
|
||||
TIMFLG EQU $0317 ;TIMEOUT FLAG C BAUD
|
||||
STACKP EQU $0318 ;SIO STACK PTR SAVE
|
||||
TSTAT EQU $0319 ;TEMP STATUS HOLDER
|
||||
HATABS EQU $031A ;HANDLER ADDR TABLE
|
||||
PUPBT1 EQU $033D ;POWER/UP RESET
|
||||
PUPBT2 EQU $033E
|
||||
PUPBT3 EQU $033F
|
||||
ICHID EQU $0340 ;HANDLER INDEX #
|
||||
ICDNO EQU $0341 ;DEVICE NUMBER
|
||||
ICCOM EQU $0342 ;COMMAND CODE
|
||||
ICSTA EQU $0343 ;STATUS
|
||||
ICBAL EQU $0344 ;BUFFER ADDR LO BYTE
|
||||
ICBAH EQU $0345 ;BUFFER ADDR HI BYTE
|
||||
ICPTL EQU $0346 ;PUT ROUTINE ADDR-1
|
||||
ICPTH EQU $0347
|
||||
ICBLL EQU $0348 ;BUFFER LENGTH LO
|
||||
ICBLH EQU $0349 ;BUFFER LENGTH HI
|
||||
ICAX1 EQU $034A ;AUX BYTE 1
|
||||
ICAX2 EQU $034B ;AUX BYTE 2
|
||||
ICSPR EQU $034C ;SPARE BYTES
|
||||
PRNBUF EQU $03C0 ;PRINTER BUFFER (40 BYTES)
|
||||
SUPERF EQU $03E8 ;SCREEN EDITOR
|
||||
CKEY EQU $03E9 ;START KEY FLAG
|
||||
CASSBT EQU $03EA ;CASSETTE BOOT FLAG
|
||||
CARTCK EQU $03EB ;CARTRIDGE CHECKSUM
|
||||
ACMVAR EQU $03ED ;RESERVED
|
||||
MINTLK EQU $03F9 ;RESERVED
|
||||
GINTLK EQU $03FA ;CART INTERLOCK
|
||||
CHLINK EQU $03FB ;HANDLER CHAIN
|
||||
;
|
||||
; PAGE FOUR RAM ASSIGNMENTS
|
||||
;
|
||||
CASBUF EQU $03FD ;CASSETTE BUFFER (131 BYTES)
|
||||
USAREA EQU $0480 ;USER AREA
|
||||
;
|
||||
; PAGE FIVE AND SIX ARE RESERVED
|
||||
; FOR USER WORK SPACE
|
||||
;
|
||||
; COLLEEN MNEMONICS
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
POKEY EQU $D200
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
; READ
|
||||
;
|
||||
POT0 EQU POKEY+$00
|
||||
POT1 EQU POKEY+$01
|
||||
POT2 EQU POKEY+$02
|
||||
POT3 EQU POKEY+$03
|
||||
POT4 EQU POKEY+$04
|
||||
POT5 EQU POKEY+$05
|
||||
POT6 EQU POKEY+$06
|
||||
POT7 EQU POKEY+$07
|
||||
ALLPOT EQU POKEY+$08
|
||||
KBCODE EQU POKEY+$09
|
||||
RANDOM EQU POKEY+$0a
|
||||
POTGO EQU POKEY+$0b
|
||||
SERIN EQU POKEY+$0d
|
||||
IRQST EQU POKEY+$0e
|
||||
SKSTAT EQU POKEY+$0f
|
||||
;
|
||||
; WRITE
|
||||
;
|
||||
AUDF1 EQU POKEY+$00
|
||||
AUDC1 EQU POKEY+$01
|
||||
AUDF2 EQU POKEY+$02
|
||||
AUDC2 EQU POKEY+$03
|
||||
AUDF3 EQU POKEY+$04
|
||||
AUDC3 EQU POKEY+$05
|
||||
AUDF4 EQU POKEY+$06
|
||||
AUDC4 EQU POKEY+$07
|
||||
AUDCTL EQU POKEY+$08
|
||||
STIMER EQU POKEY+$09
|
||||
SKRES EQU POKEY+$0a
|
||||
SEROUT EQU POKEY+$0d
|
||||
IRQEN EQU POKEY+$0e
|
||||
SKCTL EQU POKEY+$0f
|
||||
;
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
GTIA EQU $D000
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
; WRITE
|
||||
;
|
||||
HPOSP0 EQU GTIA+$00
|
||||
HPOSP1 EQU GTIA+$01
|
||||
HPOSP2 EQU GTIA+$02
|
||||
HPOSP3 EQU GTIA+$03
|
||||
HPOSM0 EQU GTIA+$04
|
||||
HPOSM1 EQU GTIA+$05
|
||||
HPOSM2 EQU GTIA+$06
|
||||
HPOSM3 EQU GTIA+$07
|
||||
SIZEP0 EQU GTIA+$08
|
||||
SIZEP1 EQU GTIA+$09
|
||||
SIZEP2 EQU GTIA+$0a
|
||||
SIZEP3 EQU GTIA+$0b
|
||||
SIZEM EQU GTIA+$0c
|
||||
GRAFP0 EQU GTIA+$0d
|
||||
GRAFP1 EQU GTIA+$0e
|
||||
GRAFP2 EQU GTIA+$0f
|
||||
GRAFP3 EQU GTIA+$10
|
||||
GRAFM EQU GTIA+$11
|
||||
COLPM0 EQU GTIA+$12
|
||||
COLPM1 EQU GTIA+$13
|
||||
COLPM2 EQU GTIA+$14
|
||||
COLPM3 EQU GTIA+$15
|
||||
COLPF0 EQU GTIA+$16
|
||||
COLPF1 EQU GTIA+$17
|
||||
COLPF2 EQU GTIA+$18
|
||||
COLPF3 EQU GTIA+$19
|
||||
COLBAK EQU GTIA+$1a
|
||||
PRIOR EQU GTIA+$1b
|
||||
VDELAY EQU GTIA+$1c
|
||||
GRACTL EQU GTIA+$1d
|
||||
HITCLR EQU GTIA+$1e
|
||||
CONSOL EQU GTIA+$1f
|
||||
;
|
||||
; READ
|
||||
;
|
||||
M0PF EQU GTIA+$00
|
||||
M1PF EQU GTIA+$01
|
||||
M2PF EQU GTIA+$02
|
||||
M3PF EQU GTIA+$03
|
||||
P0PF EQU GTIA+$04
|
||||
P1PF EQU GTIA+$05
|
||||
P2PF EQU GTIA+$06
|
||||
P3PF EQU GTIA+$07
|
||||
M0PL EQU GTIA+$08
|
||||
M1PL EQU GTIA+$09
|
||||
M2PL EQU GTIA+$0a
|
||||
M3PL EQU GTIA+$0b
|
||||
P0PL EQU GTIA+$0c
|
||||
P1PL EQU GTIA+$0d
|
||||
P2PL EQU GTIA+$0e
|
||||
P3PL EQU GTIA+$0f
|
||||
TRIG0 EQU GTIA+$10
|
||||
TRIG1 EQU GTIA+$11
|
||||
TRIG2 EQU GTIA+$12
|
||||
TRIG3 EQU GTIA+$13
|
||||
PAL EQU GTIA+$14
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
ANTIC EQU $D400
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
DMACTL EQU ANTIC+$00
|
||||
CHACTL EQU ANTIC+$01
|
||||
DLPTR EQU ANTIC+$02
|
||||
;DLISTH EQU ANTIC+$03
|
||||
HSCROL EQU ANTIC+$04
|
||||
VSCROL EQU ANTIC+$05
|
||||
PMBASE EQU ANTIC+$07
|
||||
CHBASE EQU ANTIC+$09
|
||||
WSYNC EQU ANTIC+$0a
|
||||
VCOUNT EQU ANTIC+$0b
|
||||
PENH EQU ANTIC+$0c
|
||||
PENV EQU ANTIC+$0d
|
||||
NMIEN EQU ANTIC+$0e
|
||||
NMIRES EQU ANTIC+$0f
|
||||
NMIST EQU ANTIC+$0f
|
||||
;
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
PIA EQU $D300
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
PORTA EQU PIA+0
|
||||
PORTB EQU PIA+1
|
||||
PACTL EQU PIA+2
|
||||
PBCTL EQU PIA+3
|
||||
;
|
||||
; ---------------------------------------------------------------------------
|
||||
; Atari ANTIC chip display list equates
|
||||
; ---------------------------------------------------------------------------
|
||||
;
|
||||
JUMP EQU $01 ; display list jump instruction (3 byte)
|
||||
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
|
||||
;
|
||||
SCH EQU $10 ; display list horizontal scrolling
|
||||
SCV EQU $20 ; display list vertical scrolling
|
||||
LMS EQU $40 ; display list load memory scan instruction (3 byte)
|
||||
DLII EQU $80 ; display list interrupt instruction
|
||||
;
|
||||
SKIP1 EQU $00 ; display list skip 1 scan line instruction
|
||||
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
|
||||
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
|
||||
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
|
||||
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
|
||||
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
|
||||
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
|
||||
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
|
||||
;
|
||||
MODE2 EQU $02 ; display list mode 2
|
||||
MODE4 EQU $04 ; display list mode 4
|
||||
MODE8 EQU $08 ; display list mode 8
|
||||
MODEE EQU $0E ; display list mode E
|
||||
MODEF EQU $0F ; display list mode F
|
||||
; ---------------------------------------------------------------------------
|
||||
; ENUMS
|
||||
; ---------------------------------------------------------------------------
|
||||
|
||||
.enum @dmactl
|
||||
blank = %00
|
||||
narrow = %01
|
||||
standard= %10
|
||||
wide = %11
|
||||
missiles= %100
|
||||
players = %1000
|
||||
lineX1 = %10000
|
||||
lineX2 = %00000
|
||||
dma = %100000
|
||||
.ende
|
||||
|
||||
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
|
||||
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
|
||||
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
|
||||
|
||||
.enum @pmcntl
|
||||
missiles= %1
|
||||
players = %10
|
||||
trigs = %100
|
||||
.ende
|
||||
|
||||
.enum @gtictl
|
||||
prior0 = %0
|
||||
prior1 = %1
|
||||
prior2 = %10
|
||||
prior4 = %100
|
||||
prior8 = %1000
|
||||
ply5 = %10000 ; Fifth Player Enable
|
||||
mlc = %100000 ; Multiple Color Player Enable
|
||||
mode9 = %01000000
|
||||
mode10 = %10000000
|
||||
mode11 = %11000000
|
||||
.ende
|
||||
|
||||
.enum @consol
|
||||
start = %001
|
||||
select = %010
|
||||
option = %100
|
||||
.ende
|
||||
|
||||
; ---------------------------------------------------------------------------
|
||||
; KBCODEs
|
||||
; ---------------------------------------------------------------------------
|
||||
.enum @kbcode
|
||||
_none = 255
|
||||
_esc = 28
|
||||
_1 = 31
|
||||
_2 = 30
|
||||
_3 = 26
|
||||
_4 = 24
|
||||
_5 = 29
|
||||
_6 = 27
|
||||
_7 = 51
|
||||
_8 = 53
|
||||
_9 = 48
|
||||
_0 = 50
|
||||
_lt = 54
|
||||
_gt = 55
|
||||
_del = 52
|
||||
_tab = 44
|
||||
_Q = 47
|
||||
_W = 46
|
||||
_E = 42
|
||||
_R = 40
|
||||
_T = 45
|
||||
_Y = 43
|
||||
_U = 11
|
||||
_I = 13
|
||||
_O = 8
|
||||
_P = 10
|
||||
_min = 14
|
||||
_up = 14 ; cursor function
|
||||
_eq = 15
|
||||
_down = 15 ; cursor function
|
||||
_ret = 12
|
||||
_A = 63
|
||||
_S = 62
|
||||
_D = 58
|
||||
_F = 56
|
||||
_G = 61
|
||||
_H = 57
|
||||
_J = 1
|
||||
_K = 5
|
||||
_L = 0
|
||||
_semicolon = 2
|
||||
_plus = 6
|
||||
_left = 6 ; cursor function
|
||||
_asterisk = 7
|
||||
_right = 7 ; cursor function
|
||||
_caps = 60
|
||||
_Z = 23
|
||||
_X = 22
|
||||
_C = 18
|
||||
_V = 16
|
||||
_B = 21
|
||||
_N = 36
|
||||
_M = 37
|
||||
_comma = 32
|
||||
_dot = 34
|
||||
_slash = 38
|
||||
_atari = 39
|
||||
_help = 17
|
||||
_F1 = 3
|
||||
_F2 = 4
|
||||
_F3 = 19
|
||||
_F4 = 20
|
||||
_space = 33
|
||||
.ende
|
||||
|
||||
; ---------------------------------------------------------------------------
|
||||
; MISCELLANEOUS
|
||||
; ---------------------------------------------------------------------------
|
||||
|
||||
EOL = $9b
|
||||
CR_PC = 13 ; PC CR code
|
||||
LF_PC = 10 ; PC LF code
|
||||
+182
@@ -0,0 +1,182 @@
|
||||
;-------------------------------------
|
||||
.MACRO ROLW
|
||||
ROL :1
|
||||
ROL :1+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO ASLW
|
||||
ASL :1
|
||||
ROL :1+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO RORW
|
||||
ROR :1+1
|
||||
ROR :1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO LSRW
|
||||
LSR :1+1
|
||||
ROR :1
|
||||
.ENDM
|
||||
|
||||
;-------------------------------------
|
||||
.MACRO VMAIN
|
||||
; VMAIN #WORD,interrupt.vector
|
||||
; interrupt.vector:
|
||||
; 0 - VIMIRQ
|
||||
; 1 - TIMCNT1
|
||||
; 2 - TIMCNT2
|
||||
; 3 - TIMCNT3
|
||||
; 4 - TIMCNT4
|
||||
; 5 - TIMCNT5
|
||||
; 6 - VVBLKI
|
||||
; 7 - VVBLKD
|
||||
; 8 - TIMVEC1
|
||||
; 9 - TIMVEC2
|
||||
; Initialises Vertical Blank Interrupts
|
||||
; (works only with system interrupts ON)
|
||||
LDY # <:1
|
||||
LDX # >:1
|
||||
LDA #:2
|
||||
JSR SETVBV
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO VDLI
|
||||
; VDLI #WORD
|
||||
; Initialises Display List Interrupts
|
||||
LDY # <:1
|
||||
LDX # >:1
|
||||
LDA #$C0
|
||||
STY $0200
|
||||
STX $0201
|
||||
STA NMIEN
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO VDL
|
||||
; VDL #WORD
|
||||
; Changes Display List addres
|
||||
; and sets width of the screen
|
||||
; vdl dl,$01 - narrow screen (32 bytes)
|
||||
; vdl dl,$02 - normal screen (40 bytes)
|
||||
; vdl dl,$03 - wide screen (48 bytes)
|
||||
; (works only with system interrupts ON)
|
||||
|
||||
.if %0=2
|
||||
lda dmactls
|
||||
and #$fc
|
||||
ora #%2
|
||||
sta dmactls
|
||||
.endif
|
||||
|
||||
LDA # <%1
|
||||
STA DLPTRS
|
||||
LDA # >%1
|
||||
STA DLPTRS+1
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO halt
|
||||
?stop
|
||||
lda RANDOM
|
||||
and #$05
|
||||
sta COLBAK
|
||||
jmp ?stop
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO KEY
|
||||
; KEY
|
||||
; waits for releasing and pressing "any key"
|
||||
PHA
|
||||
?CK1 LDA SKSTAT
|
||||
AND #$04
|
||||
BEQ ?CK1
|
||||
?CK LDA SKSTAT
|
||||
AND #$04
|
||||
BNE ?CK
|
||||
PLA
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.MACRO WAIT
|
||||
; WAIT
|
||||
; waits one frame (1/50 s(PAL) or 1/60s(NTSC))
|
||||
?ze LDA VCOUNT
|
||||
cmp #16 ; if line<16 then wait for line>15 (long VBI protection)
|
||||
bcc ?ze
|
||||
sbc #10 ; last lines correction
|
||||
?wa cmp VCOUNT
|
||||
bcc ?wa
|
||||
?wf cmp VCOUNT
|
||||
bcs ?wf
|
||||
.ENDM
|
||||
;-------------------------------------
|
||||
.macro waitRTC
|
||||
lda RTCLOK+2
|
||||
?wa cmp RTCLOK+2
|
||||
beq ?wa
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro negw
|
||||
; negate the given word (0-a)
|
||||
;-------------------------------------
|
||||
sec
|
||||
lda #$00
|
||||
sbc :1
|
||||
sta :1
|
||||
lda #$00
|
||||
sbc :1+1
|
||||
sta :1+1
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro randomize
|
||||
;usage: randomize floor ceiling
|
||||
;returns (in A) a random .byte between "floor" and "ceiling"
|
||||
.if :2 < :1
|
||||
.error "floor higher than ceiling"
|
||||
.endif
|
||||
?rand
|
||||
lda random
|
||||
cmp #:2+1-:1 ;ceiling
|
||||
bcs ?rand
|
||||
.if %1>0 ; if floor = 0 - no add offset
|
||||
adc #:1
|
||||
.endif
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro phx
|
||||
txa
|
||||
pha
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro phy
|
||||
tya
|
||||
pha
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro plx
|
||||
pla
|
||||
tax
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro ply
|
||||
pla
|
||||
tay
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro txy
|
||||
txa
|
||||
tay
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro tyx
|
||||
tya
|
||||
tax
|
||||
.endm
|
||||
;-------------------------------------
|
||||
.macro pause
|
||||
;waits :1 number (byte) of frames
|
||||
ldx #:1
|
||||
?PAUSELOOP
|
||||
wait
|
||||
dex
|
||||
bne ?PAUSELOOP
|
||||
.ENDM
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
.IF *>0 ;this is a trick that prevents compiling this file alone
|
||||
|
||||
;--------------------------------------------------
|
||||
.proc open
|
||||
;--------------------------------------------------
|
||||
; OPEN #1,4,0,"D:LEVEL000.DAT"
|
||||
|
||||
ldx #$10 ;IOCB #1
|
||||
lda #$03 ;komenda: OPEN
|
||||
sta ICCOM,x
|
||||
lda #<fname ;adres nazwy pliku
|
||||
sta ICBAL,x
|
||||
lda #>fname
|
||||
sta ICBAH,x
|
||||
lda #04 ;kod dostępu: $04 odczyt, $08 zapis, $09 dopisywanie, $0c odczyt/zapis
|
||||
sta ICAX1,x
|
||||
lda #$00 ;dodatkowy parametr, $00 jest zawsze dobre
|
||||
sta ICAX2,x
|
||||
jmp ciov
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc bget
|
||||
;--------------------------------------------------
|
||||
; BGET #1,LevelFileBuff,LevelFileBuffLen-2
|
||||
|
||||
ldx #$10 ;IOCB #1
|
||||
lda #$07 ;komenda: GET BYTES / BINARY READ
|
||||
sta ICCOM,x
|
||||
lda #<LevelFileBuff ;adres w pamieci, gdzie maja trafic dane
|
||||
sta ICBAL,x
|
||||
lda #>LevelFileBuff
|
||||
sta ICBAH,x
|
||||
lda #<(LevelFileBuffLen-2) ;wielkosc bloku danych w bajtach
|
||||
sta ICBLL,x
|
||||
lda #>(LevelFileBuffLen-2)
|
||||
sta ICBLH,x
|
||||
jmp ciov
|
||||
.endp
|
||||
;--------------------------------------------------
|
||||
.proc close
|
||||
;--------------------------------------------------
|
||||
; CLOSE #1
|
||||
ldx #$10 ;IOCB #1
|
||||
lda #$0c ;komenda: CLOSE
|
||||
sta ICCOM,x
|
||||
jmp ciov
|
||||
.endp
|
||||
|
||||
|
||||
.ENDIF
|
||||
+4189
File diff suppressed because it is too large
Load Diff
BIN
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
[ViewState]
|
||||
Mode=
|
||||
Vid=
|
||||
FolderType=Generic
|
||||
@@ -0,0 +1,43 @@
|
||||
SFX_PRIOR equ 0
|
||||
STEREOMODE equ 0
|
||||
PSEUDOSTEREO equ 1
|
||||
;* --------BEGIN--------
|
||||
;* Z:\GitHub\Young-lumberjack\msx\tbm5_str.rmt
|
||||
FEAT_SFX equ 1
|
||||
FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable
|
||||
FEAT_NOSTARTINGSONGLINE equ 0
|
||||
FEAT_INSTRSPEED equ 1
|
||||
FEAT_CONSTANTSPEED equ 0 ;(10 times)
|
||||
FEAT_COMMAND1 equ 0 ;(0 times)
|
||||
FEAT_COMMAND2 equ 0 ;(0 times)
|
||||
FEAT_COMMAND3 equ 0 ;(0 times)
|
||||
FEAT_COMMAND4 equ 0 ;(0 times)
|
||||
FEAT_COMMAND5 equ 0 ;(0 times)
|
||||
FEAT_COMMAND6 equ 0 ;(0 times)
|
||||
FEAT_COMMAND7SETNOTE equ 0 ;(0 times)
|
||||
FEAT_COMMAND7VOLUMEONLY equ 0 ;(0 times)
|
||||
FEAT_PORTAMENTO equ 0 ;(0 times)
|
||||
FEAT_FILTER equ 1 ;(12 times)
|
||||
FEAT_FILTERG0L equ 1 ;(12 times)
|
||||
FEAT_FILTERG1L equ 0 ;(0 times)
|
||||
FEAT_FILTERG0R equ 0 ;(0 times)
|
||||
FEAT_FILTERG1R equ 0 ;(0 times)
|
||||
FEAT_BASS16 equ 1 ;(11 times)
|
||||
FEAT_BASS16G1L equ 1 ;(10 times)
|
||||
FEAT_BASS16G3L equ 0 ;(0 times)
|
||||
FEAT_BASS16G1R equ 0 ;(0 times)
|
||||
FEAT_BASS16G3R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG0L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG2L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG3L equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG0R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG2R equ 0 ;(0 times)
|
||||
FEAT_VOLUMEONLYG3R equ 0 ;(0 times)
|
||||
FEAT_TABLETYPE equ 0 ;(0 times)
|
||||
FEAT_TABLEMODE equ 0 ;(0 times)
|
||||
FEAT_TABLEGO equ 0 ;(0 times)
|
||||
FEAT_AUDCTLMANUALSET equ 1 ;(2 times)
|
||||
FEAT_VOLUMEMIN equ 0 ;(0 times)
|
||||
FEAT_EFFECTVIBRATO equ 0 ;(0 times)
|
||||
FEAT_EFFECTFSHIFT equ 1 ;(1 times)
|
||||
;* --------END--------
|
||||
+1431
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,642 @@
|
||||
;
|
||||
; Raster Music Tracker, RMT Atari routine version 1.20090108
|
||||
; (c) Radek Sterba, Raster/C.P.U., 2002 - 2009
|
||||
; http://raster.atari.org
|
||||
;
|
||||
; Warnings:
|
||||
;
|
||||
; 1. RMT player routine needs 19 itself reserved bytes in zero page (no accessed
|
||||
; from any other routines) as well as cca 1KB of memory before the "PLAYER"
|
||||
; address for frequency tables and functionary variables. It's:
|
||||
; a) from PLAYER-$03c0 to PLAYER for stereo RMTplayer
|
||||
; b) from PLAYER-$0320 to PLAYER for mono RMTplayer
|
||||
;
|
||||
; 2. RMT player routine MUST (!!!) be compiled from the begin of the memory page.
|
||||
; i.e. "PLAYER" address can be $..00 only!
|
||||
;
|
||||
; 3. Because of RMTplayer provides a lot of effects, it spent a lot of CPU time.
|
||||
;
|
||||
; STEREOMODE equ 0..3 ;0 => compile RMTplayer for 4 tracks mono
|
||||
; ;1 => compile RMTplayer for 8 tracks stereo
|
||||
; ;2 => compile RMTplayer for 4 tracks stereo L1 R2 R3 L4
|
||||
; ;3 => compile RMTplayer for 4 tracks stereo L1 L2 R3 R4
|
||||
|
||||
TRACKS equ 4
|
||||
; RMT FEATures definitions file
|
||||
; For optimizations of RMT player routine to concrete RMT modul only!
|
||||
icl "feat.txt"
|
||||
;FEAT_EFFECTS equ FEAT_EFFECTVIBRATO||FEAT_EFFECTFSHIFT
|
||||
;
|
||||
; RMT ZeroPage addresses
|
||||
.zpvar p_tis .word
|
||||
p_instrstable = p_tis
|
||||
.zpvar p_trackslbstable .word
|
||||
.zpvar p_trackshbstable .word
|
||||
.zpvar p_song .word
|
||||
.zpvar ns .word
|
||||
.zpvar nr .word
|
||||
.zpvar nt .byte
|
||||
.zpvar reg1 .byte
|
||||
.zpvar reg2 .byte
|
||||
.zpvar reg3 .byte
|
||||
.zpvar tmp .byte
|
||||
.zpvar v_audctl .byte ; de-self-modification vars
|
||||
.zpvar v_ainstrspeed .byte
|
||||
.zpvar v_maxtracklen .byte
|
||||
.zpvar v_abeat .byte
|
||||
.zpvar v_bspeed .byte
|
||||
.zpvar v_speed .byte
|
||||
.zpvar RMTSFXVOLUME .byte
|
||||
|
||||
; MOVED TO lumber.asm
|
||||
; org PLAYER-$400+$e0
|
||||
;track_variables
|
||||
;trackn_db .ds TRACKS
|
||||
;trackn_hb .ds TRACKS
|
||||
;trackn_idx .ds TRACKS
|
||||
;trackn_pause .ds TRACKS
|
||||
;trackn_note .ds TRACKS
|
||||
;trackn_volume .ds TRACKS
|
||||
;trackn_distor .ds TRACKS
|
||||
;trackn_shiftfrq .ds TRACKS
|
||||
;trackn_instrx2 .ds TRACKS
|
||||
;trackn_instrdb .ds TRACKS
|
||||
;trackn_instrhb .ds TRACKS
|
||||
;trackn_instridx .ds TRACKS
|
||||
;trackn_instrlen .ds TRACKS
|
||||
;trackn_instrlop .ds TRACKS
|
||||
;trackn_instrreachend .ds TRACKS
|
||||
;trackn_volumeslidedepth .ds TRACKS
|
||||
;trackn_volumeslidevalue .ds TRACKS
|
||||
;trackn_effdelay .ds TRACKS
|
||||
;trackn_effvibratoa .ds TRACKS
|
||||
;trackn_effshift .ds TRACKS
|
||||
;trackn_tabletypespeed .ds TRACKS
|
||||
;trackn_tablenote .ds TRACKS
|
||||
;trackn_tablea .ds TRACKS
|
||||
;trackn_tableend .ds TRACKS
|
||||
;trackn_tablelop .ds TRACKS
|
||||
;trackn_tablespeeda .ds TRACKS
|
||||
;trackn_command .ds TRACKS
|
||||
;trackn_filter .ds TRACKS
|
||||
;trackn_audf .ds TRACKS
|
||||
;trackn_audc .ds TRACKS
|
||||
;trackn_audctl .ds TRACKS
|
||||
;v_aspeed .ds 1
|
||||
;track_endvariables
|
||||
|
||||
INSTRPAR equ 12
|
||||
tabbeganddistor
|
||||
dta frqtabpure-frqtab,$00
|
||||
dta frqtabpure-frqtab,$20
|
||||
dta frqtabpure-frqtab,$40
|
||||
dta frqtabbass1-frqtab,$c0
|
||||
dta frqtabpure-frqtab,$80
|
||||
dta frqtabpure-frqtab,$a0
|
||||
dta frqtabbass1-frqtab,$c0
|
||||
dta frqtabbass2-frqtab,$c0
|
||||
vibtabbeg dta 0,vib1-vib0,vib2-vib0,vib3-vib0
|
||||
vib0 dta 0
|
||||
vib1 dta 1,-1,-1,1
|
||||
vib2 dta 1,0,-1,-1,0,1
|
||||
vib3 dta 1,1,0,-1,-1,-1,-1,0,1,1
|
||||
vibtabnext
|
||||
dta vib0-vib0+0
|
||||
dta vib1-vib0+1,vib1-vib0+2,vib1-vib0+3,vib1-vib0+0
|
||||
dta vib2-vib0+1,vib2-vib0+2,vib2-vib0+3,vib2-vib0+4,vib2-vib0+5,vib2-vib0+0
|
||||
dta vib3-vib0+1,vib3-vib0+2,vib3-vib0+3,vib3-vib0+4,vib3-vib0+5,vib3-vib0+6,vib3-vib0+7,vib3-vib0+8,vib3-vib0+9,vib3-vib0+0
|
||||
.align $100
|
||||
frqtab
|
||||
ERT [<frqtab]!=0 ;* frqtab must begin at the memory page bound! (i.e. $..00 address)
|
||||
frqtabbass1
|
||||
dta $BF,$B6,$AA,$A1,$98,$8F,$89,$80,$F2,$E6,$DA,$CE,$BF,$B6,$AA,$A1
|
||||
dta $98,$8F,$89,$80,$7A,$71,$6B,$65,$5F,$5C,$56,$50,$4D,$47,$44,$3E
|
||||
dta $3C,$38,$35,$32,$2F,$2D,$2A,$28,$25,$23,$21,$1F,$1D,$1C,$1A,$18
|
||||
dta $17,$16,$14,$13,$12,$11,$10,$0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07
|
||||
frqtabbass2
|
||||
dta $FF,$F1,$E4,$D8,$CA,$C0,$B5,$AB,$A2,$99,$8E,$87,$7F,$79,$73,$70
|
||||
dta $66,$61,$5A,$55,$52,$4B,$48,$43,$3F,$3C,$39,$37,$33,$30,$2D,$2A
|
||||
dta $28,$25,$24,$21,$1F,$1E,$1C,$1B,$19,$17,$16,$15,$13,$12,$11,$10
|
||||
dta $0F,$0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00
|
||||
frqtabpure
|
||||
dta $F3,$E6,$D9,$CC,$C1,$B5,$AD,$A2,$99,$90,$88,$80,$79,$72,$6C,$66
|
||||
dta $60,$5B,$55,$51,$4C,$48,$44,$40,$3C,$39,$35,$32,$2F,$2D,$2A,$28
|
||||
dta $25,$23,$21,$1F,$1D,$1C,$1A,$18,$17,$16,$14,$13,$12,$11,$10,$0F
|
||||
dta $0E,$0D,$0C,$0B,$0A,$09,$08,$07,$06,$05,$04,$03,$02,$01,$00,$00
|
||||
|
||||
.align $100
|
||||
volumetab
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
dta $00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01
|
||||
dta $00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$01,$02,$02,$02,$02
|
||||
dta $00,$00,$00,$01,$01,$01,$01,$01,$02,$02,$02,$02,$02,$03,$03,$03
|
||||
dta $00,$00,$01,$01,$01,$01,$02,$02,$02,$02,$03,$03,$03,$03,$04,$04
|
||||
dta $00,$00,$01,$01,$01,$02,$02,$02,$03,$03,$03,$04,$04,$04,$05,$05
|
||||
dta $00,$00,$01,$01,$02,$02,$02,$03,$03,$04,$04,$04,$05,$05,$06,$06
|
||||
dta $00,$00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07
|
||||
dta $00,$01,$01,$02,$02,$03,$03,$04,$04,$05,$05,$06,$06,$07,$07,$08
|
||||
dta $00,$01,$01,$02,$02,$03,$04,$04,$05,$05,$06,$07,$07,$08,$08,$09
|
||||
dta $00,$01,$01,$02,$03,$03,$04,$05,$05,$06,$07,$07,$08,$09,$09,$0A
|
||||
dta $00,$01,$01,$02,$03,$04,$04,$05,$06,$07,$07,$08,$09,$0A,$0A,$0B
|
||||
dta $00,$01,$02,$02,$03,$04,$05,$06,$06,$07,$08,$09,$0A,$0A,$0B,$0C
|
||||
dta $00,$01,$02,$03,$03,$04,$05,$06,$07,$08,$09,$0A,$0A,$0B,$0C,$0D
|
||||
dta $00,$01,$02,$03,$04,$05,$06,$07,$07,$08,$09,$0A,$0B,$0C,$0D,$0E
|
||||
dta $00,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0A,$0B,$0C,$0D,$0E,$0F
|
||||
;*
|
||||
;* Set of RMT main vectors:
|
||||
;*
|
||||
RASTERMUSICTRACKER
|
||||
jmp rmt_init
|
||||
jmp rmt_play
|
||||
jmp rmt_p3
|
||||
jmp rmt_silence
|
||||
jmp SetPokey
|
||||
jmp rmt_sfx ;* A=note(0,..,60),X=channel(0,..,3 or 0,..,7),Y=instrument*2(0,2,4,..,126)
|
||||
rmt_init
|
||||
stx ns
|
||||
sty ns+1
|
||||
pha
|
||||
ldy #track_endvariables-track_variables
|
||||
lda #0
|
||||
ri0 sta track_variables-1,y
|
||||
dey
|
||||
bne ri0
|
||||
ldy #4
|
||||
lda (ns),y
|
||||
sta v_maxtracklen
|
||||
iny
|
||||
lda (ns),y
|
||||
sta v_speed
|
||||
ldy #8
|
||||
ri1 lda (ns),y
|
||||
sta p_tis-8,y
|
||||
iny
|
||||
cpy #8+8
|
||||
bne ri1
|
||||
pla
|
||||
pha
|
||||
asl @
|
||||
asl @
|
||||
clc
|
||||
adc p_song
|
||||
sta p_song
|
||||
pla
|
||||
php
|
||||
and #$c0
|
||||
asl @
|
||||
rol @
|
||||
rol @
|
||||
plp
|
||||
adc p_song+1
|
||||
sta p_song+1
|
||||
jsr GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
|
||||
rmt_silence
|
||||
lda #0
|
||||
sta $d208
|
||||
sta $d208+$10
|
||||
ldy #3
|
||||
sty $d20f
|
||||
sty $d20f+$10
|
||||
ldy #8
|
||||
si1 sta $d200,y
|
||||
sta $d200+$10,y
|
||||
dey
|
||||
bpl si1
|
||||
lda #FEAT_INSTRSPEED
|
||||
rts
|
||||
GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
|
||||
GetSongLine
|
||||
ldx #0
|
||||
stx v_abeat
|
||||
nn0
|
||||
nn1 txa
|
||||
tay
|
||||
lda (p_song),y
|
||||
cmp #$fe
|
||||
bcs nn2
|
||||
tay
|
||||
lda (p_trackslbstable),y
|
||||
sta trackn_db,x
|
||||
lda (p_trackshbstable),y
|
||||
nn1a sta trackn_hb,x
|
||||
lda #0
|
||||
sta trackn_idx,x
|
||||
lda #1
|
||||
nn1a2 sta trackn_pause,x
|
||||
lda #$80
|
||||
sta trackn_instrx2,x
|
||||
inx
|
||||
xtracks01 cpx #TRACKS
|
||||
bne nn1
|
||||
lda p_song
|
||||
clc
|
||||
xtracks02 adc #TRACKS
|
||||
sta p_song
|
||||
bcc GetTrackLine
|
||||
inc p_song+1
|
||||
nn1b
|
||||
jmp GetTrackLine
|
||||
nn2
|
||||
beq nn3
|
||||
nn2a
|
||||
lda #0
|
||||
beq nn1a2
|
||||
nn3
|
||||
ldy #2
|
||||
lda (p_song),y
|
||||
tax
|
||||
iny
|
||||
lda (p_song),y
|
||||
sta p_song+1
|
||||
stx p_song
|
||||
ldx #0
|
||||
beq nn0
|
||||
GetTrackLine
|
||||
oo0
|
||||
oo0a
|
||||
lda v_speed
|
||||
|
||||
sta v_bspeed
|
||||
ldx #-1
|
||||
oo1
|
||||
inx
|
||||
dec trackn_pause,x
|
||||
bne oo1x
|
||||
oo1b
|
||||
lda trackn_db,x
|
||||
sta ns
|
||||
lda trackn_hb,x
|
||||
sta ns+1
|
||||
oo1i
|
||||
ldy trackn_idx,x
|
||||
inc trackn_idx,x
|
||||
lda (ns),y
|
||||
sta reg1
|
||||
and #$3f
|
||||
cmp #61
|
||||
beq oo1a
|
||||
bcs oo2
|
||||
sta trackn_note,x
|
||||
iny
|
||||
lda (ns),y
|
||||
lsr @
|
||||
and #$3f*2
|
||||
sta trackn_instrx2,x
|
||||
oo1a
|
||||
lda #1
|
||||
sta trackn_pause,x
|
||||
ldy trackn_idx,x
|
||||
inc trackn_idx,x
|
||||
lda (ns),y
|
||||
lsr @
|
||||
ror reg1
|
||||
lsr @
|
||||
ror reg1
|
||||
lda reg1
|
||||
and #$f0
|
||||
sta trackn_volume,x
|
||||
oo1x
|
||||
xtracks03sub1 cpx #TRACKS-1
|
||||
bne oo1
|
||||
lda v_bspeed
|
||||
|
||||
sta v_speed
|
||||
sta v_aspeed
|
||||
jmp InitOfNewSetInstrumentsOnly
|
||||
oo2
|
||||
cmp #63
|
||||
beq oo63
|
||||
lda reg1
|
||||
and #$c0
|
||||
beq oo62_b
|
||||
asl @
|
||||
rol @
|
||||
rol @
|
||||
sta trackn_pause,x
|
||||
jmp oo1x
|
||||
oo62_b
|
||||
iny
|
||||
lda (ns),y
|
||||
sta trackn_pause,x
|
||||
inc trackn_idx,x
|
||||
jmp oo1x
|
||||
oo63
|
||||
lda reg1
|
||||
bmi oo63_1X
|
||||
iny
|
||||
lda (ns),y
|
||||
sta v_bspeed
|
||||
inc trackn_idx,x
|
||||
jmp oo1i
|
||||
oo63_1X
|
||||
cmp #255
|
||||
beq oo63_11
|
||||
iny
|
||||
lda (ns),y
|
||||
sta trackn_idx,x
|
||||
jmp oo1i
|
||||
oo63_11
|
||||
jmp GetSongLine
|
||||
p2xrmtp3 jmp rmt_p3
|
||||
p2x0 dex
|
||||
bmi p2xrmtp3
|
||||
InitOfNewSetInstrumentsOnly
|
||||
p2x1 ldy trackn_instrx2,x
|
||||
bmi p2x0
|
||||
jsr SetUpInstrumentY2
|
||||
jmp p2x0
|
||||
rmt_sfx
|
||||
sta trackn_note,x
|
||||
lda RMTSFXVOLUME ;* sfx note volume*16
|
||||
;* label for sfx note volume parameter overwriting
|
||||
sta trackn_volume,x
|
||||
SetUpInstrumentY2
|
||||
lda (p_instrstable),y
|
||||
sta trackn_instrdb,x
|
||||
sta nt
|
||||
iny
|
||||
lda (p_instrstable),y
|
||||
sta trackn_instrhb,x
|
||||
sta nt+1
|
||||
lda #1
|
||||
sta trackn_filter,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tablelop,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_instrlen,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_instrlop,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_tabletypespeed,x
|
||||
sta trackn_tablespeeda,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_audctl,x
|
||||
iny
|
||||
lda (nt),y
|
||||
sta trackn_volumeslidedepth,x
|
||||
ldy #8
|
||||
lda (nt),y
|
||||
sta trackn_effdelay,x
|
||||
iny
|
||||
lda (nt),y
|
||||
tay
|
||||
lda vibtabbeg,y
|
||||
sta trackn_effvibratoa,x
|
||||
ldy #10
|
||||
lda (nt),y
|
||||
sta trackn_effshift,x
|
||||
lda #128
|
||||
sta trackn_volumeslidevalue,x
|
||||
sta trackn_instrx2,x
|
||||
asl @
|
||||
sta trackn_instrreachend,x
|
||||
sta trackn_shiftfrq,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tableend,x
|
||||
adc #0
|
||||
sta trackn_instridx,x
|
||||
lda #INSTRPAR
|
||||
sta trackn_tablea,x
|
||||
tay
|
||||
lda (nt),y
|
||||
sta trackn_tablenote,x
|
||||
xata_rtshere
|
||||
rts
|
||||
rmt_play
|
||||
rmt_p0
|
||||
jsr SetPokey
|
||||
rmt_p1
|
||||
rmt_p2
|
||||
dec v_aspeed
|
||||
bne rmt_p3
|
||||
inc v_abeat
|
||||
lda v_abeat
|
||||
|
||||
cmp v_maxtracklen
|
||||
|
||||
beq p2o3
|
||||
jmp GetTrackLine
|
||||
p2o3
|
||||
jmp GetSongLineTrackLineInitOfNewSetInstrumentsOnlyRmtp3
|
||||
go_ppnext jmp ppnext
|
||||
rmt_p3
|
||||
lda #>frqtab
|
||||
sta nr+1
|
||||
xtracks05sub1 ldx #TRACKS-1
|
||||
pp1
|
||||
lda trackn_instrhb,x
|
||||
beq go_ppnext
|
||||
sta ns+1
|
||||
lda trackn_instrdb,x
|
||||
sta ns
|
||||
ldy trackn_instridx,x
|
||||
lda (ns),y
|
||||
sta reg1
|
||||
iny
|
||||
lda (ns),y
|
||||
sta reg2
|
||||
iny
|
||||
lda (ns),y
|
||||
sta reg3
|
||||
iny
|
||||
tya
|
||||
cmp trackn_instrlen,x
|
||||
bcc pp2
|
||||
beq pp2
|
||||
lda #$80
|
||||
sta trackn_instrreachend,x
|
||||
pp1b
|
||||
lda trackn_instrlop,x
|
||||
pp2 sta trackn_instridx,x
|
||||
lda reg1
|
||||
and #$0f
|
||||
ora trackn_volume,x
|
||||
tay
|
||||
lda volumetab,y
|
||||
sta tmp
|
||||
lda reg2
|
||||
and #$0e
|
||||
tay
|
||||
lda tabbeganddistor,y
|
||||
sta nr
|
||||
lda tmp
|
||||
ora tabbeganddistor+1,y
|
||||
sta trackn_audc,x
|
||||
InstrumentsEffects
|
||||
lda trackn_effdelay,x
|
||||
beq ei2
|
||||
cmp #1
|
||||
bne ei1
|
||||
lda trackn_shiftfrq,x
|
||||
clc
|
||||
adc trackn_effshift,x
|
||||
clc
|
||||
ldy trackn_effvibratoa,x
|
||||
adc vib0,y
|
||||
sta trackn_shiftfrq,x
|
||||
lda vibtabnext,y
|
||||
sta trackn_effvibratoa,x
|
||||
jmp ei2
|
||||
ei1
|
||||
dec trackn_effdelay,x
|
||||
ei2
|
||||
ldy trackn_tableend,x
|
||||
cpy #INSTRPAR+1
|
||||
bcc ei3
|
||||
lda trackn_tablespeeda,x
|
||||
bpl ei2f
|
||||
ei2c
|
||||
tya
|
||||
cmp trackn_tablea,x
|
||||
bne ei2c2
|
||||
lda trackn_tablelop,x
|
||||
sta trackn_tablea,x
|
||||
bne ei2a
|
||||
ei2c2
|
||||
inc trackn_tablea,x
|
||||
ei2a
|
||||
lda trackn_instrdb,x
|
||||
sta nt
|
||||
lda trackn_instrhb,x
|
||||
sta nt+1
|
||||
ldy trackn_tablea,x
|
||||
lda (nt),y
|
||||
sta trackn_tablenote,x
|
||||
lda trackn_tabletypespeed,x
|
||||
ei2f
|
||||
sec
|
||||
sbc #1
|
||||
sta trackn_tablespeeda,x
|
||||
ei3
|
||||
lda trackn_instrreachend,x
|
||||
bpl ei4
|
||||
lda trackn_volume,x
|
||||
beq ei4
|
||||
tay
|
||||
lda trackn_volumeslidevalue,x
|
||||
clc
|
||||
adc trackn_volumeslidedepth,x
|
||||
sta trackn_volumeslidevalue,x
|
||||
bcc ei4
|
||||
tya
|
||||
sbc #16
|
||||
sta trackn_volume,x
|
||||
ei4
|
||||
lda reg2
|
||||
sta trackn_command,x
|
||||
and #$70
|
||||
beq cmd0
|
||||
cmd1
|
||||
lda reg3
|
||||
jmp cmd0c
|
||||
cmd2
|
||||
cmd3
|
||||
cmd4
|
||||
cmd5
|
||||
cmd6
|
||||
cmd7
|
||||
cmd0
|
||||
lda trackn_note,x
|
||||
clc
|
||||
adc reg3
|
||||
cmd0a
|
||||
clc
|
||||
adc trackn_tablenote,x
|
||||
cmp #61
|
||||
bcc cmd0a1
|
||||
lda #0
|
||||
sta trackn_audc,x
|
||||
lda #63
|
||||
cmd0a1
|
||||
tay
|
||||
lda (nr),y
|
||||
clc
|
||||
adc trackn_shiftfrq,x
|
||||
cmd0c
|
||||
sta trackn_audf,x
|
||||
pp9
|
||||
ppnext
|
||||
dex
|
||||
bmi rmt_p4
|
||||
jmp pp1
|
||||
rmt_p4
|
||||
lda trackn_audctl+0
|
||||
ora trackn_audctl+1
|
||||
ora trackn_audctl+2
|
||||
ora trackn_audctl+3
|
||||
tax
|
||||
qq1
|
||||
stx v_audctl
|
||||
lda trackn_command+0
|
||||
bpl qq2
|
||||
lda trackn_audc+0
|
||||
and #$0f
|
||||
beq qq2
|
||||
lda trackn_audf+0
|
||||
clc
|
||||
adc trackn_filter+0
|
||||
sta trackn_audf+2
|
||||
lda #0
|
||||
sta trackn_audc+2
|
||||
qq1a
|
||||
txa
|
||||
ora #4
|
||||
tax
|
||||
qq2
|
||||
lda trackn_command+1
|
||||
bpl qq3
|
||||
lda trackn_audc+1
|
||||
and #$0f
|
||||
beq qq3
|
||||
lda trackn_audf+1
|
||||
clc
|
||||
adc trackn_filter+1
|
||||
sta trackn_audf+3
|
||||
lda #0
|
||||
sta trackn_audc+3
|
||||
qq2a
|
||||
txa
|
||||
ora #2
|
||||
tax
|
||||
qq3
|
||||
; cpx v_audctl
|
||||
; bne qq5
|
||||
;qq5
|
||||
stx v_audctl
|
||||
rmt_p5
|
||||
; lda v_ainstrspeed
|
||||
.IF TARGET = 800
|
||||
ldx #$10 ; pseudo stereo
|
||||
bne SetPokey_OffsetX ; pseudo stereo
|
||||
.ELIF TARGET = 5200
|
||||
rts
|
||||
.ENDIF
|
||||
SetPokey
|
||||
ldx #0 ; POKEY registers offset (for stereo)
|
||||
SetPokey_OffsetX
|
||||
lda trackn_audf+0
|
||||
sta AUDF1,x
|
||||
lda trackn_audc+0
|
||||
sta AUDC1,x
|
||||
lda trackn_audf+1
|
||||
sta AUDF2,x
|
||||
lda trackn_audc+1
|
||||
sta AUDC2,x
|
||||
lda trackn_audf+2
|
||||
sta AUDF3,x
|
||||
lda trackn_audc+2
|
||||
sta AUDC3,x
|
||||
lda trackn_audf+3
|
||||
sta AUDF4,x
|
||||
lda trackn_audc+3
|
||||
sta AUDC4,x
|
||||
lda v_audctl
|
||||
sta AUDCTL,x
|
||||
rts
|
||||
RMTPLAYEREND
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
00 - title
|
||||
07 - death
|
||||
0A - in game (old)
|
||||
0F - count down
|
||||
11 - count down (pim 1)
|
||||
13 - count down (pim 2)
|
||||
15 - high score
|
||||
1A - in game (new)
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
00 - title
|
||||
0D - death
|
||||
10 - in game (old)
|
||||
15 - count down
|
||||
17 - high score
|
||||
1C - in game (new)
|
||||
|
||||
0C - count down 1
|
||||
0D - count down 2
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
00 - title
|
||||
0D - death
|
||||
10 - count down
|
||||
12 - high score
|
||||
17 - in game
|
||||
Binary file not shown.
Reference in New Issue
Block a user