Simplify animations

This commit is contained in:
Pecusx
2025-05-02 12:19:37 +02:00
parent 366ac6aa51
commit 6e590b57c3
9 changed files with 96 additions and 518 deletions
-380
View File
@@ -186,44 +186,6 @@ phase2rp4c9 = $BA
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph2p5 ; phase 2 page 5
phase2rp5c0 = $CE
phase2rp5c1 = $C8
phase2rp5c2 = $00
phase2rp5c3 = $F4
phase2rp5c4 = $0C
phase2rp5c5 = $F6
phase2rp5c6 = $16
phase2rp5c7 = $1A
phase2rp5c8 = $B4
phase2rp5c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
dta $01,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
dta $01,$01,$82,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph2p6 ; phase 2 page 6
phase2rp6c0 = $CE
phase2rp6c1 = $C8
phase2rp6c2 = $00
phase2rp6c3 = $F4
phase2rp6c4 = $0C
phase2rp6c5 = $F6
phase2rp6c6 = $16
phase2rp6c7 = $1A
phase2rp6c8 = $B4
phase2rp6c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
dta $F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A4,$25,$26,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
dta $01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
dta $01,$01,$82,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph2p7 ; phase 2 page 7
phase2rp7c0 = $CE
phase2rp7c1 = $C8
@@ -281,25 +243,6 @@ phase2rp9c9 = $BA
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph2p10 ; phase 2 page 10
phase2rp10c0 = $CE
phase2rp10c1 = $C8
phase2rp10c2 = $00
phase2rp10c3 = $F4
phase2rp10c4 = $0C
phase2rp10c5 = $F6
phase2rp10c6 = $16
phase2rp10c7 = $1A
phase2rp10c8 = $B4
phase2rp10c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
dta $F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A4,$25,$26,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
dta $01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
dta $01,$01,$82,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph2p11 ; phase 2 page 11
phase2rp11c0 = $CE
phase2rp11c1 = $C8
@@ -357,25 +300,6 @@ phase2rp13c9 = $BA
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph2p14 ; phase 2 page 14
phase2rp14c0 = $CE
phase2rp14c1 = $C8
phase2rp14c2 = $00
phase2rp14c3 = $F4
phase2rp14c4 = $0C
phase2rp14c5 = $F6
phase2rp14c6 = $16
phase2rp14c7 = $1A
phase2rp14c8 = $B4
phase2rp14c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$CA,$CB,$CC,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$06,$0B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$04,$0C,$0D,$01,$01,$01,$01,$01
dta $F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A4,$25,$26,$03,$01,$8E,$8F,$10,$11,$92,$93,$01,$01,$01
dta $01,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$94,$95,$96,$97,$98,$99,$1A,$1B,$01
dta $01,$01,$82,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$D0,$9C,$AC,$AD,$2E,$AF,$30,$31,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p1 ; phase 3 page 1
phase3rp1c0 = $CE
phase3rp1c1 = $C8
@@ -414,44 +338,6 @@ phase3rp2c9 = $BA
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p3 ; phase 3 page 3
phase3rp3c0 = $CE
phase3rp3c1 = $C8
phase3rp3c2 = $00
phase3rp3c3 = $F4
phase3rp3c4 = $0C
phase3rp3c5 = $F6
phase3rp3c6 = $16
phase3rp3c7 = $1A
phase3rp3c8 = $B4
phase3rp3c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
dta $FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
dta $01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A1,$A2,$A3,$A4,$25,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
dta $01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$BE,$BF,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p4 ; phase 3 page 4
phase3rp4c0 = $CE
phase3rp4c1 = $C8
phase3rp4c2 = $00
phase3rp4c3 = $F4
phase3rp4c4 = $0C
phase3rp4c5 = $F6
phase3rp4c6 = $16
phase3rp4c7 = $1A
phase3rp4c8 = $B4
phase3rp4c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
dta $FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
dta $F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p5 ; phase 3 page 5
phase3rp5c0 = $CE
phase3rp5c1 = $C8
@@ -490,44 +376,6 @@ phase3rp6c9 = $BA
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p7 ; phase 3 page 7
phase3rp7c0 = $CE
phase3rp7c1 = $C8
phase3rp7c2 = $00
phase3rp7c3 = $F4
phase3rp7c4 = $0C
phase3rp7c5 = $F6
phase3rp7c6 = $16
phase3rp7c7 = $1A
phase3rp7c8 = $B4
phase3rp7c9 = $BA
dta $03,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
dta $FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
dta $01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A1,$A2,$A3,$A4,$25,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
dta $01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$BE,$BF,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p8 ; phase 3 page 8
phase3rp8c0 = $CE
phase3rp8c1 = $C8
phase3rp8c2 = $00
phase3rp8c3 = $F4
phase3rp8c4 = $0C
phase3rp8c5 = $F6
phase3rp8c6 = $16
phase3rp8c7 = $1A
phase3rp8c8 = $B4
phase3rp8c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$F8,$F9,$FA,$FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$5A,$5B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
dta $FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
dta $F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p9 ; phase 3 page 9
phase3rp9c0 = $CE
phase3rp9c1 = $C8
@@ -566,44 +414,6 @@ phase3rp10c9 = $BA
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p11 ; phase 3 page 11
phase3rp11c0 = $CE
phase3rp11c1 = $C8
phase3rp11c2 = $00
phase3rp11c3 = $F4
phase3rp11c4 = $0C
phase3rp11c5 = $F6
phase3rp11c6 = $16
phase3rp11c7 = $1A
phase3rp11c8 = $B4
phase3rp11c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$D1,$D2,$D3,$D4,$D5,$FA,$D6,$D7,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$CA,$CB,$CC,$5B,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$5E,$5F,$01,$01,$01,$01,$01
dta $FB,$FC,$FD,$FE,$FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
dta $01,$F4,$F5,$F6,$F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$A1,$A2,$A3,$A4,$25,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
dta $01,$01,$82,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$BE,$BF,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
gamescreen_r_ph3p12 ; phase 3 page 12
phase3rp12c0 = $CE
phase3rp12c1 = $C8
phase3rp12c2 = $00
phase3rp12c3 = $F4
phase3rp12c4 = $0C
phase3rp12c5 = $F6
phase3rp12c6 = $16
phase3rp12c7 = $1A
phase3rp12c8 = $B4
phase3rp12c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$01,$01,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$D1,$D2,$D3,$D4,$D5,$D8,$D6,$D7,$02,$01,$01
dta $01,$83,$01,$01,$01,$01,$83,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$C8,$C9,$CA,$CB,$5E,$5F,$01,$01,$01,$01,$01
dta $FF,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$E0,$67,$62,$63,$A7,$B2,$01,$01,$01
dta $F7,$A5,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$B6,$B7,$B8,$B9,$BA,$3B,$BC,$BD,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$C1,$42,$C3,$C4,$45,$46,$CE,$CF,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$F5,$F4,$6D,$6C,$F4,$F3,$01,$01,$01
dta $01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01
; left animation
gamescreen_l_ph1p1 ; phase 1 page 1
@@ -710,44 +520,6 @@ phase2lp4c9 = $BA
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
gamescreen_l_ph2p5 ; phase 2 page 5
phase2lp5c0 = $CE
phase2lp5c1 = $C8
phase2lp5c2 = $00
phase2lp5c3 = $F4
phase2lp5c4 = $0C
phase2lp5c5 = $F6
phase2lp5c6 = $16
phase2lp5c7 = $1A
phase2lp5c8 = $B4
phase2lp5c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
gamescreen_l_ph2p6 ; phase 2 page 6
phase2lp6c0 = $CE
phase2lp6c1 = $C8
phase2lp6c2 = $00
phase2lp6c3 = $F4
phase2lp6c4 = $0C
phase2lp6c5 = $F6
phase2lp6c6 = $16
phase2lp6c7 = $1A
phase2lp6c8 = $B4
phase2lp6c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$1E,$9F,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$03,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01
gamescreen_l_ph2p7 ; phase 2 page 7
phase2lp7c0 = $CE
phase2lp7c1 = $C8
@@ -805,25 +577,6 @@ phase2lp9c9 = $BA
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
gamescreen_l_ph2p10 ; phase 2 page 10
phase2lp10c0 = $CE
phase2lp10c1 = $C8
phase2lp10c2 = $00
phase2lp10c3 = $F4
phase2lp10c4 = $0C
phase2lp10c5 = $F6
phase2lp10c6 = $16
phase2lp10c7 = $1A
phase2lp10c8 = $B4
phase2lp10c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$1E,$9F,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$03,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01
gamescreen_l_ph2p11 ; phase 2 page 11
phase2lp11c0 = $CE
phase2lp11c1 = $C8
@@ -881,25 +634,6 @@ phase2lp13c9 = $BA
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$03,$01,$1D,$1E,$9F
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F
gamescreen_l_ph2p14 ; phase 2 page 14
phase2lp14c0 = $CE
phase2lp14c1 = $C8
phase2lp14c2 = $00
phase2lp14c3 = $F4
phase2lp14c4 = $0C
phase2lp14c5 = $F6
phase2lp14c6 = $16
phase2lp14c7 = $1A
phase2lp14c8 = $B4
phase2lp14c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$CA,$CB,$CC,$CD,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$0B,$06,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$0D,$0C,$04,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$01,$01,$1D,$1E,$9F,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$03,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01
gamescreen_l_ph3p1 ; phase 3 page 1
phase3lp1c0 = $CE
phase3lp1c1 = $C8
@@ -938,44 +672,6 @@ phase3lp2c9 = $BA
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
gamescreen_l_ph3p3 ; phase 3 page 3
phase3lp3c0 = $CE
phase3lp3c1 = $C8
phase3lp3c2 = $00
phase3lp3c3 = $F4
phase3lp3c4 = $0C
phase3lp3c5 = $F6
phase3lp3c6 = $16
phase3lp3c7 = $1A
phase3lp3c8 = $B4
phase3lp3c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5,$F6,$F7,$F8,$F9
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$1E,$9F,$A0,$A1,$A2,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3,$F4,$D9,$FD,$FE
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$BF,$BE,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
gamescreen_l_ph3p4 ; phase 3 page 4
phase3lp4c0 = $CE
phase3lp4c1 = $C8
phase3lp4c2 = $00
phase3lp4c3 = $F4
phase3lp4c4 = $0C
phase3lp4c5 = $F6
phase3lp4c6 = $16
phase3lp4c7 = $1A
phase3lp4c8 = $B4
phase3lp4c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F5
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$1E,$F3
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
gamescreen_l_ph3p5 ; phase 3 page 5
phase3lp5c0 = $CE
phase3lp5c1 = $C8
@@ -1014,44 +710,6 @@ phase3lp6c9 = $BA
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
gamescreen_l_ph3p7 ; phase 3 page 7
phase3lp7c0 = $CE
phase3lp7c1 = $C8
phase3lp7c2 = $00
phase3lp7c3 = $F4
phase3lp7c4 = $0C
phase3lp7c5 = $F6
phase3lp7c6 = $16
phase3lp7c7 = $1A
phase3lp7c8 = $B4
phase3lp7c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$01,$01,$01
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F5,$F6,$F7,$F8,$F9
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$1E,$9F,$A0,$A1,$A2,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F3,$F4,$D9,$FD,$FE
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$BF,$BE,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
gamescreen_l_ph3p8 ; phase 3 page 8
phase3lp8c0 = $CE
phase3lp8c1 = $C8
phase3lp8c2 = $00
phase3lp8c3 = $F4
phase3lp8c4 = $0C
phase3lp8c5 = $F6
phase3lp8c6 = $16
phase3lp8c7 = $1A
phase3lp8c8 = $B4
phase3lp8c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$5B,$5A,$01,$03,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F5,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$02,$01,$01
dta $01,$83,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F5
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F3
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
gamescreen_l_ph3p9 ; phase 3 page 9
phase3lp9c0 = $CE
phase3lp9c1 = $C8
@@ -1090,44 +748,6 @@ phase3lp10c9 = $BA
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
gamescreen_l_ph3p11 ; phase 3 page 11
phase3lp11c0 = $CE
phase3lp11c1 = $C8
phase3lp11c2 = $00
phase3lp11c3 = $F4
phase3lp11c4 = $0C
phase3lp11c5 = $F6
phase3lp11c6 = $16
phase3lp11c7 = $1A
phase3lp11c8 = $B4
phase3lp11c9 = $BA
dta $03,$01,$01,$D2,$D3,$D1,$C8,$D5,$D6,$D7,$D8,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$02,$01,$5B,$5A,$CA,$CB,$CC,$CD,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$5F,$5E,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F5,$F6,$F7,$F8,$F9
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$1E,$9F,$A0,$A1,$A2,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F3,$F4,$D9,$FD,$FE
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$BF,$BE,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$03,$01,$01,$01,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01
gamescreen_l_ph3p12 ; phase 3 page 12
phase3lp12c0 = $CE
phase3lp12c1 = $C8
phase3lp12c2 = $00
phase3lp12c3 = $F4
phase3lp12c4 = $0C
phase3lp12c5 = $F6
phase3lp12c6 = $16
phase3lp12c7 = $1A
phase3lp12c8 = $B4
phase3lp12c9 = $BA
dta $03,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$D2,$D3,$D1,$C8,$D5,$D6,$D7,$D8,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$02,$01,$01,$01,$01,$01,$01,$01,$02,$01,$01
dta $01,$83,$01,$01,$01,$5F,$5E,$CA,$CB,$CC,$CD,$25,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01,$01,$01,$01,$83,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$B2,$A7,$63,$62,$67,$E0,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F5
dta $01,$01,$01,$BD,$BC,$3B,$BA,$B9,$B8,$B7,$B6,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$9E,$F3
dta $01,$01,$82,$CF,$CE,$46,$45,$C4,$C3,$42,$C1,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$F5,$F4,$6B,$6E,$F4,$F3,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$1E,$9F,$A0,$A1,$A2,$A3,$A4,$25,$26,$01
; RIP screens
RIPscreen_l_nobranch ; page 1
+21 -21
View File
@@ -1,7 +1,7 @@
;---------------------------------------------------
; Animation sequence:
; v1 - if no branches
; v2 - if the branch under (due to change of sides) the lumberjack and none above
; v2 - if the branch under (due to change of sides) the lumberjack and none above - (now v1)
;
; - (last position)
; - phase 2 page 1
@@ -12,7 +12,7 @@
; - phase 2 page 4
; - phase 1 page 1 (new position)
;
; v3 - if the branch opposite the lumberjack and no branch above
; v3 - if the branch opposite the lumberjack and no branch above - (now v1)
;
; - (last position)
; - phase 2 page 5
@@ -24,7 +24,7 @@
; - phase 1 page 1 (new position)
;
; v4 - if no branch at the level of the lumberjack and branch above (kill)
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill)
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill) - (now v4)
;
; - (last position)
; - phase 2 page 1
@@ -35,7 +35,7 @@
; - phase 2 page 13
; - phase 1 page 1 (new position) - killed
;
; v6 - if the branch opposite the lumberjack and branch above (kill)
; v6 - if the branch opposite the lumberjack and branch above (kill) - (now v4)
;
; - (last position)
; - phase 2 page 5
@@ -47,7 +47,7 @@
; - phase 1 page 1 (new position) - killed
;
; v7 - if no branch at the level of the lumberjack and branch above on the other side
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side - (now v7)
;
; - (last position)
; - phase 2 page 1
@@ -58,7 +58,7 @@
; - phase 2 page 9
; - phase 1 page 2 (new position)
;
; v9 - if the branch opposite the lumberjack and branch above on the other side
; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
;
; - (last position)
; - phase 2 page 5
@@ -101,7 +101,7 @@
mva #1 LumberjackDir ; right side
rts
.endp
AnimationR2 = AnimationR1
;AnimationR2 = AnimationR1
;--------------------------------------------------
.proc AnimationL1
;--------------------------------------------------
@@ -134,7 +134,7 @@ AnimationR2 = AnimationR1
mva #2 LumberjackDir ; left side
rts
.endp
AnimationL2 = AnimationL1
/* AnimationL2 = AnimationL1
;--------------------------------------------------
.proc AnimationR3
;--------------------------------------------------
@@ -198,7 +198,7 @@ AnimationL2 = AnimationL1
WaitForSync
mva #2 LumberjackDir ; left side
rts
.endp
.endp */
;--------------------------------------------------
.proc AnimationR4
;--------------------------------------------------
@@ -225,13 +225,13 @@ AnimationL2 = AnimationL1
jsr branches_go_down
mwa #gamescreen_r_ph2p13 animation_addr
WaitForSync
mwa #gamescreen_r_ph1p1 animation_addr
jsr SetPMr1
WaitForSync
;mwa #gamescreen_r_ph1p1 animation_addr
;jsr SetPMr1
;WaitForSync
mva #1 LumberjackDir ; right side (kill)
rts
.endp
AnimationR5 = AnimationR4
;AnimationR5 = AnimationR4
;--------------------------------------------------
.proc AnimationL4
;--------------------------------------------------
@@ -258,13 +258,13 @@ AnimationR5 = AnimationR4
jsr branches_go_down
mwa #gamescreen_l_ph2p13 animation_addr
WaitForSync
mwa #gamescreen_l_ph1p1 animation_addr
jsr SetPMl1
WaitForSync
;mwa #gamescreen_l_ph1p1 animation_addr
;jsr SetPMl1
;WaitForSync
mva #2 LumberjackDir ; left side (kill)
rts
.endp
AnimationL5 = AnimationL4
/* AnimationL5 = AnimationL4
;--------------------------------------------------
.proc AnimationR6
;--------------------------------------------------
@@ -328,7 +328,7 @@ AnimationL5 = AnimationL4
WaitForSync
mva #2 LumberjackDir ; left side (kill)
rts
.endp
.endp */
;--------------------------------------------------
.proc AnimationR7
;--------------------------------------------------
@@ -361,7 +361,7 @@ AnimationL5 = AnimationL4
mva #1 LumberjackDir ; right side
rts
.endp
AnimationR8 = AnimationR7
;AnimationR8 = AnimationR7
;--------------------------------------------------
.proc AnimationL7
;--------------------------------------------------
@@ -394,7 +394,7 @@ AnimationR8 = AnimationR7
mva #2 LumberjackDir ; left side
rts
.endp
AnimationL8 = AnimationL7
/* AnimationL8 = AnimationL7
;--------------------------------------------------
.proc AnimationR9
;--------------------------------------------------
@@ -458,5 +458,5 @@ AnimationL8 = AnimationL7
WaitForSync
mva #2 LumberjackDir ; left side
rts
.endp
.endp */
;--------------------------------------------------
+60 -60
View File
@@ -86,13 +86,13 @@ print('gamescreen_r_ph2p4 ; phase 2 page 4')
dta = load_atrview('phase2r.atrview', page=4)
print_lines(dta, -9, -1)
print('gamescreen_r_ph2p5 ; phase 2 page 5')
dta = load_atrview('phase2r.atrview', page=5)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph2p5 ; phase 2 page 5')
#dta = load_atrview('phase2r.atrview', page=5)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph2p6 ; phase 2 page 6')
dta = load_atrview('phase2r.atrview', page=6)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph2p6 ; phase 2 page 6')
#dta = load_atrview('phase2r.atrview', page=6)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph2p7 ; phase 2 page 7')
dta = load_atrview('phase2r.atrview', page=7)
@@ -106,9 +106,9 @@ print('gamescreen_r_ph2p9 ; phase 2 page 9')
dta = load_atrview('phase2r.atrview', page=9)
print_lines(dta, -9, -1)
print('gamescreen_r_ph2p10 ; phase 2 page 10')
dta = load_atrview('phase2r.atrview', page=10)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph2p10 ; phase 2 page 10')
#dta = load_atrview('phase2r.atrview', page=10)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph2p11 ; phase 2 page 11')
dta = load_atrview('phase2r.atrview', page=11)
@@ -122,9 +122,9 @@ print('gamescreen_r_ph2p13 ; phase 2 page 13')
dta = load_atrview('phase2r.atrview', page=13)
print_lines(dta, -9, -1)
print('gamescreen_r_ph2p14 ; phase 2 page 14')
dta = load_atrview('phase2r.atrview', page=14)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph2p14 ; phase 2 page 14')
#dta = load_atrview('phase2r.atrview', page=14)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph3p1 ; phase 3 page 1')
dta = load_atrview('phase3r.atrview', page=1)
@@ -134,13 +134,13 @@ print('gamescreen_r_ph3p2 ; phase 3 page 2')
dta = load_atrview('phase3r.atrview', page=2)
print_lines(dta, -9, -1)
print('gamescreen_r_ph3p3 ; phase 3 page 3')
dta = load_atrview('phase3r.atrview', page=3)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph3p3 ; phase 3 page 3')
#dta = load_atrview('phase3r.atrview', page=3)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph3p4 ; phase 3 page 4')
dta = load_atrview('phase3r.atrview', page=4)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph3p4 ; phase 3 page 4')
#dta = load_atrview('phase3r.atrview', page=4)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph3p5 ; phase 3 page 5')
dta = load_atrview('phase3r.atrview', page=5)
@@ -150,13 +150,13 @@ print('gamescreen_r_ph3p6 ; phase 3 page 6')
dta = load_atrview('phase3r.atrview', page=6)
print_lines(dta, -9, -1)
print('gamescreen_r_ph3p7 ; phase 3 page 7')
dta = load_atrview('phase3r.atrview', page=7)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph3p7 ; phase 3 page 7')
#dta = load_atrview('phase3r.atrview', page=7)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph3p8 ; phase 3 page 8')
dta = load_atrview('phase3r.atrview', page=8)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph3p8 ; phase 3 page 8')
#dta = load_atrview('phase3r.atrview', page=8)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph3p9 ; phase 3 page 9')
dta = load_atrview('phase3r.atrview', page=9)
@@ -166,13 +166,13 @@ print('gamescreen_r_ph3p10 ; phase 3 page 10')
dta = load_atrview('phase3r.atrview', page=10)
print_lines(dta, -9, -1)
print('gamescreen_r_ph3p11 ; phase 3 page 11')
dta = load_atrview('phase3r.atrview', page=11)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph3p11 ; phase 3 page 11')
#dta = load_atrview('phase3r.atrview', page=11)
#print_lines(dta, -9, -1)
print('gamescreen_r_ph3p12 ; phase 3 page 12')
dta = load_atrview('phase3r.atrview', page=12)
print_lines(dta, -9, -1)
#print('gamescreen_r_ph3p12 ; phase 3 page 12')
#dta = load_atrview('phase3r.atrview', page=12)
#print_lines(dta, -9, -1)
print("""
; left animation
@@ -206,13 +206,13 @@ print('gamescreen_l_ph2p4 ; phase 2 page 4')
dta = load_atrview('phase2l.atrview', page=4)
print_lines(dta, -9, -1)
print('gamescreen_l_ph2p5 ; phase 2 page 5')
dta = load_atrview('phase2l.atrview', page=5)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph2p5 ; phase 2 page 5')
#dta = load_atrview('phase2l.atrview', page=5)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph2p6 ; phase 2 page 6')
dta = load_atrview('phase2l.atrview', page=6)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph2p6 ; phase 2 page 6')
#dta = load_atrview('phase2l.atrview', page=6)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph2p7 ; phase 2 page 7')
dta = load_atrview('phase2l.atrview', page=7)
@@ -226,9 +226,9 @@ print('gamescreen_l_ph2p9 ; phase 2 page 9')
dta = load_atrview('phase2l.atrview', page=9)
print_lines(dta, -9, -1)
print('gamescreen_l_ph2p10 ; phase 2 page 10')
dta = load_atrview('phase2l.atrview', page=10)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph2p10 ; phase 2 page 10')
#dta = load_atrview('phase2l.atrview', page=10)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph2p11 ; phase 2 page 11')
dta = load_atrview('phase2l.atrview', page=11)
@@ -242,9 +242,9 @@ print('gamescreen_l_ph2p13 ; phase 2 page 13')
dta = load_atrview('phase2l.atrview', page=13)
print_lines(dta, -9, -1)
print('gamescreen_l_ph2p14 ; phase 2 page 14')
dta = load_atrview('phase2l.atrview', page=14)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph2p14 ; phase 2 page 14')
#dta = load_atrview('phase2l.atrview', page=14)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph3p1 ; phase 3 page 1')
dta = load_atrview('phase3l.atrview', page=1)
@@ -254,13 +254,13 @@ print('gamescreen_l_ph3p2 ; phase 3 page 2')
dta = load_atrview('phase3l.atrview', page=2)
print_lines(dta, -9, -1)
print('gamescreen_l_ph3p3 ; phase 3 page 3')
dta = load_atrview('phase3l.atrview', page=3)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph3p3 ; phase 3 page 3')
#dta = load_atrview('phase3l.atrview', page=3)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph3p4 ; phase 3 page 4')
dta = load_atrview('phase3l.atrview', page=4)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph3p4 ; phase 3 page 4')
#dta = load_atrview('phase3l.atrview', page=4)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph3p5 ; phase 3 page 5')
dta = load_atrview('phase3l.atrview', page=5)
@@ -270,13 +270,13 @@ print('gamescreen_l_ph3p6 ; phase 3 page 6')
dta = load_atrview('phase3l.atrview', page=6)
print_lines(dta, -9, -1)
print('gamescreen_l_ph3p7 ; phase 3 page 7')
dta = load_atrview('phase3l.atrview', page=7)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph3p7 ; phase 3 page 7')
#dta = load_atrview('phase3l.atrview', page=7)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph3p8 ; phase 3 page 8')
dta = load_atrview('phase3l.atrview', page=8)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph3p8 ; phase 3 page 8')
#dta = load_atrview('phase3l.atrview', page=8)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph3p9 ; phase 3 page 9')
dta = load_atrview('phase3l.atrview', page=9)
@@ -286,13 +286,13 @@ print('gamescreen_l_ph3p10 ; phase 3 page 10')
dta = load_atrview('phase3l.atrview', page=10)
print_lines(dta, -9, -1)
print('gamescreen_l_ph3p11 ; phase 3 page 11')
dta = load_atrview('phase3l.atrview', page=11)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph3p11 ; phase 3 page 11')
#dta = load_atrview('phase3l.atrview', page=11)
#print_lines(dta, -9, -1)
print('gamescreen_l_ph3p12 ; phase 3 page 12')
dta = load_atrview('phase3l.atrview', page=12)
print_lines(dta, -9, -1)
#print('gamescreen_l_ph3p12 ; phase 3 page 12')
#dta = load_atrview('phase3l.atrview', page=12)
#print_lines(dta, -9, -1)
print("""
; RIP screens
+1 -1
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+1 -1
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+1 -1
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+1 -1
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+11 -53
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@@ -206,19 +206,20 @@ c_logo4 = 26
icl 'art/anim_exported.asm'
; Animations:
; v1 - if no branches
; v2 - if the branch under (due to change of sides) the lumberjack and none above
; v3 - if the branch opposite the lumberjack and no branch and none above
; v2 - if the branch under (due to change of sides) the lumberjack and none above - (now v1)
; v3 - if the branch opposite the lumberjack and no branch and none above - (now v1)
; v4 - if no branch at the level of the lumberjack and branch above (kill)
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill)
; v6 - if the branch opposite the lumberjack and branch above (kill)
; v5 - if the branch under (due to change of sides) the lumberjack and branch above (kill) - (now v4)
; v6 - if the branch opposite the lumberjack and branch above (kill) - (now v4)
; v7 - if no branch at the level of the lumberjack and branch above on the other side
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side
; v9 - if the branch opposite the lumberjack and branch above on the other side
; v8 - if the branch under (due to change of sides) the lumberjack and branch above on the other side - (now v7)
; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
;--------------------------------------------------
title_logo
icl 'art/title_logo.asm' ; 8 lines, mode 4
title_screen
icl 'art/title_screen.asm' ; 13 lines, mode 5
.align $400
over_screen
icl 'art/over_screen.asm' ; 12 lines, mode 5
difficulty_normal_text
@@ -952,35 +953,14 @@ no_r_branch
; branch over lumberjack
cmp #1 ; right branch (kill)
bne no_kill_r
;
lda branches_list+5 ; check branch on lumberjack level
beq kill_2branch_r
cmp #2 ; left branch - animation v4
bne kill_2branch_r ; animation v5 (=v4)
jsr AnimationR6
jmp go_loop
kill_2branch_r
jsr AnimationR4
jmp go_loop
no_kill_r
lda branches_list+5 ; check branch on lumberjack level
beq no_kill_2branch_r
cmp #2 ; left branch - animation v7
bne no_kill_2branch_r ; animation v8 (=v7)
jsr AnimationR9
jmp go_loop
no_kill_2branch_r
; left branch
jsr AnimationR7
jmp go_loop
no_brancho_r
;no branch over lumberjack
lda branches_list+5 ; check branch on lumberjack level
beq no_2branch_r
cmp #2 ; left branch - animation v3
bne no_2branch_r ; animation v2 (=v1)
jsr AnimationR3
jmp go_loop
no_2branch_r
; no branch over lumberjack
jsr AnimationR1
jmp go_loop
left_pressed
@@ -1007,36 +987,14 @@ no_l_branch
; branch over lumberjack
cmp #2 ; left branch (kill)
bne no_kill_l
;
lda branches_list+5 ; check branch on lumberjack level
beq kill_2branch_l
cmp #1 ; right branch - animation v4
bne kill_2branch_l ; animation v5 (=v4)
jsr AnimationL6
jmp go_loop
kill_2branch_l
jsr AnimationL4
jmp go_loop
no_kill_l
lda branches_list+5 ; check branch on lumberjack level
beq no_kill_2branch_l
cmp #1 ; right branch - animation v7
bne no_kill_2branch_l ; animation v8 (=v7)
jsr AnimationL9
jmp go_loop
no_kill_2branch_l
; right branch
jsr AnimationL7
jmp go_loop
no_brancho_l
; no branch over lumberjack
lda branches_list+5 ; check branch on lumberjack level
beq no_2branch_l
cmp #1 ; right branch - animation v3
bne no_2branch_l ; animation v2 (=v1)
jsr AnimationL3
jmp go_loop
no_2branch_l
jsr AnimationL1
jmp go_loop
LevelDeath
@@ -1057,8 +1015,8 @@ go_loop
;--------------------------------------------------
.proc SetRIPscreen
;--------------------------------------------------
mva #2 StateFlag
:5 WaitForSync
mva #2 StateFlag
mva #>font_game_rip LowCharsetBase
jsr HidePM
jsr PrepareRIPPM
BIN
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