GFX and MSX changes

This commit is contained in:
Pecusx
2025-06-11 09:16:56 +02:00
parent 321791e925
commit 64acce26a8
6 changed files with 28 additions and 18 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ write_asm(
out='title_timber.asm',
page=1,
line_from=12,
line_to=12+12,
line_to=12+13,
skip_left=0,
skip_right=8)
+1
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@@ -5,6 +5,7 @@
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$67,$68,$69,$6A,$6B,$6C,$63,$63,$65,$6D,$6E,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6F,$70,$71,$72,$F3,$74,$75,$76,$77,$71,$78,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$79,$7A,$7B,$7B,$7C,$7D,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$5D,$59,$59,$59,$59,$59,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E2,$E3,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E4,$E5,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E6,$E7,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
+26 -17
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@@ -9,7 +9,7 @@
;---------------------------------------------------
.macro build
dta d"0.56" ; number of this build (4 bytes)
dta d"0.60" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -169,12 +169,12 @@ timber_eyes_addr
.wo title_timber+(32*2)
.by $84 ; DLI11 - color bars
.by $84 ; DLI12 - pants color
.by $04
.by $44+$80 ; DLI13
.by $84 ; DLI13 - shadow
.by $44+$80 ; DLI14
timber_foot_addr
.wo foot_0
.by $44+$80 ; DLI_L2 - fonts
.wo empty_line
.wo title_timber+(32*7) ; rest of shadow
.by $45
difficulty_text_addr
.wo difficulty_normal_text
@@ -308,14 +308,14 @@ c_shadow = 35 ; lumberjack green shadow
title_logo
icl 'art/title_logo.asm' ; 8 lines, mode 4 narrow
title_timber
icl 'art/title_timber.asm' ; 7 lines, mode 4 narrow (+ 4 lines - eyes animation, + 1 line - foot animation)
icl 'art/title_timber.asm' ; 8 lines, mode 4 narrow (+ 4 lines - eyes animation, + 1 line - foot animation)
eyes_0 = title_timber+32
eyes_1 = title_timber+(32*7)
eyes_2 = title_timber+(32*8)
eyes_3 = title_timber+(32*9)
eyes_4 = title_timber+(32*10)
eyes_1 = title_timber+(32*8)
eyes_2 = title_timber+(32*9)
eyes_3 = title_timber+(32*10)
eyes_4 = title_timber+(32*11)
foot_0 = title_timber+(32*6)
foot_1 = title_timber+(32*11)
foot_1 = title_timber+(32*12)
empty_line
:40 .by 0
go_text
@@ -966,6 +966,13 @@ DLI12
pla
rti
DLI13
pha
:4 sta WSYNC
mva GameColors+c_shadow COLPF2 ; shadow color
mwa #TitlesDLI1.DLI14 VDSLST
pla
rti
DLI14
pha
; PMG colors, horizontal coordinates and sizes
txa
@@ -2203,7 +2210,8 @@ next_line
dex
bne @-
phy
RMTsong song_go1
;RMTsong song_go1
mva #sfx_go1 sfx_effect
pause 25
ply
dey
@@ -2215,7 +2223,8 @@ next_line
WaitForSync
dex
bne @-
RMTsong song_go2
;RMTsong song_go2
mva #sfx_go2 sfx_effect
pause 25
rts
.endp
@@ -4143,7 +4152,7 @@ track_endvariables
MODUL
; RMT module is standard Atari binary file already
; include music RMT module:
ins "msx/tbm2_str.rmt",+6
ins "msx/tbm3_str.rmt",+6
MODULEND
;-----------------------------------
@@ -4156,12 +4165,12 @@ sfx_go2 = $0d
; RMT songs (lines)
;--------------------------------
song_main_menu = $00
song_ingame = $1a
song_game_over = $07
song_go = $0f
song_ingame = $1c
song_game_over = $0d
song_go = $15
song_go1 = $11
song_go2 = $13
song_scores = $15
song_scores = $17
song_empty = $12
BIN
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