mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-20 22:33:54 +02:00
GFX and MSX changes
This commit is contained in:
@@ -45,7 +45,7 @@ write_asm(
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out='title_timber.asm',
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page=1,
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line_from=12,
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line_to=12+12,
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line_to=12+13,
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skip_left=0,
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skip_right=8)
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@@ -5,6 +5,7 @@
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$67,$68,$69,$6A,$6B,$6C,$63,$63,$65,$6D,$6E,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6F,$70,$71,$72,$F3,$74,$75,$76,$77,$71,$78,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$79,$7A,$7B,$7B,$7C,$7D,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$5D,$59,$59,$59,$59,$59,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E2,$E3,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E4,$E5,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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dta $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$6C,$6D,$6E,$E6,$E7,$6F,$70,$71,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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+26
-17
@@ -9,7 +9,7 @@
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;---------------------------------------------------
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.macro build
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dta d"0.56" ; number of this build (4 bytes)
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dta d"0.60" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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@@ -169,12 +169,12 @@ timber_eyes_addr
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.wo title_timber+(32*2)
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.by $84 ; DLI11 - color bars
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.by $84 ; DLI12 - pants color
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.by $04
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.by $44+$80 ; DLI13
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.by $84 ; DLI13 - shadow
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.by $44+$80 ; DLI14
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timber_foot_addr
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.wo foot_0
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.by $44+$80 ; DLI_L2 - fonts
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.wo empty_line
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.wo title_timber+(32*7) ; rest of shadow
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.by $45
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difficulty_text_addr
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.wo difficulty_normal_text
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@@ -308,14 +308,14 @@ c_shadow = 35 ; lumberjack green shadow
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title_logo
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icl 'art/title_logo.asm' ; 8 lines, mode 4 narrow
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title_timber
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icl 'art/title_timber.asm' ; 7 lines, mode 4 narrow (+ 4 lines - eyes animation, + 1 line - foot animation)
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icl 'art/title_timber.asm' ; 8 lines, mode 4 narrow (+ 4 lines - eyes animation, + 1 line - foot animation)
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eyes_0 = title_timber+32
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eyes_1 = title_timber+(32*7)
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eyes_2 = title_timber+(32*8)
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eyes_3 = title_timber+(32*9)
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eyes_4 = title_timber+(32*10)
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eyes_1 = title_timber+(32*8)
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eyes_2 = title_timber+(32*9)
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eyes_3 = title_timber+(32*10)
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eyes_4 = title_timber+(32*11)
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foot_0 = title_timber+(32*6)
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foot_1 = title_timber+(32*11)
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foot_1 = title_timber+(32*12)
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empty_line
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:40 .by 0
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go_text
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@@ -966,6 +966,13 @@ DLI12
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pla
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rti
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DLI13
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pha
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:4 sta WSYNC
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mva GameColors+c_shadow COLPF2 ; shadow color
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mwa #TitlesDLI1.DLI14 VDSLST
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pla
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rti
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DLI14
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pha
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; PMG colors, horizontal coordinates and sizes
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txa
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@@ -2203,7 +2210,8 @@ next_line
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dex
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bne @-
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phy
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RMTsong song_go1
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;RMTsong song_go1
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mva #sfx_go1 sfx_effect
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pause 25
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ply
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dey
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@@ -2215,7 +2223,8 @@ next_line
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WaitForSync
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dex
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bne @-
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RMTsong song_go2
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;RMTsong song_go2
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mva #sfx_go2 sfx_effect
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pause 25
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rts
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.endp
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@@ -4143,7 +4152,7 @@ track_endvariables
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MODUL
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; RMT module is standard Atari binary file already
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; include music RMT module:
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ins "msx/tbm2_str.rmt",+6
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ins "msx/tbm3_str.rmt",+6
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MODULEND
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;-----------------------------------
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@@ -4156,12 +4165,12 @@ sfx_go2 = $0d
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; RMT songs (lines)
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;--------------------------------
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song_main_menu = $00
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song_ingame = $1a
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song_game_over = $07
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song_go = $0f
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song_ingame = $1c
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song_game_over = $0d
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song_go = $15
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song_go1 = $11
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song_go2 = $13
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song_scores = $15
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song_scores = $17
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song_empty = $12
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