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https://github.com/Pecusx/Young-lumberjack.git
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This commit is contained in:
+12
-116
@@ -99,19 +99,10 @@
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mwa #gamescreen_r_ph2p1 animation_addr
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jsr SetPMr2
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WaitForSync
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mwa #gamescreen_r_ph2p2 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p3 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_r_ph3p1 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p2 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p3 animation_addr
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WaitForSync
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@@ -140,19 +131,10 @@ AnimationR2 = AnimationR1
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mwa #gamescreen_l_ph2p1 animation_addr
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jsr SetPMl2
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WaitForSync
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mwa #gamescreen_l_ph2p2 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p3 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_l_ph3p1 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p2 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p3 animation_addr
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WaitForSync
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@@ -181,19 +163,10 @@ AnimationL2 = AnimationL1
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mwa #gamescreen_r_ph2p5 animation_addr
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jsr SetPMr2
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WaitForSync
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mwa #gamescreen_r_ph2p6 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p7 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_r_ph3p6 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p2 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p3 animation_addr
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WaitForSync
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@@ -221,19 +194,10 @@ AnimationL2 = AnimationL1
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mwa #gamescreen_l_ph2p5 animation_addr
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jsr SetPMl2
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WaitForSync
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mwa #gamescreen_l_ph2p6 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p7 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_l_ph3p6 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p2 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p3 animation_addr
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WaitForSync
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@@ -261,19 +225,10 @@ AnimationL2 = AnimationL1
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mwa #gamescreen_r_ph2p1 animation_addr
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jsr SetPMr2
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WaitForSync
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mwa #gamescreen_r_ph2p2 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p3 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_r_ph3p1 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p11 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p12 animation_addr
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WaitForSync
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@@ -299,19 +254,10 @@ AnimationR5 = AnimationR4
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mwa #gamescreen_l_ph2p1 animation_addr
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jsr SetPMl2
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WaitForSync
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mwa #gamescreen_l_ph2p2 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p3 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_l_ph3p1 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p11 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p12 animation_addr
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WaitForSync
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@@ -337,19 +283,10 @@ AnimationL5 = AnimationL4
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mwa #gamescreen_r_ph2p5 animation_addr
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jsr SetPMr2
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WaitForSync
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mwa #gamescreen_r_ph2p6 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p7 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_r_ph3p6 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p11 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p12 animation_addr
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WaitForSync
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@@ -374,19 +311,10 @@ AnimationL5 = AnimationL4
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mwa #gamescreen_l_ph2p5 animation_addr
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jsr SetPMl2
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WaitForSync
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mwa #gamescreen_l_ph2p6 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p7 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_l_ph3p6 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p11 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p12 animation_addr
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WaitForSync
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@@ -411,17 +339,10 @@ AnimationL5 = AnimationL4
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mwa #gamescreen_r_ph2p2 animation_addr
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jsr SetPMr2
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WaitForSync
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mwa #gamescreen_r_ph2p3 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_r_ph3p1 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p7 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p8 animation_addr
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WaitForSync
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@@ -450,17 +371,10 @@ AnimationR8 = AnimationR7
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mwa #gamescreen_l_ph2p2 animation_addr
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jsr SetPMl2
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WaitForSync
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mwa #gamescreen_l_ph2p3 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p4 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_l_ph3p1 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p7 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p8 animation_addr
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WaitForSync
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@@ -489,19 +403,10 @@ AnimationL8 = AnimationL7
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mwa #gamescreen_r_ph2p5 animation_addr
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jsr SetPMr2
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WaitForSync
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mwa #gamescreen_r_ph2p6 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p7 animation_addr
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WaitForSync
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mwa #gamescreen_r_ph2p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_r_ph3p6 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p7 animation_addr
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WaitForSync
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jsr SetPMr3
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jsr branches_go_down
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mwa #gamescreen_r_ph3p8 animation_addr
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WaitForSync
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@@ -529,19 +434,10 @@ AnimationL8 = AnimationL7
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mwa #gamescreen_l_ph2p5 animation_addr
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jsr SetPMl2
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WaitForSync
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mwa #gamescreen_l_ph2p6 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p7 animation_addr
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WaitForSync
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mwa #gamescreen_l_ph2p8 animation_addr
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jsr RestoreRedBar
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WaitForSync
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mwa #gamescreen_l_ph3p6 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p7 animation_addr
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WaitForSync
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jsr SetPMl3
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jsr branches_go_down
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mwa #gamescreen_l_ph3p8 animation_addr
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WaitForSync
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