GFX fixes and compilation

This commit is contained in:
Pecusx
2025-07-10 11:52:55 +02:00
parent 77d1d427d1
commit 2c0c8955ca
5 changed files with 25 additions and 25 deletions
+18 -18
View File
@@ -42,7 +42,7 @@ phase1rp1c6 = $16
phase1rp1c7 = $1A
phase1rp1c8 = $B4
phase1rp1c9 = $BA
dta $D2,$D3,$01,$01,$01,$01,$01,$01,$01,$01,$27,$50,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$51,$29,$01,$6F,$70,$6A,$6A,$71,$72,$01,$D4,$D5
dta $D2,$D3,$01,$01,$01,$01,$01,$01,$01,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$6F,$70,$6A,$6A,$71,$72,$01,$D4,$D5
last_line_l
phase1lp1c0 = $CE
phase1lp1c1 = $C8
@@ -54,7 +54,7 @@ phase1lp1c6 = $16
phase1lp1c7 = $1A
phase1lp1c8 = $B4
phase1lp1c9 = $BA
dta $D2,$D3,$01,$7F,$7E,$6A,$6A,$7D,$7C,$01,$27,$D0,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$D1,$29,$01,$01,$01,$01,$01,$01,$01,$01,$D4,$D5
dta $D2,$D3,$01,$7F,$7E,$6A,$6A,$7D,$7C,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$01,$01,$01,$01,$01,$01,$01,$D4,$D5
last_line_RIP_l
ripp1c0 = $CE
ripp1c1 = $C8
@@ -66,7 +66,7 @@ ripp1c6 = $16
ripp1c7 = $1A
ripp1c8 = $B4
ripp1c9 = $BA
dta $D2,$D3,$01,$60,$61,$62,$62,$63,$64,$01,$27,$D0,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$D1,$29,$01,$01,$01,$01,$01,$01,$01,$01,$D4,$D5
dta $D2,$D3,$01,$60,$61,$62,$62,$63,$64,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$01,$01,$01,$01,$01,$01,$01,$D4,$D5
last_line_RIP_r
ripp2c0 = $CE
ripp2c1 = $C8
@@ -78,7 +78,7 @@ ripp2c6 = $16
ripp2c7 = $1A
ripp2c8 = $B4
ripp2c9 = $BA
dta $D2,$D3,$01,$01,$01,$01,$01,$01,$01,$01,$27,$D0,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$D1,$29,$01,$60,$61,$62,$62,$63,$64,$01,$D4,$D5
dta $D2,$D3,$01,$01,$01,$01,$01,$01,$01,$01,$27,$D0,$9F,$00,$0F,$A0,$A3,$A4,$9E,$9F,$51,$A9,$D7,$60,$61,$62,$62,$63,$64,$01,$D4,$D5
.align $100
; Right animation
@@ -424,7 +424,7 @@ gamescreen_l_ph1p1 ; phase 1 page 1
dta $01,$01,$64,$EC,$EB,$6A,$E9,$E8,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$65,$F2,$42,$70,$42,$EE,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$F5,$F4,$6D,$6C,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$01,$01,$01
gamescreen_l_ph1p2 ; phase 1 page 2
phase1lp2c0 = $CE
phase1lp2c1 = $C8
@@ -443,7 +443,7 @@ phase1lp2c9 = $BA
dta $01,$01,$64,$EC,$EB,$6A,$E9,$E8,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A9,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$01,$01,$01
dta $01,$01,$65,$F2,$42,$70,$42,$EE,$ED,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$F5,$F4,$6D,$6C,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$01,$01,$01
gamescreen_l_ph2p1 ; phase 2 page 1
phase2lp1c0 = $CE
phase2lp1c1 = $C8
@@ -462,7 +462,7 @@ phase2lp1c9 = $BA
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$01,$01,$01
gamescreen_l_ph2p2 ; phase 2 page 2
phase2lp2c0 = $CE
phase2lp2c1 = $C8
@@ -481,7 +481,7 @@ phase2lp2c9 = $BA
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D8,$D6,$01,$01,$01,$01,$01
gamescreen_l_ph2p3 ; phase 2 page 3
phase2lp3c0 = $CE
phase2lp3c1 = $C8
@@ -519,7 +519,7 @@ phase2lp4c9 = $BA
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$1D,$9E,$9F
gamescreen_l_ph2p7 ; phase 2 page 7
phase2lp7c0 = $CE
phase2lp7c1 = $C8
@@ -538,7 +538,7 @@ phase2lp7c9 = $BA
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D8,$D6,$01,$01,$01,$01,$01
gamescreen_l_ph2p8 ; phase 2 page 8
phase2lp8c0 = $CE
phase2lp8c1 = $C8
@@ -576,7 +576,7 @@ phase2lp9c9 = $BA
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A9,$F3,$F4,$D9,$FD,$FE,$01,$01,$01,$1D,$9E,$9F
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$1D,$9E,$9F
gamescreen_l_ph2p11 ; phase 2 page 11
phase2lp11c0 = $CE
phase2lp11c1 = $C8
@@ -595,7 +595,7 @@ phase2lp11c9 = $BA
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D8,$D6,$01,$01,$01,$01,$01
gamescreen_l_ph2p12 ; phase 2 page 12
phase2lp12c0 = $CE
phase2lp12c1 = $C8
@@ -613,7 +613,7 @@ phase2lp12c9 = $BA
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3
gamescreen_l_ph2p13 ; phase 2 page 13
phase2lp13c0 = $CE
@@ -632,8 +632,8 @@ phase2lp13c9 = $BA
dta $01,$01,$01,$93,$92,$11,$10,$8F,$8E,$D7,$D8,$A5,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$1B,$1A,$99,$98,$97,$96,$95,$94,$CC,$CD,$28,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$31,$30,$AF,$2E,$AD,$AC,$9C,$D0,$01,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$D6,$F5,$F4,$6B,$6E,$F4,$F3,$01,$D9,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$D5,$01,$01,$01,$01,$01,$01,$1D,$9E,$9F
dta $01,$01,$01,$7B,$7A,$79,$78,$77,$76,$D8,$01,$1D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$1D,$9E,$9F
gamescreen_l_ph3p1 ; phase 3 page 1
phase3lp1c0 = $CE
phase3lp1c1 = $C8
@@ -758,7 +758,7 @@ RIPscreen_l_nobranch ; page 1
dta $01,$01,$01,$6D,$6E,$6F,$70,$71,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$5F,$5A,$5B,$5B,$5D,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$D8,$D6,$01,$01,$01,$01,$01
RIPscreen_r_nobranch ; page 2
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
@@ -786,7 +786,7 @@ ripp3c9 = $BA
dta $01,$01,$01,$6D,$6E,$6F,$70,$79,$E6,$E7,$E8,$A7,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$5F,$5A,$5B,$5B,$5D,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$26,$01,$01,$01,$01,$D8,$D6,$01,$01,$01,$01,$01
RIPscreen_r_branch ; page 4
ripp4c0 = $CE
ripp4c1 = $C8
@@ -824,7 +824,7 @@ ripp5c9 = $BA
dta $01,$01,$01,$6D,$6E,$6F,$70,$71,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$29,$DF,$E0,$E1,$DA,$DB,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$7A,$76,$72,$73,$74,$01,$01,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$D6,$5F,$5A,$5B,$5B,$5D,$01,$01,$D9,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$D5,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
dta $01,$01,$01,$5F,$5A,$66,$5C,$5E,$01,$D8,$01,$9D,$9E,$9F,$A0,$A1,$A2,$A3,$A4,$A5,$A6,$01,$01,$01,$01,$D8,$D6,$01,$01,$01,$01,$01
RIPscreen_r_Lbranch ; page 6
ripp6c0 = $CE
ripp6c1 = $C8
+1 -1
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+1 -1
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+5 -5
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@@ -12,7 +12,7 @@
;---------------------------------------------------
.macro build
dta d"0.71" ; number of this build (4 bytes)
dta d"0.72" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -1496,10 +1496,10 @@ DLI8
rti
DLI9
pha
lda StateFlag
cmp #3 ; RIP screen
beq @+
:3 sta WSYNC
;lda StateFlag
;cmp #3 ; RIP screen
;beq @+
:4 sta WSYNC
mva GameColors+c_shadow COLPF2 ; shadow
@ pla
rti
BIN
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