Files
scorch_src/Atari/lib/5200SYS.ASM
T
2023-05-04 21:10:45 +02:00

272 lines
7.5 KiB
NASM

;****************************************************************************
;* ATARI 5200 CONSOLE *
;* SYSTEM EQUATES *
;****************************************************************************
; based on https://web.archive.org/web/20200831200348/http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
;
; OS VARIABLES FOR 5200
;
; PAGE 0
POKMSK = $00 ;pokmsk at $00 on Atari 5200 instead of $10 on Atari XL
RTCLOK = $01 ;Actually $01/$02
CRITIC = $03
ATRACT = $04 ;attact at $04 on Atari 5200 instead of $4D on Atari XL
DLPTRS = $05 ;DLPTRS at $05/$06 on Atari 5200 instead of $230 on Atari XL
DMACTLS = $07 ;DMACTLS at $07 on Atari 5200 instead of $22f on Atari XL
SSKCTL = skctl ;There is no shadow on Atari 5200
PCOLR0 EQU $08 ;P0 COLOR
PCOLR1 EQU $09 ;P1 COLOR
PCOLR2 EQU $0a ;P2 COLOR
PCOLR3 EQU $0b ;P3 COLOR
COLOR0 EQU $0c ;COLOR 0
COLOR1 EQU $0d
COLOR2 EQU $0e
COLOR3 EQU $0f
COLOR4 EQU $10
COLBAKS EQU COLOR4
PADDL0 EQU $11
PADDL1 EQU $12
PADDL2 EQU $13
PADDL3 EQU $14
PADDL4 EQU $15
PADDL5 EQU $16
PADDL6 EQU $17
PADDL7 EQU $18
STICK0 = $19 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
STRIG0 = $1a ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GTIA
chbas = $1b ;There is no CHBAS but we will make this the shadow of the CHBASE
CONSOL = $1c ;There are no console keys on Atari 5200, so we replace console h/w reads with a new shadow based on the keypad keys
consol_reset = $07;The constant value representing that no consol key is pressed
kbcode = $1d ;There is no keyboard on the Atari 5200, so replace kbcode h/w reads with a byte variable read based on the keypad keys
; PAGE 2
VIMIRQ EQU $0200 ;IMMED IRQ VECTOR
VVBLKI EQU $0202 ;IMM VBLK NMI VECTOR
VVBLKD EQU $0204 ;DEF VBLK NMI VECTOR
VDSLST EQU $0206 ;DSP LIST NMI VECTOR
VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
VKEYCNT EQU $020A ;Keypad routine continuation vector
BRKKY EQU $023C ;BREAK KEY VECTOR
VBREAK EQU $020E ;BRK INST IRQ VECTOR
VSERIN EQU $0210 ;POKEY INPUT RDY IRQ
VSEROR EQU $0212 ;POKEY OUTPUT RDY
VSEROC EQU $0214 ;POKEY OUTPUT DONE
VTIMR1 EQU $0216 ;POKEY TIMER 1 IRQ
VTIMR2 EQU $0218 ;POKEY TIMER 2 IRQ
VTIMR4 EQU $021A ;POKEY TIMER 4 IRQ
ROM_SETTINGS = $bfe8 ; game ROM info start (24 bytes total, 20b title, 2b year, 2b start vector)
; HARDWARE REGISTERS
; ---------------------------------------------------------------------------
POKEY EQU $EB00
; ---------------------------------------------------------------------------
;
; READ
;
POT0 EQU POKEY+$00
POT1 EQU POKEY+$01
POT2 EQU POKEY+$02
POT3 EQU POKEY+$03
POT4 EQU POKEY+$04
POT5 EQU POKEY+$05
POT6 EQU POKEY+$06
POT7 EQU POKEY+$07
ALLPOT EQU POKEY+$08
KBCODE_5200 EQU POKEY+$09
RANDOM EQU POKEY+$0a
POTGO EQU POKEY+$0b
SERIN EQU POKEY+$0d
IRQST EQU POKEY+$0e
SKSTAT EQU POKEY+$0f
;
; WRITE
;
AUDF1 EQU POKEY+$00
AUDC1 EQU POKEY+$01
AUDF2 EQU POKEY+$02
AUDC2 EQU POKEY+$03
AUDF3 EQU POKEY+$04
AUDC3 EQU POKEY+$05
AUDF4 EQU POKEY+$06
AUDC4 EQU POKEY+$07
AUDCTL EQU POKEY+$08
STIMER EQU POKEY+$09
SKRES EQU POKEY+$0a
SEROUT EQU POKEY+$0d
IRQEN EQU POKEY+$0e
SKCTL EQU POKEY+$0f
;
;
;
; ---------------------------------------------------------------------------
GTIA EQU $C000
; ---------------------------------------------------------------------------
;
; WRITE
;
HPOSP0 EQU GTIA+$00
HPOSP1 EQU GTIA+$01
HPOSP2 EQU GTIA+$02
HPOSP3 EQU GTIA+$03
HPOSM0 EQU GTIA+$04
HPOSM1 EQU GTIA+$05
HPOSM2 EQU GTIA+$06
HPOSM3 EQU GTIA+$07
SIZEP0 EQU GTIA+$08
SIZEP1 EQU GTIA+$09
SIZEP2 EQU GTIA+$0a
SIZEP3 EQU GTIA+$0b
SIZEM EQU GTIA+$0c
GRAFP0 EQU GTIA+$0d
GRAFP1 EQU GTIA+$0e
GRAFP2 EQU GTIA+$0f
GRAFP3 EQU GTIA+$10
GRAFM EQU GTIA+$11
COLPM0 EQU GTIA+$12
COLPM1 EQU GTIA+$13
COLPM2 EQU GTIA+$14
COLPM3 EQU GTIA+$15
COLPF0 EQU GTIA+$16
COLPF1 EQU GTIA+$17
COLPF2 EQU GTIA+$18
COLPF3 EQU GTIA+$19
COLBAK EQU GTIA+$1a
PRIOR EQU GTIA+$1b
GPRIOR = PRIOR ; no PRIOR shadow (GPRIOR)
VDELAY EQU GTIA+$1c
GRACTL EQU GTIA+$1d
HITCLR EQU GTIA+$1e
CONSOL5200 EQU GTIA+$1f ; no CONSOL in 5200
;
; READ
;
M0PF EQU GTIA+$00
M1PF EQU GTIA+$01
M2PF EQU GTIA+$02
M3PF EQU GTIA+$03
P0PF EQU GTIA+$04
P1PF EQU GTIA+$05
P2PF EQU GTIA+$06
P3PF EQU GTIA+$07
M0PL EQU GTIA+$08
M1PL EQU GTIA+$09
M2PL EQU GTIA+$0a
M3PL EQU GTIA+$0b
P0PL EQU GTIA+$0c
P1PL EQU GTIA+$0d
P2PL EQU GTIA+$0e
P3PL EQU GTIA+$0f
TRIG0 EQU GTIA+$10
TRIG1 EQU GTIA+$11
TRIG2 EQU GTIA+$12
TRIG3 EQU GTIA+$13
PAL EQU GTIA+$14
;
;
; ---------------------------------------------------------------------------
ANTIC EQU $D400
; ---------------------------------------------------------------------------
;
DMACTL EQU ANTIC+$00
CHACTL EQU ANTIC+$01
DLPTR EQU ANTIC+$02
;DLISTH EQU ANTIC+$03
HSCROL EQU ANTIC+$04
VSCROL EQU ANTIC+$05
PMBASE EQU ANTIC+$07
CHBASE EQU ANTIC+$09
WSYNC EQU ANTIC+$0a
VCOUNT EQU ANTIC+$0b
PENH EQU ANTIC+$0c
PENV EQU ANTIC+$0d
NMIEN EQU ANTIC+$0e
NMIRES EQU ANTIC+$0f
NMIST EQU ANTIC+$0f
;
; ---------------------------------------------------------------------------
; Atari ANTIC chip display list equates
; ---------------------------------------------------------------------------
;
JUMP EQU $01 ; display list jump instruction (3 byte)
JVB EQU $41 ; display list jump and wait for vblank instruction (3)
;
SCH EQU $10 ; display list horizontal scrolling
SCV EQU $20 ; display list vertical scrolling
LMS EQU $40 ; display list load memory scan instruction (3 byte)
DLII EQU $80 ; display list interrupt instruction
;
SKIP1 EQU $00 ; display list skip 1 scan line instruction
SKIP2 EQU $10 ; display list skip 2 scan lines instruction
SKIP3 EQU $20 ; display list skip 3 scan lines instruction
SKIP4 EQU $30 ; display list skip 4 scan lines instruction
SKIP5 EQU $40 ; display list skip 5 scan lines instruction
SKIP6 EQU $50 ; display list skip 6 scan lines instruction
SKIP7 EQU $60 ; display list skip 7 scan lines instruction
SKIP8 EQU $70 ; display list skip 8 scan lines instruction
;
MODE2 EQU $02 ; display list mode 2
MODE4 EQU $04 ; display list mode 4
MODE8 EQU $08 ; display list mode 8
MODEE EQU $0E ; display list mode E
MODEF EQU $0F ; display list mode F
; ---------------------------------------------------------------------------
; ENUMS
; ---------------------------------------------------------------------------
.enum @dmactl
blank = %00
narrow = %01
standard= %10
wide = %11
missiles= %100
players = %1000
lineX1 = %10000
lineX2 = %00000
dma = %100000
.ende
scr48 = @dmactl(wide|dma|players|missiles|lineX1)
scr40 = @dmactl(standard|dma|players|missiles|lineX1)
scr32 = @dmactl(narrow|dma|players|missiles|lineX1)
.enum @pmcntl
missiles= %1
players = %10
trigs = %100
.ende
.enum @gtictl
prior0 = %0
prior1 = %1
prior2 = %10
prior4 = %100
prior8 = %1000
ply5 = %10000 ; Fifth Player Enable
mlc = %100000 ; Multiple Color Player Enable
mode9 = %01000000
mode10 = %10000000
mode11 = %11000000
.ende
/*
; commented out to be replaced by the application specific A800 --> 5200 keypad translation
.enum @kbcode
_0
_1
_2
_3
_4
_5
_6
_7
_8
_9
_asterisk = $0a
_hash = $0b
_start = $0c
_pause = $0d
_reset = $0e
.ende
*/