; @com.wudsn.ide.asm.mainsourcefile=scorch.asm .IF *>0 ;this is a trick that prevents compiling this file alone ;----------------------------------------------- ; start of "variables" (RAM) ;----------------------------------------------- OptionsHere ; 0123456789012345678901234567890123456789 dta d"Players : 2 3 4 5 6 " dta d"Cash : none 2K 8K 12K 20K " dta d"Gravity : 0.2G 0.5G 1G 2G 4G " dta d"Wind : 1B 3B 5B 7B 9B " dta d"Rounds : 10 20 30 40 50 " dta d"Missiles : slug slow norm fast hare " dta d"Seppuku : nevr rare norm oftn alws " dta d"Mountains: NL BE CZ CH NP " dta d"Walls : none wrap bump boxy rand " ;; 01234567890123456789012345678901 ; dta d"Players: 2 3 4 5 6 " ; dta d"Cash :none 2K 8K 12K 20K" ; dta d"Gravity:0.2G 0.5G 1G 2G 4G " ; dta d"Wind : 1B 3B 5B 7B 9B " ; dta d"Rounds : 10 20 30 40 50 " ; dta d"Missile:slug slow norm fast hare" ; dta d"Seppuku:nevr rare norm oftn alws" ; dta d"Hills : NL BE CZ CH NP " ; dta d"Walls :none wrap bump boxy rand" OptionsScreenEnd ;----------------------------------------------- NameScreen2 dta d" Tank 1 *1 +1 Name:" NameAdr dta d" " NameScreen4 dta d" " NamesOfLevels dta d" HUMAN Moron Shooter " dta d" Poolshark Tosser Chooser " dta d" Spoiler Cyborg Unknown " ;------------------------ ; end of "variables" (RAM) ;------------------------ .endif