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AI optimization (Autodefense SFX :) )
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@@ -286,12 +286,6 @@ NoBatteries
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; use best defensive :)
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; use best defensive :)
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; allways
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; allways
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jsr GetBestDefensive
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jsr GetBestDefensive
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bcc NoUseDefensive
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; and SFX
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mva #sfx_auto_defense sfx_effect
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ldy #7
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jsr PauseYFrames ; wait 14 frames (Defense SFX)
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NoUseDefensive
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; update status line
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; update status line
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jmp DisplayStatus ; jsr/rts
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jmp DisplayStatus ; jsr/rts
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; rts
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; rts
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@@ -317,11 +311,12 @@ NoUseDefensive
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sta ActiveDefenceWeapon,x
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sta ActiveDefenceWeapon,x
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lda DefensiveEnergy,y
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lda DefensiveEnergy,y
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sta ShieldEnergy,x
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sta ShieldEnergy,x
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sec
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; and SFX
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rts
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mva #sfx_auto_defense sfx_effect
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ldy #7
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jsr PauseYFrames ; wait 14 frames (Defense SFX)
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DefensiveInUse
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DefensiveInUse
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NoUseDefensive
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NoUseDefensive
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clc
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rts
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rts
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.endp
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.endp
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;----------------------------------------------
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;----------------------------------------------
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+1
-1
@@ -659,7 +659,7 @@ CreditsStart
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dta d" "*
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dta d" "*
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dta d"and"^
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dta d"and"^
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dta d"Wendell Hicken"^
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dta d"Wendell Hicken"^
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dta d"for original Scorched Earth"^
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dta d"for original Scorched Earth game"^
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.IF TARGET = 800
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.IF TARGET = 800
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dta d" "*
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dta d" "*
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dta d"Stay tuned for the FujiNet version!"^
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dta d"Stay tuned for the FujiNet version!"^
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