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moving displays + opty part 1
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+2
-6
@@ -141,6 +141,7 @@ WeaponFont
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;Screen displays go here to avoid crossing 4kb barrier
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;-----------------------------------------------
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icl 'display.asm'
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icl 'display_status.asm'
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icl 'display_static.asm'
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;----------------------------------------------
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@@ -231,12 +232,7 @@ MainGameLoop
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jsr SetWallsType
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; first set default barrel lengths (fix for Long Schlong activation :) )
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; we must do it before purchase/activate
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ldx #(MaxPlayers-1)
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SettingBarrel
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lda #StandardBarrel ; standard barrel length
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sta BarrelLength,x
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dex
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bpl SettingBarrel
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jsr SetStandardBarrels
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jsr CallPurchaseForEveryTank
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