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narrow purchase screen #118
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+9
-38
@@ -40,7 +40,6 @@
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.endm
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icl 'definitions.asm'
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; icl 'artwork/sfx/rmt_feat.asm'
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.zpvar xdraw .word = $64 ;variable X for plot
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@@ -141,29 +140,13 @@
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.zpvar DifficultyLevel .byte
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.zpvar goleft .byte
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.zpvar OffsetDL1 .byte
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displayposition = modify
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.zpvar L1 .byte
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;* RMT ZeroPage addresses
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;* RMT ZeroPage addresses in artwork/sfx/rmtplayr.a65
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.zpvar RMT_Zero_Page_V .byte
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; .zpvar p_tis .word
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; .zpvar p_trackslbstable .word
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; .zpvar p_trackshbstable .word
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; .zpvar p_song .word
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; .zpvar ns .word
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; .zpvar nr .word
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; .zpvar nt .word
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; .zpvar reg1 .byte
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; .zpvar reg2 .byte
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; .zpvar reg3 .byte
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; .zpvar tmp .byte
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; IFT FEAT_COMMAND2
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; .zpvar frqaddcmd2 .byte
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; EIF
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; p_instrstable = p_tis
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displayposition = modify
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;-------------------------------
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@@ -172,6 +155,8 @@
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;splash screen and musix
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icl 'artwork/Scorch50.asm'
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;Game loading address
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ORG $3000
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WeaponFont
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@@ -1057,7 +1042,8 @@ setBmissile
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deletePtr = temp
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; clean variables
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lda #0
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lda #0
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sta escFlag
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tay
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mwa #variablesStart deletePtr
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@ tya
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@@ -1093,9 +1079,6 @@ SetunPlots
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;setting up P/M graphics
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lda #>pmgraph
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sta pmbase
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; lda dmactls
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; ora #$38 ; Players and Missiles single lined
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; sta dmactls
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lda #$03 ; P/M on
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sta GRACTL
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jsr SetPMWidth
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@@ -1114,18 +1097,6 @@ MakeTanksVisible
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mva #1 CurrentRoundNr ;we start from round 1
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mva #6 NTSCcounter
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; ; RMT INIT
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; lda #$f0 ;initial value
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; sta RMTSFXVOLUME ;sfx note volume * 16 (0,16,32,...,240)
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;
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; lda #$ff ;initial value
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; sta sfx_effect
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;
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; lda #0
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; jsr RmtSongSelect
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;
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; VMAIN VBLinterrupt,7 ;jsr SetVBL
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rts
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.endp
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;--------------------------------------------------
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