From e9cde15ee1ddb2711b8860fbc171ca7b394de509 Mon Sep 17 00:00:00 2001 From: pkali Date: Sun, 21 May 2023 09:50:31 -0400 Subject: [PATCH] README updt --- README.md | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 70eec45..f143696 100644 --- a/README.md +++ b/README.md @@ -60,9 +60,16 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki Okay, okay, we promised that the single-machine game was done, and it was. However, some bug reports came in, and development of the C64 version unearthed some mostly peaceful and dormant pests. As a result, it appears that a new release is happening. The most important changes: -- most machine-dependent code moved to appropriate folders (`Atari/` and `C64`) -- Game Over results table improved by sorting all 3 values - points, hits and money earned -- +- Most machine-dependent code moved to appropriate folders (`Atari/` and `C64`). +- Game Over results table improved by sorting all 3 values - points, hits and money earned. It was possible in the past to get a lower podium place with e.g., more money. +- Game Over screen now displays level of robo tanks and controller number for organic players. +- Gains calculations bug fixed. +- Manuals now include pictures! +- More than 6 tanks possible (not for Atari / 5200 where sprites and memory is the limitation) +- Shield stays up after White Flag bug fixed #138. Finally!!! +- Quit from game and quit to Game Over is now checked much more often, especially when robo tanks are fighting. +- Numerous binary size and source code clarity improvements, mainly to facilitate the above changes. + ###### Version 1.28 2023-04-22