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Soil fall optymisation
My first approach after many years :) The mountaintable3 is no longer needed, and better code in SoulDown2 procedure.
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@@ -316,9 +316,6 @@ mountaintable ;table of mountains (size=screenwidth)
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mountaintable2 ;table of mountains (size=screenwidth)
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.DS [screenwidth]
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.DS 1 ; additional byte for fallout (sometimes 1 pixel)
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mountaintable3
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.ds [screenwidth]
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.ds 1 ; additional byte for fallout (sometimes 1 pixel)
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MountaintableEnd ;good for table clearing
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;----------------------------------------------
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TextPositionX .DS 2
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