diff --git a/Manuals/MANUAL_EN.md b/Manuals/MANUAL_EN.md index 69b80d9..1f3151c 100644 --- a/Manuals/MANUAL_EN.md +++ b/Manuals/MANUAL_EN.md @@ -174,7 +174,7 @@ And here are the values of maximum energy loss for individual weapons. If a weap | Dirt Ball | 0 (as above, but the radius of the ball is 22 pixels) | | Ton of Dirt | 0 (as above, but the radius of the ball is 31 pixels) | | Liquid Dirt | 0 (floods the ground at the point of hit with liquid soil, filling in the depressions) | -| Stomp | (no energy is subtracted, but all tanks within a radius depending on the force of the shot are pushed back, and after being pushed back they may fall or be buried. With a maximum force of 990 units, the radius of action is about 60 pixels) | +| Stomp | 0 (no energy is subtracted, but all tanks within a radius depending on the force of the shot are pushed back, and after being pushed back they may fall or be buried. With a maximum force of 990 units, the radius of action is about 60 pixels) | | Laser | x 100 (but here it is also different - equally 100 only in the case of a direct hit simply subtract 100 units of energy - that is, the tank always dies) | Large points received by the player is the number of tanks that died earlier than him. If any of the other tanks capitulated earlier (**White Flag**) is not added to those that died and does not give points.