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build 128
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+4
-4
@@ -35,7 +35,7 @@
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;we decided it must go in 'English' to let other people work on it
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.zpvar xdraw .word = $80 ;variable X for plot
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.zpvar ydraw .word;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
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.zpvar ydraw .word ;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
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.zpvar xbyte .word
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.zpvar ybyte .word
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@@ -46,8 +46,8 @@
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.zpvar oldplot .word
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.zpvar xc .word
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.zpvar temp .word ;temporary word for the most embeded loops only
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.zpvar temp2 .word;same as above
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.zpvar tempXROLLER .word;same as above for XROLLER routine
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.zpvar temp2 .word ;same as above
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.zpvar tempXROLLER .word ;same as above for XROLLER routine
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;(used also in result display routine)
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.zpvar xtempDRAW .word ;same as above for XDRAW routine
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.zpvar ytempDRAW .word ;same as above for XDRAW routine
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@@ -84,7 +84,7 @@ MaxPlayers = 6
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icl 'artwork/HIMARS14.asm'
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;Game loading address
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ORG $3010 ;two hex thousands for screen
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ORG $3010 ;one hex thousands for screen
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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