diff --git a/scorch.xex b/scorch.xex index 4b629f0..468db23 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/weapons.asm b/weapons.asm index ed08c2a..fd1e5f8 100644 --- a/weapons.asm +++ b/weapons.asm @@ -1897,6 +1897,13 @@ NoDefence lsrw Force ; Force = Force / 2 - because earlier we multiplied by 2 rts ; END !!! BouncyCastle + ; now in Y we have number of of the attacking player (TankNr) ! + lda ActiveWeapon,y + ; if Bouncy Castle bounced Funky Bomb - whole screen in range of soil down + cmp #ind_Funky_Bomb_____ + bne @+ + jsr SetFullScreenSoilRange +@ mva #sfx_shield_on sfx_effect ; now run defensive-aggressive weapon - Bouncy Castle (previously known as Auto Defence)! mva #1 Erase