diff --git a/artwork/HIMARS14.g2f b/artwork/HIMARS14.g2f new file mode 100644 index 0000000..027136d Binary files /dev/null and b/artwork/HIMARS14.g2f differ diff --git a/artwork/HIMARS14.png b/artwork/HIMARS14.png new file mode 100644 index 0000000..a7c03b2 Binary files /dev/null and b/artwork/HIMARS14.png differ diff --git a/program.asm b/program.asm index 7f9b409..23260cf 100644 --- a/program.asm +++ b/program.asm @@ -9,12 +9,13 @@ ;this source code was compiled under OMC65 crossassembler ;and on 2012-06-21 translated to mads ; -;game source code is split into 5 parts: -;program.s65 is the main game code (with many assorted routines) -;grafproc.s65 - graphics routines like line or circle -;textproc.s65 - text routines like list of weapons and shop -;variables.s65 - all non-zero page variables and constans -;display.s65 - display lists and text screen definitions +;game source code is split into 6 parts: +;program.asm is the main game code (with many assorted routines) +;grafproc.asm - graphics routines like line or circle +;textproc.asm - text routines like list of weapons and shop +;variables.asm - all non-zero page variables and constans +;display.asm - display lists and text screen definitions +;ai.asm - artificial stupidity of computer opponents ;we were trying to use as much macros and pseudoops as possible ;they are defined in atari.hea and macro.hea files together with many @@ -28,7 +29,7 @@ ; ;originally most variables were in Polish, comments were sparse ;but we wanted to release this piece of code to public -;and due to being always short of time (to finish the game) +;and due to being always short of time/energy (to finish the game) ;we decided it must go in 'English' to let other people work on it .zpvar xdraw .word = $80 ;variable X for plot