diff --git a/game.asm b/game.asm index 8db8222..860330a 100644 --- a/game.asm +++ b/game.asm @@ -1039,10 +1039,9 @@ LimitForce ;---------------------------------------------- mva #1 Erase jsr DrawTankNr.BarrelChange - mva #0 Erase MoveBarrel mva #sfx_set_power_2 sfx_effect - jsr DrawTankNr + jsr PutTankNr ; and Erase = 0 jsr DisplayStatus.displayAngle ; jsr CheckExitKeys @@ -1055,7 +1054,6 @@ MoveBarrel jsr WaitOneFrame AIaim jsr DrawTankNr.BarrelChange - mva #0 Erase lda NewAngle cmp AngleTable,x beq BarrelPositionIsFine @@ -1067,7 +1065,7 @@ rotateLeft ; older is bigger dec angleTable,x jmp MoveBarrel BarrelPositionIsFine - jmp DrawTankNr + jmp PutTankNr ; and Erase = 0 ; rts .endp diff --git a/scorch.xex b/scorch.xex index 7540394..5e0355d 100644 Binary files a/scorch.xex and b/scorch.xex differ