Activate defensives before round

This commit is contained in:
Pecusx
2022-08-14 15:06:54 +02:00
parent d474ba7af8
commit c413837ffd
2 changed files with 20 additions and 17 deletions
+20 -17
View File
@@ -240,28 +240,31 @@ OptionsYLoop
.endp
;-------------------------------------------
; call of the purchase screens for each tank
; call of the purchase (and activate) screens for each tank
.proc CallPurchaseForEveryTank
mva #0 TankNr
sta isInventory
mva #0 TankNr
sta isInventory
@
ldx TankNr
lda SkillTable,x
beq ManualPurchase
jsr PurchaseAI
jmp AfterManualPurchase
ldx TankNr
lda SkillTable,x
beq ManualPurchase
jsr PurchaseAI ; remember to make ActivateAI :) !!!
jmp AfterManualPurchase
ManualPurchase
jsr Purchase
bit escFlag
spl:rts
mva #0 isInventory
jsr Purchase ; purchase weapons
bit escFlag
spl:rts
mva #$ff isInventory
jsr Purchase ; activate weapons
bit escFlag
spl:rts
AfterManualPurchase
inc:lda TankNr
cmp NumberOfPlayers
bne @-
rts
inc:lda TankNr
cmp NumberOfPlayers
bne @-
rts
.endp
;--------------------------------------------------