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to be as it was
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+6
-6
@@ -64,14 +64,14 @@ price_Bal_Guidance___ = $ffff ;_49
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price_Horz_Guidance__ = $ffff ;_50
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price_Vert_Guidance__ = $ffff ;_51
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price_Lazy_Boy_______ = $ffff ;_52
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price_Parachute______ = 800 ;_53
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price_Parachute______ = 80 ;_53
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price_Battery________ = $ffff ;_54
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price_Mag_Deflector__ = 1200 ;_55
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price_Shield_________ = 500 ;_56
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price_Force_Shield___ = 2100 ;_57
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price_Mag_Deflector__ = 120 ;_55
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price_Shield_________ = 50 ;_56
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price_Force_Shield___ = 210 ;_57
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price_Heavy_Shield___ = $ffff ;_58
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price_Super_Mag______ = 1600 ;_59
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price_Auto_Defense___ = 3000 ;_60
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price_Super_Mag______ = 160 ;_59
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price_Auto_Defense___ = 300 ;_60
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price_Fuel_Tank______ = $ffff ;_61
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price_Contact_Trigger = $ffff ;_62
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price_White_Flag_____ = $0 ;_63
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BIN
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+3
-6
@@ -269,6 +269,8 @@ NextChar03
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; here we must jump in after each purchase
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; to generate again list of available weapons
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AfterPurchase
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; current cash display
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mva #sfx_purchase sfx_effect
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ldx tanknr
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lda moneyL,x
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@@ -297,7 +299,7 @@ CreateList
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ldy tanknr
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lda moneyH,y
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cmp WeaponPriceH,x
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bcc @+
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bne @+
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lda moneyL,y
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cmp WeaponPriceL,x
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@
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@@ -683,11 +685,6 @@ PurchaseAll
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lda moneyH,x
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sbc WeaponPriceH,y
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sta moneyH,x
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bpl positiveMoney
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; zero money if money negative... not the fix you are looking for
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lda #0
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sta moneyL,x
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sta moneyH,x
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positiveMoney
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; save info about price == 0
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