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dereming of residual spaces after weapon names
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+3
-3
@@ -2038,9 +2038,9 @@ AngleDisplay
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and #%01111111 ; remove reverse
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and #%01111111 ; remove reverse
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clearingOnly
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clearingOnly
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sta (weaponPointer),y
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sta (weaponPointer),y
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; lda #0 ; clean the rest
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lda #0 ; clean the rest
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; iny:cpy #16 ; weapon name is max 16 chars
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iny:cpy #16 ; weapon name is max 16 chars
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; bne clearingonly
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bne clearingonly
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rts
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rts
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.endp
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.endp
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;-------------------------------------------------
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;-------------------------------------------------
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