diff --git a/artwork/sfx/feat.txt b/artwork/sfx/feat.txt index cd2326c..7009afb 100644 --- a/artwork/sfx/feat.txt +++ b/artwork/sfx/feat.txt @@ -1,11 +1,11 @@ STEREOMODE equ 0 ;* --------BEGIN-------- -;* C:\Atari\rmt\rmt128\schorch_str2.rmt +;* C:\Atari\rmt\rmt128\scorch_str3.rmt FEAT_SFX equ 1 FEAT_GLOBALVOLUMEFADE equ 0 ;RMTGLOBALVOLUMEFADE variable FEAT_NOSTARTINGSONGLINE equ 0 FEAT_INSTRSPEED equ 1 -FEAT_CONSTANTSPEED equ 0 ;(19 times) +FEAT_CONSTANTSPEED equ 0 ;(21 times) FEAT_COMMAND1 equ 1 ;(18 times) FEAT_COMMAND2 equ 0 ;(0 times) FEAT_COMMAND3 equ 0 ;(0 times) diff --git a/artwork/sfx/schorch_str2.rmt b/artwork/sfx/scorch_str3.rmt similarity index 86% rename from artwork/sfx/schorch_str2.rmt rename to artwork/sfx/scorch_str3.rmt index 1c893ac..ef777ea 100644 Binary files a/artwork/sfx/schorch_str2.rmt and b/artwork/sfx/scorch_str3.rmt differ diff --git a/definitions.asm b/definitions.asm index 8a7025e..26cdb68 100644 --- a/definitions.asm +++ b/definitions.asm @@ -207,3 +207,4 @@ song_ingame = $06 song_round_over = $0b song_ending_looped = $0e song_supermarket = $1b +song_inventory = $1d diff --git a/scorch.asm b/scorch.asm index 664ff1c..d6d98c9 100644 --- a/scorch.asm +++ b/scorch.asm @@ -1611,7 +1611,7 @@ PLAYER MODUL equ $b000 ;address of RMT module opt h- ;RMT module is standard Atari binary file already - ins "artwork/sfx/schorch_str2.rmt" ;include music RMT module + ins "artwork/sfx/scorch_str3.rmt" ;include music RMT module opt h+ ; ; diff --git a/scorch.xex b/scorch.xex index d218f66..493ff84 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/textproc.asm b/textproc.asm index cf2b858..fdfea5a 100644 --- a/textproc.asm +++ b/textproc.asm @@ -288,7 +288,10 @@ AfterManualPurchase sta dmactls lda #song_supermarket - jsr RmtSongSelect + bit IsInventory + bpl @+ + lda #song_inventory +@ jsr RmtSongSelect mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons