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Manuals update
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@@ -88,7 +88,7 @@ This makes it possible to activate shields and others before the round starts.
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The status line shows which player is currently allowed to take a shot and a set of other information:
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* **Player** - player's name,
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* **Player** - player's name. In the case of a team game, the word **Player** is replaced with the name of the team.
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* active joystick number or difficulty level of computer-controlled player (1-**Moron** - 8-**Unknown**),
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@@ -350,6 +350,8 @@ The game has 8 difficulty levels of computer-controlled opponents. Or 7 differen
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* **Unknown** - Before firing each shot, he randomly chooses a course of action from **Poolshark** to **Cyborg** and applies his tactics. However, the tactics of weapon purchases are always identical to **Tosser**.
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**Poolshark**, **Tosser**, **Chooser**, **Spoiler**, and *Cyborg** never target a member of their own team during team play, even if it puts them at risk.
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### AI goes shopping.
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Buying a weapon (offensive or defensive) works as follows:
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First, one of the weapons is drawn (among all possible offensive or defensive weapons). Then a check is performed to see if the drawn weapon is on the list of weapons possible for purchase by the tank. If not, no weapon is bought in this trial, and if so, its price is checked. If the tank has that much money, the weapon is bought, otherwise, the trial ends without making a purchase.
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