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More optimizations (158b saved) - please test!
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+2
-11
@@ -271,11 +271,8 @@ SettingBarrel
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jsr SortSequence
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; Hide all (easier than hide last ;) ) tanks
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mva #1 Erase
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jsr drawtanks
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mva #0 Erase
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jsr cleartanks
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sta COLBAKS ; set background color to black
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jsr PMoutofScreen ;let P/M disappear
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; here gains and losses should be displayed (dollars)
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; finally we have changed our minds and money of players
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@@ -410,6 +407,7 @@ NoGameOverYet
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jsr SetPMWidth
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lda #0
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sta Erase
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sta COLOR2 ; status line "off"
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sta COLOR1
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@@ -647,14 +645,7 @@ continueMainRoundLoopAfterSeppuku
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AfterExplode
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;temporary tanks removal (would fall down with soil)
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mva #1 Erase
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jsr drawtanks
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mva #0 Erase
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; lda FallDown2
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; beq NoFallDown2
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jsr SoilDown2 ; allways
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NoFallDown2
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;here tanks are falling down
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mva tankNr tempor2
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