work in progress...

This commit is contained in:
2022-05-30 05:54:00 -04:00
parent 2df28af79c
commit 9f1720e970
4 changed files with 50 additions and 101 deletions
+6 -8
View File
@@ -474,8 +474,8 @@ missed
jsr DisplayOffensiveTextNr
NextPlayerShoots
mva #1 Erase
jsr drawtanks
;mva #1 Erase
;jsr drawtanks
;before it shoots, the eXistenZ table must be
;updated accordingly to actual energy (was forgotten, sorry to ourselves)
@@ -514,11 +514,9 @@ B0 DEY
;was setup of maximum energy for players
mva #0 Erase
jsr drawtanks
;mva #0 Erase
;jsr drawtanks
;inc TankNr
;lda TankNr
inc:lda TankSequencePointer
cmp NumberOfPlayers
bne PlayersAgain
@@ -1056,14 +1054,14 @@ rotateRight;older is lower
bne MoveBarrelToNewPosition
mva #$30 CharCode ; if angle goes through 0 we clear the barrel
jsr drawtankNrX
jsr DrawTankNr.drawtankNrX
jmp MoveBarrelToNewPosition
rotateLeft
dec angleTable,x
bpl MoveBarrelToNewPosition
mva #$2e CharCode
jsr drawtankNrX
jsr DrawTankNr.drawtankNrX
jmp MoveBarrelToNewPosition