sprites down the memory lane

This commit is contained in:
2022-07-18 07:02:09 -04:00
parent 19200be905
commit 6cb817d463
3 changed files with 9 additions and 8 deletions
+6 -1
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@@ -1,10 +1,15 @@
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
;----------------------------------------------
; Player/missile memory
PMGraph = $0800
display = $1010 ;screen takes $2K due to clearing routine
screenheight = 200
screenBytes = 40
screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
margin = 40 ;mountain drawing Y variable margin
display = $1010 ;screen takes $2K due to clearing routine
MaxPlayers = 6
maxOptions = 8 ;number of all options
PMOffsetX = $2C ; P/M to graphics offset
+3 -7
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@@ -1397,14 +1397,10 @@ MODUL equ $b000 ;address of RMT module
;
TheEnd
.ECHO 'TheEnd: ',TheEnd
.if TheEnd > PMGraph + $300
.error "memory conflict"
;.if TheEnd > PMGraph + $300
; .error "memory conflict"
;.endif
.endif
;----------------------------------------------
; Player/missile memory
org $b800
PMGraph
BIN
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